Improve cache selection for scaling with blend & crop

Enhanced the system to always select the best available cache based on both blend area and crop, prioritizing exact matches. Prevented costly operations and live rendering during scaling for optimal performance and smooth user experience.
This commit is contained in:
Dariusz L
2025-08-03 21:01:46 +02:00
parent 012368c52b
commit 84e1e4820c
4 changed files with 1149 additions and 129 deletions

View File

@@ -316,6 +316,16 @@ export class CanvasInteractions {
this.logDragCompletion(coords);
}
// Handle end of crop bounds transformation before resetting interaction state
if (this.interaction.mode === 'resizing' && this.interaction.transformingLayer?.cropMode) {
this.canvas.canvasLayers.handleCropBoundsTransformEnd(this.interaction.transformingLayer);
}
// Handle end of scale transformation (normal transform mode) before resetting interaction state
if (this.interaction.mode === 'resizing' && this.interaction.transformingLayer && !this.interaction.transformingLayer.cropMode) {
this.canvas.canvasLayers.handleScaleTransformEnd(this.interaction.transformingLayer);
}
// Zapisz stan tylko, jeśli faktycznie doszło do zmiany (przeciąganie, transformacja, duplikacja)
const stateChangingInteraction = ['dragging', 'resizing', 'rotating'].includes(this.interaction.mode);
const duplicatedInDrag = this.interaction.hasClonedInDrag;
@@ -445,6 +455,9 @@ export class CanvasInteractions {
layer.height *= scaleFactor;
layer.x += (oldWidth - layer.width) / 2;
layer.y += (oldHeight - layer.height) / 2;
// Handle wheel scaling end for layers with blend area
this.canvas.canvasLayers.handleWheelScalingEnd(layer);
}
}

View File

@@ -34,11 +34,26 @@ export class CanvasLayers {
private blendMenuElement: HTMLDivElement | null = null;
private blendMenuWorldX: number = 0;
private blendMenuWorldY: number = 0;
// Cache for processed images with effects applied
private processedImageCache: Map<string, HTMLImageElement> = new Map();
// Debouncing system for processed image creation
private processedImageDebounceTimers: Map<string, number> = new Map();
private readonly PROCESSED_IMAGE_DEBOUNCE_DELAY = 1000; // 1 second
private globalDebounceTimer: number | null = null;
private lastRenderTime: number = 0;
private layersAdjustingBlendArea: Set<string> = new Set();
private layersTransformingCropBounds: Set<string> = new Set();
private layersTransformingScale: Set<string> = new Set();
private layersWheelScaling: Set<string> = new Set();
constructor(canvas: Canvas) {
this.canvas = canvas;
this.clipboardManager = new ClipboardManager(canvas as any);
this.distanceFieldCache = new WeakMap();
this.processedImageCache = new Map();
this.processedImageDebounceTimers = new Map();
this.blendModes = [
{ name: 'normal', label: 'Normal' },
{name: 'multiply', label: 'Multiply'},
@@ -359,6 +374,11 @@ export class CanvasLayers {
this.canvas.canvasSelection.selectedLayers.forEach((layer: Layer) => {
layer.width *= scale;
layer.height *= scale;
// Invalidate processed image cache when layer dimensions change
this.invalidateProcessedImageCache(layer.id);
// Handle wheel scaling end for layers with blend area
this.handleWheelScalingEnd(layer);
});
this.canvas.render();
this.canvas.requestSaveState();
@@ -427,86 +447,112 @@ export class CanvasLayers {
ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = 'high';
// Check if we need to apply blend area effect
const blendArea = layer.blendArea ?? 0;
const needsBlendAreaEffect = blendArea > 0;
if (needsBlendAreaEffect) {
log.debug(`Applying blend area effect for layer ${layer.id}, blendArea: ${blendArea}%`);
// --- BLEND AREA MASK: Use cropped region if cropBounds is set ---
let maskCanvas: HTMLCanvasElement | null = null;
let maskWidth = layer.width;
let maskHeight = layer.height;
if (layer.cropBounds && layer.originalWidth && layer.originalHeight) {
// Create a cropped canvas
const s = layer.cropBounds;
const { canvas: cropCanvas, ctx: cropCtx } = createCanvas(s.width, s.height);
if (cropCtx) {
cropCtx.drawImage(
layer.image,
s.x, s.y, s.width, s.height,
0, 0, s.width, s.height
);
// Generate distance field mask for the cropped region
maskCanvas = this.getDistanceFieldMaskSync(cropCanvas, blendArea);
maskWidth = s.width;
maskHeight = s.height;
}
} else {
// No crop, use full image
maskCanvas = this.getDistanceFieldMaskSync(layer.image, blendArea);
maskWidth = layer.originalWidth || layer.width;
maskHeight = layer.originalHeight || layer.height;
}
if (maskCanvas) {
// Create a temporary canvas for the masked layer
const { canvas: tempCanvas, ctx: tempCtx } = createCanvas(layer.width, layer.height);
if (tempCtx) {
const s = layer.cropBounds || { x: 0, y: 0, width: layer.originalWidth, height: layer.originalHeight };
if (!layer.originalWidth || !layer.originalHeight) {
tempCtx.drawImage(layer.image, 0, 0, layer.width, layer.height);
} else {
const layerScaleX = layer.width / layer.originalWidth;
const layerScaleY = layer.height / layer.originalHeight;
const dWidth = s.width * layerScaleX;
const dHeight = s.height * layerScaleY;
const dX = s.x * layerScaleX;
const dY = s.y * layerScaleY;
tempCtx.drawImage(
layer.image,
s.x, s.y, s.width, s.height,
dX, dY, dWidth, dHeight
);
// --- Apply the distance field mask only to the visible (cropped) area ---
tempCtx.globalCompositeOperation = 'destination-in';
// Scale the mask to match the drawn area
tempCtx.drawImage(
maskCanvas,
0, 0, maskWidth, maskHeight,
dX, dY, dWidth, dHeight
);
// Check if we should render blend area live only in specific cases:
// 1. When user is actively resizing in crop mode (transforming crop bounds) - only for the specific layer being transformed
// 2. When user is actively resizing in transform mode (scaling layer) - only for the specific layer being transformed
// 3. When blend area slider is being adjusted - only for the layer that has the menu open
// 4. When layer is in the transforming crop bounds set (continues live rendering until cache is ready)
// 5. When layer is in the transforming scale set (continues live rendering until cache is ready)
const isTransformingCropBounds = this.canvas.canvasInteractions?.interaction?.mode === 'resizing' &&
this.canvas.canvasInteractions?.interaction?.transformingLayer?.id === layer.id &&
layer.cropMode;
// Check if user is actively scaling this layer in transform mode (not crop mode)
const isTransformingScale = this.canvas.canvasInteractions?.interaction?.mode === 'resizing' &&
this.canvas.canvasInteractions?.interaction?.transformingLayer?.id === layer.id &&
!layer.cropMode;
// Check if this specific layer is the one being adjusted in blend area slider
const isThisLayerBeingAdjusted = this.layersAdjustingBlendArea.has(layer.id);
// Check if this layer is in the transforming crop bounds set (continues live rendering until cache is ready)
const isTransformingCropBoundsSet = this.layersTransformingCropBounds.has(layer.id);
// Check if this layer is in the transforming scale set (continues live rendering until cache is ready)
const isTransformingScaleSet = this.layersTransformingScale.has(layer.id);
// Check if this layer is being scaled by wheel or buttons (continues live rendering until cache is ready)
const isWheelScaling = this.layersWheelScaling.has(layer.id);
const shouldRenderLive = isTransformingCropBounds || isTransformingScale || isThisLayerBeingAdjusted || isTransformingCropBoundsSet || isTransformingScaleSet || isWheelScaling;
// Check if we should use cached processed image or render live
const processedImage = this.getProcessedImage(layer);
// For scaling operations, try to find the BEST matching cache for this layer
let bestMatchingCache = null;
if (isTransformingScale || isTransformingScaleSet || isWheelScaling) {
// Look for cache entries that match the current layer state as closely as possible
const currentCacheKey = this.getProcessedImageCacheKey(layer);
const currentBlendArea = layer.blendArea ?? 0;
const currentCropKey = layer.cropBounds ?
`${layer.cropBounds.x},${layer.cropBounds.y},${layer.cropBounds.width},${layer.cropBounds.height}` :
'nocrop';
// Score each cache entry to find the best match
let bestScore = -1;
for (const [key, image] of this.processedImageCache.entries()) {
if (key.startsWith(layer.id + '_')) {
let score = 0;
// Extract blend area and crop info from cache key
const keyParts = key.split('_');
if (keyParts.length >= 3) {
const cacheBlendArea = parseInt(keyParts[1]);
const cacheCropKey = keyParts[2];
// Score based on blend area match (higher priority)
if (cacheBlendArea === currentBlendArea) {
score += 100;
} else {
score -= Math.abs(cacheBlendArea - currentBlendArea);
}
// Score based on crop match (high priority)
if (cacheCropKey === currentCropKey) {
score += 200;
} else {
// Penalize mismatched crop states heavily
score -= 150;
}
// Small bonus for exact match
if (key === currentCacheKey) {
score += 50;
}
}
// Draw the result
ctx.globalCompositeOperation = layer.blendMode as any || 'normal';
ctx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
ctx.drawImage(tempCanvas, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
} else {
// Fallback to normal drawing
this._drawLayerImage(ctx, layer);
if (score > bestScore) {
bestScore = score;
bestMatchingCache = image;
log.debug(`Better cache found for layer ${layer.id}: ${key} (score: ${score})`);
}
}
} else {
// Fallback to normal drawing
this._drawLayerImage(ctx, layer);
}
if (bestMatchingCache) {
log.debug(`Using best matching cache for layer ${layer.id} during scaling`);
}
}
if (processedImage && !shouldRenderLive) {
// Use cached processed image for all cases except specific live rendering scenarios
ctx.globalCompositeOperation = layer.blendMode as any || 'normal';
ctx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
ctx.drawImage(processedImage, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
} else if (bestMatchingCache && (isTransformingScale || isTransformingScaleSet || isWheelScaling)) {
// During scaling operations: use the BEST matching processed image (more efficient)
// This ensures we always use the most appropriate blend area image during scaling
ctx.globalCompositeOperation = layer.blendMode as any || 'normal';
ctx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
ctx.drawImage(bestMatchingCache, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
} else if (needsBlendAreaEffect && shouldRenderLive && !isWheelScaling) {
// Render blend area live only when transforming crop bounds or adjusting blend area slider
// BUT NOT during wheel scaling - that should use cached image
this._drawLayerWithLiveBlendArea(ctx, layer);
} else {
// Normal drawing without blend area effect
this._drawLayerImage(ctx, layer);
@@ -548,6 +594,468 @@ export class CanvasLayers {
);
}
/**
* Draw layer with live blend area effect during user activity (original behavior)
*/
private _drawLayerWithLiveBlendArea(ctx: CanvasRenderingContext2D, layer: Layer): void {
const blendArea = layer.blendArea ?? 0;
// --- BLEND AREA MASK: Use cropped region if cropBounds is set ---
let maskCanvas: HTMLCanvasElement | null = null;
let maskWidth = layer.width;
let maskHeight = layer.height;
if (layer.cropBounds && layer.originalWidth && layer.originalHeight) {
// Create a cropped canvas
const s = layer.cropBounds;
const { canvas: cropCanvas, ctx: cropCtx } = createCanvas(s.width, s.height);
if (cropCtx) {
cropCtx.drawImage(
layer.image,
s.x, s.y, s.width, s.height,
0, 0, s.width, s.height
);
// Generate distance field mask for the cropped region
maskCanvas = this.getDistanceFieldMaskSync(cropCanvas, blendArea);
maskWidth = s.width;
maskHeight = s.height;
}
} else {
// No crop, use full image
maskCanvas = this.getDistanceFieldMaskSync(layer.image, blendArea);
maskWidth = layer.originalWidth || layer.width;
maskHeight = layer.originalHeight || layer.height;
}
if (maskCanvas) {
// Create a temporary canvas for the masked layer
const { canvas: tempCanvas, ctx: tempCtx } = createCanvas(layer.width, layer.height);
if (tempCtx) {
const s = layer.cropBounds || { x: 0, y: 0, width: layer.originalWidth, height: layer.originalHeight };
if (!layer.originalWidth || !layer.originalHeight) {
tempCtx.drawImage(layer.image, 0, 0, layer.width, layer.height);
} else {
const layerScaleX = layer.width / layer.originalWidth;
const layerScaleY = layer.height / layer.originalHeight;
const dWidth = s.width * layerScaleX;
const dHeight = s.height * layerScaleY;
const dX = s.x * layerScaleX;
const dY = s.y * layerScaleY;
tempCtx.drawImage(
layer.image,
s.x, s.y, s.width, s.height,
dX, dY, dWidth, dHeight
);
// --- Apply the distance field mask only to the visible (cropped) area ---
tempCtx.globalCompositeOperation = 'destination-in';
// Scale the mask to match the drawn area
tempCtx.drawImage(
maskCanvas,
0, 0, maskWidth, maskHeight,
dX, dY, dWidth, dHeight
);
}
// Draw the result
ctx.globalCompositeOperation = layer.blendMode as any || 'normal';
ctx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
ctx.drawImage(tempCanvas, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
} else {
// Fallback to normal drawing
this._drawLayerImage(ctx, layer);
}
} else {
// Fallback to normal drawing
this._drawLayerImage(ctx, layer);
}
}
/**
* Generate a cache key for processed images based on layer properties
*/
private getProcessedImageCacheKey(layer: Layer): string {
const blendArea = layer.blendArea ?? 0;
const cropKey = layer.cropBounds ?
`${layer.cropBounds.x},${layer.cropBounds.y},${layer.cropBounds.width},${layer.cropBounds.height}` :
'nocrop';
return `${layer.id}_${blendArea}_${cropKey}_${layer.width}_${layer.height}`;
}
/**
* Get processed image with all effects applied (blend area, crop, etc.)
* Uses live rendering for layers being actively adjusted, debounced processing for others
*/
private getProcessedImage(layer: Layer): HTMLImageElement | null {
const blendArea = layer.blendArea ?? 0;
const needsBlendAreaEffect = blendArea > 0;
const needsCropEffect = layer.cropBounds && layer.originalWidth && layer.originalHeight;
// If no effects needed, return null to use normal drawing
if (!needsBlendAreaEffect && !needsCropEffect) {
return null;
}
// If this layer is being actively adjusted (blend area slider), don't use cache
if (this.layersAdjustingBlendArea.has(layer.id)) {
return null; // Force live rendering
}
// If this layer is being scaled (wheel/buttons), don't schedule new cache creation
if (this.layersWheelScaling.has(layer.id)) {
const cacheKey = this.getProcessedImageCacheKey(layer);
// Only return existing cache, don't create new one
if (this.processedImageCache.has(cacheKey)) {
log.debug(`Using cached processed image for layer ${layer.id} during wheel scaling`);
return this.processedImageCache.get(cacheKey) || null;
}
// No cache available and we're scaling - return null to use normal drawing
return null;
}
const cacheKey = this.getProcessedImageCacheKey(layer);
// Check if we have cached processed image
if (this.processedImageCache.has(cacheKey)) {
log.debug(`Using cached processed image for layer ${layer.id}`);
return this.processedImageCache.get(cacheKey) || null;
}
// Use debounced processing - schedule creation but don't create immediately
this.scheduleProcessedImageCreation(layer, cacheKey);
return null; // Use original image for now until processed image is ready
}
/**
* Schedule processed image creation after debounce delay
*/
private scheduleProcessedImageCreation(layer: Layer, cacheKey: string): void {
// Clear existing timer for this layer
const existingTimer = this.processedImageDebounceTimers.get(layer.id);
if (existingTimer) {
clearTimeout(existingTimer);
}
// Schedule new timer
const timer = window.setTimeout(() => {
log.info(`Creating debounced processed image for layer ${layer.id}`);
try {
const processedImage = this.createProcessedImage(layer);
if (processedImage) {
this.processedImageCache.set(cacheKey, processedImage);
log.debug(`Cached debounced processed image for layer ${layer.id}`);
// Trigger re-render to show the processed image
this.canvas.render();
}
} catch (error) {
log.error('Failed to create debounced processed image:', error);
}
// Clean up timer
this.processedImageDebounceTimers.delete(layer.id);
}, this.PROCESSED_IMAGE_DEBOUNCE_DELAY);
this.processedImageDebounceTimers.set(layer.id, timer);
}
/**
* Update last render time to track activity for debouncing
*/
public updateLastRenderTime(): void {
this.lastRenderTime = Date.now();
log.debug(`Updated last render time for debouncing: ${this.lastRenderTime}`);
}
/**
* Process all pending images immediately when user stops interacting
*/
private processPendingImages(): void {
// Clear all pending timers and process immediately
for (const [layerId, timer] of this.processedImageDebounceTimers.entries()) {
clearTimeout(timer);
// Find the layer and process it
const layer = this.canvas.layers.find(l => l.id === layerId);
if (layer) {
const cacheKey = this.getProcessedImageCacheKey(layer);
if (!this.processedImageCache.has(cacheKey)) {
try {
const processedImage = this.createProcessedImage(layer);
if (processedImage) {
this.processedImageCache.set(cacheKey, processedImage);
log.debug(`Processed pending image for layer ${layer.id}`);
}
} catch (error) {
log.error(`Failed to process pending image for layer ${layer.id}:`, error);
}
}
}
}
this.processedImageDebounceTimers.clear();
// Trigger re-render to show all processed images
if (this.processedImageDebounceTimers.size > 0) {
this.canvas.render();
}
}
/**
* Create a new processed image with all effects applied
*/
private createProcessedImage(layer: Layer): HTMLImageElement | null {
const blendArea = layer.blendArea ?? 0;
const needsBlendAreaEffect = blendArea > 0;
// Create a canvas for the processed image
const { canvas: processedCanvas, ctx: processedCtx } = createCanvas(layer.width, layer.height);
if (!processedCtx) return null;
if (needsBlendAreaEffect) {
// --- BLEND AREA MASK: Use cropped region if cropBounds is set ---
let maskCanvas: HTMLCanvasElement | null = null;
let maskWidth = layer.width;
let maskHeight = layer.height;
if (layer.cropBounds && layer.originalWidth && layer.originalHeight) {
// Create a cropped canvas
const s = layer.cropBounds;
const { canvas: cropCanvas, ctx: cropCtx } = createCanvas(s.width, s.height);
if (cropCtx) {
cropCtx.drawImage(
layer.image,
s.x, s.y, s.width, s.height,
0, 0, s.width, s.height
);
// Generate distance field mask for the cropped region
maskCanvas = this.getDistanceFieldMaskSync(cropCanvas, blendArea);
maskWidth = s.width;
maskHeight = s.height;
}
} else {
// No crop, use full image
maskCanvas = this.getDistanceFieldMaskSync(layer.image, blendArea);
maskWidth = layer.originalWidth || layer.width;
maskHeight = layer.originalHeight || layer.height;
}
if (maskCanvas) {
const s = layer.cropBounds || { x: 0, y: 0, width: layer.originalWidth, height: layer.originalHeight };
if (!layer.originalWidth || !layer.originalHeight) {
processedCtx.drawImage(layer.image, 0, 0, layer.width, layer.height);
} else {
const layerScaleX = layer.width / layer.originalWidth;
const layerScaleY = layer.height / layer.originalHeight;
const dWidth = s.width * layerScaleX;
const dHeight = s.height * layerScaleY;
const dX = s.x * layerScaleX;
const dY = s.y * layerScaleY;
processedCtx.drawImage(
layer.image,
s.x, s.y, s.width, s.height,
dX, dY, dWidth, dHeight
);
// --- Apply the distance field mask only to the visible (cropped) area ---
processedCtx.globalCompositeOperation = 'destination-in';
// Scale the mask to match the drawn area
processedCtx.drawImage(
maskCanvas,
0, 0, maskWidth, maskHeight,
dX, dY, dWidth, dHeight
);
}
} else {
// Fallback - just draw the image normally
this._drawLayerImageToCanvas(processedCtx, layer);
}
} else {
// Just apply crop effect without blend area
this._drawLayerImageToCanvas(processedCtx, layer);
}
// Convert canvas to image
const processedImage = new Image();
processedImage.src = processedCanvas.toDataURL();
return processedImage;
}
/**
* Helper method to draw layer image to a specific canvas context
*/
private _drawLayerImageToCanvas(ctx: CanvasRenderingContext2D, layer: Layer): void {
// Use cropBounds if they exist, otherwise use the full image dimensions as the source
const s = layer.cropBounds || { x: 0, y: 0, width: layer.originalWidth, height: layer.originalHeight };
if (!layer.originalWidth || !layer.originalHeight) {
// Fallback for older layers without original dimensions or if data is missing
ctx.drawImage(layer.image, 0, 0, layer.width, layer.height);
return;
}
// Calculate the on-screen scale of the layer's transform frame
const layerScaleX = layer.width / layer.originalWidth;
const layerScaleY = layer.height / layer.originalHeight;
// Calculate the on-screen size of the cropped portion
const dWidth = s.width * layerScaleX;
const dHeight = s.height * layerScaleY;
// Calculate the on-screen position of the top-left of the cropped portion.
const dX = s.x * layerScaleX;
const dY = s.y * layerScaleY;
ctx.drawImage(
layer.image,
s.x, s.y, s.width, s.height, // source rect (from original image)
dX, dY, dWidth, dHeight // destination rect (scaled and positioned within the canvas)
);
}
/**
* Invalidate processed image cache for a specific layer
*/
public invalidateProcessedImageCache(layerId: string): void {
const keysToDelete: string[] = [];
for (const key of this.processedImageCache.keys()) {
if (key.startsWith(`${layerId}_`)) {
keysToDelete.push(key);
}
}
keysToDelete.forEach(key => {
this.processedImageCache.delete(key);
log.debug(`Invalidated processed image cache for key: ${key}`);
});
// Also clear any pending timers for this layer
const existingTimer = this.processedImageDebounceTimers.get(layerId);
if (existingTimer) {
clearTimeout(existingTimer);
this.processedImageDebounceTimers.delete(layerId);
log.debug(`Cleared pending timer for layer ${layerId}`);
}
}
/**
* Clear all processed image cache
*/
public clearProcessedImageCache(): void {
this.processedImageCache.clear();
// Clear all pending timers
for (const timer of this.processedImageDebounceTimers.values()) {
clearTimeout(timer);
}
this.processedImageDebounceTimers.clear();
log.info('Cleared all processed image cache and pending timers');
}
/**
* Handle end of crop bounds transformation - create cache asynchronously but keep live rendering until ready
*/
public handleCropBoundsTransformEnd(layer: Layer): void {
if (!layer.cropMode || !layer.blendArea) return;
const layerId = layer.id;
const cacheKey = this.getProcessedImageCacheKey(layer);
// Add to transforming set to continue live rendering
this.layersTransformingCropBounds.add(layerId);
// Create processed image asynchronously
setTimeout(() => {
try {
const processedImage = this.createProcessedImage(layer);
if (processedImage) {
this.processedImageCache.set(cacheKey, processedImage);
log.debug(`Cached processed image for layer ${layerId} after crop bounds transform`);
// Only now remove from live rendering set and trigger re-render
this.layersTransformingCropBounds.delete(layerId);
this.canvas.render();
}
} catch (error) {
log.error('Failed to create processed image after crop bounds transform:', error);
// Fallback: remove from live rendering even if cache creation failed
this.layersTransformingCropBounds.delete(layerId);
}
}, 0); // Use setTimeout to make it asynchronous
}
/**
* Handle end of scale transformation - create cache asynchronously but keep live rendering until ready
*/
public handleScaleTransformEnd(layer: Layer): void {
if (!layer.blendArea) return;
const layerId = layer.id;
const cacheKey = this.getProcessedImageCacheKey(layer);
// Add to transforming set to continue live rendering
this.layersTransformingScale.add(layerId);
// Create processed image asynchronously
setTimeout(() => {
try {
const processedImage = this.createProcessedImage(layer);
if (processedImage) {
this.processedImageCache.set(cacheKey, processedImage);
log.debug(`Cached processed image for layer ${layerId} after scale transform`);
// Only now remove from live rendering set and trigger re-render
this.layersTransformingScale.delete(layerId);
this.canvas.render();
}
} catch (error) {
log.error('Failed to create processed image after scale transform:', error);
// Fallback: remove from live rendering even if cache creation failed
this.layersTransformingScale.delete(layerId);
}
}, 0); // Use setTimeout to make it asynchronous
}
/**
* Handle end of wheel/button scaling - use debounced cache creation
*/
public handleWheelScalingEnd(layer: Layer): void {
if (!layer.blendArea) return;
const layerId = layer.id;
// Add to wheel scaling set to use cached image during scaling
this.layersWheelScaling.add(layerId);
log.debug(`Added layer ${layerId} to wheel scaling set for cached rendering`);
// Clear any existing wheel scaling timer
const existingTimer = this.processedImageDebounceTimers.get(`${layerId}_wheelscaling`);
if (existingTimer) {
clearTimeout(existingTimer);
}
// Schedule cache creation ONLY after scaling stops (debounced)
const timer = window.setTimeout(() => {
log.debug(`Creating new cache for layer ${layerId} after wheel scaling stopped`);
// Now create new cache after scaling has stopped
this.scheduleProcessedImageCreation(layer, this.getProcessedImageCacheKey(layer));
// Remove from wheel scaling set after cache creation is scheduled
this.layersWheelScaling.delete(layerId);
log.debug(`Removed layer ${layerId} from wheel scaling set after cache creation scheduled`);
this.processedImageDebounceTimers.delete(`${layerId}_wheelscaling`);
}, 500); // 500ms delay to ensure scaling has stopped
this.processedImageDebounceTimers.set(`${layerId}_wheelscaling`, timer);
}
private getDistanceFieldMaskSync(imageOrCanvas: HTMLImageElement | HTMLCanvasElement, blendArea: number): HTMLCanvasElement | null {
// Use a WeakMap for images, and a Map for canvases (since canvases are not always stable references)
let cacheKey: any = imageOrCanvas;
@@ -909,11 +1417,39 @@ export class CanvasLayers {
if (selectedLayer) {
const newValue = parseInt(blendAreaSlider.value, 10);
selectedLayer.blendArea = newValue;
// Set flag to enable live blend area rendering for this specific layer
this.layersAdjustingBlendArea.add(selectedLayer.id);
// Invalidate processed image cache when blend area changes
this.invalidateProcessedImageCache(selectedLayer.id);
this.canvas.render();
}
};
blendAreaSlider.addEventListener('change', () => {
// When user stops adjusting, create cache asynchronously but keep live rendering until cache is ready
if (selectedLayer) {
const layerId = selectedLayer.id;
const cacheKey = this.getProcessedImageCacheKey(selectedLayer);
// Create processed image asynchronously
setTimeout(() => {
try {
const processedImage = this.createProcessedImage(selectedLayer);
if (processedImage) {
this.processedImageCache.set(cacheKey, processedImage);
log.debug(`Cached processed image for layer ${layerId} after slider change`);
// Only now remove from live rendering set and trigger re-render
this.layersAdjustingBlendArea.delete(layerId);
this.canvas.render();
}
} catch (error) {
log.error('Failed to create processed image after slider change:', error);
// Fallback: remove from live rendering even if cache creation failed
this.layersAdjustingBlendArea.delete(layerId);
}
}, 0); // Use setTimeout to make it asynchronous
}
this.canvas.saveState();
});