add advanced brush cursor visualization

Implemented dynamic brush cursor with visual feedback for size (circle radius), strength (opacity), and hardness (solid/dashed border with gradient). Added overlay canvas system for smooth cursor updates without affecting main rendering performance.
This commit is contained in:
Dariusz L
2025-08-08 14:20:55 +02:00
parent 176b9d03ac
commit dd2a81b6f2
8 changed files with 388 additions and 46 deletions

View File

@@ -61,6 +61,15 @@ export class Canvas {
});
this.offscreenCanvas = offscreenCanvas;
this.offscreenCtx = offscreenCtx;
// Create overlay canvas for brush cursor and other lightweight overlays
const { canvas: overlayCanvas, ctx: overlayCtx } = createCanvas(0, 0, '2d', {
alpha: true,
willReadFrequently: false
});
if (!overlayCtx)
throw new Error("Could not create overlay canvas context");
this.overlayCanvas = overlayCanvas;
this.overlayCtx = overlayCtx;
this.canvasContainer = null;
this.dataInitialized = false;
this.pendingDataCheck = null;

View File

@@ -234,7 +234,10 @@ export class CanvasInteractions {
switch (this.interaction.mode) {
case 'drawingMask':
this.canvas.maskTool.handleMouseMove(coords.world, coords.view);
this.canvas.render();
// Only render if actually drawing, not just moving cursor
if (this.canvas.maskTool.isDrawing) {
this.canvas.render();
}
break;
case 'panning':
this.panViewport(e);
@@ -256,6 +259,10 @@ export class CanvasInteractions {
break;
default:
this.updateCursor(coords.world);
// Update brush cursor on overlay if mask tool is active
if (this.canvas.maskTool.isActive) {
this.canvas.canvasRenderer.drawMaskBrushCursor(coords.world);
}
break;
}
// --- DYNAMICZNY PODGLĄD LINII CUSTOM SHAPE ---
@@ -350,8 +357,17 @@ export class CanvasInteractions {
this.performZoomOperation(coords.world, zoomFactor);
}
else {
// Layer transformation when layers are selected
this.handleLayerWheelTransformation(e);
// Check if mouse is over any selected layer
const isOverSelectedLayer = this.isPointInSelectedLayers(coords.world.x, coords.world.y);
if (isOverSelectedLayer) {
// Layer transformation when layers are selected and mouse is over selected layer
this.handleLayerWheelTransformation(e);
}
else {
// Zoom operation when mouse is not over selected layers
const zoomFactor = e.deltaY < 0 ? 1.1 : 1 / 1.1;
this.performZoomOperation(coords.world, zoomFactor);
}
}
this.canvas.render();
if (!this.canvas.maskTool.isActive) {

View File

@@ -7,6 +7,8 @@ export class CanvasRenderer {
this.lastRenderTime = 0;
this.renderInterval = 1000 / 60;
this.isDirty = false;
// Initialize overlay canvas
this.initOverlay();
}
/**
* Helper function to draw text with background at world coordinates
@@ -158,6 +160,9 @@ export class CanvasRenderer {
this.canvas.canvas.height = this.canvas.offscreenCanvas.height;
}
this.canvas.ctx.drawImage(this.canvas.offscreenCanvas, 0, 0);
// Ensure overlay canvas is in DOM and properly sized
this.addOverlayToDOM();
this.updateOverlaySize();
// Update Batch Preview UI positions
if (this.canvas.batchPreviewManagers && this.canvas.batchPreviewManagers.length > 0) {
this.canvas.batchPreviewManagers.forEach((manager) => {
@@ -583,4 +588,125 @@ export class CanvasRenderer {
padding: 8
});
}
/**
* Initialize overlay canvas for lightweight overlays like brush cursor
*/
initOverlay() {
// Setup overlay canvas to match main canvas
this.updateOverlaySize();
// Position overlay canvas on top of main canvas
this.canvas.overlayCanvas.style.position = 'absolute';
this.canvas.overlayCanvas.style.left = '0px';
this.canvas.overlayCanvas.style.top = '0px';
this.canvas.overlayCanvas.style.pointerEvents = 'none';
this.canvas.overlayCanvas.style.zIndex = '20'; // Above other overlays
// Add overlay to DOM when main canvas is added
this.addOverlayToDOM();
log.debug('Overlay canvas initialized');
}
/**
* Add overlay canvas to DOM if main canvas has a parent
*/
addOverlayToDOM() {
if (this.canvas.canvas.parentElement && !this.canvas.overlayCanvas.parentElement) {
this.canvas.canvas.parentElement.appendChild(this.canvas.overlayCanvas);
log.debug('Overlay canvas added to DOM');
}
}
/**
* Update overlay canvas size to match main canvas
*/
updateOverlaySize() {
if (this.canvas.overlayCanvas.width !== this.canvas.canvas.clientWidth ||
this.canvas.overlayCanvas.height !== this.canvas.canvas.clientHeight) {
this.canvas.overlayCanvas.width = Math.max(1, this.canvas.canvas.clientWidth);
this.canvas.overlayCanvas.height = Math.max(1, this.canvas.canvas.clientHeight);
log.debug(`Overlay canvas resized to ${this.canvas.overlayCanvas.width}x${this.canvas.overlayCanvas.height}`);
}
}
/**
* Clear overlay canvas
*/
clearOverlay() {
this.canvas.overlayCtx.clearRect(0, 0, this.canvas.overlayCanvas.width, this.canvas.overlayCanvas.height);
}
/**
* Draw mask brush cursor on overlay canvas with visual feedback for size, strength and hardness
* @param worldPoint World coordinates of cursor
*/
drawMaskBrushCursor(worldPoint) {
if (!this.canvas.maskTool.isActive || !this.canvas.isMouseOver) {
this.clearOverlay();
return;
}
// Update overlay size if needed
this.updateOverlaySize();
// Clear previous cursor
this.clearOverlay();
// Convert world coordinates to screen coordinates
const screenX = (worldPoint.x - this.canvas.viewport.x) * this.canvas.viewport.zoom;
const screenY = (worldPoint.y - this.canvas.viewport.y) * this.canvas.viewport.zoom;
// Get brush properties
const brushRadius = (this.canvas.maskTool.brushSize / 2) * this.canvas.viewport.zoom;
const brushStrength = this.canvas.maskTool.brushStrength;
const brushHardness = this.canvas.maskTool.brushHardness;
// Save context state
this.canvas.overlayCtx.save();
// 1. Draw inner fill to visualize STRENGTH (opacity)
// Higher strength = more opaque fill
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, brushRadius, 0, 2 * Math.PI);
this.canvas.overlayCtx.fillStyle = `rgba(255, 255, 255, ${brushStrength * 0.2})`; // Max 20% opacity for visibility
this.canvas.overlayCtx.fill();
// 2. Draw gradient edge to visualize HARDNESS
// Hard brush = sharp edge, Soft brush = gradient edge
if (brushHardness < 1) {
// Create radial gradient for soft brushes
const innerRadius = brushRadius * brushHardness;
const gradient = this.canvas.overlayCtx.createRadialGradient(screenX, screenY, innerRadius, screenX, screenY, brushRadius);
// Inner part is solid
gradient.addColorStop(0, `rgba(255, 255, 255, ${0.3 + brushStrength * 0.3})`);
// Outer part fades based on hardness
gradient.addColorStop(1, `rgba(255, 255, 255, ${0.05})`);
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, brushRadius, 0, 2 * Math.PI);
this.canvas.overlayCtx.fillStyle = gradient;
this.canvas.overlayCtx.fill();
}
// 3. Draw outer circle (SIZE indicator)
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, brushRadius, 0, 2 * Math.PI);
// Make the stroke opacity also reflect strength slightly
const strokeOpacity = 0.4 + brushStrength * 0.4; // Range from 0.4 to 0.8
this.canvas.overlayCtx.strokeStyle = `rgba(255, 255, 255, ${strokeOpacity})`;
this.canvas.overlayCtx.lineWidth = 1.5;
// Use solid line for hard brushes, dashed for soft brushes
if (brushHardness > 0.8) {
// Hard brush - solid line
this.canvas.overlayCtx.setLineDash([]);
}
else {
// Soft brush - dashed line, dash length based on hardness
const dashLength = 2 + (1 - brushHardness) * 4; // Longer dashes for softer brushes
this.canvas.overlayCtx.setLineDash([dashLength, dashLength]);
}
this.canvas.overlayCtx.stroke();
// 4. Optional: Draw center dot for very precise brushes
if (brushRadius < 5) {
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, 1, 0, 2 * Math.PI);
this.canvas.overlayCtx.fillStyle = `rgba(255, 255, 255, ${strokeOpacity})`;
this.canvas.overlayCtx.fill();
}
// Restore context state
this.canvas.overlayCtx.restore();
}
/**
* Update overlay position when viewport changes
*/
updateOverlayPosition() {
// Overlay canvas is positioned absolutely, so it doesn't need repositioning
// Just ensure it's the right size
this.updateOverlaySize();
}
}

View File

@@ -28,8 +28,8 @@ export class MaskTool {
this.isOverlayVisible = true;
this.isActive = false;
this.brushSize = 20;
this.brushStrength = 0.5;
this.brushHardness = 0.5;
this._brushStrength = 0.5;
this._brushHardness = 0.5;
this.isDrawing = false;
this.lastPosition = null;
const { canvas: previewCanvas, ctx: previewCtx } = createCanvas(1, 1, '2d', { willReadFrequently: true });
@@ -79,8 +79,15 @@ export class MaskTool {
this.canvasInstance.canvas.parentElement.appendChild(this.previewCanvas);
}
}
// Getters for brush properties
get brushStrength() {
return this._brushStrength;
}
get brushHardness() {
return this._brushHardness;
}
setBrushHardness(hardness) {
this.brushHardness = Math.max(0, Math.min(1, hardness));
this._brushHardness = Math.max(0, Math.min(1, hardness));
}
initMaskCanvas() {
// Initialize chunked system
@@ -671,7 +678,7 @@ export class MaskTool {
this.brushSize = Math.max(1, size);
}
setBrushStrength(strength) {
this.brushStrength = Math.max(0, Math.min(1, strength));
this._brushStrength = Math.max(0, Math.min(1, strength));
}
handleMouseDown(worldCoords, viewCoords) {
if (!this.isActive)
@@ -697,6 +704,8 @@ export class MaskTool {
handleMouseLeave() {
this.previewVisible = false;
this.clearPreview();
// Clear overlay canvas when mouse leaves
this.canvasInstance.canvasRenderer.clearOverlay();
}
handleMouseEnter() {
this.previewVisible = true;
@@ -767,13 +776,13 @@ export class MaskTool {
chunk.ctx.moveTo(startLocal.x, startLocal.y);
chunk.ctx.lineTo(endLocal.x, endLocal.y);
const gradientRadius = this.brushSize / 2;
if (this.brushHardness === 1) {
chunk.ctx.strokeStyle = `rgba(255, 255, 255, ${this.brushStrength})`;
if (this._brushHardness === 1) {
chunk.ctx.strokeStyle = `rgba(255, 255, 255, ${this._brushStrength})`;
}
else {
const innerRadius = gradientRadius * this.brushHardness;
const innerRadius = gradientRadius * this._brushHardness;
const gradient = chunk.ctx.createRadialGradient(endLocal.x, endLocal.y, innerRadius, endLocal.x, endLocal.y, gradientRadius);
gradient.addColorStop(0, `rgba(255, 255, 255, ${this.brushStrength})`);
gradient.addColorStop(0, `rgba(255, 255, 255, ${this._brushStrength})`);
gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
chunk.ctx.strokeStyle = gradient;
}
@@ -903,18 +912,12 @@ export class MaskTool {
}
drawBrushPreview(viewCoords) {
if (!this.previewVisible || this.isDrawing) {
this.clearPreview();
this.canvasInstance.canvasRenderer.clearOverlay();
return;
}
this.clearPreview();
const zoom = this.canvasInstance.viewport.zoom;
const radius = (this.brushSize / 2) * zoom;
this.previewCtx.beginPath();
this.previewCtx.arc(viewCoords.x, viewCoords.y, radius, 0, 2 * Math.PI);
this.previewCtx.strokeStyle = 'rgba(255, 255, 255, 0.8)';
this.previewCtx.lineWidth = 1;
this.previewCtx.setLineDash([2, 4]);
this.previewCtx.stroke();
// Use overlay canvas instead of preview canvas for brush cursor
const worldCoords = this.canvasInstance.lastMousePosition;
this.canvasInstance.canvasRenderer.drawMaskBrushCursor(worldCoords);
}
clearPreview() {
this.previewCtx.clearRect(0, 0, this.previewCanvas.width, this.previewCanvas.height);

View File

@@ -84,6 +84,8 @@ export class Canvas {
node: ComfyNode;
offscreenCanvas: HTMLCanvasElement;
offscreenCtx: CanvasRenderingContext2D | null;
overlayCanvas: HTMLCanvasElement;
overlayCtx: CanvasRenderingContext2D;
onHistoryChange: ((historyInfo: { canUndo: boolean; canRedo: boolean; }) => void) | undefined;
onViewportChange: (() => void) | null;
onStateChange: (() => void) | undefined;
@@ -122,6 +124,16 @@ export class Canvas {
});
this.offscreenCanvas = offscreenCanvas;
this.offscreenCtx = offscreenCtx;
// Create overlay canvas for brush cursor and other lightweight overlays
const { canvas: overlayCanvas, ctx: overlayCtx } = createCanvas(0, 0, '2d', {
alpha: true,
willReadFrequently: false
});
if (!overlayCtx) throw new Error("Could not create overlay canvas context");
this.overlayCanvas = overlayCanvas;
this.overlayCtx = overlayCtx;
this.canvasContainer = null;
this.dataInitialized = false;

View File

@@ -327,7 +327,10 @@ export class CanvasInteractions {
switch (this.interaction.mode) {
case 'drawingMask':
this.canvas.maskTool.handleMouseMove(coords.world, coords.view);
this.canvas.render();
// Only render if actually drawing, not just moving cursor
if (this.canvas.maskTool.isDrawing) {
this.canvas.render();
}
break;
case 'panning':
this.panViewport(e);
@@ -349,6 +352,10 @@ export class CanvasInteractions {
break;
default:
this.updateCursor(coords.world);
// Update brush cursor on overlay if mask tool is active
if (this.canvas.maskTool.isActive) {
this.canvas.canvasRenderer.drawMaskBrushCursor(coords.world);
}
break;
}
@@ -460,8 +467,17 @@ export class CanvasInteractions {
const zoomFactor = e.deltaY < 0 ? 1.1 : 1 / 1.1;
this.performZoomOperation(coords.world, zoomFactor);
} else {
// Layer transformation when layers are selected
this.handleLayerWheelTransformation(e);
// Check if mouse is over any selected layer
const isOverSelectedLayer = this.isPointInSelectedLayers(coords.world.x, coords.world.y);
if (isOverSelectedLayer) {
// Layer transformation when layers are selected and mouse is over selected layer
this.handleLayerWheelTransformation(e);
} else {
// Zoom operation when mouse is not over selected layers
const zoomFactor = e.deltaY < 0 ? 1.1 : 1 / 1.1;
this.performZoomOperation(coords.world, zoomFactor);
}
}
this.canvas.render();

View File

@@ -14,6 +14,9 @@ export class CanvasRenderer {
this.lastRenderTime = 0;
this.renderInterval = 1000 / 60;
this.isDirty = false;
// Initialize overlay canvas
this.initOverlay();
}
/**
@@ -205,6 +208,10 @@ export class CanvasRenderer {
}
this.canvas.ctx.drawImage(this.canvas.offscreenCanvas, 0, 0);
// Ensure overlay canvas is in DOM and properly sized
this.addOverlayToDOM();
this.updateOverlaySize();
// Update Batch Preview UI positions
if (this.canvas.batchPreviewManagers && this.canvas.batchPreviewManagers.length > 0) {
this.canvas.batchPreviewManagers.forEach((manager: any) => {
@@ -710,4 +717,153 @@ export class CanvasRenderer {
padding: 8
});
}
/**
* Initialize overlay canvas for lightweight overlays like brush cursor
*/
initOverlay(): void {
// Setup overlay canvas to match main canvas
this.updateOverlaySize();
// Position overlay canvas on top of main canvas
this.canvas.overlayCanvas.style.position = 'absolute';
this.canvas.overlayCanvas.style.left = '0px';
this.canvas.overlayCanvas.style.top = '0px';
this.canvas.overlayCanvas.style.pointerEvents = 'none';
this.canvas.overlayCanvas.style.zIndex = '20'; // Above other overlays
// Add overlay to DOM when main canvas is added
this.addOverlayToDOM();
log.debug('Overlay canvas initialized');
}
/**
* Add overlay canvas to DOM if main canvas has a parent
*/
addOverlayToDOM(): void {
if (this.canvas.canvas.parentElement && !this.canvas.overlayCanvas.parentElement) {
this.canvas.canvas.parentElement.appendChild(this.canvas.overlayCanvas);
log.debug('Overlay canvas added to DOM');
}
}
/**
* Update overlay canvas size to match main canvas
*/
updateOverlaySize(): void {
if (this.canvas.overlayCanvas.width !== this.canvas.canvas.clientWidth ||
this.canvas.overlayCanvas.height !== this.canvas.canvas.clientHeight) {
this.canvas.overlayCanvas.width = Math.max(1, this.canvas.canvas.clientWidth);
this.canvas.overlayCanvas.height = Math.max(1, this.canvas.canvas.clientHeight);
log.debug(`Overlay canvas resized to ${this.canvas.overlayCanvas.width}x${this.canvas.overlayCanvas.height}`);
}
}
/**
* Clear overlay canvas
*/
clearOverlay(): void {
this.canvas.overlayCtx.clearRect(0, 0, this.canvas.overlayCanvas.width, this.canvas.overlayCanvas.height);
}
/**
* Draw mask brush cursor on overlay canvas with visual feedback for size, strength and hardness
* @param worldPoint World coordinates of cursor
*/
drawMaskBrushCursor(worldPoint: { x: number, y: number }): void {
if (!this.canvas.maskTool.isActive || !this.canvas.isMouseOver) {
this.clearOverlay();
return;
}
// Update overlay size if needed
this.updateOverlaySize();
// Clear previous cursor
this.clearOverlay();
// Convert world coordinates to screen coordinates
const screenX = (worldPoint.x - this.canvas.viewport.x) * this.canvas.viewport.zoom;
const screenY = (worldPoint.y - this.canvas.viewport.y) * this.canvas.viewport.zoom;
// Get brush properties
const brushRadius = (this.canvas.maskTool.brushSize / 2) * this.canvas.viewport.zoom;
const brushStrength = this.canvas.maskTool.brushStrength;
const brushHardness = this.canvas.maskTool.brushHardness;
// Save context state
this.canvas.overlayCtx.save();
// 1. Draw inner fill to visualize STRENGTH (opacity)
// Higher strength = more opaque fill
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, brushRadius, 0, 2 * Math.PI);
this.canvas.overlayCtx.fillStyle = `rgba(255, 255, 255, ${brushStrength * 0.2})`; // Max 20% opacity for visibility
this.canvas.overlayCtx.fill();
// 2. Draw gradient edge to visualize HARDNESS
// Hard brush = sharp edge, Soft brush = gradient edge
if (brushHardness < 1) {
// Create radial gradient for soft brushes
const innerRadius = brushRadius * brushHardness;
const gradient = this.canvas.overlayCtx.createRadialGradient(
screenX, screenY, innerRadius,
screenX, screenY, brushRadius
);
// Inner part is solid
gradient.addColorStop(0, `rgba(255, 255, 255, ${0.3 + brushStrength * 0.3})`);
// Outer part fades based on hardness
gradient.addColorStop(1, `rgba(255, 255, 255, ${0.05})`);
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, brushRadius, 0, 2 * Math.PI);
this.canvas.overlayCtx.fillStyle = gradient;
this.canvas.overlayCtx.fill();
}
// 3. Draw outer circle (SIZE indicator)
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, brushRadius, 0, 2 * Math.PI);
// Make the stroke opacity also reflect strength slightly
const strokeOpacity = 0.4 + brushStrength * 0.4; // Range from 0.4 to 0.8
this.canvas.overlayCtx.strokeStyle = `rgba(255, 255, 255, ${strokeOpacity})`;
this.canvas.overlayCtx.lineWidth = 1.5;
// Use solid line for hard brushes, dashed for soft brushes
if (brushHardness > 0.8) {
// Hard brush - solid line
this.canvas.overlayCtx.setLineDash([]);
} else {
// Soft brush - dashed line, dash length based on hardness
const dashLength = 2 + (1 - brushHardness) * 4; // Longer dashes for softer brushes
this.canvas.overlayCtx.setLineDash([dashLength, dashLength]);
}
this.canvas.overlayCtx.stroke();
// 4. Optional: Draw center dot for very precise brushes
if (brushRadius < 5) {
this.canvas.overlayCtx.beginPath();
this.canvas.overlayCtx.arc(screenX, screenY, 1, 0, 2 * Math.PI);
this.canvas.overlayCtx.fillStyle = `rgba(255, 255, 255, ${strokeOpacity})`;
this.canvas.overlayCtx.fill();
}
// Restore context state
this.canvas.overlayCtx.restore();
}
/**
* Update overlay position when viewport changes
*/
updateOverlayPosition(): void {
// Overlay canvas is positioned absolutely, so it doesn't need repositioning
// Just ensure it's the right size
this.updateOverlaySize();
}
}

View File

@@ -21,9 +21,9 @@ interface MaskChunk {
}
export class MaskTool {
private brushHardness: number;
private brushSize: number;
private brushStrength: number;
private _brushHardness: number;
public brushSize: number;
private _brushStrength: number;
private canvasInstance: Canvas & { canvasState: CanvasState, width: number, height: number };
public isActive: boolean;
public isDrawing: boolean;
@@ -96,8 +96,8 @@ export class MaskTool {
this.isOverlayVisible = true;
this.isActive = false;
this.brushSize = 20;
this.brushStrength = 0.5;
this.brushHardness = 0.5;
this._brushStrength = 0.5;
this._brushHardness = 0.5;
this.isDrawing = false;
this.lastPosition = null;
@@ -156,8 +156,17 @@ export class MaskTool {
}
}
// Getters for brush properties
get brushStrength(): number {
return this._brushStrength;
}
get brushHardness(): number {
return this._brushHardness;
}
setBrushHardness(hardness: number): void {
this.brushHardness = Math.max(0, Math.min(1, hardness));
this._brushHardness = Math.max(0, Math.min(1, hardness));
}
initMaskCanvas(): void {
@@ -867,7 +876,7 @@ export class MaskTool {
}
setBrushStrength(strength: number): void {
this.brushStrength = Math.max(0, Math.min(1, strength));
this._brushStrength = Math.max(0, Math.min(1, strength));
}
handleMouseDown(worldCoords: Point, viewCoords: Point): void {
@@ -898,6 +907,8 @@ export class MaskTool {
handleMouseLeave(): void {
this.previewVisible = false;
this.clearPreview();
// Clear overlay canvas when mouse leaves
this.canvasInstance.canvasRenderer.clearOverlay();
}
handleMouseEnter(): void {
@@ -982,15 +993,15 @@ export class MaskTool {
const gradientRadius = this.brushSize / 2;
if (this.brushHardness === 1) {
chunk.ctx.strokeStyle = `rgba(255, 255, 255, ${this.brushStrength})`;
if (this._brushHardness === 1) {
chunk.ctx.strokeStyle = `rgba(255, 255, 255, ${this._brushStrength})`;
} else {
const innerRadius = gradientRadius * this.brushHardness;
const innerRadius = gradientRadius * this._brushHardness;
const gradient = chunk.ctx.createRadialGradient(
endLocal.x, endLocal.y, innerRadius,
endLocal.x, endLocal.y, gradientRadius
);
gradient.addColorStop(0, `rgba(255, 255, 255, ${this.brushStrength})`);
gradient.addColorStop(0, `rgba(255, 255, 255, ${this._brushStrength})`);
gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
chunk.ctx.strokeStyle = gradient;
}
@@ -1142,20 +1153,13 @@ export class MaskTool {
drawBrushPreview(viewCoords: Point): void {
if (!this.previewVisible || this.isDrawing) {
this.clearPreview();
this.canvasInstance.canvasRenderer.clearOverlay();
return;
}
this.clearPreview();
const zoom = this.canvasInstance.viewport.zoom;
const radius = (this.brushSize / 2) * zoom;
this.previewCtx.beginPath();
this.previewCtx.arc(viewCoords.x, viewCoords.y, radius, 0, 2 * Math.PI);
this.previewCtx.strokeStyle = 'rgba(255, 255, 255, 0.8)';
this.previewCtx.lineWidth = 1;
this.previewCtx.setLineDash([2, 4]);
this.previewCtx.stroke();
// Use overlay canvas instead of preview canvas for brush cursor
const worldCoords = this.canvasInstance.lastMousePosition;
this.canvasInstance.canvasRenderer.drawMaskBrushCursor(worldCoords);
}
clearPreview(): void {