34 Commits

Author SHA1 Message Date
Dariusz L
4966069b67 Refactor mask editor cropping and formatting in Canvas.js
Updated the mask processing logic to crop the mask based on the viewport pan position instead of scaling, ensuring accurate mask editing. Also standardized object formatting in logging and context creation for consistency.
2025-07-02 00:11:45 +02:00
Dariusz L
faa60d4c28 Add LayerForge badge, workflows, and example workflow
Introduces a dynamic LayerForge downloads badge (LAYERFORGE.md), new GitHub Actions for badge generation and improved release versioning, and example workflow files. Updates README to use the new badge and bumps version to 1.3.0 in pyproject.toml. Adds issue templates for bug reports and documentation requests.
2025-07-01 18:02:52 +02:00
Dariusz L
70ab561c3c Set default log level to NONE in logger configuration
Changed the default log level from DEBUG to NONE in both Python and JavaScript logger utilities. This reduces log output unless explicitly configured otherwise.
2025-07-01 16:53:53 +02:00
Dariusz L
e4da6e4d31 Remove comments and cleanup event handling code
Removed redundant and explanatory comments from CanvasInteractions.js, CanvasLayers.js, and ClipboardManager.js to improve code readability. Deleted the REFACTORING_GUIDE.md documentation file. Minor code cleanups were made to event handler logic and UI widget setup, with no changes to core functionality.
2025-07-01 16:42:48 +02:00
Dariusz L
b2ff5666f9 Add draggable blend mode menu and improve right-click UX
Introduces a draggable title bar to the blend mode menu for better usability and restricts its movement within the viewport. Right-clicking on selected layers now opens the blend mode menu, and the default context menu is suppressed on the canvas. Also refines tooltip table cell sizing for improved display.
2025-07-01 16:37:18 +02:00
Dariusz L
5a473cc14a Group clipboard buttons and add styles in CanvasView
Clipboard-related buttons are now grouped in a styled .painter-clipboard-group container for improved UI clarity. New CSS styles were added for the group, and the DOM structure was updated to wrap the 'Paste Image' and clipboard toggle buttons together.
2025-07-01 11:28:30 +02:00
Dariusz L
0512200b92 Enhance clipboard and drag & drop image handling
Adds robust clipboard and drag & drop support for images, including ComfyUI Clipspace integration, system clipboard fallback, and improved user feedback. Clipboard and paste logic is centralized and clarified, with priority handling for internal clipboard, ComfyUI Clipspace, and system clipboard. Drag & drop is now handled at the canvas level, and tooltips and notifications provide clearer guidance for users.
2025-07-01 11:15:40 +02:00
Dariusz L
0f05e36333 Enhance image path validation to support URLs
Updated isValidImagePath to recognize and validate image URLs in addition to local file paths. The function now checks for valid URL formats and logs debug information for both URLs and local paths.
2025-07-01 08:01:37 +02:00
Dariusz L
94ffc64f6e Refactor clipboard paste logic into ClipboardManager
Moved all system clipboard paste and image path handling logic from CanvasLayers.js into a new ClipboardManager utility class. This improves code organization and separation of concerns, making clipboard-related functionality easier to maintain and extend.
2025-07-01 07:57:05 +02:00
Dariusz L
03e76d5ecd Add support for loading images from file paths
Introduces a backend API endpoint to load images from local file paths and return them as base64-encoded PNGs. Updates CanvasLayers.js to detect image file paths in the clipboard, validate them, and attempt to load images using multiple strategies, including the new backend endpoint, ComfyUI view endpoints, and a file picker fallback. Also updates canvas context creation to use the 'willReadFrequently' option for improved performance.
2025-07-01 07:46:06 +02:00
Dariusz L
02bac6c624 Use willReadFrequently in 2D canvas contexts
Updated all calls to getContext('2d') to include the { willReadFrequently: true } option. This change improves performance for frequent pixel read operations, particularly for mask and image processing tasks.
2025-07-01 07:44:14 +02:00
Dariusz L
cf10322101 Replace console statements with structured logging
Refactored Canvas.js to use the 'log' object for debug, info, and warn messages instead of console.log, console.warn, and console.error. Added more detailed and structured logging throughout the file to improve traceability and debugging, including context information for key operations such as state changes, layer management, mask editor interactions, and image processing.
2025-07-01 07:02:28 +02:00
Dariusz L
d7701fd989 Remove unused handleMaskEditorClose method and clean logs
Deleted the unused handleMaskEditorClose method and removed excessive console logging from widget visibility and mask application logic. Increased the default timeout for waitForWidget to 20000ms for improved reliability.
2025-07-01 06:56:17 +02:00
Dariusz L
b89956d2ba Refactor code style and remove mask editor examples
This commit applies consistent code style changes (mainly spacing and formatting) across multiple JS files for improved readability and maintainability. Additionally, it removes the unused 'js/examples/mask_editor_examples.js' file.
2025-07-01 06:44:26 +02:00
Dariusz L
a0ceb3b97c Remove auto mask loading docs and clean up code comments
Deleted documentation files related to automatic mask loading. Cleaned up and streamlined comments across Canvas.js, CanvasInteractions.js, CanvasLayers.js, CanvasView.js, MaskTool.js, mask_utils.js, and example scripts for improved clarity and maintainability. No functional changes to core logic.
2025-07-01 06:42:20 +02:00
Dariusz L
30fb89451f Refactor canvas preview visibility and widget loading
Refactored Canvas.js to use an async waitForWidget method for reliably finding widgets before manipulating them. The setPreviewVisibility method is now async and simplified, with excessive debug logging removed. CanvasState.js now triggers a render after saving state. In CanvasView.js, initial state loading is deferred and preview visibility is managed in the Canvas constructor, removing redundant calls.
2025-07-01 06:32:06 +02:00
Dariusz L
40c1dbfb5d Add show/hide preview option for canvas image preview
Introduces a new 'show_preview' boolean option to CanvasNode and UI, allowing users to toggle the visibility of the canvas image preview widget. Updates Canvas.js with a setPreviewVisibility method to control the preview's display and size, and hooks this logic into CanvasView.js to respond to the new option. Adds detailed debug logging for widget state and size changes.
2025-07-01 05:09:48 +02:00
Dariusz L
688acd72fd Add cancel support to mask editor with state restore
Implemented logic in Canvas.js to save and restore mask state when the mask editor is cancelled. Added robust detection and event listener setup for the cancel button in mask_utils.js, including multiple selector strategies and fallback mechanisms. This improves user experience by allowing users to revert changes if they cancel out of the mask editor.
2025-06-30 22:57:06 +02:00
Dariusz L
acef58291c Add automatic mask loading to mask editor
Introduces functionality for automatically applying predefined masks in the ComfyUI mask editor. Adds new API methods and utilities in Canvas.js and mask_utils.js, including support for sending a clean image, handling both new and old mask editors, and flexible mask formats. Includes documentation, usage examples, and helper functions for mask processing and error handling.
2025-06-30 21:52:40 +02:00
Dariusz L
8a800a4bee Replace MaskEditor menu option with custom handler
Removes the default 'Open in MaskEditor' option from the menu and adds a new custom option with improved error handling and logging. This ensures the MaskEditor is opened through a controlled callback, providing better user feedback in case of errors.
2025-06-30 01:49:06 +02:00
Dariusz L
ed62d8df78 Add documentation for LitegraphService and MaskEditor
Introduced two new documentation files: one detailing the main functions and class structure of LitegraphService, and another describing the classes and methods in MaskEditor. These documents provide an overview of available APIs, internal logic, and UI management for developers.
2025-06-30 01:32:20 +02:00
Dariusz L
2624cf02a2 Add clipboard source toggle for paste operations
Introduces a clipboardPreference setting to choose between system clipboard and ComfyUI Clipspace as the source for paste operations in CanvasLayers. Adds a UI button in CanvasView to toggle the clipboard source, improving user control over paste behavior.
2025-06-30 01:14:13 +02:00
Dariusz L
6718198a27 Add documentation summaries for ComfyApi and ComfyApp
Introduced two new documentation files: ComfyApi and ComfyApp. These files provide concise summaries of the main functions, properties, and event types for the ComfyApi and ComfyApp classes, aiding developers in understanding their usage and structure.
2025-06-30 00:35:37 +02:00
Dariusz L
62a5af4287 Enhance paste functionality and clipboard handling
Improves the paste operation in CanvasLayers to prioritize internal clipboard, then ComfyUI Clipspace, and finally the system clipboard, pasting images at the mouse position. Also clears the internal clipboard when the mouse leaves the canvas in CanvasInteractions.
2025-06-30 00:35:25 +02:00
Dariusz L
2eaa3d6620 Improve mask editor integration and mask application logic
Replaces the mask editor's image preparation to use a new method that combines the full image with the current mask, ensuring the editor starts with the correct state. Updates mask application logic to fully replace the mask area instead of blending, and refactors mask extraction and application in CanvasLayers for consistency and correctness, including a new getFlattenedCanvasForMaskEditor method.
2025-06-29 23:16:22 +02:00
Dariusz L
abb0f8ef53 Add export of canvas with mask as alpha channel
Introduces a new method to export the flattened canvas with the mask applied as the alpha channel. Updates UI actions to allow previewing, copying, and saving the image with mask alpha, and ensures node previews use the new export method. This enhances workflows that require the mask to be embedded as transparency in the output image.
2025-06-29 21:26:53 +02:00
Dariusz L
0bb54a0a6d Refactor image layer addition to use addLayer method
Replaces manual image layer creation with calls to canvas.addLayer, passing options and addMode. This streamlines image addition logic and ensures consistent handling of layer properties.
2025-06-29 20:56:58 +02:00
Dariusz L
8efb9d91b0 Remove legacy delegating methods from Canvas.js
Removed all remaining delegating methods from Canvas.js, including handleMouseMove and garbage collection helpers, as part of finalizing the refactor to a pure facade. Updated REFACTORING_GUIDE.md to reflect the completion of this refactor and clarify the new architecture.
2025-06-29 20:43:02 +02:00
Dariusz L
0b3bdaf769 Remove CanvasLayers delegation methods from Canvas.js
Eliminated 14 delegation methods to CanvasLayers from Canvas.js. Updated all relevant calls in CanvasRenderer.js, CanvasIO.js, and CanvasInteractions.js to use canvas.canvasLayers directly. This streamlines the Canvas class to only expose core facade operations and necessary helpers.
2025-06-29 20:39:31 +02:00
Dariusz L
1bb4909438 Remove CanvasState delegating methods from Canvas
Removed delegating methods to CanvasState from Canvas.js and updated all references to use canvas.canvasState directly for state operations (undo, redo, saveStateToDB). Updated CanvasInteractions.js, CanvasIO.js, CanvasLayers.js, and CanvasView.js accordingly. Updated REFACTORING_GUIDE.md to reflect the completion of this refactor.
2025-06-29 14:11:34 +02:00
Dariusz L
fd611c5777 Refactor CanvasLayers to use consistent canvas reference
Renamed the CanvasLayers constructor parameter from 'canvasLayers' to 'canvas' and updated all internal references accordingly for clarity and consistency. Adjusted CanvasView.js to call layer operations via canvas.canvasLayers. Updated REFACTORING_GUIDE.md to document these architectural changes and ensure all modules follow a unified naming convention.
2025-06-29 13:57:53 +02:00
Dariusz L
22627b7532 Delegate layer resize and rotate to CanvasLayers
Moved the resizeLayer and rotateLayer logic from Canvas.js to CanvasLayers.js, improving modularity and consistency. Updated REFACTORING_GUIDE.md to reflect these changes and document the current architecture and status.
2025-06-29 13:47:08 +02:00
Dariusz L
b4a662b036 Refactor CanvasView.js to use new Canvas facade modules
Updated all CanvasView.js method calls to use the new modular structure (canvasIO, canvasLayers, imageReferenceManager) as part of the Canvas facade refactor. Updated REFACTORING_GUIDE.md to reflect completed migration, document new usage patterns, and outline next steps. This improves code clarity and modularity while maintaining backward compatibility.
2025-06-29 13:42:52 +02:00
Dariusz L
d50a0443c3 Set default log level to DEBUG and add refactoring guide
Changed the default log level from NONE to DEBUG in both canvas_node.py and LoggerUtils.js to improve logging visibility during development. Added js/REFACTORING_GUIDE.md with detailed documentation on the recent Canvas module refactor, outlining architectural changes, migration instructions, and developer notes.
2025-06-29 04:44:08 +02:00
9 changed files with 348 additions and 1475 deletions

View File

@@ -10,12 +10,7 @@ import threading
import os
from tqdm import tqdm
from torchvision import transforms
try:
from transformers import AutoModelForImageSegmentation, PretrainedConfig
from requests.exceptions import ConnectionError as RequestsConnectionError
TRANSFORMERS_AVAILABLE = True
except ImportError:
TRANSFORMERS_AVAILABLE = False
from transformers import AutoModelForImageSegmentation, PretrainedConfig
import torch.nn.functional as F
import traceback
import uuid
@@ -717,31 +712,25 @@ _matting_lock = None
async def matting(request):
global _matting_lock
if not TRANSFORMERS_AVAILABLE:
log_error("Matting request failed: 'transformers' library is not installed.")
return web.json_response({
"error": "Dependency Not Found",
"details": "The 'transformers' library is required for the matting feature. Please install it by running: pip install transformers"
}, status=400)
if _matting_lock is not None:
log_warn("Matting already in progress, rejecting request")
return web.json_response({
"error": "Another matting operation is in progress",
"details": "Please wait for the current operation to complete"
}, status=429)
}, status=429) # 429 Too Many Requests
_matting_lock = True
try:
log_info("Received matting request")
data = await request.json()
matting_instance = BiRefNetMatting()
matting = BiRefNetMatting()
image_tensor, original_alpha = convert_base64_to_tensor(data["image"])
log_debug(f"Input image shape: {image_tensor.shape}")
matted_image, alpha_mask = matting_instance.execute(
matted_image, alpha_mask = matting.execute(
image_tensor,
"BiRefNet/model.safetensors",
threshold=data.get("threshold", 0.5),
@@ -756,26 +745,14 @@ async def matting(request):
"alpha_mask": result_mask
})
except RequestsConnectionError as e:
log_error(f"Connection error during matting model download: {e}")
return web.json_response({
"error": "Network Connection Error",
"details": "Failed to download the matting model from Hugging Face. Please check your internet connection."
}, status=400)
except Exception as e:
log_exception(f"Error in matting endpoint: {e}")
# Check for offline error message from Hugging Face
if "Offline mode is enabled" in str(e) or "Can't load 'ZhengPeng7/BiRefNet' offline" in str(e):
return web.json_response({
"error": "Network Connection Error",
"details": "Failed to download the matting model from Hugging Face. Please check your internet connection and ensure you are not in offline mode."
}, status=400)
log_exception(f"Error in matting endpoint: {str(e)}")
return web.json_response({
"error": "An unexpected error occurred",
"error": str(e),
"details": traceback.format_exc()
}, status=500)
finally:
_matting_lock = None
log_debug("Matting lock released")

View File

@@ -5,13 +5,11 @@ import {MaskTool} from "./MaskTool.js";
import {CanvasState} from "./CanvasState.js";
import {CanvasInteractions} from "./CanvasInteractions.js";
import {CanvasLayers} from "./CanvasLayers.js";
import {CanvasLayersPanel} from "./CanvasLayersPanel.js";
import {CanvasRenderer} from "./CanvasRenderer.js";
import {CanvasIO} from "./CanvasIO.js";
import {ImageReferenceManager} from "./ImageReferenceManager.js";
import {createModuleLogger} from "./utils/LoggerUtils.js";
import {mask_editor_showing, mask_editor_listen_for_cancel} from "./utils/mask_utils.js";
import { debounce } from "./utils/CommonUtils.js";
const log = createModuleLogger('Canvas');
@@ -143,14 +141,10 @@ export class Canvas {
_initializeModules(callbacks) {
log.debug('Initializing Canvas modules...');
// Stwórz opóźnioną wersję funkcji zapisu stanu
this.requestSaveState = debounce(this.saveState.bind(this), 500);
this.maskTool = new MaskTool(this, {onStateChange: this.onStateChange});
this.canvasState = new CanvasState(this);
this.canvasInteractions = new CanvasInteractions(this);
this.canvasLayers = new CanvasLayers(this);
this.canvasLayersPanel = new CanvasLayersPanel(this);
this.canvasRenderer = new CanvasRenderer(this);
this.canvasIO = new CanvasIO(this);
this.imageReferenceManager = new ImageReferenceManager(this);
@@ -186,11 +180,6 @@ export class Canvas {
}
this.saveState();
this.render();
// Dodaj to wywołanie, aby panel renderował się po załadowaniu stanu
if (this.canvasLayersPanel) {
this.canvasLayersPanel.onLayersChanged();
}
}
/**
@@ -216,12 +205,6 @@ export class Canvas {
this.incrementOperationCount();
this._notifyStateChange();
// Powiadom panel warstw o zmianie stanu warstw
if (this.canvasLayersPanel) {
this.canvasLayersPanel.onLayersChanged();
this.canvasLayersPanel.onSelectionChanged();
}
log.debug('Undo completed, layers count:', this.layers.length);
}
@@ -238,12 +221,6 @@ export class Canvas {
this.incrementOperationCount();
this._notifyStateChange();
// Powiadom panel warstw o zmianie stanu warstw
if (this.canvasLayersPanel) {
this.canvasLayersPanel.onLayersChanged();
this.canvasLayersPanel.onSelectionChanged();
}
log.debug('Redo completed, layers count:', this.layers.length);
}
@@ -261,14 +238,7 @@ export class Canvas {
* @param {string} addMode - Tryb dodawania
*/
async addLayer(image, layerProps = {}, addMode = 'default') {
const result = await this.canvasLayers.addLayerWithImage(image, layerProps, addMode);
// Powiadom panel warstw o dodaniu nowej warstwy
if (this.canvasLayersPanel) {
this.canvasLayersPanel.onLayersChanged();
}
return result;
return this.canvasLayers.addLayerWithImage(image, layerProps, addMode);
}
/**
@@ -283,16 +253,10 @@ export class Canvas {
this.saveState();
this.layers = this.layers.filter(l => !this.selectedLayers.includes(l));
this.updateSelection([]);
this.updateSelection([]);
this.render();
this.saveState();
if (this.canvasLayersPanel) {
this.canvasLayersPanel.onLayersChanged();
}
log.debug('Layers removed successfully, remaining layers:', this.layers.length);
} else {
log.debug('No layers selected for removal');
@@ -300,118 +264,23 @@ export class Canvas {
}
/**
* Duplikuje zaznaczone warstwy (w pamięci, bez zapisu stanu)
*/
duplicateSelectedLayers() {
if (this.selectedLayers.length === 0) return [];
const newLayers = [];
const sortedLayers = [...this.selectedLayers].sort((a,b) => a.zIndex - b.zIndex);
sortedLayers.forEach(layer => {
const newLayer = {
...layer,
id: `layer_${+new Date()}_${Math.random().toString(36).substr(2, 9)}`,
zIndex: this.layers.length, // Nowa warstwa zawsze na wierzchu
};
this.layers.push(newLayer);
newLayers.push(newLayer);
});
// Aktualizuj zaznaczenie, co powiadomi panel (ale nie renderuje go całego)
this.updateSelection(newLayers);
// Powiadom panel o zmianie struktury, aby się przerysował
if (this.canvasLayersPanel) {
this.canvasLayersPanel.onLayersChanged();
}
log.info(`Duplicated ${newLayers.length} layers (in-memory).`);
return newLayers;
}
/**
* Aktualizuje zaznaczenie warstw i powiadamia wszystkie komponenty.
* To jest "jedyne źródło prawdy" o zmianie zaznaczenia.
* Aktualizuje zaznaczenie warstw
* @param {Array} newSelection - Nowa lista zaznaczonych warstw
*/
updateSelection(newSelection) {
const previousSelection = this.selectedLayers.length;
this.selectedLayers = newSelection || [];
this.selectedLayer = this.selectedLayers.length > 0 ? this.selectedLayers[this.selectedLayers.length - 1] : null;
// Sprawdź, czy zaznaczenie faktycznie się zmieniło, aby uniknąć pętli
const hasChanged = previousSelection !== this.selectedLayers.length ||
this.selectedLayers.some((layer, i) => this.selectedLayers[i] !== (newSelection || [])[i]);
if (!hasChanged && previousSelection > 0) {
// return; // Zablokowane na razie, może powodować problemy
}
log.debug('Selection updated', {
previousCount: previousSelection,
newCount: this.selectedLayers.length,
selectedLayerIds: this.selectedLayers.map(l => l.id || 'unknown')
});
// 1. Zrenderuj ponownie canvas, aby pokazać nowe kontrolki transformacji
this.render();
// 2. Powiadom inne części aplikacji (jeśli są)
if (this.onSelectionChange) {
this.onSelectionChange();
}
// 3. Powiadom panel warstw, aby zaktualizował swój wygląd
if (this.canvasLayersPanel) {
this.canvasLayersPanel.onSelectionChanged();
}
}
/**
* Logika aktualizacji zaznaczenia, wywoływana przez panel warstw.
*/
updateSelectionLogic(layer, isCtrlPressed, isShiftPressed, index) {
let newSelection = [...this.selectedLayers];
let selectionChanged = false;
if (isShiftPressed && this.canvasLayersPanel.lastSelectedIndex !== -1) {
const sortedLayers = [...this.layers].sort((a, b) => b.zIndex - a.zIndex);
const startIndex = Math.min(this.canvasLayersPanel.lastSelectedIndex, index);
const endIndex = Math.max(this.canvasLayersPanel.lastSelectedIndex, index);
newSelection = [];
for (let i = startIndex; i <= endIndex; i++) {
if (sortedLayers[i]) {
newSelection.push(sortedLayers[i]);
}
}
selectionChanged = true;
} else if (isCtrlPressed) {
const layerIndex = newSelection.indexOf(layer);
if (layerIndex === -1) {
newSelection.push(layer);
} else {
newSelection.splice(layerIndex, 1);
}
this.canvasLayersPanel.lastSelectedIndex = index;
selectionChanged = true;
} else {
// Jeśli kliknięta warstwa nie jest częścią obecnego zaznaczenia,
// wyczyść zaznaczenie i zaznacz tylko ją.
if (!this.selectedLayers.includes(layer)) {
newSelection = [layer];
selectionChanged = true;
}
// Jeśli kliknięta warstwa JEST już zaznaczona (potencjalnie z innymi),
// NIE rób nic, aby umożliwić przeciąganie całej grupy.
this.canvasLayersPanel.lastSelectedIndex = index;
}
// Aktualizuj zaznaczenie tylko jeśli faktycznie się zmieniło
if (selectionChanged) {
this.updateSelection(newSelection);
}
}
/**

View File

@@ -19,7 +19,6 @@ export class CanvasInteractions {
hasClonedInDrag: false,
lastClickTime: 0,
transformingLayer: null,
keyMovementInProgress: false, // Flaga do śledzenia ruchu klawiszami
};
this.originalLayerPositions = new Map();
this.interaction.canvasResizeRect = null;
@@ -70,33 +69,47 @@ export class CanvasInteractions {
const worldCoords = this.canvas.getMouseWorldCoordinates(e);
const viewCoords = this.canvas.getMouseViewCoordinates(e);
// --- Ostateczna, poprawna kolejność sprawdzania ---
if (this.canvas.maskTool.isActive) {
if (e.button === 1) {
this.startPanning(e);
} else {
this.canvas.maskTool.handleMouseDown(worldCoords, viewCoords);
}
this.canvas.render();
return;
}
// 1. Akcje globalne z modyfikatorami (mają najwyższy priorytet)
const currentTime = Date.now();
if (e.shiftKey && e.ctrlKey) {
this.startCanvasMove(worldCoords);
return;
}
if (e.shiftKey) {
this.startCanvasResize(worldCoords);
return;
}
// 2. Inne przyciski myszy
if (e.button === 2) { // Prawy przycisk myszy
const clickedLayerResult = this.canvas.canvasLayers.getLayerAtPosition(worldCoords.x, worldCoords.y);
if (clickedLayerResult && this.canvas.selectedLayers.includes(clickedLayerResult.layer)) {
e.preventDefault();
this.canvas.canvasLayers.showBlendModeMenu(viewCoords.x, viewCoords.y);
}
return;
}
if (e.button !== 0) { // Środkowy przycisk
this.startPanning(e);
this.canvas.render();
return;
}
if (currentTime - this.interaction.lastClickTime < 300) {
this.canvas.updateSelection([]);
this.canvas.selectedLayer = null;
this.resetInteractionState();
this.canvas.render();
return;
}
this.interaction.lastClickTime = currentTime;
if (e.button === 2) {
const clickedLayerResult = this.canvas.canvasLayers.getLayerAtPosition(worldCoords.x, worldCoords.y);
if (clickedLayerResult && this.canvas.selectedLayers.includes(clickedLayerResult.layer)) {
e.preventDefault(); // Prevent context menu
this.canvas.canvasLayers.showBlendModeMenu(viewCoords.x ,viewCoords.y);
return;
}
}
if (e.shiftKey) {
this.startCanvasResize(worldCoords);
this.canvas.render();
return;
}
// 3. Interakcje z elementami na płótnie (lewy przycisk)
const transformTarget = this.canvas.canvasLayers.getHandleAtPosition(worldCoords.x, worldCoords.y);
if (transformTarget) {
this.startLayerTransform(transformTarget.layer, transformTarget.handle, worldCoords);
@@ -105,31 +118,32 @@ export class CanvasInteractions {
const clickedLayerResult = this.canvas.canvasLayers.getLayerAtPosition(worldCoords.x, worldCoords.y);
if (clickedLayerResult) {
this.prepareForDrag(clickedLayerResult.layer, worldCoords);
this.startLayerDrag(clickedLayerResult.layer, worldCoords);
return;
}
// 4. Domyślna akcja na tle (lewy przycisk bez modyfikatorów)
this.startPanningOrClearSelection(e);
this.startPanning(e);
this.canvas.render();
}
handleMouseMove(e) {
const worldCoords = this.canvas.getMouseWorldCoordinates(e);
this.canvas.lastMousePosition = worldCoords; // Zawsze aktualizuj ostatnią pozycję myszy
// Sprawdź, czy rozpocząć przeciąganie
if (this.interaction.mode === 'potential-drag') {
const dx = worldCoords.x - this.interaction.dragStart.x;
const dy = worldCoords.y - this.interaction.dragStart.y;
if (Math.sqrt(dx * dx + dy * dy) > 3) { // Próg 3 pikseli
this.interaction.mode = 'dragging';
this.originalLayerPositions.clear();
this.canvas.selectedLayers.forEach(l => {
this.originalLayerPositions.set(l, {x: l.x, y: l.y});
});
const viewCoords = this.canvas.getMouseViewCoordinates(e);
this.canvas.lastMousePosition = worldCoords;
if (this.canvas.maskTool.isActive) {
if (this.interaction.mode === 'panning') {
this.panViewport(e);
return;
}
this.canvas.maskTool.handleMouseMove(worldCoords, viewCoords);
if (this.canvas.maskTool.isDrawing) {
this.canvas.render();
}
return;
}
switch (this.interaction.mode) {
case 'panning':
this.panViewport(e);
@@ -156,24 +170,31 @@ export class CanvasInteractions {
}
handleMouseUp(e) {
const viewCoords = this.canvas.getMouseViewCoordinates(e);
if (this.canvas.maskTool.isActive) {
if (this.interaction.mode === 'panning') {
this.resetInteractionState();
} else {
this.canvas.maskTool.handleMouseUp(viewCoords);
}
this.canvas.render();
return;
}
const interactionEnded = this.interaction.mode !== 'none' && this.interaction.mode !== 'panning';
if (this.interaction.mode === 'resizingCanvas') {
this.finalizeCanvasResize();
}
if (this.interaction.mode === 'movingCanvas') {
} else if (this.interaction.mode === 'movingCanvas') {
this.finalizeCanvasMove();
}
this.resetInteractionState();
this.canvas.render();
// Zapisz stan tylko, jeśli faktycznie doszło do zmiany (przeciąganie, transformacja, duplikacja)
const stateChangingInteraction = ['dragging', 'resizing', 'rotating'].includes(this.interaction.mode);
const duplicatedInDrag = this.interaction.hasClonedInDrag;
if (stateChangingInteraction || duplicatedInDrag) {
if (interactionEnded) {
this.canvas.saveState();
this.canvas.canvasState.saveStateToDB(true);
}
this.resetInteractionState();
this.canvas.render();
}
handleMouseLeave(e) {
@@ -224,22 +245,10 @@ export class CanvasInteractions {
this.canvas.viewport.y = worldCoords.y - (mouseBufferY / this.canvas.viewport.zoom);
} else if (this.canvas.selectedLayer) {
const rotationStep = 5 * (e.deltaY > 0 ? -1 : 1);
const direction = e.deltaY < 0 ? 1 : -1; // 1 = up/right, -1 = down/left
this.canvas.selectedLayers.forEach(layer => {
if (e.shiftKey) {
// Nowy skrót: Shift + Ctrl + Kółko do przyciągania do absolutnych wartości
if (e.ctrlKey) {
const snapAngle = 5;
if (direction > 0) { // Obrót w górę/prawo
layer.rotation = Math.ceil((layer.rotation + 0.1) / snapAngle) * snapAngle;
} else { // Obrót w dół/lewo
layer.rotation = Math.floor((layer.rotation - 0.1) / snapAngle) * snapAngle;
}
} else {
// Stara funkcjonalność: Shift + Kółko obraca o stały krok
layer.rotation += rotationStep;
}
layer.rotation += rotationStep;
} else {
const oldWidth = layer.width;
const oldHeight = layer.height;
@@ -298,81 +307,112 @@ export class CanvasInteractions {
}
this.canvas.render();
if (!this.canvas.maskTool.isActive) {
this.canvas.requestSaveState(true); // Użyj opóźnionego zapisu
this.canvas.saveState(true);
}
}
handleKeyDown(e) {
if (this.canvas.maskTool.isActive) {
if (e.key === 'Control') this.interaction.isCtrlPressed = true;
if (e.key === 'Alt') {
this.interaction.isAltPressed = true;
e.preventDefault();
}
if (e.ctrlKey) {
if (e.key.toLowerCase() === 'z') {
e.preventDefault();
e.stopPropagation();
if (e.shiftKey) {
this.canvas.canvasState.redo();
} else {
this.canvas.canvasState.undo();
}
return;
}
if (e.key.toLowerCase() === 'y') {
e.preventDefault();
e.stopPropagation();
this.canvas.canvasState.redo();
return;
}
}
return;
}
if (e.key === 'Control') this.interaction.isCtrlPressed = true;
if (e.key === 'Alt') {
this.interaction.isAltPressed = true;
e.preventDefault();
}
// Globalne skróty (Undo/Redo/Copy/Paste)
if (e.ctrlKey || e.metaKey) {
let handled = true;
switch (e.key.toLowerCase()) {
case 'z':
if (e.shiftKey) {
this.canvas.redo();
} else {
this.canvas.undo();
}
break;
case 'y':
this.canvas.redo();
break;
case 'c':
if (this.canvas.selectedLayers.length > 0) {
this.canvas.canvasLayers.copySelectedLayers();
}
break;
case 'v':
this.canvas.canvasLayers.handlePaste('mouse');
break;
default:
handled = false;
break;
}
if (handled) {
if (e.ctrlKey) {
if (e.key.toLowerCase() === 'z') {
e.preventDefault();
e.stopPropagation();
if (e.shiftKey) {
this.canvas.canvasState.redo();
} else {
this.canvas.canvasState.undo();
}
return;
}
if (e.key.toLowerCase() === 'y') {
e.preventDefault();
e.stopPropagation();
this.canvas.canvasState.redo();
return;
}
if (e.key.toLowerCase() === 'c') {
if (this.canvas.selectedLayers.length > 0) {
this.canvas.canvasLayers.copySelectedLayers();
}
return;
}
if (e.key.toLowerCase() === 'v') {
return;
}
}
// Skróty kontekstowe (zależne od zaznaczenia)
if (this.canvas.selectedLayers.length > 0) {
const step = e.shiftKey ? 10 : 1;
let needsRender = false;
// Używamy e.code dla spójności i niezależności od układu klawiatury
const movementKeys = ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', 'BracketLeft', 'BracketRight'];
if (movementKeys.includes(e.code)) {
if (this.canvas.selectedLayer) {
if (e.key === 'Delete') {
e.preventDefault();
e.stopPropagation();
this.interaction.keyMovementInProgress = true;
if (e.code === 'ArrowLeft') this.canvas.selectedLayers.forEach(l => l.x -= step);
if (e.code === 'ArrowRight') this.canvas.selectedLayers.forEach(l => l.x += step);
if (e.code === 'ArrowUp') this.canvas.selectedLayers.forEach(l => l.y -= step);
if (e.code === 'ArrowDown') this.canvas.selectedLayers.forEach(l => l.y += step);
if (e.code === 'BracketLeft') this.canvas.selectedLayers.forEach(l => l.rotation -= step);
if (e.code === 'BracketRight') this.canvas.selectedLayers.forEach(l => l.rotation += step);
needsRender = true;
}
if (e.key === 'Delete' || e.key === 'Backspace') {
e.preventDefault();
e.stopPropagation();
this.canvas.removeSelectedLayers();
this.canvas.saveState();
this.canvas.layers = this.canvas.layers.filter(l => !this.canvas.selectedLayers.includes(l));
this.canvas.updateSelection([]);
this.canvas.render();
return;
}
const step = e.shiftKey ? 10 : 1;
let needsRender = false;
switch (e.code) {
case 'ArrowLeft':
case 'ArrowRight':
case 'ArrowUp':
case 'ArrowDown':
case 'BracketLeft':
case 'BracketRight':
e.preventDefault();
e.stopPropagation();
if (e.code === 'ArrowLeft') this.canvas.selectedLayers.forEach(l => l.x -= step);
if (e.code === 'ArrowRight') this.canvas.selectedLayers.forEach(l => l.x += step);
if (e.code === 'ArrowUp') this.canvas.selectedLayers.forEach(l => l.y -= step);
if (e.code === 'ArrowDown') this.canvas.selectedLayers.forEach(l => l.y += step);
if (e.code === 'BracketLeft') this.canvas.selectedLayers.forEach(l => l.rotation -= step);
if (e.code === 'BracketRight') this.canvas.selectedLayers.forEach(l => l.rotation += step);
needsRender = true;
break;
}
if (needsRender) {
this.canvas.render();
this.canvas.saveState();
}
}
}
@@ -380,12 +420,6 @@ export class CanvasInteractions {
handleKeyUp(e) {
if (e.key === 'Control') this.interaction.isCtrlPressed = false;
if (e.key === 'Alt') this.interaction.isAltPressed = false;
const movementKeys = ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', 'BracketLeft', 'BracketRight'];
if (movementKeys.includes(e.code) && this.interaction.keyMovementInProgress) {
this.canvas.requestSaveState(); // Użyj opóźnionego zapisu
this.interaction.keyMovementInProgress = false;
}
}
updateCursor(worldCoords) {
@@ -432,34 +466,31 @@ export class CanvasInteractions {
this.canvas.render();
}
prepareForDrag(layer, worldCoords) {
// Zaktualizuj zaznaczenie, ale nie zapisuj stanu
startLayerDrag(layer, worldCoords) {
this.interaction.mode = 'dragging';
this.interaction.dragStart = {...worldCoords};
let currentSelection = [...this.canvas.selectedLayers];
if (this.interaction.isCtrlPressed) {
const index = this.canvas.selectedLayers.indexOf(layer);
const index = currentSelection.indexOf(layer);
if (index === -1) {
this.canvas.updateSelection([...this.canvas.selectedLayers, layer]);
currentSelection.push(layer);
} else {
const newSelection = this.canvas.selectedLayers.filter(l => l !== layer);
this.canvas.updateSelection(newSelection);
currentSelection.splice(index, 1);
}
} else {
if (!this.canvas.selectedLayers.includes(layer)) {
this.canvas.updateSelection([layer]);
if (!currentSelection.includes(layer)) {
currentSelection = [layer];
}
}
this.interaction.mode = 'potential-drag';
this.interaction.dragStart = {...worldCoords};
}
startPanningOrClearSelection(e) {
// Ta funkcja jest teraz wywoływana tylko gdy kliknięto na tło bez modyfikatorów.
// Domyślna akcja: wyczyść zaznaczenie i rozpocznij panoramowanie.
if (!this.interaction.isCtrlPressed) {
this.canvas.updateSelection([]);
}
this.interaction.mode = 'panning';
this.interaction.panStart = {x: e.clientX, y: e.clientY};
this.canvas.updateSelection(currentSelection);
this.originalLayerPositions.clear();
this.canvas.selectedLayers.forEach(l => {
this.originalLayerPositions.set(l, {x: l.x, y: l.y});
});
}
startCanvasResize(worldCoords) {
@@ -518,7 +549,6 @@ export class CanvasInteractions {
this.canvas.viewport.y -= finalY;
}
this.canvas.render();
this.canvas.saveState();
}
startPanning(e) {
@@ -540,12 +570,19 @@ export class CanvasInteractions {
dragLayers(worldCoords) {
if (this.interaction.isAltPressed && !this.interaction.hasClonedInDrag && this.canvas.selectedLayers.length > 0) {
// Scentralizowana logika duplikowania
const newLayers = this.canvas.duplicateSelectedLayers();
// Zresetuj pozycje przeciągania dla nowych, zduplikowanych warstw
const newLayers = [];
this.canvas.selectedLayers.forEach(layer => {
const newLayer = {
...layer,
zIndex: this.canvas.layers.length,
};
this.canvas.layers.push(newLayer);
newLayers.push(newLayer);
});
this.canvas.updateSelection(newLayers);
this.canvas.selectedLayer = newLayers.length > 0 ? newLayers[newLayers.length - 1] : null;
this.originalLayerPositions.clear();
newLayers.forEach(l => {
this.canvas.selectedLayers.forEach(l => {
this.originalLayerPositions.set(l, {x: l.x, y: l.y});
});
this.interaction.hasClonedInDrag = true;

View File

@@ -128,12 +128,6 @@ export class CanvasLayers {
this.canvas.updateSelection(newLayers);
this.canvas.render();
// Notify the layers panel to update its view
if (this.canvas.canvasLayersPanel) {
this.canvas.canvasLayersPanel.onLayersChanged();
}
log.info(`Pasted ${newLayers.length} layer(s) at mouse position (${mouseX}, ${mouseY}).`);
}
@@ -198,11 +192,6 @@ export class CanvasLayers {
this.canvas.render();
this.canvas.saveState();
// Notify the layers panel to update its view
if (this.canvas.canvasLayersPanel) {
this.canvas.canvasLayersPanel.onLayersChanged();
}
log.info("Layer added successfully");
return layer;
}, 'CanvasLayers.addLayerWithImage');
@@ -211,93 +200,40 @@ export class CanvasLayers {
return this.addLayerWithImage(image);
}
/**
* Centralna funkcja do przesuwania warstw.
* @param {Array} layersToMove - Tablica warstw do przesunięcia.
* @param {Object} options - Opcje przesunięcia, np. { direction: 'up' } lub { toIndex: 3 }
*/
moveLayers(layersToMove, options = {}) {
if (!layersToMove || layersToMove.length === 0) return;
let finalLayers;
if (options.direction) {
// Logika dla 'up' i 'down'
const allLayers = [...this.canvas.layers];
const selectedIndices = new Set(layersToMove.map(l => allLayers.indexOf(l)));
if (options.direction === 'up') {
const sorted = Array.from(selectedIndices).sort((a, b) => b - a);
sorted.forEach(index => {
const targetIndex = index + 1;
if (targetIndex < allLayers.length && !selectedIndices.has(targetIndex)) {
[allLayers[index], allLayers[targetIndex]] = [allLayers[targetIndex], allLayers[index]];
}
});
} else if (options.direction === 'down') {
const sorted = Array.from(selectedIndices).sort((a, b) => a - b);
sorted.forEach(index => {
const targetIndex = index - 1;
if (targetIndex >= 0 && !selectedIndices.has(targetIndex)) {
[allLayers[index], allLayers[targetIndex]] = [allLayers[targetIndex], allLayers[index]];
}
});
}
finalLayers = allLayers;
} else if (options.toIndex !== undefined) {
// Logika dla przeciągania i upuszczania (z panelu)
const displayedLayers = [...this.canvas.layers].sort((a, b) => b.zIndex - a.zIndex);
const reorderedFinal = [];
let inserted = false;
for (let i = 0; i < displayedLayers.length; i++) {
if (i === options.toIndex) {
reorderedFinal.push(...layersToMove);
inserted = true;
}
const currentLayer = displayedLayers[i];
if (!layersToMove.includes(currentLayer)) {
reorderedFinal.push(currentLayer);
}
}
if (!inserted) {
reorderedFinal.push(...layersToMove);
}
finalLayers = reorderedFinal;
} else {
log.warn("Invalid options for moveLayers", options);
return;
}
// Zunifikowana końcówka: aktualizacja zIndex i stanu aplikacji
const totalLayers = finalLayers.length;
finalLayers.forEach((layer, index) => {
// Jeśli przyszły z panelu, zIndex jest odwrócony
const zIndex = (options.toIndex !== undefined) ? (totalLayers - 1 - index) : index;
layer.zIndex = zIndex;
});
this.canvas.layers = finalLayers;
this.canvas.layers.sort((a, b) => a.zIndex - b.zIndex);
if (this.canvas.canvasLayersPanel) {
this.canvas.canvasLayersPanel.onLayersChanged();
}
this.canvas.render();
this.canvas.requestSaveState(); // Użyj opóźnionego zapisu
log.info(`Moved ${layersToMove.length} layer(s).`);
}
moveLayerUp() {
if (this.canvas.selectedLayers.length === 0) return;
this.moveLayers(this.canvas.selectedLayers, { direction: 'up' });
const selectedIndicesSet = new Set(this.canvas.selectedLayers.map(layer => this.canvas.layers.indexOf(layer)));
const sortedIndices = Array.from(selectedIndicesSet).sort((a, b) => b - a);
sortedIndices.forEach(index => {
const targetIndex = index + 1;
if (targetIndex < this.canvas.layers.length && !selectedIndicesSet.has(targetIndex)) {
[this.canvas.layers[index], this.canvas.layers[targetIndex]] = [this.canvas.layers[targetIndex], this.canvas.layers[index]];
}
});
this.canvas.layers.forEach((layer, i) => layer.zIndex = i);
this.canvas.render();
this.canvas.saveState();
}
moveLayerDown() {
if (this.canvas.selectedLayers.length === 0) return;
this.moveLayers(this.canvas.selectedLayers, { direction: 'down' });
const selectedIndicesSet = new Set(this.canvas.selectedLayers.map(layer => this.canvas.layers.indexOf(layer)));
const sortedIndices = Array.from(selectedIndicesSet).sort((a, b) => a - b);
sortedIndices.forEach(index => {
const targetIndex = index - 1;
if (targetIndex >= 0 && !selectedIndicesSet.has(targetIndex)) {
[this.canvas.layers[index], this.canvas.layers[targetIndex]] = [this.canvas.layers[targetIndex], this.canvas.layers[index]];
}
});
this.canvas.layers.forEach((layer, i) => layer.zIndex = i);
this.canvas.render();
this.canvas.saveState();
}
/**
@@ -312,7 +248,7 @@ export class CanvasLayers {
layer.height *= scale;
});
this.canvas.render();
this.canvas.requestSaveState(); // Użyj opóźnionego zapisu
this.canvas.saveState();
}
/**
@@ -326,7 +262,7 @@ export class CanvasLayers {
layer.rotation += angle;
});
this.canvas.render();
this.canvas.requestSaveState(); // Użyj opóźnionego zapisu
this.canvas.saveState();
}
getLayerAtPosition(worldX, worldY) {
@@ -382,7 +318,7 @@ export class CanvasLayers {
await Promise.all(promises);
this.canvas.render();
this.canvas.requestSaveState(); // Użyj opóźnionego zapisu
this.canvas.saveState();
}
async mirrorVertical() {
@@ -410,7 +346,7 @@ export class CanvasLayers {
await Promise.all(promises);
this.canvas.render();
this.canvas.requestSaveState(); // Użyj opóźnionego zapisu
this.canvas.saveState();
}
async getLayerImageData(layer) {
@@ -1032,157 +968,4 @@ export class CanvasLayers {
}, 'image/png');
});
}
/**
* Fuses (flattens and merges) selected layers into a single layer
*/
async fuseLayers() {
if (this.canvas.selectedLayers.length < 2) {
alert("Please select at least 2 layers to fuse.");
return;
}
log.info(`Fusing ${this.canvas.selectedLayers.length} selected layers`);
try {
// Save state for undo
this.canvas.saveState();
// Calculate bounding box of all selected layers
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
this.canvas.selectedLayers.forEach(layer => {
const centerX = layer.x + layer.width / 2;
const centerY = layer.y + layer.height / 2;
const rad = layer.rotation * Math.PI / 180;
const cos = Math.cos(rad);
const sin = Math.sin(rad);
const halfW = layer.width / 2;
const halfH = layer.height / 2;
const corners = [
{x: -halfW, y: -halfH},
{x: halfW, y: -halfH},
{x: halfW, y: halfH},
{x: -halfW, y: halfH}
];
corners.forEach(p => {
const worldX = centerX + (p.x * cos - p.y * sin);
const worldY = centerY + (p.x * sin + p.y * cos);
minX = Math.min(minX, worldX);
minY = Math.min(minY, worldY);
maxX = Math.max(maxX, worldX);
maxY = Math.max(maxY, worldY);
});
});
const fusedWidth = Math.ceil(maxX - minX);
const fusedHeight = Math.ceil(maxY - minY);
if (fusedWidth <= 0 || fusedHeight <= 0) {
log.warn("Calculated fused layer dimensions are invalid");
alert("Cannot fuse layers: invalid dimensions calculated.");
return;
}
// Create temporary canvas for flattening
const tempCanvas = document.createElement('canvas');
tempCanvas.width = fusedWidth;
tempCanvas.height = fusedHeight;
const tempCtx = tempCanvas.getContext('2d', { willReadFrequently: true });
// Translate context to account for the bounding box offset
tempCtx.translate(-minX, -minY);
// Sort selected layers by z-index and render them
const sortedSelection = [...this.canvas.selectedLayers].sort((a, b) => a.zIndex - b.zIndex);
sortedSelection.forEach(layer => {
if (!layer.image) return;
tempCtx.save();
tempCtx.globalCompositeOperation = layer.blendMode || 'normal';
tempCtx.globalAlpha = layer.opacity !== undefined ? layer.opacity : 1;
const centerX = layer.x + layer.width / 2;
const centerY = layer.y + layer.height / 2;
tempCtx.translate(centerX, centerY);
tempCtx.rotate(layer.rotation * Math.PI / 180);
tempCtx.drawImage(
layer.image,
-layer.width / 2, -layer.height / 2,
layer.width, layer.height
);
tempCtx.restore();
});
// Convert flattened canvas to image
const fusedImage = new Image();
fusedImage.src = tempCanvas.toDataURL();
await new Promise((resolve, reject) => {
fusedImage.onload = resolve;
fusedImage.onerror = reject;
});
// Find the lowest z-index among selected layers to maintain visual order
const minZIndex = Math.min(...this.canvas.selectedLayers.map(layer => layer.zIndex));
// Generate unique ID for the new fused layer
const imageId = generateUUID();
await saveImage(imageId, fusedImage.src);
this.canvas.imageCache.set(imageId, fusedImage.src);
// Create the new fused layer
const fusedLayer = {
image: fusedImage,
imageId: imageId,
x: minX,
y: minY,
width: fusedWidth,
height: fusedHeight,
originalWidth: fusedWidth,
originalHeight: fusedHeight,
rotation: 0,
zIndex: minZIndex,
blendMode: 'normal',
opacity: 1
};
// Remove selected layers from canvas
this.canvas.layers = this.canvas.layers.filter(layer => !this.canvas.selectedLayers.includes(layer));
// Insert the fused layer at the correct position
this.canvas.layers.push(fusedLayer);
// Re-index all layers to maintain proper z-order
this.canvas.layers.sort((a, b) => a.zIndex - b.zIndex);
this.canvas.layers.forEach((layer, index) => {
layer.zIndex = index;
});
// Select the new fused layer
this.canvas.updateSelection([fusedLayer]);
// Render and save state
this.canvas.render();
this.canvas.saveState();
// Notify the layers panel to update its view
if (this.canvas.canvasLayersPanel) {
this.canvas.canvasLayersPanel.onLayersChanged();
}
log.info("Layers fused successfully", {
originalLayerCount: sortedSelection.length,
fusedDimensions: { width: fusedWidth, height: fusedHeight },
fusedPosition: { x: minX, y: minY }
});
} catch (error) {
log.error("Error during layer fusion:", error);
alert(`Error fusing layers: ${error.message}`);
}
}
}

View File

@@ -1,676 +0,0 @@
import {createModuleLogger} from "./utils/LoggerUtils.js";
const log = createModuleLogger('CanvasLayersPanel');
export class CanvasLayersPanel {
constructor(canvas) {
this.canvas = canvas;
this.container = null;
this.layersContainer = null;
this.draggedElements = [];
this.dragInsertionLine = null;
this.isMultiSelecting = false;
this.lastSelectedIndex = -1;
// Binding metod dla event handlerów
this.handleLayerClick = this.handleLayerClick.bind(this);
this.handleDragStart = this.handleDragStart.bind(this);
this.handleDragOver = this.handleDragOver.bind(this);
this.handleDragEnd = this.handleDragEnd.bind(this);
this.handleDrop = this.handleDrop.bind(this);
log.info('CanvasLayersPanel initialized');
}
/**
* Tworzy struktur&ecirc; HTML panelu warstw
*/
createPanelStructure() {
// Główny kontener panelu
this.container = document.createElement('div');
this.container.className = 'layers-panel';
this.container.tabIndex = 0; // Umożliwia fokus na panelu
this.container.innerHTML = `
<div class="layers-panel-header">
<span class="layers-panel-title">Layers</span>
<div class="layers-panel-controls">
<button class="layers-btn" id="delete-layer-btn" title="Delete layer">🗑</button>
</div>
</div>
<div class="layers-container" id="layers-container">
<!-- Lista warstw będzie renderowana tutaj -->
</div>
`;
this.layersContainer = this.container.querySelector('#layers-container');
// Dodanie stylów CSS
this.injectStyles();
// Setup event listeners dla przycisków
this.setupControlButtons();
// Dodaj listener dla klawiatury, aby usuwanie działało z panelu
this.container.addEventListener('keydown', (e) => {
if (e.key === 'Delete' || e.key === 'Backspace') {
e.preventDefault();
e.stopPropagation();
this.deleteSelectedLayers();
}
});
log.debug('Panel structure created');
return this.container;
}
/**
* Dodaje style CSS do panelu
*/
injectStyles() {
const styleId = 'layers-panel-styles';
if (document.getElementById(styleId)) {
return; // Style już istnieją
}
const style = document.createElement('style');
style.id = styleId;
style.textContent = `
.layers-panel {
background: #2a2a2a;
border: 1px solid #3a3a3a;
border-radius: 4px;
padding: 8px;
height: 100%;
overflow: hidden;
font-family: Arial, sans-serif;
font-size: 12px;
color: #ffffff;
user-select: none;
display: flex;
flex-direction: column;
}
.layers-panel-header {
display: flex;
justify-content: space-between;
align-items: center;
padding-bottom: 8px;
border-bottom: 1px solid #3a3a3a;
margin-bottom: 8px;
}
.layers-panel-title {
font-weight: bold;
color: #ffffff;
}
.layers-panel-controls {
display: flex;
gap: 4px;
}
.layers-btn {
background: #3a3a3a;
border: 1px solid #4a4a4a;
color: #ffffff;
padding: 4px 8px;
border-radius: 3px;
cursor: pointer;
font-size: 11px;
}
.layers-btn:hover {
background: #4a4a4a;
}
.layers-btn:active {
background: #5a5a5a;
}
.layers-container {
flex: 1;
overflow-y: auto;
overflow-x: hidden;
}
.layer-row {
display: flex;
align-items: center;
padding: 6px 4px;
margin-bottom: 2px;
border-radius: 3px;
cursor: pointer;
transition: background-color 0.15s ease;
position: relative;
gap: 6px;
}
.layer-row:hover {
background: rgba(255, 255, 255, 0.05);
}
.layer-row.selected {
background: #2d5aa0 !important;
box-shadow: inset 0 0 0 1px #4a7bc8;
}
.layer-row.dragging {
opacity: 0.6;
}
.layer-thumbnail {
width: 48px;
height: 48px;
border: 1px solid #4a4a4a;
border-radius: 2px;
background: transparent;
position: relative;
flex-shrink: 0;
overflow: hidden;
}
.layer-thumbnail canvas {
width: 100%;
height: 100%;
display: block;
}
.layer-thumbnail::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-image:
linear-gradient(45deg, #555 25%, transparent 25%),
linear-gradient(-45deg, #555 25%, transparent 25%),
linear-gradient(45deg, transparent 75%, #555 75%),
linear-gradient(-45deg, transparent 75%, #555 75%);
background-size: 8px 8px;
background-position: 0 0, 0 4px, 4px -4px, -4px 0px;
z-index: 1;
}
.layer-thumbnail canvas {
position: relative;
z-index: 2;
}
.layer-name {
flex: 1;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
padding: 2px 4px;
border-radius: 2px;
color: #ffffff;
}
.layer-name.editing {
background: #4a4a4a;
border: 1px solid #6a6a6a;
outline: none;
color: #ffffff;
}
.layer-name input {
background: transparent;
border: none;
color: #ffffff;
font-size: 12px;
width: 100%;
outline: none;
}
.drag-insertion-line {
position: absolute;
left: 0;
right: 0;
height: 2px;
background: #4a7bc8;
border-radius: 1px;
z-index: 1000;
box-shadow: 0 0 4px rgba(74, 123, 200, 0.6);
}
.layers-container::-webkit-scrollbar {
width: 6px;
}
.layers-container::-webkit-scrollbar-track {
background: #2a2a2a;
}
.layers-container::-webkit-scrollbar-thumb {
background: #4a4a4a;
border-radius: 3px;
}
.layers-container::-webkit-scrollbar-thumb:hover {
background: #5a5a5a;
}
`;
document.head.appendChild(style);
log.debug('Styles injected');
}
/**
* Konfiguruje event listenery dla przycisków kontrolnych
*/
setupControlButtons() {
const deleteBtn = this.container.querySelector('#delete-layer-btn');
deleteBtn?.addEventListener('click', () => {
log.info('Delete layer button clicked');
this.deleteSelectedLayers();
});
}
/**
* Renderuje listę warstw
*/
renderLayers() {
if (!this.layersContainer) {
log.warn('Layers container not initialized');
return;
}
// Wyczyść istniejącą zawartość
this.layersContainer.innerHTML = '';
// Usuń linię wstawiania jeśli istnieje
this.removeDragInsertionLine();
// Sortuj warstwy według zIndex (od najwyższej do najniższej)
const sortedLayers = [...this.canvas.layers].sort((a, b) => b.zIndex - a.zIndex);
sortedLayers.forEach((layer, index) => {
const layerElement = this.createLayerElement(layer, index);
this.layersContainer.appendChild(layerElement);
});
log.debug(`Rendered ${sortedLayers.length} layers`);
}
/**
* Tworzy element HTML dla pojedynczej warstwy
*/
createLayerElement(layer, index) {
const layerRow = document.createElement('div');
layerRow.className = 'layer-row';
layerRow.draggable = true;
layerRow.dataset.layerIndex = index;
// Sprawdź czy warstwa jest zaznaczona
const isSelected = this.canvas.selectedLayers.includes(layer);
if (isSelected) {
layerRow.classList.add('selected');
}
// Ustawienie domyślnych właściwości jeśli nie istnieją
if (!layer.name) {
layer.name = this.ensureUniqueName(`Layer ${layer.zIndex + 1}`, layer);
} else {
// Sprawdź unikalność istniejącej nazwy (np. przy duplikowaniu)
layer.name = this.ensureUniqueName(layer.name, layer);
}
layerRow.innerHTML = `
<div class="layer-thumbnail" data-layer-index="${index}"></div>
<span class="layer-name" data-layer-index="${index}">${layer.name}</span>
`;
// Wygeneruj miniaturkę
this.generateThumbnail(layer, layerRow.querySelector('.layer-thumbnail'));
// Event listenery
this.setupLayerEventListeners(layerRow, layer, index);
return layerRow;
}
/**
* Generuje miniaturkę warstwy
*/
generateThumbnail(layer, thumbnailContainer) {
if (!layer.image) {
thumbnailContainer.style.background = '#4a4a4a';
return;
}
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d', { willReadFrequently: true });
canvas.width = 48;
canvas.height = 48;
// Oblicz skalę zachowując proporcje
const scale = Math.min(48 / layer.image.width, 48 / layer.image.height);
const scaledWidth = layer.image.width * scale;
const scaledHeight = layer.image.height * scale;
// Wycentruj obraz
const x = (48 - scaledWidth) / 2;
const y = (48 - scaledHeight) / 2;
// Narysuj obraz z wyższą jakością
ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = 'high';
ctx.drawImage(layer.image, x, y, scaledWidth, scaledHeight);
thumbnailContainer.appendChild(canvas);
}
/**
* Konfiguruje event listenery dla elementu warstwy
*/
setupLayerEventListeners(layerRow, layer, index) {
// Mousedown handler - zaznaczanie w momencie wciśnięcia przycisku
layerRow.addEventListener('mousedown', (e) => {
// Ignoruj, jeśli edytujemy nazwę
const nameElement = layerRow.querySelector('.layer-name');
if (nameElement && nameElement.classList.contains('editing')) {
return;
}
this.handleLayerClick(e, layer, index);
});
// Double click handler - edycja nazwy
layerRow.addEventListener('dblclick', (e) => {
e.preventDefault();
e.stopPropagation();
const nameElement = layerRow.querySelector('.layer-name');
this.startEditingLayerName(nameElement, layer);
});
// Drag handlers
layerRow.addEventListener('dragstart', (e) => this.handleDragStart(e, layer, index));
layerRow.addEventListener('dragover', this.handleDragOver);
layerRow.addEventListener('dragend', this.handleDragEnd);
layerRow.addEventListener('drop', (e) => this.handleDrop(e, index));
}
/**
* Obsługuje kliknięcie na warstwę, aktualizując stan bez pełnego renderowania.
*/
handleLayerClick(e, layer, index) {
const isCtrlPressed = e.ctrlKey || e.metaKey;
const isShiftPressed = e.shiftKey;
// Aktualizuj wewnętrzny stan zaznaczenia w obiekcie canvas
// Ta funkcja NIE powinna już wywoływać onSelectionChanged w panelu.
this.canvas.updateSelectionLogic(layer, isCtrlPressed, isShiftPressed, index);
// Aktualizuj tylko wygląd (klasy CSS), bez niszczenia DOM
this.updateSelectionAppearance();
log.debug(`Layer clicked: ${layer.name}, selection count: ${this.canvas.selectedLayers.length}`);
}
/**
* Rozpoczyna edycję nazwy warstwy
*/
startEditingLayerName(nameElement, layer) {
const currentName = layer.name;
nameElement.classList.add('editing');
const input = document.createElement('input');
input.type = 'text';
input.value = currentName;
input.style.width = '100%';
nameElement.innerHTML = '';
nameElement.appendChild(input);
input.focus();
input.select();
const finishEditing = () => {
let newName = input.value.trim() || `Layer ${layer.zIndex + 1}`;
newName = this.ensureUniqueName(newName, layer);
layer.name = newName;
nameElement.classList.remove('editing');
nameElement.textContent = newName;
this.canvas.saveState();
log.info(`Layer renamed to: ${newName}`);
};
input.addEventListener('blur', finishEditing);
input.addEventListener('keydown', (e) => {
if (e.key === 'Enter') {
finishEditing();
} else if (e.key === 'Escape') {
nameElement.classList.remove('editing');
nameElement.textContent = currentName;
}
});
}
/**
* Zapewnia unikalność nazwy warstwy
*/
ensureUniqueName(proposedName, currentLayer) {
const existingNames = this.canvas.layers
.filter(layer => layer !== currentLayer)
.map(layer => layer.name);
if (!existingNames.includes(proposedName)) {
return proposedName;
}
// Sprawdź czy nazwa już ma numerację w nawiasach
const match = proposedName.match(/^(.+?)\s*\((\d+)\)$/);
let baseName, startNumber;
if (match) {
baseName = match[1].trim();
startNumber = parseInt(match[2]) + 1;
} else {
baseName = proposedName;
startNumber = 1;
}
// Znajdź pierwszą dostępną numerację
let counter = startNumber;
let uniqueName;
do {
uniqueName = `${baseName} (${counter})`;
counter++;
} while (existingNames.includes(uniqueName));
return uniqueName;
}
/**
* Usuwa zaznaczone warstwy
*/
deleteSelectedLayers() {
if (this.canvas.selectedLayers.length === 0) {
log.debug('No layers selected for deletion');
return;
}
log.info(`Deleting ${this.canvas.selectedLayers.length} selected layers`);
this.canvas.removeSelectedLayers();
this.renderLayers();
}
/**
* Rozpoczyna przeciąganie warstwy
*/
handleDragStart(e, layer, index) {
// Sprawdź czy jakakolwiek warstwa jest w trybie edycji
const editingElement = this.layersContainer.querySelector('.layer-name.editing');
if (editingElement) {
e.preventDefault();
return;
}
// Jeśli przeciągana warstwa nie jest zaznaczona, zaznacz ją
if (!this.canvas.selectedLayers.includes(layer)) {
this.canvas.updateSelection([layer]);
this.renderLayers();
}
this.draggedElements = [...this.canvas.selectedLayers];
e.dataTransfer.effectAllowed = 'move';
e.dataTransfer.setData('text/plain', ''); // Wymagane przez standard
// Dodaj klasę dragging do przeciąganych elementów
this.layersContainer.querySelectorAll('.layer-row').forEach((row, idx) => {
const sortedLayers = [...this.canvas.layers].sort((a, b) => b.zIndex - a.zIndex);
if (this.draggedElements.includes(sortedLayers[idx])) {
row.classList.add('dragging');
}
});
log.debug(`Started dragging ${this.draggedElements.length} layers`);
}
/**
* Obsługuje przeciąganie nad warstwą
*/
handleDragOver(e) {
e.preventDefault();
e.dataTransfer.dropEffect = 'move';
const layerRow = e.currentTarget;
const rect = layerRow.getBoundingClientRect();
const midpoint = rect.top + rect.height / 2;
const isUpperHalf = e.clientY < midpoint;
this.showDragInsertionLine(layerRow, isUpperHalf);
}
/**
* Pokazuje linię wskaźnika wstawiania
*/
showDragInsertionLine(targetRow, isUpperHalf) {
this.removeDragInsertionLine();
const line = document.createElement('div');
line.className = 'drag-insertion-line';
if (isUpperHalf) {
line.style.top = '-1px';
} else {
line.style.bottom = '-1px';
}
targetRow.style.position = 'relative';
targetRow.appendChild(line);
this.dragInsertionLine = line;
}
/**
* Usuwa linię wskaźnika wstawiania
*/
removeDragInsertionLine() {
if (this.dragInsertionLine) {
this.dragInsertionLine.remove();
this.dragInsertionLine = null;
}
}
/**
* Obsługuje upuszczenie warstwy
*/
handleDrop(e, targetIndex) {
e.preventDefault();
this.removeDragInsertionLine();
if (this.draggedElements.length === 0) return;
const rect = e.currentTarget.getBoundingClientRect();
const midpoint = rect.top + rect.height / 2;
const isUpperHalf = e.clientY < midpoint;
// Oblicz docelowy indeks
let insertIndex = targetIndex;
if (!isUpperHalf) {
insertIndex = targetIndex + 1;
}
// Użyj nowej, centralnej funkcji do przesuwania warstw
this.canvas.canvasLayers.moveLayers(this.draggedElements, { toIndex: insertIndex });
log.info(`Dropped ${this.draggedElements.length} layers at position ${insertIndex}`);
}
/**
* Kończy przeciąganie
*/
handleDragEnd(e) {
this.removeDragInsertionLine();
// Usuń klasę dragging ze wszystkich elementów
this.layersContainer.querySelectorAll('.layer-row').forEach(row => {
row.classList.remove('dragging');
});
this.draggedElements = [];
}
/**
* Aktualizuje panel gdy zmienią się warstwy
*/
onLayersChanged() {
this.renderLayers();
}
/**
* Aktualizuje wygląd zaznaczenia w panelu bez pełnego renderowania.
*/
updateSelectionAppearance() {
const sortedLayers = [...this.canvas.layers].sort((a, b) => b.zIndex - a.zIndex);
const layerRows = this.layersContainer.querySelectorAll('.layer-row');
layerRows.forEach((row, index) => {
const layer = sortedLayers[index];
if (this.canvas.selectedLayers.includes(layer)) {
row.classList.add('selected');
} else {
row.classList.remove('selected');
}
});
}
/**
* Aktualizuje panel gdy zmienią się warstwy (np. dodanie, usunięcie, zmiana kolejności)
* To jest jedyne miejsce, gdzie powinniśmy w pełni renderować panel.
*/
onLayersChanged() {
this.renderLayers();
}
/**
* Aktualizuje panel gdy zmieni się zaznaczenie (wywoływane z zewnątrz).
* Zamiast pełnego renderowania, tylko aktualizujemy wygląd.
*/
onSelectionChanged() {
this.updateSelectionAppearance();
}
/**
* Niszczy panel i czyści event listenery
*/
destroy() {
if (this.container && this.container.parentNode) {
this.container.parentNode.removeChild(this.container);
}
this.container = null;
this.layersContainer = null;
this.draggedElements = [];
this.removeDragInsertionLine();
log.info('CanvasLayersPanel destroyed');
}
}

View File

@@ -16,25 +16,6 @@ export class CanvasState {
this.saveTimeout = null;
this.lastSavedStateSignature = null;
this._loadInProgress = null;
// Inicjalizacja Web Workera w sposób odporny na problemy ze ścieżkami
try {
// new URL(..., import.meta.url) tworzy absolutną ścieżkę do workera
this.stateSaverWorker = new Worker(new URL('./state-saver.worker.js', import.meta.url), { type: 'module' });
log.info("State saver worker initialized successfully.");
this.stateSaverWorker.onmessage = (e) => {
log.info("Message from state saver worker:", e.data);
};
this.stateSaverWorker.onerror = (e) => {
log.error("Error in state saver worker:", e.message, e.filename, e.lineno);
// Zapobiegaj dalszym próbom, jeśli worker nie działa
this.stateSaverWorker = null;
};
} catch (e) {
log.error("Failed to initialize state saver worker:", e);
this.stateSaverWorker = null;
}
}
@@ -201,35 +182,47 @@ export class CanvasState {
img.src = imageSrc;
}
async saveStateToDB() {
async saveStateToDB(immediate = false) {
log.info("Preparing to save state to IndexedDB for node:", this.canvas.node.id);
if (!this.canvas.node.id) {
log.error("Node ID is not available for saving state to DB.");
return;
}
log.info("Preparing state to be sent to worker...");
const state = {
layers: await this._prepareLayers(),
viewport: this.canvas.viewport,
width: this.canvas.width,
height: this.canvas.height,
};
state.layers = state.layers.filter(layer => layer !== null);
if (state.layers.length === 0) {
log.warn("No valid layers to save, skipping.");
const currentStateSignature = getStateSignature(this.canvas.layers);
if (this.lastSavedStateSignature === currentStateSignature) {
log.debug("State unchanged, skipping save to IndexedDB.");
return;
}
if (this.stateSaverWorker) {
log.info("Posting state to worker for background saving.");
this.stateSaverWorker.postMessage({
nodeId: this.canvas.node.id,
state: state
});
} else {
log.warn("State saver worker not available. Saving on main thread.");
if (this.saveTimeout) {
clearTimeout(this.saveTimeout);
}
const saveFunction = withErrorHandling(async () => {
const state = {
layers: await this._prepareLayers(),
viewport: this.canvas.viewport,
width: this.canvas.width,
height: this.canvas.height,
};
state.layers = state.layers.filter(layer => layer !== null);
if (state.layers.length === 0) {
log.warn("No valid layers to save, skipping save to IndexedDB.");
return;
}
await setCanvasState(this.canvas.node.id, state);
log.info("Canvas state saved to IndexedDB.");
this.lastSavedStateSignature = currentStateSignature;
this.canvas.render();
}, 'CanvasState.saveStateToDB');
if (immediate) {
await saveFunction();
} else {
this.saveTimeout = setTimeout(saveFunction, 1000);
}
}
@@ -271,15 +264,14 @@ export class CanvasState {
}
const currentState = cloneLayers(this.canvas.layers);
const currentStateSignature = getStateSignature(currentState);
if (this.layersUndoStack.length > 0) {
const lastState = this.layersUndoStack[this.layersUndoStack.length - 1];
if (getStateSignature(lastState) === currentStateSignature) {
return;
if (getStateSignature(currentState) === getStateSignature(lastState)) {
return;
}
}
this.layersUndoStack.push(currentState);
if (this.layersUndoStack.length > this.historyLimit) {
@@ -287,11 +279,7 @@ export class CanvasState {
}
this.layersRedoStack = [];
this.canvas.updateHistoryButtons();
// Użyj debouncingu, aby zapobiec zbyt częstym zapisom
if (!this._debouncedSave) {
this._debouncedSave = debounce(() => this.saveStateToDB(), 1000);
}
this._debouncedSave = this._debouncedSave || debounce(() => this.saveStateToDB(), 500);
this._debouncedSave();
}

View File

@@ -429,7 +429,7 @@ async function createCanvasWidget(node, widget, app) {
<tr><td><kbd>Mouse Wheel</kbd></td><td>Zoom view in/out</td></tr>
<tr><td><kbd>Shift + Click (background)</kbd></td><td>Start resizing canvas area</td></tr>
<tr><td><kbd>Shift + Ctrl + Click</kbd></td><td>Start moving entire canvas</td></tr>
<tr><td><kbd>Single Click (background)</kbd></td><td>Deselect all layers</td></tr>
<tr><td><kbd>Double Click (background)</kbd></td><td>Deselect all layers</td></tr>
</table>
<h4>Clipboard & I/O</h4>
@@ -444,11 +444,10 @@ async function createCanvasWidget(node, widget, app) {
<tr><td><kbd>Click + Drag</kbd></td><td>Move selected layer(s)</td></tr>
<tr><td><kbd>Ctrl + Click</kbd></td><td>Add/Remove layer from selection</td></tr>
<tr><td><kbd>Alt + Drag</kbd></td><td>Clone selected layer(s)</td></tr>
<tr><td><kbd>Right Click</kbd></td><td>Show blend mode & opacity menu</td></tr>
<tr><td><kbd>Shift + Click</kbd></td><td>Show blend mode & opacity menu</td></tr>
<tr><td><kbd>Mouse Wheel</kbd></td><td>Scale layer (snaps to grid)</td></tr>
<tr><td><kbd>Ctrl + Mouse Wheel</kbd></td><td>Fine-scale layer</td></tr>
<tr><td><kbd>Shift + Mouse Wheel</kbd></td><td>Rotate layer by 5° steps</td></tr>
<tr><td><kbd>Shift + Ctrl + Mouse Wheel</kbd></td><td>Snap rotation to 5° increments</td></tr>
<tr><td><kbd>Shift + Mouse Wheel</kbd></td><td>Rotate layer by 5°</td></tr>
<tr><td><kbd>Arrow Keys</kbd></td><td>Nudge layer by 1px</td></tr>
<tr><td><kbd>Shift + Arrow Keys</kbd></td><td>Nudge layer by 10px</td></tr>
<tr><td><kbd>[</kbd> or <kbd>]</kbd></td><td>Rotate by 1°</td></tr>
@@ -478,41 +477,6 @@ async function createCanvasWidget(node, widget, app) {
`;
document.body.appendChild(helpTooltip);
// Helper function for tooltip positioning
const showTooltip = (buttonElement, content) => {
helpTooltip.innerHTML = content;
helpTooltip.style.visibility = 'hidden';
helpTooltip.style.display = 'block';
const buttonRect = buttonElement.getBoundingClientRect();
const tooltipRect = helpTooltip.getBoundingClientRect();
const viewportWidth = window.innerWidth;
const viewportHeight = window.innerHeight;
let left = buttonRect.left;
let top = buttonRect.bottom + 5;
if (left + tooltipRect.width > viewportWidth) {
left = viewportWidth - tooltipRect.width - 10;
}
if (top + tooltipRect.height > viewportHeight) {
top = buttonRect.top - tooltipRect.height - 5;
}
if (left < 10) left = 10;
if (top < 10) top = 10;
helpTooltip.style.left = `${left}px`;
helpTooltip.style.top = `${top}px`;
helpTooltip.style.visibility = 'visible';
};
const hideTooltip = () => {
helpTooltip.style.display = 'none';
};
const controlPanel = $el("div.painterControlPanel", {}, [
$el("div.controls.painter-controls", {
style: {
@@ -544,10 +508,43 @@ async function createCanvasWidget(node, widget, app) {
fontWeight: "bold",
},
onmouseenter: (e) => {
const content = canvas.maskTool.isActive ? maskShortcuts : standardShortcuts;
showTooltip(e.target, content);
if (canvas.maskTool.isActive) {
helpTooltip.innerHTML = maskShortcuts;
} else {
helpTooltip.innerHTML = standardShortcuts;
}
helpTooltip.style.visibility = 'hidden';
helpTooltip.style.display = 'block';
const buttonRect = e.target.getBoundingClientRect();
const tooltipRect = helpTooltip.getBoundingClientRect();
const viewportWidth = window.innerWidth;
const viewportHeight = window.innerHeight;
let left = buttonRect.left;
let top = buttonRect.bottom + 5;
if (left + tooltipRect.width > viewportWidth) {
left = viewportWidth - tooltipRect.width - 10;
}
if (top + tooltipRect.height > viewportHeight) {
top = buttonRect.top - tooltipRect.height - 5;
}
if (left < 10) left = 10;
if (top < 10) top = 10;
helpTooltip.style.left = `${left}px`;
helpTooltip.style.top = `${top}px`;
helpTooltip.style.visibility = 'visible';
},
onmouseleave: hideTooltip
onmouseleave: () => {
helpTooltip.style.display = 'none';
}
}),
$el("button.painter-button.primary", {
textContent: "Add Image",
@@ -656,9 +653,36 @@ async function createCanvasWidget(node, widget, app) {
`;
}
showTooltip(e.target, tooltipContent);
helpTooltip.innerHTML = tooltipContent;
helpTooltip.style.visibility = 'hidden';
helpTooltip.style.display = 'block';
const buttonRect = e.target.getBoundingClientRect();
const tooltipRect = helpTooltip.getBoundingClientRect();
const viewportWidth = window.innerWidth;
const viewportHeight = window.innerHeight;
let left = buttonRect.left;
let top = buttonRect.bottom + 5;
if (left + tooltipRect.width > viewportWidth) {
left = viewportWidth - tooltipRect.width - 10;
}
if (top + tooltipRect.height > viewportHeight) {
top = buttonRect.top - tooltipRect.height - 5;
}
if (left < 10) left = 10;
if (top < 10) top = 10;
helpTooltip.style.left = `${left}px`;
helpTooltip.style.top = `${top}px`;
helpTooltip.style.visibility = 'visible';
},
onmouseleave: hideTooltip
onmouseleave: () => {
helpTooltip.style.display = 'none';
}
})
]),
]),
@@ -765,11 +789,6 @@ async function createCanvasWidget(node, widget, app) {
title: "Move selected layer(s) down",
onclick: () => canvas.canvasLayers.moveLayerDown()
}),
$el("button.painter-button.requires-selection", {
textContent: "Fuse",
title: "Flatten and merge selected layers into a single layer",
onclick: () => canvas.canvasLayers.fuseLayers()
}),
]),
$el("div.painter-separator"),
@@ -826,15 +845,9 @@ async function createCanvasWidget(node, widget, app) {
body: JSON.stringify({image: imageData})
});
const result = await response.json();
if (!response.ok) throw new Error(`Server error: ${response.status} - ${response.statusText}`);
if (!response.ok) {
let errorMsg = `Server error: ${response.status} - ${response.statusText}`;
if (result && result.error) {
errorMsg = `Error: ${result.error}\n\nDetails: ${result.details}`;
}
throw new Error(errorMsg);
}
const result = await response.json();
const mattedImage = new Image();
mattedImage.src = result.matted_image;
await mattedImage.decode();
@@ -846,7 +859,7 @@ async function createCanvasWidget(node, widget, app) {
canvas.saveState();
} catch (error) {
log.error("Matting error:", error);
alert(`Matting process failed:\n\n${error.message}`);
alert(`Error during matting process: ${error.message}`);
} finally {
button.classList.remove('loading');
button.removeChild(spinner);
@@ -858,14 +871,14 @@ async function createCanvasWidget(node, widget, app) {
textContent: "Undo",
title: "Undo last action",
disabled: true,
onclick: () => canvas.undo()
onclick: () => canvas.canvasState.undo()
}),
$el("button.painter-button", {
id: `redo-button-${node.id}`,
textContent: "Redo",
title: "Redo last undone action",
disabled: true,
onclick: () => canvas.redo()
onclick: () => canvas.canvasState.redo()
}),
]),
$el("div.painter-separator"),
@@ -995,12 +1008,7 @@ async function createCanvasWidget(node, widget, app) {
const selectionCount = canvas.selectedLayers.length;
const hasSelection = selectionCount > 0;
controlPanel.querySelectorAll('.requires-selection').forEach(btn => {
// Special handling for Fuse button - requires at least 2 layers
if (btn.textContent === 'Fuse') {
btn.disabled = selectionCount < 2;
} else {
btn.disabled = !hasSelection;
}
btn.disabled = !hasSelection;
});
const mattingBtn = controlPanel.querySelector('.matting-button');
if (mattingBtn && !mattingBtn.classList.contains('loading')) {
@@ -1022,6 +1030,13 @@ async function createCanvasWidget(node, widget, app) {
canvas.updateHistoryButtons();
const resizeObserver = new ResizeObserver((entries) => {
const controlsHeight = entries[0].target.offsetHeight;
canvasContainer.style.top = (controlsHeight + 10) + "px";
});
resizeObserver.observe(controlPanel.querySelector('.controls'));
const triggerWidget = node.widgets.find(w => w.name === "trigger");
const updateOutput = async () => {
@@ -1043,41 +1058,18 @@ async function createCanvasWidget(node, widget, app) {
};
// Tworzenie panelu warstw
const layersPanel = canvas.canvasLayersPanel.createPanelStructure();
const canvasContainer = $el("div.painterCanvasContainer.painter-container", {
style: {
position: "absolute",
top: "60px", // Wartość początkowa, zostanie nadpisana przez ResizeObserver
top: "60px",
left: "10px",
right: "270px",
right: "10px",
bottom: "10px",
overflow: "hidden"
}
}, [canvas.canvas]);
// Kontener dla panelu warstw
const layersPanelContainer = $el("div.painterLayersPanelContainer", {
style: {
position: "absolute",
top: "60px", // Wartość początkowa, zostanie nadpisana przez ResizeObserver
right: "10px",
width: "250px",
bottom: "10px",
overflow: "hidden"
}
}, [layersPanel]);
const resizeObserver = new ResizeObserver((entries) => {
const controlsHeight = entries[0].target.offsetHeight;
const newTop = (controlsHeight + 10) + "px";
canvasContainer.style.top = newTop;
layersPanelContainer.style.top = newTop;
});
resizeObserver.observe(controlPanel.querySelector('.controls'));
canvas.canvas.addEventListener('focus', () => {
canvasContainer.classList.add('has-focus');
});
@@ -1098,7 +1090,7 @@ async function createCanvasWidget(node, widget, app) {
width: "100%",
height: "100%"
}
}, [controlPanel, canvasContainer, layersPanelContainer]);
}, [controlPanel, canvasContainer]);
@@ -1165,10 +1157,6 @@ async function createCanvasWidget(node, widget, app) {
setTimeout(() => {
canvas.loadInitialState();
// Renderuj panel warstw po załadowaniu stanu
if (canvas.canvasLayersPanel) {
canvas.canvasLayersPanel.renderLayers();
}
}, 100);
const showPreviewWidget = node.widgets.find(w => w.name === "show_preview");

View File

@@ -1,93 +0,0 @@
console.log('[StateWorker] Worker script loaded and running.');
const DB_NAME = 'CanvasNodeDB';
const STATE_STORE_NAME = 'CanvasState';
const DB_VERSION = 3;
let db;
function log(...args) {
console.log('[StateWorker]', ...args);
}
function error(...args) {
console.error('[StateWorker]', ...args);
}
function createDBRequest(store, operation, data, errorMessage) {
return new Promise((resolve, reject) => {
let request;
switch (operation) {
case 'put':
request = store.put(data);
break;
default:
reject(new Error(`Unknown operation: ${operation}`));
return;
}
request.onerror = (event) => {
error(errorMessage, event.target.error);
reject(errorMessage);
};
request.onsuccess = (event) => {
resolve(event.target.result);
};
});
}
function openDB() {
return new Promise((resolve, reject) => {
if (db) {
resolve(db);
return;
}
const request = indexedDB.open(DB_NAME, DB_VERSION);
request.onerror = (event) => {
error("IndexedDB error:", event.target.error);
reject("Error opening IndexedDB.");
};
request.onsuccess = (event) => {
db = event.target.result;
log("IndexedDB opened successfully in worker.");
resolve(db);
};
request.onupgradeneeded = (event) => {
log("Upgrading IndexedDB in worker...");
const tempDb = event.target.result;
if (!tempDb.objectStoreNames.contains(STATE_STORE_NAME)) {
tempDb.createObjectStore(STATE_STORE_NAME, {keyPath: 'id'});
}
};
});
}
async function setCanvasState(id, state) {
const db = await openDB();
const transaction = db.transaction([STATE_STORE_NAME], 'readwrite');
const store = transaction.objectStore(STATE_STORE_NAME);
await createDBRequest(store, 'put', {id, state}, "Error setting canvas state");
}
self.onmessage = async function(e) {
log('Message received from main thread:', e.data ? 'data received' : 'no data');
const { state, nodeId } = e.data;
if (!state || !nodeId) {
error('Invalid data received from main thread');
return;
}
try {
log(`Saving state for node: ${nodeId}`);
await setCanvasState(nodeId, state);
log(`State saved successfully for node: ${nodeId}`);
} catch (err) {
error(`Failed to save state for node: ${nodeId}`, err);
}
};

View File

@@ -1,7 +1,7 @@
[project]
name = "layerforge"
description = "Photoshop-like layered canvas editor to your ComfyUI workflow. This node is perfect for complex compositing, inpainting, and outpainting, featuring multi-layer support, masking, blend modes, and precise transformations. Includes optional AI-powered background removal for streamlined image editing."
version = "1.3.3.1"
version = "1.3.0"
license = {file = "LICENSE"}
dependencies = ["torch", "torchvision", "transformers", "aiohttp", "numpy", "tqdm", "Pillow"]