120 Commits

Author SHA1 Message Date
diodiogod
b8fbcee67a Fix focus/modifier issues and improve multi-layer selection UX 2026-02-03 02:00:24 -03:00
diodiogod
d44d944f2d Fix: Restore drag-and-drop in layers panel 2026-02-02 23:15:08 -03:00
diodiogod
ab5d71597a Fix: Allow paste event to bubble for system clipboard access 2026-02-02 20:56:56 -03:00
diodiogod
ce4d332987 Fix Ctrl+V to paste from system clipboard when internal clipboard is empty 2026-02-02 18:22:54 -03:00
diodiogod
9b04729561 Enable cross-workflow node duplication with layers
Store canvas state in IndexedDB clipboard on copy, allowing nodes to be
duplicated with their layers preserved across different workflows.

When copying a node, the canvas state is stored in a special
'__clipboard__' entry that persists across workflow switches. On paste,
if the source node doesn't exist (indicating cross-workflow paste), the
system falls back to loading from the clipboard entry.
2026-01-19 18:24:42 -03:00
diodiogod
27ad139cd5 Add layer copy/paste and node duplication with layers
Implements two new features:
- Layer copy/paste within canvas using Ctrl+C/V
- Node duplication that preserves all layers

Layer Copy/Paste:
- Added Ctrl+V keyboard shortcut handler for pasting layers
- Intercept keydown events during capture phase to handle before ComfyUI
- Focus canvas when layer is clicked to ensure shortcuts work
- Prevent layers panel from stealing focus on mousedown

Node Duplication:
- Store source node ID during serialize for copy operations
- Track pending copy sources across node ID changes (-1 to real ID)
- Copy canvas state from source to destination in onAdded hook
- Use Map to persist copy metadata through node lifecycle
2026-01-19 17:57:14 -03:00
diodiogod
66cbcb641b Add retry logic for image loading validation
Increase robustness of image loading check before sending canvas data.
Now retries up to 5 times with 200ms delays (1 second total) instead
of a single 100ms wait.

This fixes the 'Failed to get confirmation from server' error that
appeared when executing workflows immediately after ComfyUI restart,
before images finished loading from IndexedDB.

Prevents workflow execution failures due to timing issues during
canvas initialization.
2026-01-17 20:30:36 -03:00
diodiogod
986e0a23a2 Fix canvas sizing bug by separating display and output dimensions
The canvas was getting corrupted to a small strip because of confusion
between two different dimension types:
- Output area dimensions (logical working area, e.g. 512x512)
- Display canvas dimensions (actual pixels shown on screen)

Root cause: Setting canvas.width/height attributes to match output area
while also using CSS width:100%/height:100% created conflicts. When
zooming or reloading, wrong dimensions would be read and saved.

Fix: Remove canvas element width/height attribute assignments. Let the
render loop control display size based on clientWidth/clientHeight.
Keep output area dimensions separate.

This prevents the canvas from being saved with corrupted tiny dimensions
and fixes the issue where canvas would only show in a small strip after
zooming or reloading workflows.
2026-01-17 15:03:00 -03:00
diodiogod
068ed9ee59 Skip sending canvas data for bypassed nodes
Fix critical issue where LayerForge was trying to send canvas data
even when the node was bypassed (mode === 4). This caused unnecessary
errors and blocked workflow execution.

Now properly checks node.mode before attempting to send data via
WebSocket, skipping bypassed nodes entirely.
2026-01-15 09:40:33 -03:00
diodiogod
4e5ef18d93 Fix canvas initialization and sizing bugs
- Add image loading validation before sending canvas data to server
  Prevents 'Failed to get confirmation' error when images haven't
  finished loading after workflow reload. Waits 100ms and checks
  if all layer images are complete before rendering output.

- Improve layer loading error handling in CanvasState
  Better logging when layers fail to load from IndexedDB.
  Allows empty canvas as valid state instead of failing.

- Add ResizeObserver for canvas container
  Fixes bug where canvas only shows in top half of node.
  Watches container size changes and triggers re-render to ensure
  canvas dimensions are correctly calculated after DOM layout.
2026-01-15 09:38:59 -03:00
diodiogod
be37966b45 Add DOM connection check to prevent capturing events in subgraphs
Ensure the canvas element is actually connected to the DOM before
handling paste events. This prevents LayerForge from capturing paste
events when navigating in subgraphs where the canvas is not visible.

Adds check for canvas.isConnected and document.body.contains() to
verify the canvas is part of the active DOM tree.
2026-01-14 16:11:22 -03:00
diodiogod
dd5fc5470f Fix keyboard shortcuts capturing events when node is unfocused
Prevent LayerForge from intercepting Ctrl+C, Ctrl+V, and other keyboard
shortcuts when the canvas is not focused. This was causing unwanted
popups and interfering with other nodes in ComfyUI.

Changes:
- Remove document.body focus check from handlePasteEvent
- Add focus validation to handleKeyDown before processing shortcuts
- Modifier keys (Ctrl, Shift, Alt, Meta) are still tracked globally
- All other shortcuts only trigger when canvas is focused

Fixes issue where paste events were captured globally regardless of focus.
2026-01-10 11:12:31 -03:00
Dariusz L
de67252a87 Add grab icon for layer movement
Implemented grab icon feature in transform mode to move selected layers without changing selection, even when behind other layers. Added hover detection, cursor updates, and visual rendering in CanvasInteractions.ts and CanvasRenderer.ts.
2025-10-27 17:20:53 +01:00
Dariusz L
7a5ecb3919 Fix matting model check and frontend flow
Added proper backend validation for both config.json and model.safetensors to confirm model availability. Updated frontend logic to use /matting/check-model response, preventing unnecessary download notifications.
2025-09-04 23:10:22 +02:00
Dariusz L
5ea2562b32 added // @ts-ignore to compile to ts 2025-08-22 19:11:15 +02:00
Dariusz L
b04795d6e8 Fix CORS for images loaded from IndexedDB
Add crossOrigin='anonymous' to image elements in CanvasState._createLayerFromSrc() method. This prevents canvas tainting when images are restored from IndexedDB after page refresh, ensuring export functions work correctly.
2025-08-14 15:04:08 +02:00
Dariusz L
8d1545bb7e Fix context menu canvas access issues
ix context menu canvas access paths to properly reference canvasWidget.canvas methods instead of canvasWidget directly.
2025-08-14 14:59:28 +02:00
Dariusz L
f6a240c535 Fix CORS issue for Send to Clipspace function
Add crossOrigin='anonymous' attribute to image elements in CanvasLayers.ts to prevent canvas tainting. This resolves the "Tainted canvases may not be exported" error when using the Send to Clipspace feature.
2025-08-14 14:49:18 +02:00
Dariusz L
d1ceb6291b feat: add base64 image paste
Implemented data URI (base64) support for paste operations.
2025-08-14 14:39:01 +02:00
Dariusz L
868221b285 feat: add notification system with deduplication
Implemented a comprehensive notification system with smart deduplication for LayerForge's "Paste Image" operations. The system prevents duplicate error/warning notifications while providing clear feedback for all clipboard operations including success, failure, and edge cases.
2025-08-14 14:30:51 +02:00
Dariusz L
0f4f2cb1b0 feat: add interactive output area transform handles
Implemented drag-to-resize functionality for the output area with visual transform handles on corners and edges. Users can now interactively resize the output area by dragging handles instead of using dialogs, with support for grid snapping and aspect ratio preservation.
2025-08-14 13:54:10 +02:00
Dariusz L
7ce7194cbf feat: add auto adjust output area for selected layers
Implements one-click auto adjustment of output area to fit selected layers with intelligent bounding box calculation. Supports rotation, crop mode, flips, and includes automatic padding with complete canvas state updates.
2025-08-14 12:23:29 +02:00
Dariusz L
19d3238680 Fix mismatch between preview and actual mask
Corrected the overlay alignment issue on the canvas so that the preview mask now matches the actual mask positioning. This ensures consistent visual accuracy during editing.
2025-08-09 17:07:13 +02:00
Dariusz L
c9860cac9e Add Master Visibility Toggle to Layers Panel
Introduce a three-state checkbox in CanvasLayersPanel header to control visibility of all layers at once. Supports automatic state updates and integrates with renderLayers() for seamless layer management.
2025-08-09 16:15:11 +02:00
Dariusz L
00a39d756d fix: increase z-index for LayerForge fullscreen mode
Fixed LayerForge fullscreen mode displaying behind ComfyUI interface elements by increasing z-index from 111 to 999999. Fullscreen mode now properly overlays all UI components as intended.
2025-08-09 15:06:16 +02:00
Dariusz L
da37900b33 Refactor: unify image handling in CanvasIO via helpers
Removed duplicate code from CanvasIO.ts and replaced it with unified helpers from ImageUtils.ts. All tensor-to-image conversions and image creation now use centralized utility functions for consistency and maintainability.
2025-08-09 03:07:18 +02:00
Dariusz L
64c5e49707 Unify mask scaling logic with scaleImageToFit util
Refactored mask scaling and drawing into the scaleImageToFit method in ImageUtils.ts. Updated CanvasIO.ts to use this utility, reducing code duplication and improving maintainability.
2025-08-09 02:43:36 +02:00
Dariusz L
06d94f6a63 Improve mask loading logic on node connection
Updated mask loading to immediately use available data from connected nodes and preserve existing masks if none is provided. Backend mask data is only fetched after workflow execution, ensuring no stale data is loaded during connection.
2025-08-09 02:33:28 +02:00
Dariusz L
b21d6e3502 implement strict image/mask input separation
Enhanced LayerForge input handling to strictly separate image and mask loading based on connection type. Images now only load when allowImage=true and masks only when allowMask=true, preventing unintended cross-loading between input types.
2025-08-09 01:44:31 +02:00
Dariusz L
285ad035b2 Improve batch images and mask handling
Fixed batch image processing to prevent duplicates and layer deletion while ensuring proper mask loading from input_mask. Images are now added as new layers without removing existing ones, and masks are always checked from backend regardless of image state.
2025-08-09 00:49:58 +02:00
Dariusz L
949ffa0143 Repair Undo/Redo in Masking Mode 2025-08-08 22:41:19 +02:00
Dariusz L
afdac52144 Added mask and image input 2025-08-08 22:23:15 +02:00
Dariusz L
de83a884c2 Switch mask preview from chunked to canvas rendering
Replaced chunked rendering approach with direct canvas drawing for mask preview, then applying to main canvas. Added "Mask Opacity" slider.
2025-08-08 17:13:44 +02:00
Dariusz L
dd2a81b6f2 add advanced brush cursor visualization
Implemented dynamic brush cursor with visual feedback for size (circle radius), strength (opacity), and hardness (solid/dashed border with gradient). Added overlay canvas system for smooth cursor updates without affecting main rendering performance.
2025-08-08 14:20:55 +02:00
Dariusz L
176b9d03ac unify modifier key handling in CanvasInteractions
Implemented centralized modifier state management with ModifierState interface and getModifierState() method. This eliminates inconsistencies between event-based and state-based modifier checking across mouse, wheel, and keyboard interactions.
2025-08-08 13:50:13 +02:00
Dariusz L
e4f44c10e8 resolve TypeScript errors and memory leaks
Fixed all TypeScript compilation errors by defining a dedicated TransformOrigin type and adding proper null checks. Implemented comprehensive event handler cleanup to prevent memory leaks and improved cross-platform support with Meta key handling for macOS users.
2025-08-08 13:15:21 +02:00
Dariusz L
9f21ff13ae Add clipspace utils with full backward support
Refactored clipspace handling into ClipspaceUtils with validateAndFixClipspace() and safeClipspacePaste() for consistent, defensive logic. Ensures full backward compatibility with all ComfyUI versions and eliminates duplicated code.
2025-08-06 23:08:02 +02:00
Dariusz L
38973b4698 Rename CanvasNode to LayerForgeNode
Replaced all instances of CanvasNode with LayerForgeNode to prevent naming conflicts with the ComfyUI-YCanvas node.
2025-08-04 01:49:37 +02:00
Dariusz L
1bd261bee0 Adjust Style disabled buttons 2025-08-04 01:00:35 +02:00
Dariusz L
df6979a59b Fix selection border points for vertical/horizontal flip 2025-08-04 00:46:14 +02:00
Dariusz L
2427f0bc5f Add fallback instructions to error for node confirmation failure 2025-08-03 23:08:52 +02:00
Dariusz L
3356c631bb Fix toggle mask switch UI sync with auto refresh
Ensured the toggle mask switch UI stays in sync with mask visibility when auto_refresh_after_generation hides or shows the mask. The checkbox and switch now correctly reflect the current mask state, preventing UI desynchronization and improving user experience.
2025-08-03 22:25:25 +02:00
Dariusz L
3d34bfafd5 Fix matting: refresh image after background removal
Fixed an issue where images were not immediately refreshed after background removal (matting). Now, the canvas updates instantly when the background is removed, ensuring correct display without requiring manual scaling or other actions.
2025-08-03 22:14:39 +02:00
Dariusz L
3c3e6934d7 Refactor CanvasLayers.ts: unify & deduplicate logic
Refactored CanvasLayers.ts to eliminate code duplication by unifying five main areas into reusable functions, following the DRY principle. Improved code readability, maintainability, and flexibility with better naming, documentation, and parameterization.
2025-08-03 21:57:47 +02:00
Dariusz L
84e1e4820c Improve cache selection for scaling with blend & crop
Enhanced the system to always select the best available cache based on both blend area and crop, prioritizing exact matches. Prevented costly operations and live rendering during scaling for optimal performance and smooth user experience.
2025-08-03 21:01:46 +02:00
Dariusz L
012368c52b Revert Cached Blend Area 2025-08-03 18:20:41 +02:00
Dariusz L
82c42f99fe Fix clipboard switch tooltip to update on toggle
Refactored tooltip logic for the clipboard switch so it now updates immediately when toggled, showing the correct template without requiring mouse movement. Added helper functions and improved event handling for better UX.
2025-08-03 14:56:18 +02:00
Dariusz L
5da0855a52 Added tooltip to mask visibility switch 2025-08-03 14:38:40 +02:00
Dariusz L
ed9fdf5d60 disable delete button when no layers selected
Added updateButtonStates() to enable/disable delete button based on selection
Updated control setup and selection handlers to call this method
Added CSS for disabled button state and tooltip
Delete button now disables when no layers are selected; all other panel features unchanged
2025-08-03 14:33:20 +02:00
Dariusz L
d84b9385ad Refactor: Move CanvasLayersPanel inline styles to external CSS
Moved all inline styles from CanvasLayersPanel.ts to layers_panel.css
Updated TypeScript to load external CSS and removed injectStyles()
Replaced inline styles with CSS classes in UI methods
Ensured all panel features and interactions work as before
Improved code maintainability and consistency with project structure
2025-08-03 14:27:31 +02:00