Centralizes layer movement logic in CanvasLayers with a new moveLayers function, supporting both up/down and drag-and-drop reordering. Updates selection logic in Canvas to only trigger updates when selection changes, and improves event handling in CanvasLayersPanel for more responsive selection and drag operations. Removes redundant moveLayersToPosition method in favor of the new unified approach.
Introduces a new 'Fuse' button to the canvas UI, allowing users to flatten and merge multiple selected layers into a single layer. The implementation handles bounding box calculation, z-index ordering, and updates the canvas state and selection accordingly. The fuse button is enabled only when at least two layers are selected.
Refactored the Canvas class to act as a facade, providing a simplified high-level interface and delegating detailed operations to internal modules. Added Polish documentation, grouped and clarified main operations, and moved legacy/delegation methods to the end for backward compatibility. Removed unused or redundant methods from CanvasLayers.js, such as removeLayer, moveLayer, addMattedLayer, isRotationHandle, getResizeHandle, handleBlendModeSelection, and getFlattenedCanvasAsDataURL, to streamline the codebase.
Introduces the ability to open the current canvas in a mask editor, upload and retrieve mask edits, and apply them to the mask layer. Adds utility functions for mask editor state detection and control, a new 'Edit Mask' button in the UI, and methods for handling mask updates and preview refresh. Also adds a setMask method to MaskTool for precise mask placement.
Added originalWidth and originalHeight properties to layers in CanvasLayers.js. Updated CanvasRenderer.js to display the original image dimensions in the layer info overlay if available, and improved overlay rendering to support multiline text.
Introduces a 'fit_on_add' boolean option to control whether images are fit to the canvas when added or pasted. Updates image addition and paste logic in Canvas, CanvasLayers, and CanvasView to support new placement modes ('fit', 'center', 'mouse', 'default').
The handlePaste method now accepts a pasteMode parameter to control image placement, allowing images to be pasted either at the mouse position or centered on the canvas. This improves user control when pasting images via keyboard shortcuts or UI buttons.
Replaces direct DOM removal with a dedicated closeBlendModeMenu method for consistency. Increases menu z-index for better stacking, and appends the menu to the canvas container if available instead of always using document.body.
Replaces the onInteractionEnd callback with onStateChange for more consistent state change notifications. Adds a removeSelectedLayers method to Canvas for cleaner layer removal logic. Updates UI event handlers to use the new methods and callbacks, and ensures state is saved after relevant operations. Cleans up redundant updateOutput calls and streamlines output update logic.
This commit applies consistent code formatting across multiple files, including spacing, indentation, and object destructuring. No functional changes were made; the update improves code readability and maintainability.
Refactored method and variable names from 'canvas size' to 'output area size' across multiple files for clarity. Updated UI labels and related function calls to reflect this terminology change.
Eliminated the applyBlendMode method from Canvas and CanvasLayers, along with related unused imports in CanvasIO and CanvasLayers. This streamlines the code by removing dead code and unnecessary dependencies.
Removed Polish-language and redundant comments from multiple modules, including Canvas, CanvasInteractions, CanvasLayers, CanvasRenderer, CanvasState, Canvas_view, Mask_tool, and CommonUtils. This improves code readability and maintainability by reducing clutter and focusing on self-explanatory code.
Moved CommonUtils.js, ImageUtils.js, and LoggerUtils.js to a new utils/ directory and updated all import paths accordingly throughout the codebase. Also increased the default canvas width in Canvas.js from 512 to 1024.
Extracted and centralized common utility functions such as createCanvas, normalizeToUint8, and generateUniqueFileName in CommonUtils.js to reduce code duplication. Added createImageFromSource to ImageUtils.js. Refactored db.js to use a helper for IndexedDB requests, simplifying error handling and reducing boilerplate. Updated CanvasIO.js, CanvasLayers.js, and Canvas_view.js to use the new utilities.
Enhanced the canvas save mechanism to ensure unique file names per node, prevent concurrent saves and executions, and handle missing files more robustly. Switched all logger levels to DEBUG for detailed tracing. Added fallback logic for file naming, improved error handling, and ensured that empty canvases are not saved. These changes improve reliability and traceability of canvas operations, especially in multi-node scenarios.
Moved all layer-related logic from Canvas.js to a new CanvasLayers.js module, including blend modes, clipboard operations, transformations, and utility functions. Canvas.js now delegates these operations to CanvasLayers, improving code organization and maintainability.