mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-21 12:52:10 -03:00
Added mask and image input
This commit is contained in:
@@ -179,6 +179,10 @@ class LayerForgeNode:
|
||||
"trigger": ("INT", {"default": 0, "min": 0, "max": 99999999, "step": 1}),
|
||||
"node_id": ("STRING", {"default": "0"}),
|
||||
},
|
||||
"optional": {
|
||||
"input_image": ("IMAGE",),
|
||||
"input_mask": ("MASK",),
|
||||
},
|
||||
"hidden": {
|
||||
"prompt": ("PROMPT",),
|
||||
"unique_id": ("UNIQUE_ID",),
|
||||
@@ -239,7 +243,7 @@ class LayerForgeNode:
|
||||
|
||||
_processing_lock = threading.Lock()
|
||||
|
||||
def process_canvas_image(self, fit_on_add, show_preview, auto_refresh_after_generation, trigger, node_id, prompt=None, unique_id=None):
|
||||
def process_canvas_image(self, fit_on_add, show_preview, auto_refresh_after_generation, trigger, node_id, input_image=None, input_mask=None, prompt=None, unique_id=None):
|
||||
|
||||
try:
|
||||
|
||||
@@ -250,6 +254,59 @@ class LayerForgeNode:
|
||||
|
||||
log_info(f"Lock acquired. Starting process_canvas_image for node_id: {node_id} (fallback unique_id: {unique_id})")
|
||||
|
||||
# Handle input image and mask if provided
|
||||
if input_image is not None or input_mask is not None:
|
||||
log_info(f"Input data detected for node {node_id} - Image: {input_image is not None}, Mask: {input_mask is not None}")
|
||||
|
||||
# Store input data for frontend to retrieve
|
||||
with self.__class__._storage_lock:
|
||||
input_data = {}
|
||||
|
||||
if input_image is not None:
|
||||
# Convert image tensor to base64
|
||||
if isinstance(input_image, torch.Tensor):
|
||||
# Ensure correct shape [B, H, W, C]
|
||||
if input_image.dim() == 3:
|
||||
input_image = input_image.unsqueeze(0)
|
||||
|
||||
# Convert to numpy and then to PIL
|
||||
img_np = (input_image.squeeze(0).cpu().numpy() * 255).astype(np.uint8)
|
||||
pil_img = Image.fromarray(img_np, 'RGB')
|
||||
|
||||
# Convert to base64
|
||||
buffered = io.BytesIO()
|
||||
pil_img.save(buffered, format="PNG")
|
||||
img_str = base64.b64encode(buffered.getvalue()).decode()
|
||||
input_data['input_image'] = f"data:image/png;base64,{img_str}"
|
||||
input_data['input_image_width'] = pil_img.width
|
||||
input_data['input_image_height'] = pil_img.height
|
||||
log_debug(f"Stored input image: {pil_img.width}x{pil_img.height}")
|
||||
|
||||
if input_mask is not None:
|
||||
# Convert mask tensor to base64
|
||||
if isinstance(input_mask, torch.Tensor):
|
||||
# Ensure correct shape
|
||||
if input_mask.dim() == 2:
|
||||
input_mask = input_mask.unsqueeze(0)
|
||||
if input_mask.dim() == 3 and input_mask.shape[0] == 1:
|
||||
input_mask = input_mask.squeeze(0)
|
||||
|
||||
# Convert to numpy and then to PIL
|
||||
mask_np = (input_mask.cpu().numpy() * 255).astype(np.uint8)
|
||||
pil_mask = Image.fromarray(mask_np, 'L')
|
||||
|
||||
# Convert to base64
|
||||
mask_buffered = io.BytesIO()
|
||||
pil_mask.save(mask_buffered, format="PNG")
|
||||
mask_str = base64.b64encode(mask_buffered.getvalue()).decode()
|
||||
input_data['input_mask'] = f"data:image/png;base64,{mask_str}"
|
||||
log_debug(f"Stored input mask: {pil_mask.width}x{pil_mask.height}")
|
||||
|
||||
input_data['fit_on_add'] = fit_on_add
|
||||
|
||||
# Store in a special key for input data
|
||||
self.__class__._canvas_data_storage[f"{node_id}_input"] = input_data
|
||||
|
||||
storage_key = node_id
|
||||
|
||||
processed_image = None
|
||||
@@ -433,6 +490,37 @@ class LayerForgeNode:
|
||||
log_info("WebSocket connection closed")
|
||||
return ws
|
||||
|
||||
@PromptServer.instance.routes.get("/layerforge/get_input_data/{node_id}")
|
||||
async def get_input_data(request):
|
||||
try:
|
||||
node_id = request.match_info["node_id"]
|
||||
log_debug(f"Checking for input data for node: {node_id}")
|
||||
|
||||
with cls._storage_lock:
|
||||
input_key = f"{node_id}_input"
|
||||
input_data = cls._canvas_data_storage.pop(input_key, None)
|
||||
|
||||
if input_data:
|
||||
log_info(f"Input data found for node {node_id}, sending to frontend")
|
||||
return web.json_response({
|
||||
'success': True,
|
||||
'has_input': True,
|
||||
'data': input_data
|
||||
})
|
||||
else:
|
||||
log_debug(f"No input data found for node {node_id}")
|
||||
return web.json_response({
|
||||
'success': True,
|
||||
'has_input': False
|
||||
})
|
||||
|
||||
except Exception as e:
|
||||
log_error(f"Error in get_input_data: {str(e)}")
|
||||
return web.json_response({
|
||||
'success': False,
|
||||
'error': str(e)
|
||||
}, status=500)
|
||||
|
||||
@PromptServer.instance.routes.get("/ycnode/get_canvas_data/{node_id}")
|
||||
async def get_canvas_data(request):
|
||||
try:
|
||||
@@ -911,4 +999,3 @@ def convert_tensor_to_base64(tensor, alpha_mask=None, original_alpha=None):
|
||||
log_error(f"Error in convert_tensor_to_base64: {str(e)}")
|
||||
log_debug(f"Tensor shape: {tensor.shape}, dtype: {tensor.dtype}")
|
||||
raise
|
||||
|
||||
|
||||
@@ -73,6 +73,8 @@ export class Canvas {
|
||||
this.canvasContainer = null;
|
||||
this.dataInitialized = false;
|
||||
this.pendingDataCheck = null;
|
||||
this.pendingInputDataCheck = null;
|
||||
this.inputDataLoaded = false;
|
||||
this.imageCache = new Map();
|
||||
this.requestSaveState = () => { };
|
||||
this.outputAreaShape = null;
|
||||
@@ -372,6 +374,10 @@ export class Canvas {
|
||||
return widget ? widget.value : false;
|
||||
};
|
||||
const handleExecutionStart = () => {
|
||||
// Check for input data when execution starts, but don't reset the flag
|
||||
log.debug('Execution started, checking for input data...');
|
||||
// Don't reset inputDataLoaded here - we want to remember if we already loaded this input
|
||||
this.canvasIO.checkForInputData();
|
||||
if (getAutoRefreshValue()) {
|
||||
lastExecutionStartTime = Date.now();
|
||||
// Store a snapshot of the context for the upcoming batch
|
||||
@@ -394,6 +400,9 @@ export class Canvas {
|
||||
}
|
||||
};
|
||||
const handleExecutionSuccess = async () => {
|
||||
// Always check for input data after execution completes
|
||||
log.debug('Execution success, checking for input data...');
|
||||
await this.canvasIO.checkForInputData();
|
||||
if (getAutoRefreshValue()) {
|
||||
log.info('Auto-refresh triggered, importing latest images.');
|
||||
if (!this.pendingBatchContext) {
|
||||
|
||||
333
js/CanvasIO.js
333
js/CanvasIO.js
@@ -314,12 +314,26 @@ export class CanvasIO {
|
||||
async initNodeData() {
|
||||
try {
|
||||
log.info("Starting node data initialization...");
|
||||
// First check for input data from the backend (new feature)
|
||||
await this.checkForInputData();
|
||||
// If we've already loaded input data, don't continue with old initialization
|
||||
if (this.canvas.inputDataLoaded) {
|
||||
log.debug("Input data already loaded, skipping old initialization");
|
||||
this.canvas.dataInitialized = true;
|
||||
return;
|
||||
}
|
||||
if (!this.canvas.node || !this.canvas.node.inputs) {
|
||||
log.debug("Node or inputs not ready");
|
||||
return this.scheduleDataCheck();
|
||||
}
|
||||
if (this.canvas.node.inputs[0] && this.canvas.node.inputs[0].link) {
|
||||
const imageLinkId = this.canvas.node.inputs[0].link;
|
||||
// Check if we already loaded this link
|
||||
if (this.canvas.lastLoadedLinkId === imageLinkId) {
|
||||
log.debug(`Link ${imageLinkId} already loaded via new system, marking as initialized`);
|
||||
this.canvas.dataInitialized = true;
|
||||
return;
|
||||
}
|
||||
const imageData = window.app.nodeOutputs[imageLinkId];
|
||||
if (imageData) {
|
||||
log.debug("Found image data:", imageData);
|
||||
@@ -331,6 +345,10 @@ export class CanvasIO {
|
||||
return this.scheduleDataCheck();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// No input connected, mark as initialized to stop repeated checks
|
||||
this.canvas.dataInitialized = true;
|
||||
}
|
||||
if (this.canvas.node.inputs[1] && this.canvas.node.inputs[1].link) {
|
||||
const maskLinkId = this.canvas.node.inputs[1].link;
|
||||
const maskData = window.app.nodeOutputs[maskLinkId];
|
||||
@@ -345,6 +363,321 @@ export class CanvasIO {
|
||||
return this.scheduleDataCheck();
|
||||
}
|
||||
}
|
||||
async checkForInputData() {
|
||||
try {
|
||||
const nodeId = this.canvas.node.id;
|
||||
log.info(`Checking for input data for node ${nodeId}...`);
|
||||
// Track loaded links separately for image and mask
|
||||
let imageLoaded = false;
|
||||
let maskLoaded = false;
|
||||
// First, try to get data from connected node's output if available
|
||||
if (this.canvas.node.inputs && this.canvas.node.inputs[0] && this.canvas.node.inputs[0].link) {
|
||||
const linkId = this.canvas.node.inputs[0].link;
|
||||
const graph = this.canvas.node.graph;
|
||||
// Check if we already loaded this link
|
||||
if (this.canvas.lastLoadedLinkId === linkId) {
|
||||
log.debug(`Image link ${linkId} already loaded`);
|
||||
imageLoaded = true;
|
||||
}
|
||||
else {
|
||||
if (graph) {
|
||||
const link = graph.links[linkId];
|
||||
if (link) {
|
||||
const sourceNode = graph.getNodeById(link.origin_id);
|
||||
if (sourceNode && sourceNode.imgs && sourceNode.imgs.length > 0) {
|
||||
// The connected node has images in its output
|
||||
log.info("Found image in connected node's output, loading directly");
|
||||
const img = sourceNode.imgs[0];
|
||||
// Mark this link as loaded
|
||||
this.canvas.lastLoadedLinkId = linkId;
|
||||
// DON'T clear existing layers - just add a new one
|
||||
// Determine add mode
|
||||
const fitOnAddWidget = this.canvas.node.widgets.find((w) => w.name === "fit_on_add");
|
||||
const addMode = (fitOnAddWidget && fitOnAddWidget.value) ? 'fit' : 'center';
|
||||
// Add the image to canvas as a new layer
|
||||
await this.canvas.canvasLayers.addLayerWithImage(img, {}, addMode, this.canvas.outputAreaBounds);
|
||||
this.canvas.inputDataLoaded = true;
|
||||
imageLoaded = true;
|
||||
log.info("Input image added as new layer from connected node");
|
||||
this.canvas.render();
|
||||
this.canvas.saveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Check for mask input separately
|
||||
if (this.canvas.node.inputs && this.canvas.node.inputs[1] && this.canvas.node.inputs[1].link) {
|
||||
const maskLinkId = this.canvas.node.inputs[1].link;
|
||||
// Check if we already loaded this mask link
|
||||
if (this.canvas.lastLoadedMaskLinkId === maskLinkId) {
|
||||
log.debug(`Mask link ${maskLinkId} already loaded`);
|
||||
maskLoaded = true;
|
||||
}
|
||||
else {
|
||||
// Try to get mask tensor from nodeOutputs using origin_id (not link id)
|
||||
const graph = this.canvas.node.graph;
|
||||
let maskOutput = null;
|
||||
if (graph) {
|
||||
const link = graph.links[maskLinkId];
|
||||
if (link && link.origin_id) {
|
||||
// Use origin_id to get the actual node output
|
||||
const nodeOutput = window.app?.nodeOutputs?.[link.origin_id];
|
||||
log.debug(`Looking for mask output from origin node ${link.origin_id}, found:`, !!nodeOutput);
|
||||
if (nodeOutput) {
|
||||
log.debug(`Node ${link.origin_id} output structure:`, {
|
||||
hasData: !!nodeOutput.data,
|
||||
hasShape: !!nodeOutput.shape,
|
||||
dataType: typeof nodeOutput.data,
|
||||
shapeType: typeof nodeOutput.shape,
|
||||
keys: Object.keys(nodeOutput)
|
||||
});
|
||||
// Only use if it has actual tensor data
|
||||
if (nodeOutput.data && nodeOutput.shape) {
|
||||
maskOutput = nodeOutput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (maskOutput && maskOutput.data && maskOutput.shape) {
|
||||
try {
|
||||
// Derive dimensions from shape or explicit width/height
|
||||
let width = maskOutput.width || 0;
|
||||
let height = maskOutput.height || 0;
|
||||
const shape = maskOutput.shape; // e.g. [1,H,W] or [1,H,W,1]
|
||||
if ((!width || !height) && Array.isArray(shape)) {
|
||||
if (shape.length >= 3) {
|
||||
height = shape[1];
|
||||
width = shape[2];
|
||||
}
|
||||
else if (shape.length === 2) {
|
||||
height = shape[0];
|
||||
width = shape[1];
|
||||
}
|
||||
}
|
||||
if (!width || !height) {
|
||||
throw new Error("Cannot determine mask dimensions from nodeOutputs");
|
||||
}
|
||||
// Determine channels count
|
||||
let channels = 1;
|
||||
if (Array.isArray(shape) && shape.length >= 4) {
|
||||
channels = shape[3];
|
||||
}
|
||||
else if (maskOutput.channels) {
|
||||
channels = maskOutput.channels;
|
||||
}
|
||||
else {
|
||||
const len = maskOutput.data.length;
|
||||
channels = Math.max(1, Math.floor(len / (width * height)));
|
||||
}
|
||||
// Create GRAYSCALE image from tensor; RGB = luminance, A = 255 (MaskTool.setMask reads luminance)
|
||||
const { canvas: maskCanvas, ctx } = createCanvas(width, height, '2d', { willReadFrequently: true });
|
||||
if (!ctx)
|
||||
throw new Error("Could not create mask context");
|
||||
const imgData = ctx.createImageData(width, height);
|
||||
const arr = maskOutput.data;
|
||||
const min = (maskOutput.min_val !== undefined) ? maskOutput.min_val : 0;
|
||||
const max = (maskOutput.max_val !== undefined) ? maskOutput.max_val : 1;
|
||||
const denom = (max - min) || 1;
|
||||
const pixelCount = width * height;
|
||||
for (let i = 0; i < pixelCount; i++) {
|
||||
const baseIndex = i * channels;
|
||||
let v;
|
||||
if (channels === 1) {
|
||||
v = arr[i];
|
||||
}
|
||||
else if (channels >= 3) {
|
||||
// If image-like, compute luminance from RGB channels
|
||||
const r = arr[baseIndex + 0] ?? 0;
|
||||
const g = arr[baseIndex + 1] ?? 0;
|
||||
const b = arr[baseIndex + 2] ?? 0;
|
||||
v = 0.299 * r + 0.587 * g + 0.114 * b;
|
||||
}
|
||||
else {
|
||||
v = arr[baseIndex] ?? 0;
|
||||
}
|
||||
let norm = (v - min) / denom;
|
||||
if (!isFinite(norm))
|
||||
norm = 0;
|
||||
norm = Math.max(0, Math.min(1, norm));
|
||||
const lum = Math.round(norm * 255);
|
||||
const o = i * 4;
|
||||
imgData.data[o] = lum; // R
|
||||
imgData.data[o + 1] = lum; // G
|
||||
imgData.data[o + 2] = lum; // B
|
||||
imgData.data[o + 3] = 255; // A fixed (MaskTool computes alpha from luminance)
|
||||
}
|
||||
ctx.putImageData(imgData, 0, 0);
|
||||
// Convert to HTMLImageElement
|
||||
const maskImg = await new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = reject;
|
||||
img.src = maskCanvas.toDataURL();
|
||||
});
|
||||
// Respect fit_on_add (scale to output area)
|
||||
const widgets = this.canvas.node.widgets;
|
||||
const fitOnAddWidget = widgets ? widgets.find((w) => w.name === "fit_on_add") : null;
|
||||
const shouldFit = fitOnAddWidget && fitOnAddWidget.value;
|
||||
let finalMaskImg = maskImg;
|
||||
if (shouldFit) {
|
||||
const bounds = this.canvas.outputAreaBounds;
|
||||
const scale = Math.min(bounds.width / maskImg.width, bounds.height / maskImg.height);
|
||||
const scaledWidth = Math.max(1, Math.round(maskImg.width * scale));
|
||||
const scaledHeight = Math.max(1, Math.round(maskImg.height * scale));
|
||||
const { canvas: scaledCanvas, ctx: scaledCtx } = createCanvas(scaledWidth, scaledHeight, '2d', { willReadFrequently: true });
|
||||
if (!scaledCtx)
|
||||
throw new Error("Could not create scaled mask context");
|
||||
scaledCtx.drawImage(maskImg, 0, 0, scaledWidth, scaledHeight);
|
||||
finalMaskImg = await new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = reject;
|
||||
img.src = scaledCanvas.toDataURL();
|
||||
});
|
||||
}
|
||||
// Apply to MaskTool (centers internally)
|
||||
if (this.canvas.maskTool) {
|
||||
this.canvas.maskTool.setMask(finalMaskImg, true);
|
||||
this.canvas.canvasState.saveMaskState();
|
||||
this.canvas.render();
|
||||
// Mark this mask link as loaded to avoid re-applying
|
||||
this.canvas.lastLoadedMaskLinkId = maskLinkId;
|
||||
maskLoaded = true;
|
||||
log.info("Applied input mask from nodeOutputs immediately on connection" + (shouldFit ? " (fitted to output area)" : ""));
|
||||
}
|
||||
}
|
||||
catch (err) {
|
||||
log.warn("Failed to apply mask from nodeOutputs immediately; will wait for backend input_mask after execution", err);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// nodeOutputs exist but don't have tensor data yet (need workflow execution)
|
||||
log.info(`Mask node ${graph.links[maskLinkId]?.origin_id} found but has no tensor data yet. Mask will be applied automatically after workflow execution.`);
|
||||
// Don't retry - data won't be available until workflow runs
|
||||
}
|
||||
}
|
||||
}
|
||||
// If both are already loaded from connected nodes, we're done
|
||||
const nodeInputs = this.canvas.node.inputs;
|
||||
if (imageLoaded && (!nodeInputs || !nodeInputs[1] || maskLoaded)) {
|
||||
return;
|
||||
}
|
||||
// If no data from connected node, check backend
|
||||
const response = await fetch(`/layerforge/get_input_data/${nodeId}`);
|
||||
const result = await response.json();
|
||||
if (result.success && result.has_input) {
|
||||
// Check if we already loaded image data (by checking the current link)
|
||||
if (!imageLoaded && this.canvas.node.inputs && this.canvas.node.inputs[0] && this.canvas.node.inputs[0].link) {
|
||||
const currentLinkId = this.canvas.node.inputs[0].link;
|
||||
if (this.canvas.lastLoadedLinkId !== currentLinkId) {
|
||||
// Mark this link as loaded
|
||||
this.canvas.lastLoadedLinkId = currentLinkId;
|
||||
imageLoaded = false; // Will load from backend
|
||||
}
|
||||
}
|
||||
// Check if we already loaded mask data
|
||||
if (!maskLoaded && this.canvas.node.inputs && this.canvas.node.inputs[1] && this.canvas.node.inputs[1].link) {
|
||||
const currentMaskLinkId = this.canvas.node.inputs[1].link;
|
||||
if (this.canvas.lastLoadedMaskLinkId !== currentMaskLinkId) {
|
||||
// Mark this mask link as loaded
|
||||
this.canvas.lastLoadedMaskLinkId = currentMaskLinkId;
|
||||
maskLoaded = false; // Will load from backend
|
||||
}
|
||||
}
|
||||
log.info("Input data found from backend, adding to canvas");
|
||||
const inputData = result.data;
|
||||
// DON'T clear existing layers - just add new ones
|
||||
// Mark that we've loaded input data to avoid reloading
|
||||
this.canvas.inputDataLoaded = true;
|
||||
// Determine add mode based on fit_on_add setting
|
||||
const widgets = this.canvas.node.widgets;
|
||||
const fitOnAddWidget = widgets ? widgets.find((w) => w.name === "fit_on_add") : null;
|
||||
const addMode = (fitOnAddWidget && fitOnAddWidget.value) ? 'fit' : 'center';
|
||||
// Load input image if provided and not already loaded
|
||||
if (!imageLoaded && inputData.input_image) {
|
||||
const img = new Image();
|
||||
await new Promise((resolve, reject) => {
|
||||
img.onload = resolve;
|
||||
img.onerror = reject;
|
||||
img.src = inputData.input_image;
|
||||
});
|
||||
// Add image to canvas at output area position
|
||||
const layer = await this.canvas.canvasLayers.addLayerWithImage(img, {}, addMode, this.canvas.outputAreaBounds // Place at output area
|
||||
);
|
||||
// Don't apply mask to the layer anymore - we'll handle it separately
|
||||
log.info("Input image added as new layer to canvas");
|
||||
this.canvas.render();
|
||||
this.canvas.saveState();
|
||||
}
|
||||
else {
|
||||
log.debug("No input image in data");
|
||||
}
|
||||
// Handle mask separately (not tied to layer) if not already loaded
|
||||
if (!maskLoaded && inputData.input_mask) {
|
||||
log.info("Processing input mask");
|
||||
// Load mask image
|
||||
const maskImg = new Image();
|
||||
await new Promise((resolve, reject) => {
|
||||
maskImg.onload = resolve;
|
||||
maskImg.onerror = reject;
|
||||
maskImg.src = inputData.input_mask;
|
||||
});
|
||||
// Determine if we should fit the mask or use it at original size
|
||||
const fitOnAddWidget = this.canvas.node.widgets.find((w) => w.name === "fit_on_add");
|
||||
const shouldFit = fitOnAddWidget && fitOnAddWidget.value;
|
||||
if (shouldFit && this.canvas.maskTool) {
|
||||
// Scale mask to fit output area if fit_on_add is enabled
|
||||
const bounds = this.canvas.outputAreaBounds;
|
||||
const scale = Math.min(bounds.width / maskImg.width, bounds.height / maskImg.height);
|
||||
// Create scaled mask canvas
|
||||
const scaledWidth = Math.round(maskImg.width * scale);
|
||||
const scaledHeight = Math.round(maskImg.height * scale);
|
||||
const { canvas: scaledCanvas, ctx: scaledCtx } = createCanvas(scaledWidth, scaledHeight, '2d', { willReadFrequently: true });
|
||||
if (!scaledCtx)
|
||||
throw new Error("Could not create scaled mask context");
|
||||
// Draw scaled mask
|
||||
scaledCtx.drawImage(maskImg, 0, 0, scaledWidth, scaledHeight);
|
||||
// Convert scaled canvas to image
|
||||
const scaledMaskImg = new Image();
|
||||
await new Promise((resolve, reject) => {
|
||||
scaledMaskImg.onload = resolve;
|
||||
scaledMaskImg.onerror = reject;
|
||||
scaledMaskImg.src = scaledCanvas.toDataURL();
|
||||
});
|
||||
// Apply scaled mask to mask tool
|
||||
this.canvas.maskTool.setMask(scaledMaskImg, true);
|
||||
}
|
||||
else if (this.canvas.maskTool) {
|
||||
// Apply mask at original size
|
||||
this.canvas.maskTool.setMask(maskImg, true);
|
||||
}
|
||||
// Save the mask state
|
||||
this.canvas.canvasState.saveMaskState();
|
||||
log.info("Applied input mask to mask tool" + (shouldFit ? " (fitted to output area)" : " (original size)"));
|
||||
}
|
||||
}
|
||||
else {
|
||||
log.debug("No input data from backend");
|
||||
// Don't schedule another check - we'll only check when explicitly triggered
|
||||
}
|
||||
}
|
||||
catch (error) {
|
||||
log.error("Error checking for input data:", error);
|
||||
// Don't schedule another check on error
|
||||
}
|
||||
}
|
||||
scheduleInputDataCheck() {
|
||||
// Schedule a retry for mask data check when nodeOutputs are not ready yet
|
||||
if (this.canvas.pendingInputDataCheck) {
|
||||
clearTimeout(this.canvas.pendingInputDataCheck);
|
||||
}
|
||||
this.canvas.pendingInputDataCheck = window.setTimeout(() => {
|
||||
this.canvas.pendingInputDataCheck = null;
|
||||
log.debug("Retrying input data check for mask...");
|
||||
this.checkForInputData();
|
||||
}, 500); // Shorter delay for mask data retry
|
||||
}
|
||||
scheduleDataCheck() {
|
||||
if (this.canvas.pendingDataCheck) {
|
||||
clearTimeout(this.canvas.pendingDataCheck);
|
||||
|
||||
124
js/CanvasView.js
124
js/CanvasView.js
@@ -911,7 +911,9 @@ async function createCanvasWidget(node, widget, app) {
|
||||
height: "100%"
|
||||
}
|
||||
}, [controlPanel, canvasContainer, layersPanelContainer]);
|
||||
node.addDOMWidget("mainContainer", "widget", mainContainer);
|
||||
if (node.addDOMWidget) {
|
||||
node.addDOMWidget("mainContainer", "widget", mainContainer);
|
||||
}
|
||||
const openEditorBtn = controlPanel.querySelector(`#open-editor-btn-${node.id}`);
|
||||
let backdrop = null;
|
||||
let originalParent = null;
|
||||
@@ -1000,7 +1002,11 @@ async function createCanvasWidget(node, widget, app) {
|
||||
if (!window.canvasExecutionStates) {
|
||||
window.canvasExecutionStates = new Map();
|
||||
}
|
||||
node.canvasWidget = canvas;
|
||||
// Store the entire widget object, not just the canvas
|
||||
node.canvasWidget = {
|
||||
canvas: canvas,
|
||||
panel: controlPanel
|
||||
};
|
||||
setTimeout(() => {
|
||||
canvas.loadInitialState();
|
||||
if (canvas.canvasLayersPanel) {
|
||||
@@ -1017,7 +1023,7 @@ async function createCanvasWidget(node, widget, app) {
|
||||
if (canvas && canvas.setPreviewVisibility) {
|
||||
canvas.setPreviewVisibility(value);
|
||||
}
|
||||
if (node.graph && node.graph.canvas) {
|
||||
if (node.graph && node.graph.canvas && node.setDirtyCanvas) {
|
||||
node.setDirtyCanvas(true, true);
|
||||
}
|
||||
};
|
||||
@@ -1096,9 +1102,117 @@ app.registerExtension({
|
||||
const canvasWidget = await createCanvasWidget(this, null, app);
|
||||
canvasNodeInstances.set(this.id, canvasWidget);
|
||||
log.info(`Registered CanvasNode instance for ID: ${this.id}`);
|
||||
// Store the canvas widget on the node
|
||||
this.canvasWidget = canvasWidget;
|
||||
// Check if there are already connected inputs
|
||||
setTimeout(() => {
|
||||
this.setDirtyCanvas(true, true);
|
||||
}, 100);
|
||||
if (this.inputs && this.inputs.length > 0) {
|
||||
// Check if input_image (index 0) is connected
|
||||
if (this.inputs[0] && this.inputs[0].link) {
|
||||
log.info("Input image already connected on node creation, checking for data...");
|
||||
if (canvasWidget.canvas && canvasWidget.canvas.canvasIO) {
|
||||
canvasWidget.canvas.inputDataLoaded = false;
|
||||
canvasWidget.canvas.canvasIO.checkForInputData();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.setDirtyCanvas) {
|
||||
this.setDirtyCanvas(true, true);
|
||||
}
|
||||
}, 500);
|
||||
};
|
||||
// Add onConnectionsChange handler to detect when inputs are connected
|
||||
nodeType.prototype.onConnectionsChange = function (type, index, connected, link_info) {
|
||||
log.info(`onConnectionsChange called: type=${type}, index=${index}, connected=${connected}`, link_info);
|
||||
// Check if this is an input connection (type 1 = INPUT)
|
||||
if (type === 1) {
|
||||
// Get the canvas widget - it might be in different places
|
||||
const canvasWidget = this.canvasWidget;
|
||||
const canvas = canvasWidget?.canvas || canvasWidget;
|
||||
if (!canvas || !canvas.canvasIO) {
|
||||
log.warn("Canvas not ready in onConnectionsChange, scheduling retry...");
|
||||
// Retry multiple times with increasing delays
|
||||
const retryDelays = [500, 1000, 2000];
|
||||
let retryCount = 0;
|
||||
const tryAgain = () => {
|
||||
const retryCanvas = this.canvasWidget?.canvas || this.canvasWidget;
|
||||
if (retryCanvas && retryCanvas.canvasIO) {
|
||||
log.info("Canvas now ready, checking for input data...");
|
||||
if (connected) {
|
||||
retryCanvas.inputDataLoaded = false;
|
||||
retryCanvas.canvasIO.checkForInputData();
|
||||
}
|
||||
}
|
||||
else if (retryCount < retryDelays.length) {
|
||||
log.warn(`Canvas still not ready, retry ${retryCount + 1}/${retryDelays.length}...`);
|
||||
setTimeout(tryAgain, retryDelays[retryCount++]);
|
||||
}
|
||||
else {
|
||||
log.error("Canvas failed to initialize after multiple retries");
|
||||
}
|
||||
};
|
||||
setTimeout(tryAgain, retryDelays[retryCount++]);
|
||||
return;
|
||||
}
|
||||
// Handle input_image connection (index 0)
|
||||
if (index === 0) {
|
||||
if (connected && link_info) {
|
||||
log.info("Input image connected, marking for data check...");
|
||||
// Reset the input data loaded flag to allow loading the new connection
|
||||
canvas.inputDataLoaded = false;
|
||||
// Also reset the last loaded image source and link ID to allow the new image
|
||||
canvas.lastLoadedImageSrc = undefined;
|
||||
canvas.lastLoadedLinkId = undefined;
|
||||
// Mark that we have a pending input connection
|
||||
canvas.hasPendingInputConnection = true;
|
||||
// Check for data immediately when connected
|
||||
setTimeout(() => {
|
||||
log.info("Checking for input data after connection...");
|
||||
canvas.canvasIO.checkForInputData();
|
||||
}, 500);
|
||||
}
|
||||
else {
|
||||
log.info("Input image disconnected");
|
||||
canvas.hasPendingInputConnection = false;
|
||||
// Reset when disconnected so a new connection can load
|
||||
canvas.inputDataLoaded = false;
|
||||
canvas.lastLoadedImageSrc = undefined;
|
||||
canvas.lastLoadedLinkId = undefined;
|
||||
}
|
||||
}
|
||||
// Handle input_mask connection (index 1)
|
||||
if (index === 1) {
|
||||
if (connected && link_info) {
|
||||
log.info("Input mask connected");
|
||||
// Mark that we have a pending mask connection
|
||||
canvas.hasPendingMaskConnection = true;
|
||||
// Check for data immediately when connected
|
||||
setTimeout(() => {
|
||||
log.info("Checking for input data after mask connection...");
|
||||
canvas.canvasIO.checkForInputData();
|
||||
}, 500);
|
||||
}
|
||||
else {
|
||||
log.info("Input mask disconnected");
|
||||
canvas.hasPendingMaskConnection = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
// Add onExecuted handler to check for input data after workflow execution
|
||||
const originalOnExecuted = nodeType.prototype.onExecuted;
|
||||
nodeType.prototype.onExecuted = function (message) {
|
||||
log.info("Node executed, checking for input data...");
|
||||
const canvas = this.canvasWidget?.canvas || this.canvasWidget;
|
||||
if (canvas && canvas.canvasIO) {
|
||||
// Don't reset inputDataLoaded - just check for new data
|
||||
// The checkForInputData method will handle checking if we already loaded this image
|
||||
canvas.canvasIO.checkForInputData();
|
||||
}
|
||||
// Call original if it exists
|
||||
if (originalOnExecuted) {
|
||||
originalOnExecuted.apply(this, arguments);
|
||||
}
|
||||
};
|
||||
const onRemoved = nodeType.prototype.onRemoved;
|
||||
nodeType.prototype.onRemoved = function () {
|
||||
|
||||
@@ -424,7 +424,6 @@ export class MaskEditorIntegration {
|
||||
boundsPos: { x: bounds.x, y: bounds.y },
|
||||
maskSize: { width: bounds.width, height: bounds.height }
|
||||
});
|
||||
// Use the chunk system instead of direct canvas manipulation
|
||||
this.maskTool.setMask(maskAsImage);
|
||||
// Update node preview using PreviewUtils
|
||||
await updateNodePreview(this.canvas, this.node, true);
|
||||
|
||||
@@ -1445,13 +1445,44 @@ export class MaskTool {
|
||||
this.isOverlayVisible = !this.isOverlayVisible;
|
||||
log.info(`Mask overlay visibility toggled to: ${this.isOverlayVisible}`);
|
||||
}
|
||||
setMask(image) {
|
||||
// Clear existing mask chunks in the output area first
|
||||
setMask(image, isFromInputMask = false) {
|
||||
const bounds = this.canvasInstance.outputAreaBounds;
|
||||
this.clearMaskInArea(bounds.x, bounds.y, image.width, image.height);
|
||||
// Add the new mask using the chunk system
|
||||
this.addMask(image);
|
||||
log.info(`MaskTool set new mask using chunk system at bounds (${bounds.x}, ${bounds.y})`);
|
||||
if (isFromInputMask) {
|
||||
// For INPUT MASK - process black background to transparent using luminance
|
||||
// Center like input images
|
||||
const centerX = bounds.x + (bounds.width - image.width) / 2;
|
||||
const centerY = bounds.y + (bounds.height - image.height) / 2;
|
||||
// Prepare mask where alpha = luminance (white = applied, black = transparent)
|
||||
const { canvas: maskCanvas, ctx } = createCanvas(image.width, image.height, '2d', { willReadFrequently: true });
|
||||
if (!ctx)
|
||||
throw new Error("Could not create mask processing context");
|
||||
ctx.drawImage(image, 0, 0);
|
||||
const imgData = ctx.getImageData(0, 0, image.width, image.height);
|
||||
const data = imgData.data;
|
||||
for (let i = 0; i < data.length; i += 4) {
|
||||
const r = data[i], g = data[i + 1], b = data[i + 2];
|
||||
const lum = Math.round(0.299 * r + 0.587 * g + 0.114 * b);
|
||||
data[i] = 255; // force white color (color channels ignored downstream)
|
||||
data[i + 1] = 255;
|
||||
data[i + 2] = 255;
|
||||
data[i + 3] = lum; // alpha encodes mask strength: white -> strong, black -> 0
|
||||
}
|
||||
ctx.putImageData(imgData, 0, 0);
|
||||
// Clear target area and apply to chunked system at centered position
|
||||
this.clearMaskInArea(centerX, centerY, image.width, image.height);
|
||||
this.applyMaskCanvasToChunks(maskCanvas, centerX, centerY);
|
||||
// Refresh state and UI
|
||||
this.updateActiveMaskCanvas(true);
|
||||
this.canvasInstance.canvasState.saveMaskState();
|
||||
this.canvasInstance.render();
|
||||
log.info(`MaskTool set INPUT MASK at centered position (${centerX}, ${centerY}) using luminance as alpha`);
|
||||
}
|
||||
else {
|
||||
// For SAM Detector and other sources - just clear and add without processing
|
||||
this.clearMaskInArea(bounds.x, bounds.y, bounds.width, bounds.height);
|
||||
this.addMask(image);
|
||||
log.info(`MaskTool set mask using chunk system at bounds (${bounds.x}, ${bounds.y})`);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Clears mask data in a specific area by clearing affected chunks
|
||||
|
||||
@@ -242,35 +242,61 @@ async function handleSAMDetectorResult(node, resultImage) {
|
||||
// Try to reload the image with a fresh request
|
||||
log.debug("Attempting to reload SAM result image");
|
||||
const originalSrc = resultImage.src;
|
||||
// Add cache-busting parameter to force fresh load
|
||||
const url = new URL(originalSrc);
|
||||
url.searchParams.set('_t', Date.now().toString());
|
||||
await new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.crossOrigin = "anonymous";
|
||||
img.onload = () => {
|
||||
// Copy the loaded image data to the original image
|
||||
resultImage.src = img.src;
|
||||
resultImage.width = img.width;
|
||||
resultImage.height = img.height;
|
||||
log.debug("SAM result image reloaded successfully", {
|
||||
width: img.width,
|
||||
height: img.height,
|
||||
originalSrc: originalSrc,
|
||||
newSrc: img.src
|
||||
// Check if it's a data URL (base64) - don't add parameters to data URLs
|
||||
if (originalSrc.startsWith('data:')) {
|
||||
log.debug("Image is a data URL, skipping reload with parameters");
|
||||
// For data URLs, just ensure the image is loaded
|
||||
if (!resultImage.complete || resultImage.naturalWidth === 0) {
|
||||
await new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
resultImage.width = img.width;
|
||||
resultImage.height = img.height;
|
||||
log.debug("Data URL image loaded successfully", {
|
||||
width: img.width,
|
||||
height: img.height
|
||||
});
|
||||
resolve(img);
|
||||
};
|
||||
img.onerror = (error) => {
|
||||
log.error("Failed to load data URL image", error);
|
||||
reject(error);
|
||||
};
|
||||
img.src = originalSrc; // Use original src without modifications
|
||||
});
|
||||
resolve(img);
|
||||
};
|
||||
img.onerror = (error) => {
|
||||
log.error("Failed to reload SAM result image", {
|
||||
originalSrc: originalSrc,
|
||||
newSrc: url.toString(),
|
||||
error: error
|
||||
});
|
||||
reject(error);
|
||||
};
|
||||
img.src = url.toString();
|
||||
});
|
||||
}
|
||||
}
|
||||
else {
|
||||
// For regular URLs, add cache-busting parameter
|
||||
const url = new URL(originalSrc);
|
||||
url.searchParams.set('_t', Date.now().toString());
|
||||
await new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.crossOrigin = "anonymous";
|
||||
img.onload = () => {
|
||||
// Copy the loaded image data to the original image
|
||||
resultImage.src = img.src;
|
||||
resultImage.width = img.width;
|
||||
resultImage.height = img.height;
|
||||
log.debug("SAM result image reloaded successfully", {
|
||||
width: img.width,
|
||||
height: img.height,
|
||||
originalSrc: originalSrc,
|
||||
newSrc: img.src
|
||||
});
|
||||
resolve(img);
|
||||
};
|
||||
img.onerror = (error) => {
|
||||
log.error("Failed to reload SAM result image", {
|
||||
originalSrc: originalSrc,
|
||||
newSrc: url.toString(),
|
||||
error: error
|
||||
});
|
||||
reject(error);
|
||||
};
|
||||
img.src = url.toString();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (error) {
|
||||
@@ -290,27 +316,37 @@ async function handleSAMDetectorResult(node, resultImage) {
|
||||
// Apply mask to LayerForge canvas using MaskTool.setMask method
|
||||
log.debug("Checking canvas and maskTool availability", {
|
||||
hasCanvas: !!canvas,
|
||||
hasCanvasProperty: !!canvas.canvas,
|
||||
canvasCanvasKeys: canvas.canvas ? Object.keys(canvas.canvas) : [],
|
||||
hasMaskTool: !!canvas.maskTool,
|
||||
hasCanvasMaskTool: !!(canvas.canvas && canvas.canvas.maskTool),
|
||||
maskToolType: typeof canvas.maskTool,
|
||||
canvasMaskToolType: canvas.canvas ? typeof canvas.canvas.maskTool : 'undefined',
|
||||
canvasKeys: Object.keys(canvas)
|
||||
});
|
||||
if (!canvas.maskTool) {
|
||||
// Get the actual Canvas object and its maskTool
|
||||
const actualCanvas = canvas.canvas || canvas;
|
||||
const maskTool = actualCanvas.maskTool;
|
||||
if (!maskTool) {
|
||||
log.error("MaskTool is not available. Canvas state:", {
|
||||
hasCanvas: !!canvas,
|
||||
hasActualCanvas: !!actualCanvas,
|
||||
canvasConstructor: canvas.constructor.name,
|
||||
actualCanvasConstructor: actualCanvas ? actualCanvas.constructor.name : 'undefined',
|
||||
canvasKeys: Object.keys(canvas),
|
||||
maskToolValue: canvas.maskTool
|
||||
actualCanvasKeys: actualCanvas ? Object.keys(actualCanvas) : [],
|
||||
maskToolValue: maskTool
|
||||
});
|
||||
throw new Error("Mask tool not available or not initialized");
|
||||
}
|
||||
log.debug("Applying SAM mask to canvas using addMask method");
|
||||
// Use the addMask method which overlays on existing mask without clearing it
|
||||
canvas.maskTool.addMask(maskAsImage);
|
||||
log.debug("Applying SAM mask to canvas using setMask method");
|
||||
// Use the setMask method which clears existing mask and sets new one
|
||||
maskTool.setMask(maskAsImage);
|
||||
// Update canvas and save state (same as MaskEditorIntegration)
|
||||
canvas.render();
|
||||
canvas.saveState();
|
||||
actualCanvas.render();
|
||||
actualCanvas.saveState();
|
||||
// Update node preview using PreviewUtils
|
||||
await updateNodePreview(canvas, node, true);
|
||||
await updateNodePreview(actualCanvas, node, true);
|
||||
log.info("SAM Detector mask applied successfully to LayerForge canvas");
|
||||
// Show success notification
|
||||
showSuccessNotification("SAM Detector mask applied to LayerForge!");
|
||||
@@ -340,13 +376,20 @@ export function setupSAMDetectorHook(node, options) {
|
||||
try {
|
||||
log.info("Intercepted 'Open in SAM Detector' - automatically sending to clipspace and starting monitoring");
|
||||
// Automatically send canvas to clipspace and start monitoring
|
||||
if (node.canvasWidget && node.canvasWidget.canvas) {
|
||||
const canvas = node.canvasWidget; // canvasWidget IS the Canvas object
|
||||
// Use ImageUploadUtils to upload canvas
|
||||
if (node.canvasWidget) {
|
||||
const canvasWidget = node.canvasWidget;
|
||||
const canvas = canvasWidget.canvas || canvasWidget; // Get actual Canvas object
|
||||
// Use ImageUploadUtils to upload canvas and get server URL (Impact Pack compatibility)
|
||||
const uploadResult = await uploadCanvasAsImage(canvas, {
|
||||
filenamePrefix: 'layerforge-sam',
|
||||
nodeId: node.id
|
||||
});
|
||||
log.debug("Uploaded canvas for SAM Detector", {
|
||||
filename: uploadResult.filename,
|
||||
imageUrl: uploadResult.imageUrl,
|
||||
width: uploadResult.imageElement.width,
|
||||
height: uploadResult.imageElement.height
|
||||
});
|
||||
// Set the image to the node for clipspace
|
||||
node.imgs = [uploadResult.imageElement];
|
||||
node.clipspaceImg = uploadResult.imageElement;
|
||||
|
||||
@@ -91,6 +91,11 @@ export class Canvas {
|
||||
onStateChange: (() => void) | undefined;
|
||||
pendingBatchContext: any;
|
||||
pendingDataCheck: number | null;
|
||||
pendingInputDataCheck: number | null;
|
||||
inputDataLoaded: boolean;
|
||||
lastLoadedImageSrc?: string;
|
||||
lastLoadedLinkId?: number;
|
||||
lastLoadedMaskLinkId?: number;
|
||||
previewVisible: boolean;
|
||||
requestSaveState: () => void;
|
||||
viewport: Viewport;
|
||||
@@ -138,6 +143,8 @@ export class Canvas {
|
||||
|
||||
this.dataInitialized = false;
|
||||
this.pendingDataCheck = null;
|
||||
this.pendingInputDataCheck = null;
|
||||
this.inputDataLoaded = false;
|
||||
this.imageCache = new Map();
|
||||
|
||||
this.requestSaveState = () => {};
|
||||
@@ -483,6 +490,11 @@ export class Canvas {
|
||||
};
|
||||
|
||||
const handleExecutionStart = () => {
|
||||
// Check for input data when execution starts, but don't reset the flag
|
||||
log.debug('Execution started, checking for input data...');
|
||||
// Don't reset inputDataLoaded here - we want to remember if we already loaded this input
|
||||
this.canvasIO.checkForInputData();
|
||||
|
||||
if (getAutoRefreshValue()) {
|
||||
lastExecutionStartTime = Date.now();
|
||||
// Store a snapshot of the context for the upcoming batch
|
||||
@@ -506,6 +518,10 @@ export class Canvas {
|
||||
};
|
||||
|
||||
const handleExecutionSuccess = async () => {
|
||||
// Always check for input data after execution completes
|
||||
log.debug('Execution success, checking for input data...');
|
||||
await this.canvasIO.checkForInputData();
|
||||
|
||||
if (getAutoRefreshValue()) {
|
||||
log.info('Auto-refresh triggered, importing latest images.');
|
||||
|
||||
|
||||
388
src/CanvasIO.ts
388
src/CanvasIO.ts
@@ -372,6 +372,16 @@ export class CanvasIO {
|
||||
try {
|
||||
log.info("Starting node data initialization...");
|
||||
|
||||
// First check for input data from the backend (new feature)
|
||||
await this.checkForInputData();
|
||||
|
||||
// If we've already loaded input data, don't continue with old initialization
|
||||
if (this.canvas.inputDataLoaded) {
|
||||
log.debug("Input data already loaded, skipping old initialization");
|
||||
this.canvas.dataInitialized = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.canvas.node || !(this.canvas.node as any).inputs) {
|
||||
log.debug("Node or inputs not ready");
|
||||
return this.scheduleDataCheck();
|
||||
@@ -379,6 +389,14 @@ export class CanvasIO {
|
||||
|
||||
if ((this.canvas.node as any).inputs[0] && (this.canvas.node as any).inputs[0].link) {
|
||||
const imageLinkId = (this.canvas.node as any).inputs[0].link;
|
||||
|
||||
// Check if we already loaded this link
|
||||
if (this.canvas.lastLoadedLinkId === imageLinkId) {
|
||||
log.debug(`Link ${imageLinkId} already loaded via new system, marking as initialized`);
|
||||
this.canvas.dataInitialized = true;
|
||||
return;
|
||||
}
|
||||
|
||||
const imageData = (window as any).app.nodeOutputs[imageLinkId];
|
||||
|
||||
if (imageData) {
|
||||
@@ -389,6 +407,9 @@ export class CanvasIO {
|
||||
log.debug("Image data not available yet");
|
||||
return this.scheduleDataCheck();
|
||||
}
|
||||
} else {
|
||||
// No input connected, mark as initialized to stop repeated checks
|
||||
this.canvas.dataInitialized = true;
|
||||
}
|
||||
|
||||
if ((this.canvas.node as any).inputs[1] && (this.canvas.node as any).inputs[1].link) {
|
||||
@@ -407,6 +428,373 @@ export class CanvasIO {
|
||||
}
|
||||
}
|
||||
|
||||
async checkForInputData(): Promise<void> {
|
||||
try {
|
||||
const nodeId = this.canvas.node.id;
|
||||
log.info(`Checking for input data for node ${nodeId}...`);
|
||||
|
||||
// Track loaded links separately for image and mask
|
||||
let imageLoaded = false;
|
||||
let maskLoaded = false;
|
||||
|
||||
// First, try to get data from connected node's output if available
|
||||
if (this.canvas.node.inputs && this.canvas.node.inputs[0] && this.canvas.node.inputs[0].link) {
|
||||
const linkId = this.canvas.node.inputs[0].link;
|
||||
const graph = (this.canvas.node as any).graph;
|
||||
|
||||
// Check if we already loaded this link
|
||||
if (this.canvas.lastLoadedLinkId === linkId) {
|
||||
log.debug(`Image link ${linkId} already loaded`);
|
||||
imageLoaded = true;
|
||||
} else {
|
||||
|
||||
if (graph) {
|
||||
const link = graph.links[linkId];
|
||||
if (link) {
|
||||
const sourceNode = graph.getNodeById(link.origin_id);
|
||||
if (sourceNode && sourceNode.imgs && sourceNode.imgs.length > 0) {
|
||||
// The connected node has images in its output
|
||||
log.info("Found image in connected node's output, loading directly");
|
||||
const img = sourceNode.imgs[0];
|
||||
|
||||
// Mark this link as loaded
|
||||
this.canvas.lastLoadedLinkId = linkId;
|
||||
|
||||
// DON'T clear existing layers - just add a new one
|
||||
|
||||
// Determine add mode
|
||||
const fitOnAddWidget = this.canvas.node.widgets.find((w) => w.name === "fit_on_add");
|
||||
const addMode = (fitOnAddWidget && fitOnAddWidget.value) ? 'fit' : 'center';
|
||||
|
||||
// Add the image to canvas as a new layer
|
||||
await this.canvas.canvasLayers.addLayerWithImage(
|
||||
img,
|
||||
{},
|
||||
addMode,
|
||||
this.canvas.outputAreaBounds
|
||||
);
|
||||
|
||||
this.canvas.inputDataLoaded = true;
|
||||
imageLoaded = true;
|
||||
log.info("Input image added as new layer from connected node");
|
||||
this.canvas.render();
|
||||
this.canvas.saveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for mask input separately
|
||||
if (this.canvas.node.inputs && this.canvas.node.inputs[1] && this.canvas.node.inputs[1].link) {
|
||||
const maskLinkId = this.canvas.node.inputs[1].link;
|
||||
|
||||
// Check if we already loaded this mask link
|
||||
if (this.canvas.lastLoadedMaskLinkId === maskLinkId) {
|
||||
log.debug(`Mask link ${maskLinkId} already loaded`);
|
||||
maskLoaded = true;
|
||||
} else {
|
||||
// Try to get mask tensor from nodeOutputs using origin_id (not link id)
|
||||
const graph = (this.canvas.node as any).graph;
|
||||
let maskOutput = null;
|
||||
|
||||
if (graph) {
|
||||
const link = graph.links[maskLinkId];
|
||||
if (link && link.origin_id) {
|
||||
// Use origin_id to get the actual node output
|
||||
const nodeOutput = (window as any).app?.nodeOutputs?.[link.origin_id];
|
||||
log.debug(`Looking for mask output from origin node ${link.origin_id}, found:`, !!nodeOutput);
|
||||
|
||||
if (nodeOutput) {
|
||||
log.debug(`Node ${link.origin_id} output structure:`, {
|
||||
hasData: !!nodeOutput.data,
|
||||
hasShape: !!nodeOutput.shape,
|
||||
dataType: typeof nodeOutput.data,
|
||||
shapeType: typeof nodeOutput.shape,
|
||||
keys: Object.keys(nodeOutput)
|
||||
});
|
||||
|
||||
// Only use if it has actual tensor data
|
||||
if (nodeOutput.data && nodeOutput.shape) {
|
||||
maskOutput = nodeOutput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (maskOutput && maskOutput.data && maskOutput.shape) {
|
||||
try {
|
||||
// Derive dimensions from shape or explicit width/height
|
||||
let width = (maskOutput.width as number) || 0;
|
||||
let height = (maskOutput.height as number) || 0;
|
||||
const shape = maskOutput.shape as number[]; // e.g. [1,H,W] or [1,H,W,1]
|
||||
if ((!width || !height) && Array.isArray(shape)) {
|
||||
if (shape.length >= 3) {
|
||||
height = shape[1];
|
||||
width = shape[2];
|
||||
} else if (shape.length === 2) {
|
||||
height = shape[0];
|
||||
width = shape[1];
|
||||
}
|
||||
}
|
||||
if (!width || !height) {
|
||||
throw new Error("Cannot determine mask dimensions from nodeOutputs");
|
||||
}
|
||||
|
||||
// Determine channels count
|
||||
let channels = 1;
|
||||
if (Array.isArray(shape) && shape.length >= 4) {
|
||||
channels = shape[3];
|
||||
} else if ((maskOutput as any).channels) {
|
||||
channels = (maskOutput as any).channels;
|
||||
} else {
|
||||
const len = (maskOutput.data as any).length;
|
||||
channels = Math.max(1, Math.floor(len / (width * height)));
|
||||
}
|
||||
|
||||
// Create GRAYSCALE image from tensor; RGB = luminance, A = 255 (MaskTool.setMask reads luminance)
|
||||
const { canvas: maskCanvas, ctx } = createCanvas(width, height, '2d', { willReadFrequently: true });
|
||||
if (!ctx) throw new Error("Could not create mask context");
|
||||
const imgData = ctx.createImageData(width, height);
|
||||
|
||||
const arr: any = maskOutput.data;
|
||||
const min = (maskOutput.min_val !== undefined) ? maskOutput.min_val : 0;
|
||||
const max = (maskOutput.max_val !== undefined) ? maskOutput.max_val : 1;
|
||||
const denom = (max - min) || 1;
|
||||
const pixelCount = width * height;
|
||||
|
||||
for (let i = 0; i < pixelCount; i++) {
|
||||
const baseIndex = i * channels;
|
||||
let v: number;
|
||||
if (channels === 1) {
|
||||
v = arr[i];
|
||||
} else if (channels >= 3) {
|
||||
// If image-like, compute luminance from RGB channels
|
||||
const r = arr[baseIndex + 0] ?? 0;
|
||||
const g = arr[baseIndex + 1] ?? 0;
|
||||
const b = arr[baseIndex + 2] ?? 0;
|
||||
v = 0.299 * r + 0.587 * g + 0.114 * b;
|
||||
} else {
|
||||
v = arr[baseIndex] ?? 0;
|
||||
}
|
||||
|
||||
let norm = (v - min) / denom;
|
||||
if (!isFinite(norm)) norm = 0;
|
||||
norm = Math.max(0, Math.min(1, norm));
|
||||
const lum = Math.round(norm * 255);
|
||||
|
||||
const o = i * 4;
|
||||
imgData.data[o] = lum; // R
|
||||
imgData.data[o + 1] = lum; // G
|
||||
imgData.data[o + 2] = lum; // B
|
||||
imgData.data[o + 3] = 255; // A fixed (MaskTool computes alpha from luminance)
|
||||
}
|
||||
|
||||
ctx.putImageData(imgData, 0, 0);
|
||||
|
||||
// Convert to HTMLImageElement
|
||||
const maskImg = await new Promise<HTMLImageElement>((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = reject;
|
||||
img.src = maskCanvas.toDataURL();
|
||||
});
|
||||
|
||||
// Respect fit_on_add (scale to output area)
|
||||
const widgets = this.canvas.node.widgets;
|
||||
const fitOnAddWidget = widgets ? widgets.find((w: any) => w.name === "fit_on_add") : null;
|
||||
const shouldFit = fitOnAddWidget && fitOnAddWidget.value;
|
||||
|
||||
let finalMaskImg: HTMLImageElement = maskImg;
|
||||
if (shouldFit) {
|
||||
const bounds = this.canvas.outputAreaBounds;
|
||||
const scale = Math.min(bounds.width / maskImg.width, bounds.height / maskImg.height);
|
||||
const scaledWidth = Math.max(1, Math.round(maskImg.width * scale));
|
||||
const scaledHeight = Math.max(1, Math.round(maskImg.height * scale));
|
||||
const { canvas: scaledCanvas, ctx: scaledCtx } = createCanvas(scaledWidth, scaledHeight, '2d', { willReadFrequently: true });
|
||||
if (!scaledCtx) throw new Error("Could not create scaled mask context");
|
||||
scaledCtx.drawImage(maskImg, 0, 0, scaledWidth, scaledHeight);
|
||||
|
||||
finalMaskImg = await new Promise<HTMLImageElement>((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = reject;
|
||||
img.src = scaledCanvas.toDataURL();
|
||||
});
|
||||
}
|
||||
|
||||
// Apply to MaskTool (centers internally)
|
||||
if (this.canvas.maskTool) {
|
||||
this.canvas.maskTool.setMask(finalMaskImg, true);
|
||||
this.canvas.canvasState.saveMaskState();
|
||||
this.canvas.render();
|
||||
// Mark this mask link as loaded to avoid re-applying
|
||||
this.canvas.lastLoadedMaskLinkId = maskLinkId;
|
||||
maskLoaded = true;
|
||||
log.info("Applied input mask from nodeOutputs immediately on connection" + (shouldFit ? " (fitted to output area)" : ""));
|
||||
}
|
||||
} catch (err) {
|
||||
log.warn("Failed to apply mask from nodeOutputs immediately; will wait for backend input_mask after execution", err);
|
||||
}
|
||||
} else {
|
||||
// nodeOutputs exist but don't have tensor data yet (need workflow execution)
|
||||
log.info(`Mask node ${graph.links[maskLinkId]?.origin_id} found but has no tensor data yet. Mask will be applied automatically after workflow execution.`);
|
||||
// Don't retry - data won't be available until workflow runs
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If both are already loaded from connected nodes, we're done
|
||||
const nodeInputs = this.canvas.node.inputs;
|
||||
if (imageLoaded && (!nodeInputs || !nodeInputs[1] || maskLoaded)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If no data from connected node, check backend
|
||||
const response = await fetch(`/layerforge/get_input_data/${nodeId}`);
|
||||
const result = await response.json();
|
||||
|
||||
if (result.success && result.has_input) {
|
||||
// Check if we already loaded image data (by checking the current link)
|
||||
if (!imageLoaded && this.canvas.node.inputs && this.canvas.node.inputs[0] && this.canvas.node.inputs[0].link) {
|
||||
const currentLinkId = this.canvas.node.inputs[0].link;
|
||||
if (this.canvas.lastLoadedLinkId !== currentLinkId) {
|
||||
// Mark this link as loaded
|
||||
this.canvas.lastLoadedLinkId = currentLinkId;
|
||||
imageLoaded = false; // Will load from backend
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we already loaded mask data
|
||||
if (!maskLoaded && this.canvas.node.inputs && this.canvas.node.inputs[1] && this.canvas.node.inputs[1].link) {
|
||||
const currentMaskLinkId = this.canvas.node.inputs[1].link;
|
||||
if (this.canvas.lastLoadedMaskLinkId !== currentMaskLinkId) {
|
||||
// Mark this mask link as loaded
|
||||
this.canvas.lastLoadedMaskLinkId = currentMaskLinkId;
|
||||
maskLoaded = false; // Will load from backend
|
||||
}
|
||||
}
|
||||
|
||||
log.info("Input data found from backend, adding to canvas");
|
||||
const inputData = result.data;
|
||||
|
||||
// DON'T clear existing layers - just add new ones
|
||||
|
||||
// Mark that we've loaded input data to avoid reloading
|
||||
this.canvas.inputDataLoaded = true;
|
||||
|
||||
// Determine add mode based on fit_on_add setting
|
||||
const widgets = this.canvas.node.widgets;
|
||||
const fitOnAddWidget = widgets ? widgets.find((w: any) => w.name === "fit_on_add") : null;
|
||||
const addMode = (fitOnAddWidget && fitOnAddWidget.value) ? 'fit' : 'center';
|
||||
|
||||
// Load input image if provided and not already loaded
|
||||
if (!imageLoaded && inputData.input_image) {
|
||||
const img = new Image();
|
||||
await new Promise((resolve, reject) => {
|
||||
img.onload = resolve;
|
||||
img.onerror = reject;
|
||||
img.src = inputData.input_image;
|
||||
});
|
||||
|
||||
// Add image to canvas at output area position
|
||||
const layer = await this.canvas.canvasLayers.addLayerWithImage(
|
||||
img,
|
||||
{},
|
||||
addMode,
|
||||
this.canvas.outputAreaBounds // Place at output area
|
||||
);
|
||||
|
||||
// Don't apply mask to the layer anymore - we'll handle it separately
|
||||
|
||||
log.info("Input image added as new layer to canvas");
|
||||
this.canvas.render();
|
||||
this.canvas.saveState();
|
||||
} else {
|
||||
log.debug("No input image in data");
|
||||
}
|
||||
|
||||
// Handle mask separately (not tied to layer) if not already loaded
|
||||
if (!maskLoaded && inputData.input_mask) {
|
||||
log.info("Processing input mask");
|
||||
|
||||
// Load mask image
|
||||
const maskImg = new Image();
|
||||
await new Promise((resolve, reject) => {
|
||||
maskImg.onload = resolve;
|
||||
maskImg.onerror = reject;
|
||||
maskImg.src = inputData.input_mask;
|
||||
});
|
||||
|
||||
// Determine if we should fit the mask or use it at original size
|
||||
const fitOnAddWidget = this.canvas.node.widgets.find((w) => w.name === "fit_on_add");
|
||||
const shouldFit = fitOnAddWidget && fitOnAddWidget.value;
|
||||
|
||||
if (shouldFit && this.canvas.maskTool) {
|
||||
// Scale mask to fit output area if fit_on_add is enabled
|
||||
const bounds = this.canvas.outputAreaBounds;
|
||||
const scale = Math.min(
|
||||
bounds.width / maskImg.width,
|
||||
bounds.height / maskImg.height
|
||||
);
|
||||
|
||||
// Create scaled mask canvas
|
||||
const scaledWidth = Math.round(maskImg.width * scale);
|
||||
const scaledHeight = Math.round(maskImg.height * scale);
|
||||
const { canvas: scaledCanvas, ctx: scaledCtx } = createCanvas(
|
||||
scaledWidth,
|
||||
scaledHeight,
|
||||
'2d',
|
||||
{ willReadFrequently: true }
|
||||
);
|
||||
if (!scaledCtx) throw new Error("Could not create scaled mask context");
|
||||
|
||||
// Draw scaled mask
|
||||
scaledCtx.drawImage(maskImg, 0, 0, scaledWidth, scaledHeight);
|
||||
|
||||
// Convert scaled canvas to image
|
||||
const scaledMaskImg = new Image();
|
||||
await new Promise((resolve, reject) => {
|
||||
scaledMaskImg.onload = resolve;
|
||||
scaledMaskImg.onerror = reject;
|
||||
scaledMaskImg.src = scaledCanvas.toDataURL();
|
||||
});
|
||||
|
||||
// Apply scaled mask to mask tool
|
||||
this.canvas.maskTool.setMask(scaledMaskImg, true);
|
||||
} else if (this.canvas.maskTool) {
|
||||
// Apply mask at original size
|
||||
this.canvas.maskTool.setMask(maskImg, true);
|
||||
}
|
||||
|
||||
// Save the mask state
|
||||
this.canvas.canvasState.saveMaskState();
|
||||
|
||||
log.info("Applied input mask to mask tool" + (shouldFit ? " (fitted to output area)" : " (original size)"));
|
||||
}
|
||||
} else {
|
||||
log.debug("No input data from backend");
|
||||
// Don't schedule another check - we'll only check when explicitly triggered
|
||||
}
|
||||
} catch (error) {
|
||||
log.error("Error checking for input data:", error);
|
||||
// Don't schedule another check on error
|
||||
}
|
||||
}
|
||||
|
||||
scheduleInputDataCheck(): void {
|
||||
// Schedule a retry for mask data check when nodeOutputs are not ready yet
|
||||
if (this.canvas.pendingInputDataCheck) {
|
||||
clearTimeout(this.canvas.pendingInputDataCheck);
|
||||
}
|
||||
|
||||
this.canvas.pendingInputDataCheck = window.setTimeout(() => {
|
||||
this.canvas.pendingInputDataCheck = null;
|
||||
log.debug("Retrying input data check for mask...");
|
||||
this.checkForInputData();
|
||||
}, 500); // Shorter delay for mask data retry
|
||||
}
|
||||
|
||||
scheduleDataCheck(): void {
|
||||
if (this.canvas.pendingDataCheck) {
|
||||
clearTimeout(this.canvas.pendingDataCheck);
|
||||
|
||||
@@ -1029,7 +1029,9 @@ $el("label.clipboard-switch.mask-switch", {
|
||||
}
|
||||
}, [controlPanel, canvasContainer, layersPanelContainer]) as HTMLDivElement;
|
||||
|
||||
node.addDOMWidget("mainContainer", "widget", mainContainer);
|
||||
if (node.addDOMWidget) {
|
||||
node.addDOMWidget("mainContainer", "widget", mainContainer);
|
||||
}
|
||||
|
||||
const openEditorBtn = controlPanel.querySelector(`#open-editor-btn-${node.id}`) as HTMLButtonElement;
|
||||
let backdrop: HTMLDivElement | null = null;
|
||||
@@ -1141,7 +1143,12 @@ $el("label.clipboard-switch.mask-switch", {
|
||||
if (!(window as any).canvasExecutionStates) {
|
||||
(window as any).canvasExecutionStates = new Map<string, any>();
|
||||
}
|
||||
(node as any).canvasWidget = canvas;
|
||||
|
||||
// Store the entire widget object, not just the canvas
|
||||
(node as any).canvasWidget = {
|
||||
canvas: canvas,
|
||||
panel: controlPanel
|
||||
};
|
||||
|
||||
setTimeout(() => {
|
||||
canvas.loadInitialState();
|
||||
@@ -1163,7 +1170,7 @@ $el("label.clipboard-switch.mask-switch", {
|
||||
canvas.setPreviewVisibility(value);
|
||||
}
|
||||
|
||||
if ((node as any).graph && (node as any).graph.canvas) {
|
||||
if ((node as any).graph && (node as any).graph.canvas && node.setDirtyCanvas) {
|
||||
node.setDirtyCanvas(true, true);
|
||||
}
|
||||
};
|
||||
@@ -1255,10 +1262,125 @@ app.registerExtension({
|
||||
const canvasWidget = await createCanvasWidget(this, null, app);
|
||||
canvasNodeInstances.set(this.id, canvasWidget);
|
||||
log.info(`Registered CanvasNode instance for ID: ${this.id}`);
|
||||
|
||||
// Store the canvas widget on the node
|
||||
(this as any).canvasWidget = canvasWidget;
|
||||
|
||||
// Check if there are already connected inputs
|
||||
setTimeout(() => {
|
||||
this.setDirtyCanvas(true, true);
|
||||
}, 100);
|
||||
if (this.inputs && this.inputs.length > 0) {
|
||||
// Check if input_image (index 0) is connected
|
||||
if (this.inputs[0] && this.inputs[0].link) {
|
||||
log.info("Input image already connected on node creation, checking for data...");
|
||||
if (canvasWidget.canvas && canvasWidget.canvas.canvasIO) {
|
||||
canvasWidget.canvas.inputDataLoaded = false;
|
||||
canvasWidget.canvas.canvasIO.checkForInputData();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.setDirtyCanvas) {
|
||||
this.setDirtyCanvas(true, true);
|
||||
}
|
||||
}, 500);
|
||||
};
|
||||
|
||||
// Add onConnectionsChange handler to detect when inputs are connected
|
||||
nodeType.prototype.onConnectionsChange = function (this: ComfyNode, type: number, index: number, connected: boolean, link_info: any) {
|
||||
log.info(`onConnectionsChange called: type=${type}, index=${index}, connected=${connected}`, link_info);
|
||||
|
||||
// Check if this is an input connection (type 1 = INPUT)
|
||||
if (type === 1) {
|
||||
// Get the canvas widget - it might be in different places
|
||||
const canvasWidget = (this as any).canvasWidget;
|
||||
const canvas = canvasWidget?.canvas || canvasWidget;
|
||||
|
||||
if (!canvas || !canvas.canvasIO) {
|
||||
log.warn("Canvas not ready in onConnectionsChange, scheduling retry...");
|
||||
// Retry multiple times with increasing delays
|
||||
const retryDelays = [500, 1000, 2000];
|
||||
let retryCount = 0;
|
||||
|
||||
const tryAgain = () => {
|
||||
const retryCanvas = (this as any).canvasWidget?.canvas || (this as any).canvasWidget;
|
||||
if (retryCanvas && retryCanvas.canvasIO) {
|
||||
log.info("Canvas now ready, checking for input data...");
|
||||
if (connected) {
|
||||
retryCanvas.inputDataLoaded = false;
|
||||
retryCanvas.canvasIO.checkForInputData();
|
||||
}
|
||||
} else if (retryCount < retryDelays.length) {
|
||||
log.warn(`Canvas still not ready, retry ${retryCount + 1}/${retryDelays.length}...`);
|
||||
setTimeout(tryAgain, retryDelays[retryCount++]);
|
||||
} else {
|
||||
log.error("Canvas failed to initialize after multiple retries");
|
||||
}
|
||||
};
|
||||
|
||||
setTimeout(tryAgain, retryDelays[retryCount++]);
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle input_image connection (index 0)
|
||||
if (index === 0) {
|
||||
if (connected && link_info) {
|
||||
log.info("Input image connected, marking for data check...");
|
||||
// Reset the input data loaded flag to allow loading the new connection
|
||||
canvas.inputDataLoaded = false;
|
||||
// Also reset the last loaded image source and link ID to allow the new image
|
||||
canvas.lastLoadedImageSrc = undefined;
|
||||
canvas.lastLoadedLinkId = undefined;
|
||||
// Mark that we have a pending input connection
|
||||
canvas.hasPendingInputConnection = true;
|
||||
// Check for data immediately when connected
|
||||
setTimeout(() => {
|
||||
log.info("Checking for input data after connection...");
|
||||
canvas.canvasIO.checkForInputData();
|
||||
}, 500);
|
||||
} else {
|
||||
log.info("Input image disconnected");
|
||||
canvas.hasPendingInputConnection = false;
|
||||
// Reset when disconnected so a new connection can load
|
||||
canvas.inputDataLoaded = false;
|
||||
canvas.lastLoadedImageSrc = undefined;
|
||||
canvas.lastLoadedLinkId = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle input_mask connection (index 1)
|
||||
if (index === 1) {
|
||||
if (connected && link_info) {
|
||||
log.info("Input mask connected");
|
||||
// Mark that we have a pending mask connection
|
||||
canvas.hasPendingMaskConnection = true;
|
||||
// Check for data immediately when connected
|
||||
setTimeout(() => {
|
||||
log.info("Checking for input data after mask connection...");
|
||||
canvas.canvasIO.checkForInputData();
|
||||
}, 500);
|
||||
} else {
|
||||
log.info("Input mask disconnected");
|
||||
canvas.hasPendingMaskConnection = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Add onExecuted handler to check for input data after workflow execution
|
||||
const originalOnExecuted = nodeType.prototype.onExecuted;
|
||||
nodeType.prototype.onExecuted = function (this: ComfyNode, message: any) {
|
||||
log.info("Node executed, checking for input data...");
|
||||
|
||||
const canvas = (this as any).canvasWidget?.canvas || (this as any).canvasWidget;
|
||||
if (canvas && canvas.canvasIO) {
|
||||
// Don't reset inputDataLoaded - just check for new data
|
||||
// The checkForInputData method will handle checking if we already loaded this image
|
||||
canvas.canvasIO.checkForInputData();
|
||||
}
|
||||
|
||||
// Call original if it exists
|
||||
if (originalOnExecuted) {
|
||||
originalOnExecuted.apply(this, arguments as any);
|
||||
}
|
||||
};
|
||||
|
||||
const onRemoved = nodeType.prototype.onRemoved;
|
||||
|
||||
@@ -507,7 +507,6 @@ export class MaskEditorIntegration {
|
||||
maskSize: {width: bounds.width, height: bounds.height}
|
||||
});
|
||||
|
||||
// Use the chunk system instead of direct canvas manipulation
|
||||
this.maskTool.setMask(maskAsImage);
|
||||
|
||||
// Update node preview using PreviewUtils
|
||||
|
||||
@@ -1793,15 +1793,47 @@ export class MaskTool {
|
||||
log.info(`Mask overlay visibility toggled to: ${this.isOverlayVisible}`);
|
||||
}
|
||||
|
||||
setMask(image: HTMLImageElement): void {
|
||||
// Clear existing mask chunks in the output area first
|
||||
setMask(image: HTMLImageElement, isFromInputMask: boolean = false): void {
|
||||
const bounds = this.canvasInstance.outputAreaBounds;
|
||||
this.clearMaskInArea(bounds.x, bounds.y, image.width, image.height);
|
||||
|
||||
// Add the new mask using the chunk system
|
||||
this.addMask(image);
|
||||
|
||||
log.info(`MaskTool set new mask using chunk system at bounds (${bounds.x}, ${bounds.y})`);
|
||||
if (isFromInputMask) {
|
||||
// For INPUT MASK - process black background to transparent using luminance
|
||||
// Center like input images
|
||||
const centerX = bounds.x + (bounds.width - image.width) / 2;
|
||||
const centerY = bounds.y + (bounds.height - image.height) / 2;
|
||||
|
||||
// Prepare mask where alpha = luminance (white = applied, black = transparent)
|
||||
const { canvas: maskCanvas, ctx } = createCanvas(image.width, image.height, '2d', { willReadFrequently: true });
|
||||
if (!ctx) throw new Error("Could not create mask processing context");
|
||||
ctx.drawImage(image, 0, 0);
|
||||
|
||||
const imgData = ctx.getImageData(0, 0, image.width, image.height);
|
||||
const data = imgData.data;
|
||||
for (let i = 0; i < data.length; i += 4) {
|
||||
const r = data[i], g = data[i + 1], b = data[i + 2];
|
||||
const lum = Math.round(0.299 * r + 0.587 * g + 0.114 * b);
|
||||
data[i] = 255; // force white color (color channels ignored downstream)
|
||||
data[i + 1] = 255;
|
||||
data[i + 2] = 255;
|
||||
data[i + 3] = lum; // alpha encodes mask strength: white -> strong, black -> 0
|
||||
}
|
||||
ctx.putImageData(imgData, 0, 0);
|
||||
|
||||
// Clear target area and apply to chunked system at centered position
|
||||
this.clearMaskInArea(centerX, centerY, image.width, image.height);
|
||||
this.applyMaskCanvasToChunks(maskCanvas, centerX, centerY);
|
||||
|
||||
// Refresh state and UI
|
||||
this.updateActiveMaskCanvas(true);
|
||||
this.canvasInstance.canvasState.saveMaskState();
|
||||
this.canvasInstance.render();
|
||||
log.info(`MaskTool set INPUT MASK at centered position (${centerX}, ${centerY}) using luminance as alpha`);
|
||||
} else {
|
||||
// For SAM Detector and other sources - just clear and add without processing
|
||||
this.clearMaskInArea(bounds.x, bounds.y, bounds.width, bounds.height);
|
||||
this.addMask(image);
|
||||
log.info(`MaskTool set mask using chunk system at bounds (${bounds.x}, ${bounds.y})`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -282,36 +282,61 @@ async function handleSAMDetectorResult(node: ComfyNode, resultImage: HTMLImageEl
|
||||
log.debug("Attempting to reload SAM result image");
|
||||
const originalSrc = resultImage.src;
|
||||
|
||||
// Add cache-busting parameter to force fresh load
|
||||
const url = new URL(originalSrc);
|
||||
url.searchParams.set('_t', Date.now().toString());
|
||||
|
||||
await new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.crossOrigin = "anonymous";
|
||||
img.onload = () => {
|
||||
// Copy the loaded image data to the original image
|
||||
resultImage.src = img.src;
|
||||
resultImage.width = img.width;
|
||||
resultImage.height = img.height;
|
||||
log.debug("SAM result image reloaded successfully", {
|
||||
width: img.width,
|
||||
height: img.height,
|
||||
originalSrc: originalSrc,
|
||||
newSrc: img.src
|
||||
// Check if it's a data URL (base64) - don't add parameters to data URLs
|
||||
if (originalSrc.startsWith('data:')) {
|
||||
log.debug("Image is a data URL, skipping reload with parameters");
|
||||
// For data URLs, just ensure the image is loaded
|
||||
if (!resultImage.complete || resultImage.naturalWidth === 0) {
|
||||
await new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
resultImage.width = img.width;
|
||||
resultImage.height = img.height;
|
||||
log.debug("Data URL image loaded successfully", {
|
||||
width: img.width,
|
||||
height: img.height
|
||||
});
|
||||
resolve(img);
|
||||
};
|
||||
img.onerror = (error) => {
|
||||
log.error("Failed to load data URL image", error);
|
||||
reject(error);
|
||||
};
|
||||
img.src = originalSrc; // Use original src without modifications
|
||||
});
|
||||
resolve(img);
|
||||
};
|
||||
img.onerror = (error) => {
|
||||
log.error("Failed to reload SAM result image", {
|
||||
originalSrc: originalSrc,
|
||||
newSrc: url.toString(),
|
||||
error: error
|
||||
});
|
||||
reject(error);
|
||||
};
|
||||
img.src = url.toString();
|
||||
});
|
||||
}
|
||||
} else {
|
||||
// For regular URLs, add cache-busting parameter
|
||||
const url = new URL(originalSrc);
|
||||
url.searchParams.set('_t', Date.now().toString());
|
||||
|
||||
await new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.crossOrigin = "anonymous";
|
||||
img.onload = () => {
|
||||
// Copy the loaded image data to the original image
|
||||
resultImage.src = img.src;
|
||||
resultImage.width = img.width;
|
||||
resultImage.height = img.height;
|
||||
log.debug("SAM result image reloaded successfully", {
|
||||
width: img.width,
|
||||
height: img.height,
|
||||
originalSrc: originalSrc,
|
||||
newSrc: img.src
|
||||
});
|
||||
resolve(img);
|
||||
};
|
||||
img.onerror = (error) => {
|
||||
log.error("Failed to reload SAM result image", {
|
||||
originalSrc: originalSrc,
|
||||
newSrc: url.toString(),
|
||||
error: error
|
||||
});
|
||||
reject(error);
|
||||
};
|
||||
img.src = url.toString();
|
||||
});
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
log.error("Failed to load image from SAM Detector.", error);
|
||||
@@ -333,32 +358,43 @@ async function handleSAMDetectorResult(node: ComfyNode, resultImage: HTMLImageEl
|
||||
// Apply mask to LayerForge canvas using MaskTool.setMask method
|
||||
log.debug("Checking canvas and maskTool availability", {
|
||||
hasCanvas: !!canvas,
|
||||
hasCanvasProperty: !!canvas.canvas,
|
||||
canvasCanvasKeys: canvas.canvas ? Object.keys(canvas.canvas) : [],
|
||||
hasMaskTool: !!canvas.maskTool,
|
||||
hasCanvasMaskTool: !!(canvas.canvas && canvas.canvas.maskTool),
|
||||
maskToolType: typeof canvas.maskTool,
|
||||
canvasMaskToolType: canvas.canvas ? typeof canvas.canvas.maskTool : 'undefined',
|
||||
canvasKeys: Object.keys(canvas)
|
||||
});
|
||||
|
||||
if (!canvas.maskTool) {
|
||||
// Get the actual Canvas object and its maskTool
|
||||
const actualCanvas = canvas.canvas || canvas;
|
||||
const maskTool = actualCanvas.maskTool;
|
||||
|
||||
if (!maskTool) {
|
||||
log.error("MaskTool is not available. Canvas state:", {
|
||||
hasCanvas: !!canvas,
|
||||
hasActualCanvas: !!actualCanvas,
|
||||
canvasConstructor: canvas.constructor.name,
|
||||
actualCanvasConstructor: actualCanvas ? actualCanvas.constructor.name : 'undefined',
|
||||
canvasKeys: Object.keys(canvas),
|
||||
maskToolValue: canvas.maskTool
|
||||
actualCanvasKeys: actualCanvas ? Object.keys(actualCanvas) : [],
|
||||
maskToolValue: maskTool
|
||||
});
|
||||
throw new Error("Mask tool not available or not initialized");
|
||||
}
|
||||
|
||||
log.debug("Applying SAM mask to canvas using addMask method");
|
||||
log.debug("Applying SAM mask to canvas using setMask method");
|
||||
|
||||
// Use the addMask method which overlays on existing mask without clearing it
|
||||
canvas.maskTool.addMask(maskAsImage);
|
||||
// Use the setMask method which clears existing mask and sets new one
|
||||
maskTool.setMask(maskAsImage);
|
||||
|
||||
// Update canvas and save state (same as MaskEditorIntegration)
|
||||
canvas.render();
|
||||
canvas.saveState();
|
||||
actualCanvas.render();
|
||||
actualCanvas.saveState();
|
||||
|
||||
// Update node preview using PreviewUtils
|
||||
await updateNodePreview(canvas, node, true);
|
||||
await updateNodePreview(actualCanvas, node, true);
|
||||
|
||||
log.info("SAM Detector mask applied successfully to LayerForge canvas");
|
||||
|
||||
@@ -399,15 +435,23 @@ export function setupSAMDetectorHook(node: ComfyNode, options: any[]) {
|
||||
log.info("Intercepted 'Open in SAM Detector' - automatically sending to clipspace and starting monitoring");
|
||||
|
||||
// Automatically send canvas to clipspace and start monitoring
|
||||
if ((node as any).canvasWidget && (node as any).canvasWidget.canvas) {
|
||||
const canvas = (node as any).canvasWidget; // canvasWidget IS the Canvas object
|
||||
if ((node as any).canvasWidget) {
|
||||
const canvasWidget = (node as any).canvasWidget;
|
||||
const canvas = canvasWidget.canvas || canvasWidget; // Get actual Canvas object
|
||||
|
||||
// Use ImageUploadUtils to upload canvas
|
||||
// Use ImageUploadUtils to upload canvas and get server URL (Impact Pack compatibility)
|
||||
const uploadResult = await uploadCanvasAsImage(canvas, {
|
||||
filenamePrefix: 'layerforge-sam',
|
||||
nodeId: node.id
|
||||
});
|
||||
|
||||
log.debug("Uploaded canvas for SAM Detector", {
|
||||
filename: uploadResult.filename,
|
||||
imageUrl: uploadResult.imageUrl,
|
||||
width: uploadResult.imageElement.width,
|
||||
height: uploadResult.imageElement.height
|
||||
});
|
||||
|
||||
// Set the image to the node for clipspace
|
||||
node.imgs = [uploadResult.imageElement];
|
||||
(node as any).clipspaceImg = uploadResult.imageElement;
|
||||
|
||||
28
src/types.ts
28
src/types.ts
@@ -1,6 +1,14 @@
|
||||
import type { Canvas as CanvasClass } from './Canvas';
|
||||
import type { CanvasLayers } from './CanvasLayers';
|
||||
|
||||
export interface ComfyWidget {
|
||||
name: string;
|
||||
type: string;
|
||||
value: any;
|
||||
callback?: (value: any) => void;
|
||||
options?: any;
|
||||
}
|
||||
|
||||
export interface Layer {
|
||||
id: string;
|
||||
image: HTMLImageElement;
|
||||
@@ -32,15 +40,16 @@ export interface Layer {
|
||||
|
||||
export interface ComfyNode {
|
||||
id: number;
|
||||
type: string;
|
||||
widgets: ComfyWidget[];
|
||||
imgs?: HTMLImageElement[];
|
||||
widgets: any[];
|
||||
size: [number, number];
|
||||
graph: any;
|
||||
canvasWidget?: any;
|
||||
size?: [number, number];
|
||||
onResize?: () => void;
|
||||
addDOMWidget: (name: string, type: string, element: HTMLElement, options?: any) => any;
|
||||
addWidget: (type: string, name: string, value: any, callback?: (value: any) => void, options?: any) => any;
|
||||
setDirtyCanvas: (force: boolean, dirty: boolean) => void;
|
||||
setDirtyCanvas?: (dirty: boolean, propagate: boolean) => void;
|
||||
graph?: any;
|
||||
onRemoved?: () => void;
|
||||
addDOMWidget?: (name: string, type: string, element: HTMLElement) => void;
|
||||
inputs?: Array<{ link: any }>;
|
||||
}
|
||||
|
||||
declare global {
|
||||
@@ -79,8 +88,13 @@ export interface Canvas {
|
||||
imageCache: any;
|
||||
dataInitialized: boolean;
|
||||
pendingDataCheck: number | null;
|
||||
pendingInputDataCheck: number | null;
|
||||
pendingBatchContext: any;
|
||||
canvasLayers: any;
|
||||
inputDataLoaded: boolean;
|
||||
lastLoadedLinkId: any;
|
||||
lastLoadedMaskLinkId: any;
|
||||
outputAreaBounds: OutputAreaBounds;
|
||||
saveState: () => void;
|
||||
render: () => void;
|
||||
updateSelection: (layers: Layer[]) => void;
|
||||
|
||||
Reference in New Issue
Block a user