53 Commits

Author SHA1 Message Date
diodiogod
b8fbcee67a Fix focus/modifier issues and improve multi-layer selection UX 2026-02-03 02:00:24 -03:00
diodiogod
ab5d71597a Fix: Allow paste event to bubble for system clipboard access 2026-02-02 20:56:56 -03:00
diodiogod
ce4d332987 Fix Ctrl+V to paste from system clipboard when internal clipboard is empty 2026-02-02 18:22:54 -03:00
diodiogod
27ad139cd5 Add layer copy/paste and node duplication with layers
Implements two new features:
- Layer copy/paste within canvas using Ctrl+C/V
- Node duplication that preserves all layers

Layer Copy/Paste:
- Added Ctrl+V keyboard shortcut handler for pasting layers
- Intercept keydown events during capture phase to handle before ComfyUI
- Focus canvas when layer is clicked to ensure shortcuts work
- Prevent layers panel from stealing focus on mousedown

Node Duplication:
- Store source node ID during serialize for copy operations
- Track pending copy sources across node ID changes (-1 to real ID)
- Copy canvas state from source to destination in onAdded hook
- Use Map to persist copy metadata through node lifecycle
2026-01-19 17:57:14 -03:00
diodiogod
be37966b45 Add DOM connection check to prevent capturing events in subgraphs
Ensure the canvas element is actually connected to the DOM before
handling paste events. This prevents LayerForge from capturing paste
events when navigating in subgraphs where the canvas is not visible.

Adds check for canvas.isConnected and document.body.contains() to
verify the canvas is part of the active DOM tree.
2026-01-14 16:11:22 -03:00
diodiogod
dd5fc5470f Fix keyboard shortcuts capturing events when node is unfocused
Prevent LayerForge from intercepting Ctrl+C, Ctrl+V, and other keyboard
shortcuts when the canvas is not focused. This was causing unwanted
popups and interfering with other nodes in ComfyUI.

Changes:
- Remove document.body focus check from handlePasteEvent
- Add focus validation to handleKeyDown before processing shortcuts
- Modifier keys (Ctrl, Shift, Alt, Meta) are still tracked globally
- All other shortcuts only trigger when canvas is focused

Fixes issue where paste events were captured globally regardless of focus.
2026-01-10 11:12:31 -03:00
Dariusz L
de67252a87 Add grab icon for layer movement
Implemented grab icon feature in transform mode to move selected layers without changing selection, even when behind other layers. Added hover detection, cursor updates, and visual rendering in CanvasInteractions.ts and CanvasRenderer.ts.
2025-10-27 17:20:53 +01:00
Dariusz L
0f4f2cb1b0 feat: add interactive output area transform handles
Implemented drag-to-resize functionality for the output area with visual transform handles on corners and edges. Users can now interactively resize the output area by dragging handles instead of using dialogs, with support for grid snapping and aspect ratio preservation.
2025-08-14 13:54:10 +02:00
Dariusz L
de83a884c2 Switch mask preview from chunked to canvas rendering
Replaced chunked rendering approach with direct canvas drawing for mask preview, then applying to main canvas. Added "Mask Opacity" slider.
2025-08-08 17:13:44 +02:00
Dariusz L
dd2a81b6f2 add advanced brush cursor visualization
Implemented dynamic brush cursor with visual feedback for size (circle radius), strength (opacity), and hardness (solid/dashed border with gradient). Added overlay canvas system for smooth cursor updates without affecting main rendering performance.
2025-08-08 14:20:55 +02:00
Dariusz L
176b9d03ac unify modifier key handling in CanvasInteractions
Implemented centralized modifier state management with ModifierState interface and getModifierState() method. This eliminates inconsistencies between event-based and state-based modifier checking across mouse, wheel, and keyboard interactions.
2025-08-08 13:50:13 +02:00
Dariusz L
e4f44c10e8 resolve TypeScript errors and memory leaks
Fixed all TypeScript compilation errors by defining a dedicated TransformOrigin type and adding proper null checks. Implemented comprehensive event handler cleanup to prevent memory leaks and improved cross-platform support with Meta key handling for macOS users.
2025-08-08 13:15:21 +02:00
Dariusz L
df6979a59b Fix selection border points for vertical/horizontal flip 2025-08-04 00:46:14 +02:00
Dariusz L
84e1e4820c Improve cache selection for scaling with blend & crop
Enhanced the system to always select the best available cache based on both blend area and crop, prioritizing exact matches. Prevented costly operations and live rendering during scaling for optimal performance and smooth user experience.
2025-08-03 21:01:46 +02:00
Dariusz L
7ed6f7ee93 Implement crop mode for cropping selected layer 2025-08-02 19:05:11 +02:00
Dariusz L
e3cef041c9 Implement robust world-based positioning for Blend Mode menu
Redesigned the positioning system for the Blend Mode menu, inspired by the "Custom Output Area" logic. The menu now anchors precisely to the top-right corner of the viewport and stays in place during panning and zooming.
2025-07-30 13:06:01 +02:00
Dariusz L
b09f9789de Last Point yellow
Added a clear first point distinction when drawing a custom shape: if the mouse cursor is near the beginning of a line (the shape can be closed), the first point is drawn in yellow and larger. This allows the user to see when they can close the shape with a single click. The code has been compiled and is ready to use. The functionality works as expected.
2025-07-30 10:37:12 +02:00
Dariusz L
0d6bfb01d6 Optimize mask handling and shape mask UX for output area
Replaces full-canvas mask operations with getMaskForOutputArea() for significant performance improvements when processing masks for the output area. Refines shape mask removal and application logic to ensure correct mask state when changing expansion values or custom shapes, including auto-removal and re-application of masks. Adds throttling to shape preview rendering for better UI responsiveness. Improves mask removal to eliminate antialiasing artifacts and updates SAM mask integration to use correct output area positioning.
2025-07-27 17:23:08 +02:00
Dariusz L
46e92f30e8 Refactor CanvasInteractions for code reuse and clarity
Introduces helper methods to reduce code duplication and improve readability in CanvasInteractions. Mouse coordinate extraction, event prevention, zoom operations, drag-and-drop styling, and layer wheel transformations are now handled by dedicated methods. This refactor centralizes logic, making the codebase easier to maintain and extend.
2025-07-27 00:10:56 +02:00
Dariusz L
f28783348e Fix custom shape output area extension and mask logic
Refactors how custom output area shapes interact with extensions, ensuring the shape's position and mask application remain consistent when extensions are toggled. Moves output area shape logic to CanvasInteractions, tracks original shape position, and updates all rendering, IO, and mask operations to use the correct coordinates. Improves mask chunk clearing and adds chunked mask application/removal for shape masks, ensuring correct behavior with expansion and feathering.
2025-07-26 22:39:03 +02:00
Dariusz L
14c5f291a6 Refactor output area and mask handling for flexible canvas bounds
This update introduces a unified output area bounds system, allowing the output area to be extended in all directions independently of the custom shape. All mask and layer operations now reference outputAreaBounds, ensuring correct alignment and rendering. The mask tool, mask editor, and export logic have been refactored to use these bounds, and a new UI for output area extension with live preview and tooltips has been added. The code also improves logging and visualization of mask and output area boundaries.
2025-07-26 18:27:14 +02:00
Dariusz L
58720a8eca Prevent browser context menu on custom right-click menus
Always prevent the default browser context menu and stop event propagation on right-click interactions and custom menus. This ensures that only the application's custom context menus are shown and avoids interference from the browser's native context menu.
2025-07-24 20:17:04 +02:00
Dariusz L
2778b8df9f Add ShapeTool for custom output area selection
Introduces ShapeTool to allow users to define custom polygonal output areas by holding Shift+S and clicking to add points. The selected shape is used to crop and mask images and layers, and is visualized on the canvas. Updates Canvas, CanvasIO, CanvasInteractions, CanvasLayers, CanvasRenderer, and types to support shape-based output areas, including shape-aware import, export, and rendering logic.
2025-07-24 15:12:53 +02:00
Dariusz L
4e1be7c1a3 Reset key states on window blur in CanvasInteractions
Adds a window blur event listener to reset key states and interaction modes when the window loses focus. This prevents stuck key states and finalizes any in-progress cloning drags, improving interaction reliability.
2025-07-23 17:05:19 +02:00
Dariusz L
5adc77471f project migration to typescript
Project migration to typescript
2025-07-04 04:22:51 +02:00
Dariusz L
3e4cdf10bc Refactor CanvasView: externalize styles and tooltips
Moved inline CSS from CanvasView.js to a dedicated canvas_view.css file and added dynamic stylesheet loading. Extracted tooltip and shortcut HTML into separate template files and implemented a ResourceManager utility for loading stylesheets and templates. Updated CanvasInteractions.js and CanvasView.js to use the new resource management and template loading approach, improving maintainability and modularity.
2025-07-03 17:27:00 +02:00
Dariusz L
bd8007d8aa Remove 'v' key paste shortcut from canvas interactions
The 'v' key no longer triggers the paste action in CanvasInteractions. This change may be to prevent conflicts or to streamline keyboard shortcuts.
2025-07-03 16:15:42 +02:00
Dariusz L
af5e81c56b Initial commit
Add initial project files and setup.
2025-07-03 15:59:11 +02:00
Dariusz L
d40f68b8c6 Preserve batch generation area during canvas changes
Introduces a 'generationArea' context for batch image generation, ensuring that batch preview outlines and image placement remain accurate when the canvas is moved or resized. Updates related logic in Canvas, CanvasInteractions, CanvasLayers, and CanvasRenderer to track and render the correct area, and synchronizes context updates across user interactions.
2025-07-03 11:52:16 +02:00
Dariusz L
e5060fd8c3 Support multiple batch preview menus on canvas
Refactored batch preview management to allow multiple BatchPreviewManager instances per canvas. Updated positioning logic to use an initial spawn position, adjusted UI updates, and ensured batch preview menus move correctly with canvas panning. Removed single-instance references and updated related event handling.
2025-07-03 03:55:04 +02:00
Dariusz L
c9c0babf3c Add mask drawing mode to canvas interactions
Introduces support for a 'drawingMask' interaction mode in CanvasInteractions. Mouse events are now delegated to the maskTool when in this mode, and the canvas is re-rendered after each relevant event.
2025-07-03 02:40:07 +02:00
Dariusz L
7d8fd30bbf Add snap-to-5° rotation with Shift+Ctrl+Mouse Wheel
Introduces a new shortcut (Shift + Ctrl + Mouse Wheel) to snap layer rotation to the nearest 5° increment. Updates the CanvasView help table to document this new functionality and clarifies the description for existing rotation shortcuts.
2025-07-02 09:21:47 +02:00
Dariusz L
244d48728c Refactor canvas interactions and update keyboard shortcuts
Reorganizes mouse and keyboard event handling in CanvasInteractions for clearer priority and improved usability. Adds global keyboard shortcuts for undo, redo, copy, and paste. Updates context-sensitive shortcuts to support both Delete and Backspace for layer removal. Refactors CanvasLayers to use delayed state saving via requestSaveState. Updates CanvasView shortcut documentation to reflect these changes and clarify mouse/keyboard actions.
2025-07-02 09:16:16 +02:00
Dariusz L
ef01be3323 Add canvas move and resize interactions
Implemented new interaction modes for moving and resizing the canvas using shift and alt modifiers. Added corresponding handlers for mouse events to support these actions.
2025-07-02 08:48:41 +02:00
Dariusz L
a73a3dcf96 Add layers panel UI and improve layer management
Introduces a new CanvasLayersPanel component for managing layers visually, including selection, renaming, reordering via drag-and-drop, and deletion. Integrates the panel into the main Canvas and CanvasView, synchronizes selection and state changes, and adds logic for duplicating layers and debounced state saving. Moves IndexedDB state saving to a Web Worker for better performance. Also sets default logger level to DEBUG for improved diagnostics.
2025-07-02 08:09:49 +02:00
Dariusz L
562b0db042 Initial commit
Project scaffolding and initial file setup.
2025-07-01 17:02:15 +02:00
Dariusz L
8ead4176b5 Add paste mode to handlePaste for image positioning
The handlePaste method now accepts a pasteMode parameter to control image placement, allowing images to be pasted either at the mouse position or centered on the canvas. This improves user control when pasting images via keyboard shortcuts or UI buttons.
2025-06-28 19:30:24 +02:00
Dariusz L
a1e00ca06a Add brush preview overlay to MaskTool
Introduces a brush preview overlay using a separate preview canvas in MaskTool. Mouse event handlers in CanvasInteractions and MaskTool are updated to support passing both world and view coordinates, enabling accurate brush preview rendering. The preview is shown or hidden appropriately on mouse enter/leave and while drawing.
2025-06-28 07:37:53 +02:00
Dariusz L
3957aa0f61 Refactor canvas state change handling and layer removal
Replaces the onInteractionEnd callback with onStateChange for more consistent state change notifications. Adds a removeSelectedLayers method to Canvas for cleaner layer removal logic. Updates UI event handlers to use the new methods and callbacks, and ensures state is saved after relevant operations. Cleans up redundant updateOutput calls and streamlines output update logic.
2025-06-28 02:26:06 +02:00
Dariusz L
f76f047fa6 Add onInteractionEnd callback to Canvas
Introduces an optional onInteractionEnd callback to the Canvas class, which is triggered at the end of user interactions. CanvasView now uses this callback to update output after interactions, improving responsiveness to user actions.
2025-06-28 01:35:18 +02:00
Dariusz L
375ed6a2b8 Refactor codebase for consistent formatting and style
This commit applies consistent code formatting across multiple files, including spacing, indentation, and object destructuring. No functional changes were made; the update improves code readability and maintainability.
2025-06-27 07:13:20 +02:00
Dariusz L
b40d645a79 Refactor canvas and mask handling for clarity and maintainability
Removed redundant comments and streamlined logic across canvas-related modules, including mask positioning, garbage collection, and WebSocket communication. Improved code readability and maintainability by eliminating unnecessary explanations and clarifying intent in both Python and JavaScript files. No functional changes were made; this is a cleanup and refactor for better developer experience.
2025-06-27 06:17:24 +02:00
Dariusz L
711722eb9f Revert "Refactor logging and formatting"
This reverts commit 83ce890ef4.
2025-06-27 05:50:47 +02:00
Dariusz L
83ce890ef4 Refactor logging and formatting
Improved code readability
2025-06-27 05:32:11 +02:00
Dariusz L
daf3abeea7 Add world-space positioning and resizing for mask tool
Introduces x/y coordinates to MaskTool for world-space positioning, allowing the mask to extend beyond the output area. Updates mask drawing, export, and rendering logic to account for mask position. Ensures mask position is updated when moving or resizing the canvas, and preserves mask content during canvas resizing. Improves mask extraction and rendering accuracy.
2025-06-26 22:09:28 +02:00
Dariusz L
dd6a9dfc85 Rename canvas size methods and labels to output area
Refactored method and variable names from 'canvas size' to 'output area size' across multiple files for clarity. Updated UI labels and related function calls to reflect this terminology change.
2025-06-26 18:06:40 +02:00
Dariusz L
93c4bfd90d Remove Polish comments and clean up codebase
Removed Polish-language and redundant comments from multiple modules, including Canvas, CanvasInteractions, CanvasLayers, CanvasRenderer, CanvasState, Canvas_view, Mask_tool, and CommonUtils. This improves code readability and maintainability by reducing clutter and focusing on self-explanatory code.
2025-06-26 05:05:42 +02:00
Dariusz L
c892f93c35 Refactor utils imports and move utility files to utils/
Moved CommonUtils.js, ImageUtils.js, and LoggerUtils.js to a new utils/ directory and updated all import paths accordingly throughout the codebase. Also increased the default canvas width in Canvas.js from 512 to 1024.
2025-06-26 03:44:21 +02:00
Dariusz L
cb142908ad Add separate undo/redo history for mask and layers
Refactors CanvasState to maintain independent undo/redo stacks for mask editing and layer editing. Updates all relevant logic to use the correct history depending on the active mode, ensuring undo/redo and history buttons work as expected in both modes. MaskTool now saves history on activation, clear, and mouse up, and history info is reported per mode. Improves user experience when switching between mask and layer editing.
2025-06-26 03:22:18 +02:00
Dariusz L
63ab402154 Refactor to use global snapToGrid instead of method
Replaces calls to this.canvas.snapToGrid with the global snapToGrid function throughout CanvasInteractions.js. This simplifies the code and ensures consistent snapping behavior.
2025-06-26 02:19:42 +02:00