mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-21 20:52:12 -03:00
Initial commit
Add initial project files and setup.
This commit is contained in:
31
js/Canvas.js
31
js/Canvas.js
@@ -5,18 +5,12 @@ import {CanvasInteractions} from "./CanvasInteractions.js";
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import {CanvasLayers} from "./CanvasLayers.js";
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import {CanvasRenderer} from "./CanvasRenderer.js";
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import {CanvasIO} from "./CanvasIO.js";
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import {logger, LogLevel} from "./logger.js";
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import {createModuleLogger} from "./LoggerUtils.js";
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import {generateUUID, snapToGrid, getSnapAdjustment, worldToLocal, localToWorld} from "./CommonUtils.js";
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import {withErrorHandling, safeExecute} from "./ErrorHandler.js";
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// Inicjalizacja loggera dla modułu Canvas
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const log = {
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debug: (...args) => logger.debug('Canvas', ...args),
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info: (...args) => logger.info('Canvas', ...args),
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warn: (...args) => logger.warn('Canvas', ...args),
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error: (...args) => logger.error('Canvas', ...args)
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};
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// Konfiguracja loggera dla modułu Canvas
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logger.setModuleLevel('Canvas', LogLevel.DEBUG); // Domyślnie INFO, można zmienić na DEBUG dla szczegółowych logów
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const log = createModuleLogger('Canvas');
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export class Canvas {
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constructor(node, widget) {
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@@ -221,9 +215,6 @@ export class Canvas {
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return this.canvasLayers.addLayerWithImage(image, layerProps);
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}
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generateUUID() {
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return this.canvasLayers.generateUUID();
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}
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async addLayer(image) {
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return this.addLayerWithImage(image);
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@@ -264,13 +255,6 @@ export class Canvas {
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return {x: worldX, y: worldY};
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}
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snapToGrid(value, gridSize = 64) {
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return this.canvasLayers.snapToGrid(value, gridSize);
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}
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getSnapAdjustment(layer, gridSize = 64, snapThreshold = 10) {
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return this.canvasLayers.getSnapAdjustment(layer, gridSize, snapThreshold);
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}
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moveLayer(fromIndex, toIndex) {
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return this.canvasLayers.moveLayer(fromIndex, toIndex);
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@@ -312,13 +296,6 @@ export class Canvas {
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return this.canvasLayers.getHandleAtPosition(worldX, worldY);
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}
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worldToLocal(worldX, worldY, layerProps) {
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return this.canvasLayers.worldToLocal(worldX, worldY, layerProps);
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}
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localToWorld(localX, localY, layerProps) {
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return this.canvasLayers.localToWorld(localX, localY, layerProps);
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}
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async saveToServer(fileName) {
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@@ -1,15 +1,8 @@
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import {logger, LogLevel} from "./logger.js";
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import {createModuleLogger} from "./LoggerUtils.js";
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import {snapToGrid, getSnapAdjustment} from "./CommonUtils.js";
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// Inicjalizacja loggera dla modułu CanvasInteractions
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const log = {
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debug: (...args) => logger.debug('CanvasInteractions', ...args),
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info: (...args) => logger.info('CanvasInteractions', ...args),
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warn: (...args) => logger.warn('CanvasInteractions', ...args),
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error: (...args) => logger.error('CanvasInteractions', ...args)
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};
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// Konfiguracja loggera dla modułu CanvasInteractions
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logger.setModuleLevel('CanvasInteractions', LogLevel.DEBUG);
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const log = createModuleLogger('CanvasInteractions');
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export class CanvasInteractions {
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constructor(canvas) {
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@@ -564,7 +557,7 @@ export class CanvasInteractions {
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x: originalPos.x + totalDx,
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y: originalPos.y + totalDy
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};
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const snapAdjustment = this.canvas.getSnapAdjustment(tempLayerForSnap);
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const snapAdjustment = getSnapAdjustment(tempLayerForSnap);
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finalDx += snapAdjustment.dx;
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finalDy += snapAdjustment.dy;
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}
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@@ -699,4 +692,4 @@ export class CanvasInteractions {
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this.canvas.viewport.y -= rectY;
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}
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}
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}
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}
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@@ -1,16 +1,10 @@
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import {saveImage, getImage, removeImage} from "./db.js";
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import {logger, LogLevel} from "./logger.js";
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import {createModuleLogger} from "./LoggerUtils.js";
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import {generateUUID, snapToGrid, getSnapAdjustment, worldToLocal, localToWorld} from "./CommonUtils.js";
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import {withErrorHandling, createValidationError, safeExecute} from "./ErrorHandler.js";
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// Inicjalizacja loggera dla modułu CanvasLayers
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const log = {
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debug: (...args) => logger.debug('CanvasLayers', ...args),
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info: (...args) => logger.info('CanvasLayers', ...args),
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warn: (...args) => logger.warn('CanvasLayers', ...args),
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error: (...args) => logger.error('CanvasLayers', ...args)
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};
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// Konfiguracja loggera dla modułu CanvasLayers
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logger.setModuleLevel('CanvasLayers', LogLevel.DEBUG); // Domyślnie INFO, można zmienić na DEBUG dla szczegółowych logów
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const log = createModuleLogger('CanvasLayers');
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export class CanvasLayers {
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constructor(canvas) {
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@@ -35,13 +29,6 @@ export class CanvasLayers {
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this.internalClipboard = [];
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}
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// Generowanie unikalnego identyfikatora
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generateUUID() {
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return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
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const r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
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return v.toString(16);
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});
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}
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// Operacje na warstwach
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async copySelectedLayers() {
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@@ -124,41 +111,40 @@ export class CanvasLayers {
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}
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}
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async addLayerWithImage(image, layerProps = {}) {
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try {
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log.debug("Adding layer with image:", image);
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// Wygeneruj unikalny identyfikator dla obrazu i zapisz go do IndexedDB
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const imageId = this.generateUUID();
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await saveImage(imageId, image.src);
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this.canvas.imageCache.set(imageId, image.src); // Zapisz w pamięci podręcznej jako imageSrc
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const layer = {
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image: image,
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imageId: imageId, // Dodaj imageId do warstwy
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x: (this.canvas.width - image.width) / 2,
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y: (this.canvas.height - image.height) / 2,
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width: image.width,
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height: image.height,
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rotation: 0,
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zIndex: this.canvas.layers.length,
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blendMode: 'normal',
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opacity: 1,
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...layerProps // Nadpisz domyślne właściwości, jeśli podano
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};
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this.canvas.layers.push(layer);
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this.canvas.updateSelection([layer]);
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this.canvas.render();
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this.canvas.saveState();
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log.info("Layer added successfully");
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return layer;
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} catch (error) {
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log.error("Error adding layer:", error);
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throw error;
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addLayerWithImage = withErrorHandling(async (image, layerProps = {}) => {
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if (!image) {
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throw createValidationError("Image is required for layer creation");
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}
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}
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log.debug("Adding layer with image:", image);
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// Wygeneruj unikalny identyfikator dla obrazu i zapisz go do IndexedDB
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const imageId = generateUUID();
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await saveImage(imageId, image.src);
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this.canvas.imageCache.set(imageId, image.src);
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const layer = {
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image: image,
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imageId: imageId,
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x: (this.canvas.width - image.width) / 2,
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y: (this.canvas.height - image.height) / 2,
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width: image.width,
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height: image.height,
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rotation: 0,
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zIndex: this.canvas.layers.length,
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blendMode: 'normal',
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opacity: 1,
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...layerProps
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};
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this.canvas.layers.push(layer);
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this.canvas.updateSelection([layer]);
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this.canvas.render();
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this.canvas.saveState();
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log.info("Layer added successfully");
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return layer;
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}, 'CanvasLayers.addLayerWithImage');
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async addLayer(image) {
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return this.addLayerWithImage(image);
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@@ -361,43 +347,6 @@ export class CanvasLayers {
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}
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}
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snapToGrid(value, gridSize = 64) {
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return Math.round(value / gridSize) * gridSize;
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}
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getSnapAdjustment(layer, gridSize = 64, snapThreshold = 10) {
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if (!layer) {
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return {dx: 0, dy: 0};
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}
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const layerEdges = {
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left: layer.x,
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right: layer.x + layer.width,
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top: layer.y,
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bottom: layer.y + layer.height
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};
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const x_adjustments = [
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{type: 'x', delta: this.snapToGrid(layerEdges.left, gridSize) - layerEdges.left},
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{type: 'x', delta: this.snapToGrid(layerEdges.right, gridSize) - layerEdges.right}
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];
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const y_adjustments = [
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{type: 'y', delta: this.snapToGrid(layerEdges.top, gridSize) - layerEdges.top},
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{type: 'y', delta: this.snapToGrid(layerEdges.bottom, gridSize) - layerEdges.bottom}
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];
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x_adjustments.forEach(adj => adj.abs = Math.abs(adj.delta));
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y_adjustments.forEach(adj => adj.abs = Math.abs(adj.delta));
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const bestXSnap = x_adjustments
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.filter(adj => adj.abs < snapThreshold && adj.abs > 1e-9)
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.sort((a, b) => a.abs - b.abs)[0];
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const bestYSnap = y_adjustments
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.filter(adj => adj.abs < snapThreshold && adj.abs > 1e-9)
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.sort((a, b) => a.abs - b.abs)[0];
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return {
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dx: bestXSnap ? bestXSnap.delta : 0,
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dy: bestYSnap ? bestYSnap.delta : 0
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};
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}
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updateCanvasSize(width, height, saveHistory = true) {
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if (saveHistory) {
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@@ -521,29 +470,6 @@ export class CanvasLayers {
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return null;
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}
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worldToLocal(worldX, worldY, layerProps) {
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const dx = worldX - layerProps.centerX;
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const dy = worldY - layerProps.centerY;
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const rad = -layerProps.rotation * Math.PI / 180;
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const cos = Math.cos(rad);
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const sin = Math.sin(rad);
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return {
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x: dx * cos - dy * sin,
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y: dx * sin + dy * cos
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};
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}
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localToWorld(localX, localY, layerProps) {
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const rad = layerProps.rotation * Math.PI / 180;
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const cos = Math.cos(rad);
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const sin = Math.sin(rad);
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return {
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x: layerProps.centerX + localX * cos - localY * sin,
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y: layerProps.centerY + localX * sin + localY * cos
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};
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}
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// Funkcje związane z blend mode i opacity
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showBlendModeMenu(x, y) {
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@@ -838,4 +764,4 @@ export class CanvasLayers {
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}, 'image/png');
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});
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}
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}
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}
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@@ -1,24 +1,10 @@
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import {getCanvasState, setCanvasState, removeCanvasState, saveImage, getImage, removeImage} from "./db.js";
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import {logger, LogLevel} from "./logger.js";
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import {createModuleLogger} from "./LoggerUtils.js";
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import {generateUUID, cloneLayers, getStateSignature, debounce} from "./CommonUtils.js";
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import {withErrorHandling, safeExecute} from "./ErrorHandler.js";
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// Inicjalizacja loggera dla modułu CanvasState
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const log = {
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debug: (...args) => logger.debug('CanvasState', ...args),
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info: (...args) => logger.info('CanvasState', ...args),
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warn: (...args) => logger.warn('CanvasState', ...args),
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error: (...args) => logger.error('CanvasState', ...args)
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};
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// Konfiguracja loggera dla modułu CanvasState
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logger.setModuleLevel('CanvasState', LogLevel.DEBUG);
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// Prosta funkcja generująca UUID
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function generateUUID() {
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return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
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const r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
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return v.toString(16);
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});
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}
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const log = createModuleLogger('CanvasState');
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export class CanvasState {
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constructor(canvas) {
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@@ -31,24 +17,6 @@ export class CanvasState {
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this._loadInProgress = null;
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}
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cloneLayers(layers) {
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return layers.map(layer => {
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const newLayer = {...layer};
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// Obiekty Image nie są klonowane, aby oszczędzać pamięć
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return newLayer;
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});
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}
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getStateSignature(layers) {
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return JSON.stringify(layers.map(layer => {
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const sig = {...layer};
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if (sig.imageId) {
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sig.imageId = sig.imageId;
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}
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delete sig.image;
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return sig;
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}));
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}
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async loadStateFromDB() {
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if (this._loadInProgress) {
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@@ -72,118 +40,149 @@ export class CanvasState {
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}
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}
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async _performLoad() {
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try {
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const savedState = await getCanvasState(this.canvas.node.id);
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if (!savedState) {
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log.info("No saved state found in IndexedDB for node:", this.canvas.node.id);
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return false;
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}
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log.info("Found saved state in IndexedDB.");
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this.canvas.width = savedState.width || 512;
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this.canvas.height = savedState.height || 512;
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this.canvas.viewport = savedState.viewport || {
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x: -(this.canvas.width / 4),
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y: -(this.canvas.height / 4),
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zoom: 0.8
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};
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this.canvas.updateCanvasSize(this.canvas.width, this.canvas.height, false);
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log.debug(`Canvas resized to ${this.canvas.width}x${this.canvas.height} and viewport set.`);
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const imagePromises = savedState.layers.map((layerData, index) => {
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return new Promise((resolve) => {
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if (layerData.imageId) {
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log.debug(`Layer ${index}: Loading image with id: ${layerData.imageId}`);
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if (this.canvas.imageCache.has(layerData.imageId)) {
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log.debug(`Layer ${index}: Image found in cache.`);
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const imageSrc = this.canvas.imageCache.get(layerData.imageId);
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const img = new Image();
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img.onload = () => {
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log.debug(`Layer ${index}: Image loaded successfully.`);
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const newLayer = {...layerData, image: img};
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delete newLayer.imageId;
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resolve(newLayer);
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};
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img.onerror = () => {
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log.error(`Layer ${index}: Failed to load image from src.`);
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resolve(null);
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};
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img.src = imageSrc;
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} else {
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getImage(layerData.imageId).then(imageSrc => {
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if (imageSrc) {
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log.debug(`Layer ${index}: Loading image from data:URL...`);
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const img = new Image();
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img.onload = () => {
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log.debug(`Layer ${index}: Image loaded successfully.`);
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this.canvas.imageCache.set(layerData.imageId, imageSrc);
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const newLayer = {...layerData, image: img};
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delete newLayer.imageId;
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resolve(newLayer);
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};
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img.onerror = () => {
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log.error(`Layer ${index}: Failed to load image from src.`);
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resolve(null);
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};
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img.src = imageSrc;
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} else {
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log.error(`Layer ${index}: Image not found in IndexedDB.`);
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resolve(null);
|
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}
|
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}).catch(err => {
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log.error(`Layer ${index}: Error loading image from IndexedDB:`, err);
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resolve(null);
|
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});
|
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}
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} else if (layerData.imageSrc) {
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log.info(`Layer ${index}: Found imageSrc, converting to new format with imageId.`);
|
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const imageId = generateUUID();
|
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saveImage(imageId, layerData.imageSrc).then(() => {
|
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log.info(`Layer ${index}: Image saved to IndexedDB with id: ${imageId}`);
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this.canvas.imageCache.set(imageId, layerData.imageSrc);
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const img = new Image();
|
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img.onload = () => {
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log.debug(`Layer ${index}: Image loaded successfully from imageSrc.`);
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const newLayer = {...layerData, image: img, imageId};
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delete newLayer.imageSrc;
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resolve(newLayer);
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};
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img.onerror = () => {
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log.error(`Layer ${index}: Failed to load image from imageSrc.`);
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resolve(null);
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};
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img.src = layerData.imageSrc;
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}).catch(err => {
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log.error(`Layer ${index}: Error saving image to IndexedDB:`, err);
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resolve(null);
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});
|
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} else {
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log.error(`Layer ${index}: No imageId or imageSrc found, skipping layer.`);
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resolve(null);
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}
|
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});
|
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});
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const loadedLayers = await Promise.all(imagePromises);
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this.canvas.layers = loadedLayers.filter(l => l !== null);
|
||||
log.info(`Loaded ${this.canvas.layers.length} layers.`);
|
||||
|
||||
if (this.canvas.layers.length === 0) {
|
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log.warn("No valid layers loaded, state may be corrupted.");
|
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return false;
|
||||
}
|
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|
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this.canvas.updateSelectionAfterHistory();
|
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this.canvas.render();
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log.info("Canvas state loaded successfully from IndexedDB for node", this.canvas.node.id);
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return true;
|
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} catch (e) {
|
||||
log.error("Error loading canvas state from IndexedDB:", e);
|
||||
await removeCanvasState(this.canvas.node.id).catch(err => log.error("Failed to remove corrupted state:", err));
|
||||
_performLoad = withErrorHandling(async () => {
|
||||
const savedState = await getCanvasState(this.canvas.node.id);
|
||||
if (!savedState) {
|
||||
log.info("No saved state found in IndexedDB for node:", this.canvas.node.id);
|
||||
return false;
|
||||
}
|
||||
log.info("Found saved state in IndexedDB.");
|
||||
|
||||
// Przywróć wymiary canvas
|
||||
this.canvas.width = savedState.width || 512;
|
||||
this.canvas.height = savedState.height || 512;
|
||||
this.canvas.viewport = savedState.viewport || {
|
||||
x: -(this.canvas.width / 4),
|
||||
y: -(this.canvas.height / 4),
|
||||
zoom: 0.8
|
||||
};
|
||||
|
||||
this.canvas.updateCanvasSize(this.canvas.width, this.canvas.height, false);
|
||||
log.debug(`Canvas resized to ${this.canvas.width}x${this.canvas.height} and viewport set.`);
|
||||
|
||||
// Załaduj warstwy
|
||||
const loadedLayers = await this._loadLayers(savedState.layers);
|
||||
this.canvas.layers = loadedLayers.filter(l => l !== null);
|
||||
log.info(`Loaded ${this.canvas.layers.length} layers.`);
|
||||
|
||||
if (this.canvas.layers.length === 0) {
|
||||
log.warn("No valid layers loaded, state may be corrupted.");
|
||||
return false;
|
||||
}
|
||||
|
||||
this.canvas.updateSelectionAfterHistory();
|
||||
this.canvas.render();
|
||||
log.info("Canvas state loaded successfully from IndexedDB for node", this.canvas.node.id);
|
||||
return true;
|
||||
}, 'CanvasState._performLoad');
|
||||
|
||||
/**
|
||||
* Ładuje warstwy z zapisanego stanu
|
||||
* @param {Array} layersData - Dane warstw do załadowania
|
||||
* @returns {Promise<Array>} Załadowane warstwy
|
||||
*/
|
||||
async _loadLayers(layersData) {
|
||||
const imagePromises = layersData.map((layerData, index) =>
|
||||
this._loadSingleLayer(layerData, index)
|
||||
);
|
||||
return Promise.all(imagePromises);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ładuje pojedynczą warstwę
|
||||
* @param {Object} layerData - Dane warstwy
|
||||
* @param {number} index - Indeks warstwy
|
||||
* @returns {Promise<Object|null>} Załadowana warstwa lub null
|
||||
*/
|
||||
async _loadSingleLayer(layerData, index) {
|
||||
return new Promise((resolve) => {
|
||||
if (layerData.imageId) {
|
||||
this._loadLayerFromImageId(layerData, index, resolve);
|
||||
} else if (layerData.imageSrc) {
|
||||
this._convertLegacyLayer(layerData, index, resolve);
|
||||
} else {
|
||||
log.error(`Layer ${index}: No imageId or imageSrc found, skipping layer.`);
|
||||
resolve(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Ładuje warstwę z imageId
|
||||
* @param {Object} layerData - Dane warstwy
|
||||
* @param {number} index - Indeks warstwy
|
||||
* @param {Function} resolve - Funkcja resolve
|
||||
*/
|
||||
_loadLayerFromImageId(layerData, index, resolve) {
|
||||
log.debug(`Layer ${index}: Loading image with id: ${layerData.imageId}`);
|
||||
|
||||
if (this.canvas.imageCache.has(layerData.imageId)) {
|
||||
log.debug(`Layer ${index}: Image found in cache.`);
|
||||
const imageSrc = this.canvas.imageCache.get(layerData.imageId);
|
||||
this._createLayerFromSrc(layerData, imageSrc, index, resolve);
|
||||
} else {
|
||||
getImage(layerData.imageId)
|
||||
.then(imageSrc => {
|
||||
if (imageSrc) {
|
||||
log.debug(`Layer ${index}: Loading image from data:URL...`);
|
||||
this.canvas.imageCache.set(layerData.imageId, imageSrc);
|
||||
this._createLayerFromSrc(layerData, imageSrc, index, resolve);
|
||||
} else {
|
||||
log.error(`Layer ${index}: Image not found in IndexedDB.`);
|
||||
resolve(null);
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
log.error(`Layer ${index}: Error loading image from IndexedDB:`, err);
|
||||
resolve(null);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Konwertuje starą warstwę z imageSrc na nowy format
|
||||
* @param {Object} layerData - Dane warstwy
|
||||
* @param {number} index - Indeks warstwy
|
||||
* @param {Function} resolve - Funkcja resolve
|
||||
*/
|
||||
_convertLegacyLayer(layerData, index, resolve) {
|
||||
log.info(`Layer ${index}: Found imageSrc, converting to new format with imageId.`);
|
||||
const imageId = generateUUID();
|
||||
|
||||
saveImage(imageId, layerData.imageSrc)
|
||||
.then(() => {
|
||||
log.info(`Layer ${index}: Image saved to IndexedDB with id: ${imageId}`);
|
||||
this.canvas.imageCache.set(imageId, layerData.imageSrc);
|
||||
const newLayerData = {...layerData, imageId};
|
||||
delete newLayerData.imageSrc;
|
||||
this._createLayerFromSrc(newLayerData, layerData.imageSrc, index, resolve);
|
||||
})
|
||||
.catch(err => {
|
||||
log.error(`Layer ${index}: Error saving image to IndexedDB:`, err);
|
||||
resolve(null);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Tworzy warstwę z src obrazu
|
||||
* @param {Object} layerData - Dane warstwy
|
||||
* @param {string} imageSrc - Źródło obrazu
|
||||
* @param {number} index - Indeks warstwy
|
||||
* @param {Function} resolve - Funkcja resolve
|
||||
*/
|
||||
_createLayerFromSrc(layerData, imageSrc, index, resolve) {
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
log.debug(`Layer ${index}: Image loaded successfully.`);
|
||||
const newLayer = {...layerData, image: img};
|
||||
delete newLayer.imageId;
|
||||
resolve(newLayer);
|
||||
};
|
||||
img.onerror = () => {
|
||||
log.error(`Layer ${index}: Failed to load image from src.`);
|
||||
resolve(null);
|
||||
};
|
||||
img.src = imageSrc;
|
||||
}
|
||||
|
||||
async saveStateToDB(immediate = false) {
|
||||
@@ -193,7 +192,7 @@ export class CanvasState {
|
||||
return;
|
||||
}
|
||||
|
||||
const currentStateSignature = this.getStateSignature(this.canvas.layers);
|
||||
const currentStateSignature = getStateSignature(this.canvas.layers);
|
||||
if (this.lastSavedStateSignature === currentStateSignature) {
|
||||
log.debug("State unchanged, skipping save to IndexedDB.");
|
||||
return;
|
||||
@@ -203,44 +202,24 @@ export class CanvasState {
|
||||
clearTimeout(this.saveTimeout);
|
||||
}
|
||||
|
||||
const saveFunction = async () => {
|
||||
try {
|
||||
const state = {
|
||||
layers: await Promise.all(this.canvas.layers.map(async (layer, index) => {
|
||||
const newLayer = {...layer};
|
||||
if (layer.image instanceof HTMLImageElement) {
|
||||
log.debug(`Layer ${index}: Using imageId instead of serializing image.`);
|
||||
if (!layer.imageId) {
|
||||
layer.imageId = generateUUID();
|
||||
await saveImage(layer.imageId, layer.image.src);
|
||||
this.canvas.imageCache.set(layer.imageId, layer.image.src);
|
||||
}
|
||||
newLayer.imageId = layer.imageId;
|
||||
} else if (!layer.imageId) {
|
||||
log.error(`Layer ${index}: No image or imageId found, skipping layer.`);
|
||||
return null;
|
||||
}
|
||||
delete newLayer.image;
|
||||
return newLayer;
|
||||
})),
|
||||
viewport: this.canvas.viewport,
|
||||
width: this.canvas.width,
|
||||
height: this.canvas.height,
|
||||
};
|
||||
const saveFunction = withErrorHandling(async () => {
|
||||
const state = {
|
||||
layers: await this._prepareLayers(),
|
||||
viewport: this.canvas.viewport,
|
||||
width: this.canvas.width,
|
||||
height: this.canvas.height,
|
||||
};
|
||||
|
||||
state.layers = state.layers.filter(layer => layer !== null);
|
||||
if (state.layers.length === 0) {
|
||||
log.warn("No valid layers to save, skipping save to IndexedDB.");
|
||||
return;
|
||||
}
|
||||
|
||||
await setCanvasState(this.canvas.node.id, state);
|
||||
log.info("Canvas state saved to IndexedDB.");
|
||||
this.lastSavedStateSignature = currentStateSignature;
|
||||
} catch (e) {
|
||||
log.error("Error saving canvas state to IndexedDB:", e);
|
||||
state.layers = state.layers.filter(layer => layer !== null);
|
||||
if (state.layers.length === 0) {
|
||||
log.warn("No valid layers to save, skipping save to IndexedDB.");
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
await setCanvasState(this.canvas.node.id, state);
|
||||
log.info("Canvas state saved to IndexedDB.");
|
||||
this.lastSavedStateSignature = currentStateSignature;
|
||||
}, 'CanvasState.saveStateToDB');
|
||||
|
||||
if (immediate) {
|
||||
await saveFunction();
|
||||
@@ -249,16 +228,40 @@ export class CanvasState {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Przygotowuje warstwy do zapisu
|
||||
* @returns {Promise<Array>} Przygotowane warstwy
|
||||
*/
|
||||
async _prepareLayers() {
|
||||
return Promise.all(this.canvas.layers.map(async (layer, index) => {
|
||||
const newLayer = {...layer};
|
||||
if (layer.image instanceof HTMLImageElement) {
|
||||
log.debug(`Layer ${index}: Using imageId instead of serializing image.`);
|
||||
if (!layer.imageId) {
|
||||
layer.imageId = generateUUID();
|
||||
await saveImage(layer.imageId, layer.image.src);
|
||||
this.canvas.imageCache.set(layer.imageId, layer.image.src);
|
||||
}
|
||||
newLayer.imageId = layer.imageId;
|
||||
} else if (!layer.imageId) {
|
||||
log.error(`Layer ${index}: No image or imageId found, skipping layer.`);
|
||||
return null;
|
||||
}
|
||||
delete newLayer.image;
|
||||
return newLayer;
|
||||
}));
|
||||
}
|
||||
|
||||
saveState(replaceLast = false) {
|
||||
if (replaceLast && this.undoStack.length > 0) {
|
||||
this.undoStack.pop();
|
||||
}
|
||||
|
||||
const currentState = this.cloneLayers(this.canvas.layers);
|
||||
const currentState = cloneLayers(this.canvas.layers);
|
||||
|
||||
if (this.undoStack.length > 0) {
|
||||
const lastState = this.undoStack[this.undoStack.length - 1];
|
||||
if (this.getStateSignature(currentState) === this.getStateSignature(lastState)) {
|
||||
if (getStateSignature(currentState) === getStateSignature(lastState)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -270,7 +273,10 @@ export class CanvasState {
|
||||
}
|
||||
this.redoStack = [];
|
||||
this.canvas.updateHistoryButtons();
|
||||
this.saveStateToDB();
|
||||
|
||||
// Użyj debounce dla częstych zapisów
|
||||
this._debouncedSave = this._debouncedSave || debounce(() => this.saveStateToDB(), 500);
|
||||
this._debouncedSave();
|
||||
}
|
||||
|
||||
undo() {
|
||||
@@ -278,7 +284,7 @@ export class CanvasState {
|
||||
const currentState = this.undoStack.pop();
|
||||
this.redoStack.push(currentState);
|
||||
const prevState = this.undoStack[this.undoStack.length - 1];
|
||||
this.canvas.layers = this.cloneLayers(prevState);
|
||||
this.canvas.layers = cloneLayers(prevState);
|
||||
this.canvas.updateSelectionAfterHistory();
|
||||
this.canvas.render();
|
||||
this.canvas.updateHistoryButtons();
|
||||
@@ -288,9 +294,33 @@ export class CanvasState {
|
||||
if (this.redoStack.length === 0) return;
|
||||
const nextState = this.redoStack.pop();
|
||||
this.undoStack.push(nextState);
|
||||
this.canvas.layers = this.cloneLayers(nextState);
|
||||
this.canvas.layers = cloneLayers(nextState);
|
||||
this.canvas.updateSelectionAfterHistory();
|
||||
this.canvas.render();
|
||||
this.canvas.updateHistoryButtons();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Czyści historię undo/redo
|
||||
*/
|
||||
clearHistory() {
|
||||
this.undoStack = [];
|
||||
this.redoStack = [];
|
||||
this.canvas.updateHistoryButtons();
|
||||
log.info("History cleared");
|
||||
}
|
||||
|
||||
/**
|
||||
* Zwraca informacje o historii
|
||||
* @returns {Object} Informacje o historii
|
||||
*/
|
||||
getHistoryInfo() {
|
||||
return {
|
||||
undoCount: this.undoStack.length,
|
||||
redoCount: this.redoStack.length,
|
||||
canUndo: this.undoStack.length > 1,
|
||||
canRedo: this.redoStack.length > 0,
|
||||
historyLimit: this.historyLimit
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
253
js/CommonUtils.js
Normal file
253
js/CommonUtils.js
Normal file
@@ -0,0 +1,253 @@
|
||||
/**
|
||||
* CommonUtils - Wspólne funkcje pomocnicze
|
||||
* Eliminuje duplikację funkcji używanych w różnych modułach
|
||||
*/
|
||||
|
||||
/**
|
||||
* Generuje unikalny identyfikator UUID
|
||||
* @returns {string} UUID w formacie xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx
|
||||
*/
|
||||
export function generateUUID() {
|
||||
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
|
||||
const r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
|
||||
return v.toString(16);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Funkcja snap do siatki
|
||||
* @param {number} value - Wartość do przyciągnięcia
|
||||
* @param {number} gridSize - Rozmiar siatki (domyślnie 64)
|
||||
* @returns {number} Wartość przyciągnięta do siatki
|
||||
*/
|
||||
export function snapToGrid(value, gridSize = 64) {
|
||||
return Math.round(value / gridSize) * gridSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* Oblicza dostosowanie snap dla warstwy
|
||||
* @param {Object} layer - Obiekt warstwy
|
||||
* @param {number} gridSize - Rozmiar siatki
|
||||
* @param {number} snapThreshold - Próg przyciągania
|
||||
* @returns {Object} Obiekt z dx i dy
|
||||
*/
|
||||
export function getSnapAdjustment(layer, gridSize = 64, snapThreshold = 10) {
|
||||
if (!layer) {
|
||||
return {dx: 0, dy: 0};
|
||||
}
|
||||
|
||||
const layerEdges = {
|
||||
left: layer.x,
|
||||
right: layer.x + layer.width,
|
||||
top: layer.y,
|
||||
bottom: layer.y + layer.height
|
||||
};
|
||||
|
||||
const x_adjustments = [
|
||||
{type: 'x', delta: snapToGrid(layerEdges.left, gridSize) - layerEdges.left},
|
||||
{type: 'x', delta: snapToGrid(layerEdges.right, gridSize) - layerEdges.right}
|
||||
];
|
||||
|
||||
const y_adjustments = [
|
||||
{type: 'y', delta: snapToGrid(layerEdges.top, gridSize) - layerEdges.top},
|
||||
{type: 'y', delta: snapToGrid(layerEdges.bottom, gridSize) - layerEdges.bottom}
|
||||
];
|
||||
|
||||
x_adjustments.forEach(adj => adj.abs = Math.abs(adj.delta));
|
||||
y_adjustments.forEach(adj => adj.abs = Math.abs(adj.delta));
|
||||
|
||||
const bestXSnap = x_adjustments
|
||||
.filter(adj => adj.abs < snapThreshold && adj.abs > 1e-9)
|
||||
.sort((a, b) => a.abs - b.abs)[0];
|
||||
const bestYSnap = y_adjustments
|
||||
.filter(adj => adj.abs < snapThreshold && adj.abs > 1e-9)
|
||||
.sort((a, b) => a.abs - b.abs)[0];
|
||||
|
||||
return {
|
||||
dx: bestXSnap ? bestXSnap.delta : 0,
|
||||
dy: bestYSnap ? bestYSnap.delta : 0
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Konwertuje współrzędne świata na lokalne
|
||||
* @param {number} worldX - Współrzędna X w świecie
|
||||
* @param {number} worldY - Współrzędna Y w świecie
|
||||
* @param {Object} layerProps - Właściwości warstwy
|
||||
* @returns {Object} Lokalne współrzędne {x, y}
|
||||
*/
|
||||
export function worldToLocal(worldX, worldY, layerProps) {
|
||||
const dx = worldX - layerProps.centerX;
|
||||
const dy = worldY - layerProps.centerY;
|
||||
const rad = -layerProps.rotation * Math.PI / 180;
|
||||
const cos = Math.cos(rad);
|
||||
const sin = Math.sin(rad);
|
||||
|
||||
return {
|
||||
x: dx * cos - dy * sin,
|
||||
y: dx * sin + dy * cos
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Konwertuje współrzędne lokalne na świat
|
||||
* @param {number} localX - Lokalna współrzędna X
|
||||
* @param {number} localY - Lokalna współrzędna Y
|
||||
* @param {Object} layerProps - Właściwości warstwy
|
||||
* @returns {Object} Współrzędne świata {x, y}
|
||||
*/
|
||||
export function localToWorld(localX, localY, layerProps) {
|
||||
const rad = layerProps.rotation * Math.PI / 180;
|
||||
const cos = Math.cos(rad);
|
||||
const sin = Math.sin(rad);
|
||||
|
||||
return {
|
||||
x: layerProps.centerX + localX * cos - localY * sin,
|
||||
y: layerProps.centerY + localX * sin + localY * cos
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Klonuje warstwy (bez klonowania obiektów Image dla oszczędności pamięci)
|
||||
* @param {Array} layers - Tablica warstw do sklonowania
|
||||
* @returns {Array} Sklonowane warstwy
|
||||
*/
|
||||
export function cloneLayers(layers) {
|
||||
return layers.map(layer => {
|
||||
const newLayer = {...layer};
|
||||
// Obiekty Image nie są klonowane, aby oszczędzać pamięć
|
||||
return newLayer;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Tworzy sygnaturę stanu warstw (dla porównań)
|
||||
* @param {Array} layers - Tablica warstw
|
||||
* @returns {string} Sygnatura JSON
|
||||
*/
|
||||
export function getStateSignature(layers) {
|
||||
return JSON.stringify(layers.map(layer => {
|
||||
const sig = {...layer};
|
||||
if (sig.imageId) {
|
||||
sig.imageId = sig.imageId;
|
||||
}
|
||||
delete sig.image;
|
||||
return sig;
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* Debounce funkcja - opóźnia wykonanie funkcji
|
||||
* @param {Function} func - Funkcja do wykonania
|
||||
* @param {number} wait - Czas oczekiwania w ms
|
||||
* @param {boolean} immediate - Czy wykonać natychmiast
|
||||
* @returns {Function} Funkcja z debounce
|
||||
*/
|
||||
export function debounce(func, wait, immediate) {
|
||||
let timeout;
|
||||
return function executedFunction(...args) {
|
||||
const later = () => {
|
||||
timeout = null;
|
||||
if (!immediate) func(...args);
|
||||
};
|
||||
const callNow = immediate && !timeout;
|
||||
clearTimeout(timeout);
|
||||
timeout = setTimeout(later, wait);
|
||||
if (callNow) func(...args);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Throttle funkcja - ogranicza częstotliwość wykonania
|
||||
* @param {Function} func - Funkcja do wykonania
|
||||
* @param {number} limit - Limit czasu w ms
|
||||
* @returns {Function} Funkcja z throttle
|
||||
*/
|
||||
export function throttle(func, limit) {
|
||||
let inThrottle;
|
||||
return function(...args) {
|
||||
if (!inThrottle) {
|
||||
func.apply(this, args);
|
||||
inThrottle = true;
|
||||
setTimeout(() => inThrottle = false, limit);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Sprawdza czy wartość jest w zakresie
|
||||
* @param {number} value - Wartość do sprawdzenia
|
||||
* @param {number} min - Minimalna wartość
|
||||
* @param {number} max - Maksymalna wartość
|
||||
* @returns {boolean} Czy wartość jest w zakresie
|
||||
*/
|
||||
export function isInRange(value, min, max) {
|
||||
return value >= min && value <= max;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ogranicza wartość do zakresu
|
||||
* @param {number} value - Wartość do ograniczenia
|
||||
* @param {number} min - Minimalna wartość
|
||||
* @param {number} max - Maksymalna wartość
|
||||
* @returns {number} Ograniczona wartość
|
||||
*/
|
||||
export function clamp(value, min, max) {
|
||||
return Math.min(Math.max(value, min), max);
|
||||
}
|
||||
|
||||
/**
|
||||
* Interpolacja liniowa między dwoma wartościami
|
||||
* @param {number} start - Wartość początkowa
|
||||
* @param {number} end - Wartość końcowa
|
||||
* @param {number} factor - Współczynnik interpolacji (0-1)
|
||||
* @returns {number} Interpolowana wartość
|
||||
*/
|
||||
export function lerp(start, end, factor) {
|
||||
return start + (end - start) * factor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Konwertuje stopnie na radiany
|
||||
* @param {number} degrees - Stopnie
|
||||
* @returns {number} Radiany
|
||||
*/
|
||||
export function degreesToRadians(degrees) {
|
||||
return degrees * Math.PI / 180;
|
||||
}
|
||||
|
||||
/**
|
||||
* Konwertuje radiany na stopnie
|
||||
* @param {number} radians - Radiany
|
||||
* @returns {number} Stopnie
|
||||
*/
|
||||
export function radiansToDegrees(radians) {
|
||||
return radians * 180 / Math.PI;
|
||||
}
|
||||
|
||||
/**
|
||||
* Oblicza odległość między dwoma punktami
|
||||
* @param {number} x1 - X pierwszego punktu
|
||||
* @param {number} y1 - Y pierwszego punktu
|
||||
* @param {number} x2 - X drugiego punktu
|
||||
* @param {number} y2 - Y drugiego punktu
|
||||
* @returns {number} Odległość
|
||||
*/
|
||||
export function distance(x1, y1, x2, y2) {
|
||||
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sprawdza czy punkt jest w prostokącie
|
||||
* @param {number} pointX - X punktu
|
||||
* @param {number} pointY - Y punktu
|
||||
* @param {number} rectX - X prostokąta
|
||||
* @param {number} rectY - Y prostokąta
|
||||
* @param {number} rectWidth - Szerokość prostokąta
|
||||
* @param {number} rectHeight - Wysokość prostokąta
|
||||
* @returns {boolean} Czy punkt jest w prostokącie
|
||||
*/
|
||||
export function isPointInRect(pointX, pointY, rectX, rectY, rectWidth, rectHeight) {
|
||||
return pointX >= rectX && pointX <= rectX + rectWidth &&
|
||||
pointY >= rectY && pointY <= rectY + rectHeight;
|
||||
}
|
||||
378
js/ErrorHandler.js
Normal file
378
js/ErrorHandler.js
Normal file
@@ -0,0 +1,378 @@
|
||||
/**
|
||||
* ErrorHandler - Centralna obsługa błędów
|
||||
* Eliminuje powtarzalne wzorce obsługi błędów w całym projekcie
|
||||
*/
|
||||
|
||||
import {createModuleLogger} from "./LoggerUtils.js";
|
||||
|
||||
const log = createModuleLogger('ErrorHandler');
|
||||
|
||||
/**
|
||||
* Typy błędów w aplikacji
|
||||
*/
|
||||
export const ErrorTypes = {
|
||||
VALIDATION: 'VALIDATION_ERROR',
|
||||
NETWORK: 'NETWORK_ERROR',
|
||||
FILE_IO: 'FILE_IO_ERROR',
|
||||
CANVAS: 'CANVAS_ERROR',
|
||||
IMAGE_PROCESSING: 'IMAGE_PROCESSING_ERROR',
|
||||
STATE_MANAGEMENT: 'STATE_MANAGEMENT_ERROR',
|
||||
USER_INPUT: 'USER_INPUT_ERROR',
|
||||
SYSTEM: 'SYSTEM_ERROR'
|
||||
};
|
||||
|
||||
/**
|
||||
* Klasa błędu aplikacji z dodatkowymi informacjami
|
||||
*/
|
||||
export class AppError extends Error {
|
||||
constructor(message, type = ErrorTypes.SYSTEM, details = null, originalError = null) {
|
||||
super(message);
|
||||
this.name = 'AppError';
|
||||
this.type = type;
|
||||
this.details = details;
|
||||
this.originalError = originalError;
|
||||
this.timestamp = new Date().toISOString();
|
||||
|
||||
// Zachowaj stack trace
|
||||
if (Error.captureStackTrace) {
|
||||
Error.captureStackTrace(this, AppError);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handler błędów z automatycznym logowaniem i kategoryzacją
|
||||
*/
|
||||
export class ErrorHandler {
|
||||
constructor() {
|
||||
this.errorCounts = new Map();
|
||||
this.errorHistory = [];
|
||||
this.maxHistorySize = 100;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obsługuje błąd z automatycznym logowaniem
|
||||
* @param {Error|AppError} error - Błąd do obsłużenia
|
||||
* @param {string} context - Kontekst wystąpienia błędu
|
||||
* @param {Object} additionalInfo - Dodatkowe informacje
|
||||
* @returns {AppError} Znormalizowany błąd
|
||||
*/
|
||||
handle(error, context = 'Unknown', additionalInfo = {}) {
|
||||
const normalizedError = this.normalizeError(error, context, additionalInfo);
|
||||
|
||||
// Loguj błąd
|
||||
this.logError(normalizedError, context);
|
||||
|
||||
// Zapisz w historii
|
||||
this.recordError(normalizedError);
|
||||
|
||||
// Zwiększ licznik
|
||||
this.incrementErrorCount(normalizedError.type);
|
||||
|
||||
return normalizedError;
|
||||
}
|
||||
|
||||
/**
|
||||
* Normalizuje błąd do standardowego formatu
|
||||
* @param {Error|AppError|string} error - Błąd do znormalizowania
|
||||
* @param {string} context - Kontekst
|
||||
* @param {Object} additionalInfo - Dodatkowe informacje
|
||||
* @returns {AppError} Znormalizowany błąd
|
||||
*/
|
||||
normalizeError(error, context, additionalInfo) {
|
||||
if (error instanceof AppError) {
|
||||
return error;
|
||||
}
|
||||
|
||||
if (error instanceof Error) {
|
||||
const type = this.categorizeError(error, context);
|
||||
return new AppError(
|
||||
error.message,
|
||||
type,
|
||||
{ context, ...additionalInfo },
|
||||
error
|
||||
);
|
||||
}
|
||||
|
||||
if (typeof error === 'string') {
|
||||
return new AppError(
|
||||
error,
|
||||
ErrorTypes.SYSTEM,
|
||||
{ context, ...additionalInfo }
|
||||
);
|
||||
}
|
||||
|
||||
return new AppError(
|
||||
'Unknown error occurred',
|
||||
ErrorTypes.SYSTEM,
|
||||
{ context, originalError: error, ...additionalInfo }
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Kategoryzuje błąd na podstawie wiadomości i kontekstu
|
||||
* @param {Error} error - Błąd do skategoryzowania
|
||||
* @param {string} context - Kontekst
|
||||
* @returns {string} Typ błędu
|
||||
*/
|
||||
categorizeError(error, context) {
|
||||
const message = error.message.toLowerCase();
|
||||
|
||||
// Błędy sieciowe
|
||||
if (message.includes('fetch') || message.includes('network') ||
|
||||
message.includes('connection') || message.includes('timeout')) {
|
||||
return ErrorTypes.NETWORK;
|
||||
}
|
||||
|
||||
// Błędy plików
|
||||
if (message.includes('file') || message.includes('read') ||
|
||||
message.includes('write') || message.includes('path')) {
|
||||
return ErrorTypes.FILE_IO;
|
||||
}
|
||||
|
||||
// Błędy walidacji
|
||||
if (message.includes('invalid') || message.includes('required') ||
|
||||
message.includes('validation') || message.includes('format')) {
|
||||
return ErrorTypes.VALIDATION;
|
||||
}
|
||||
|
||||
// Błędy przetwarzania obrazów
|
||||
if (message.includes('image') || message.includes('canvas') ||
|
||||
message.includes('blob') || message.includes('tensor')) {
|
||||
return ErrorTypes.IMAGE_PROCESSING;
|
||||
}
|
||||
|
||||
// Błędy stanu
|
||||
if (message.includes('state') || message.includes('cache') ||
|
||||
message.includes('storage')) {
|
||||
return ErrorTypes.STATE_MANAGEMENT;
|
||||
}
|
||||
|
||||
// Na podstawie kontekstu
|
||||
if (context.toLowerCase().includes('canvas')) {
|
||||
return ErrorTypes.CANVAS;
|
||||
}
|
||||
|
||||
return ErrorTypes.SYSTEM;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loguje błąd z odpowiednim poziomem
|
||||
* @param {AppError} error - Błąd do zalogowania
|
||||
* @param {string} context - Kontekst
|
||||
*/
|
||||
logError(error, context) {
|
||||
const logMessage = `[${error.type}] ${error.message}`;
|
||||
const logDetails = {
|
||||
context,
|
||||
timestamp: error.timestamp,
|
||||
details: error.details,
|
||||
stack: error.stack
|
||||
};
|
||||
|
||||
// Różne poziomy logowania w zależności od typu błędu
|
||||
switch (error.type) {
|
||||
case ErrorTypes.VALIDATION:
|
||||
case ErrorTypes.USER_INPUT:
|
||||
log.warn(logMessage, logDetails);
|
||||
break;
|
||||
case ErrorTypes.NETWORK:
|
||||
log.error(logMessage, logDetails);
|
||||
break;
|
||||
default:
|
||||
log.error(logMessage, logDetails);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Zapisuje błąd w historii
|
||||
* @param {AppError} error - Błąd do zapisania
|
||||
*/
|
||||
recordError(error) {
|
||||
this.errorHistory.push({
|
||||
timestamp: error.timestamp,
|
||||
type: error.type,
|
||||
message: error.message,
|
||||
context: error.details?.context
|
||||
});
|
||||
|
||||
// Ogranicz rozmiar historii
|
||||
if (this.errorHistory.length > this.maxHistorySize) {
|
||||
this.errorHistory.shift();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Zwiększa licznik błędów dla danego typu
|
||||
* @param {string} errorType - Typ błędu
|
||||
*/
|
||||
incrementErrorCount(errorType) {
|
||||
const current = this.errorCounts.get(errorType) || 0;
|
||||
this.errorCounts.set(errorType, current + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Zwraca statystyki błędów
|
||||
* @returns {Object} Statystyki błędów
|
||||
*/
|
||||
getErrorStats() {
|
||||
return {
|
||||
totalErrors: this.errorHistory.length,
|
||||
errorCounts: Object.fromEntries(this.errorCounts),
|
||||
recentErrors: this.errorHistory.slice(-10),
|
||||
errorsByType: this.groupErrorsByType()
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Grupuje błędy według typu
|
||||
* @returns {Object} Błędy pogrupowane według typu
|
||||
*/
|
||||
groupErrorsByType() {
|
||||
const grouped = {};
|
||||
this.errorHistory.forEach(error => {
|
||||
if (!grouped[error.type]) {
|
||||
grouped[error.type] = [];
|
||||
}
|
||||
grouped[error.type].push(error);
|
||||
});
|
||||
return grouped;
|
||||
}
|
||||
|
||||
/**
|
||||
* Czyści historię błędów
|
||||
*/
|
||||
clearHistory() {
|
||||
this.errorHistory = [];
|
||||
this.errorCounts.clear();
|
||||
log.info('Error history cleared');
|
||||
}
|
||||
}
|
||||
|
||||
// Singleton instance
|
||||
const errorHandler = new ErrorHandler();
|
||||
|
||||
/**
|
||||
* Wrapper funkcji z automatyczną obsługą błędów
|
||||
* @param {Function} fn - Funkcja do opakowania
|
||||
* @param {string} context - Kontekst wykonania
|
||||
* @returns {Function} Opakowana funkcja
|
||||
*/
|
||||
export function withErrorHandling(fn, context) {
|
||||
return async function(...args) {
|
||||
try {
|
||||
return await fn.apply(this, args);
|
||||
} catch (error) {
|
||||
const handledError = errorHandler.handle(error, context, {
|
||||
functionName: fn.name,
|
||||
arguments: args.length
|
||||
});
|
||||
throw handledError;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Decorator dla metod klasy z automatyczną obsługą błędów
|
||||
* @param {string} context - Kontekst wykonania
|
||||
*/
|
||||
export function handleErrors(context) {
|
||||
return function(target, propertyKey, descriptor) {
|
||||
const originalMethod = descriptor.value;
|
||||
|
||||
descriptor.value = async function(...args) {
|
||||
try {
|
||||
return await originalMethod.apply(this, args);
|
||||
} catch (error) {
|
||||
const handledError = errorHandler.handle(error, `${context}.${propertyKey}`, {
|
||||
className: target.constructor.name,
|
||||
methodName: propertyKey,
|
||||
arguments: args.length
|
||||
});
|
||||
throw handledError;
|
||||
}
|
||||
};
|
||||
|
||||
return descriptor;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Funkcja pomocnicza do tworzenia błędów walidacji
|
||||
* @param {string} message - Wiadomość błędu
|
||||
* @param {Object} details - Szczegóły walidacji
|
||||
* @returns {AppError} Błąd walidacji
|
||||
*/
|
||||
export function createValidationError(message, details = {}) {
|
||||
return new AppError(message, ErrorTypes.VALIDATION, details);
|
||||
}
|
||||
|
||||
/**
|
||||
* Funkcja pomocnicza do tworzenia błędów sieciowych
|
||||
* @param {string} message - Wiadomość błędu
|
||||
* @param {Object} details - Szczegóły sieci
|
||||
* @returns {AppError} Błąd sieciowy
|
||||
*/
|
||||
export function createNetworkError(message, details = {}) {
|
||||
return new AppError(message, ErrorTypes.NETWORK, details);
|
||||
}
|
||||
|
||||
/**
|
||||
* Funkcja pomocnicza do tworzenia błędów plików
|
||||
* @param {string} message - Wiadomość błędu
|
||||
* @param {Object} details - Szczegóły pliku
|
||||
* @returns {AppError} Błąd pliku
|
||||
*/
|
||||
export function createFileError(message, details = {}) {
|
||||
return new AppError(message, ErrorTypes.FILE_IO, details);
|
||||
}
|
||||
|
||||
/**
|
||||
* Funkcja pomocnicza do bezpiecznego wykonania operacji
|
||||
* @param {Function} operation - Operacja do wykonania
|
||||
* @param {*} fallbackValue - Wartość fallback w przypadku błędu
|
||||
* @param {string} context - Kontekst operacji
|
||||
* @returns {*} Wynik operacji lub wartość fallback
|
||||
*/
|
||||
export async function safeExecute(operation, fallbackValue = null, context = 'SafeExecute') {
|
||||
try {
|
||||
return await operation();
|
||||
} catch (error) {
|
||||
errorHandler.handle(error, context);
|
||||
return fallbackValue;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Funkcja do retry operacji z exponential backoff
|
||||
* @param {Function} operation - Operacja do powtórzenia
|
||||
* @param {number} maxRetries - Maksymalna liczba prób
|
||||
* @param {number} baseDelay - Podstawowe opóźnienie w ms
|
||||
* @param {string} context - Kontekst operacji
|
||||
* @returns {*} Wynik operacji
|
||||
*/
|
||||
export async function retryWithBackoff(operation, maxRetries = 3, baseDelay = 1000, context = 'RetryOperation') {
|
||||
let lastError;
|
||||
|
||||
for (let attempt = 0; attempt <= maxRetries; attempt++) {
|
||||
try {
|
||||
return await operation();
|
||||
} catch (error) {
|
||||
lastError = error;
|
||||
|
||||
if (attempt === maxRetries) {
|
||||
break;
|
||||
}
|
||||
|
||||
const delay = baseDelay * Math.pow(2, attempt);
|
||||
log.warn(`Attempt ${attempt + 1} failed, retrying in ${delay}ms`, { error: error.message, context });
|
||||
await new Promise(resolve => setTimeout(resolve, delay));
|
||||
}
|
||||
}
|
||||
|
||||
throw errorHandler.handle(lastError, context, { attempts: maxRetries + 1 });
|
||||
}
|
||||
|
||||
// Eksportuj singleton
|
||||
export { errorHandler };
|
||||
export default errorHandler;
|
||||
319
js/ImageUtils.js
319
js/ImageUtils.js
@@ -1,15 +1,8 @@
|
||||
import {logger, LogLevel} from "./logger.js";
|
||||
import {createModuleLogger} from "./LoggerUtils.js";
|
||||
import {withErrorHandling, createValidationError} from "./ErrorHandler.js";
|
||||
|
||||
// Inicjalizacja loggera dla modułu ImageUtils
|
||||
const log = {
|
||||
debug: (...args) => logger.debug('ImageUtils', ...args),
|
||||
info: (...args) => logger.info('ImageUtils', ...args),
|
||||
warn: (...args) => logger.warn('ImageUtils', ...args),
|
||||
error: (...args) => logger.error('ImageUtils', ...args)
|
||||
};
|
||||
|
||||
// Konfiguracja loggera dla modułu ImageUtils
|
||||
logger.setModuleLevel('ImageUtils', LogLevel.DEBUG);
|
||||
const log = createModuleLogger('ImageUtils');
|
||||
|
||||
export function validateImageData(data) {
|
||||
log.debug("Validating data structure:", {
|
||||
@@ -123,49 +116,269 @@ export function applyMaskToImageData(imageData, maskData) {
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};
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}
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|
||||
export function prepareImageForCanvas(inputImage) {
|
||||
export const prepareImageForCanvas = withErrorHandling(function(inputImage) {
|
||||
log.info("Preparing image for canvas:", inputImage);
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||||
|
||||
try {
|
||||
if (Array.isArray(inputImage)) {
|
||||
inputImage = inputImage[0];
|
||||
}
|
||||
|
||||
if (!inputImage || !inputImage.shape || !inputImage.data) {
|
||||
throw new Error("Invalid input image format");
|
||||
}
|
||||
|
||||
const shape = inputImage.shape;
|
||||
const height = shape[1];
|
||||
const width = shape[2];
|
||||
const channels = shape[3];
|
||||
const floatData = new Float32Array(inputImage.data);
|
||||
|
||||
log.debug("Image dimensions:", {height, width, channels});
|
||||
|
||||
const rgbaData = new Uint8ClampedArray(width * height * 4);
|
||||
|
||||
for (let h = 0; h < height; h++) {
|
||||
for (let w = 0; w < width; w++) {
|
||||
const pixelIndex = (h * width + w) * 4;
|
||||
const tensorIndex = (h * width + w) * channels;
|
||||
|
||||
for (let c = 0; c < channels; c++) {
|
||||
const value = floatData[tensorIndex + c];
|
||||
rgbaData[pixelIndex + c] = Math.max(0, Math.min(255, Math.round(value * 255)));
|
||||
}
|
||||
|
||||
rgbaData[pixelIndex + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
data: rgbaData,
|
||||
width: width,
|
||||
height: height
|
||||
};
|
||||
} catch (error) {
|
||||
log.error("Error preparing image:", error);
|
||||
throw new Error(`Failed to prepare image: ${error.message}`);
|
||||
if (Array.isArray(inputImage)) {
|
||||
inputImage = inputImage[0];
|
||||
}
|
||||
}
|
||||
|
||||
if (!inputImage || !inputImage.shape || !inputImage.data) {
|
||||
throw createValidationError("Invalid input image format", { inputImage });
|
||||
}
|
||||
|
||||
const shape = inputImage.shape;
|
||||
const height = shape[1];
|
||||
const width = shape[2];
|
||||
const channels = shape[3];
|
||||
const floatData = new Float32Array(inputImage.data);
|
||||
|
||||
log.debug("Image dimensions:", {height, width, channels});
|
||||
|
||||
const rgbaData = new Uint8ClampedArray(width * height * 4);
|
||||
|
||||
for (let h = 0; h < height; h++) {
|
||||
for (let w = 0; w < width; w++) {
|
||||
const pixelIndex = (h * width + w) * 4;
|
||||
const tensorIndex = (h * width + w) * channels;
|
||||
|
||||
for (let c = 0; c < channels; c++) {
|
||||
const value = floatData[tensorIndex + c];
|
||||
rgbaData[pixelIndex + c] = Math.max(0, Math.min(255, Math.round(value * 255)));
|
||||
}
|
||||
|
||||
rgbaData[pixelIndex + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
data: rgbaData,
|
||||
width: width,
|
||||
height: height
|
||||
};
|
||||
}, 'prepareImageForCanvas');
|
||||
|
||||
/**
|
||||
* Konwertuje obraz PIL/Canvas na tensor
|
||||
* @param {HTMLImageElement|HTMLCanvasElement} image - Obraz do konwersji
|
||||
* @returns {Promise<Object>} Tensor z danymi obrazu
|
||||
*/
|
||||
export const imageToTensor = withErrorHandling(async function(image) {
|
||||
if (!image) {
|
||||
throw createValidationError("Image is required");
|
||||
}
|
||||
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
canvas.width = image.width || image.naturalWidth;
|
||||
canvas.height = image.height || image.naturalHeight;
|
||||
|
||||
ctx.drawImage(image, 0, 0);
|
||||
|
||||
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
||||
const data = new Float32Array(canvas.width * canvas.height * 3);
|
||||
|
||||
for (let i = 0; i < imageData.data.length; i += 4) {
|
||||
const pixelIndex = i / 4;
|
||||
data[pixelIndex * 3] = imageData.data[i] / 255; // R
|
||||
data[pixelIndex * 3 + 1] = imageData.data[i + 1] / 255; // G
|
||||
data[pixelIndex * 3 + 2] = imageData.data[i + 2] / 255; // B
|
||||
}
|
||||
|
||||
return {
|
||||
data: data,
|
||||
shape: [1, canvas.height, canvas.width, 3],
|
||||
width: canvas.width,
|
||||
height: canvas.height
|
||||
};
|
||||
}, 'imageToTensor');
|
||||
|
||||
/**
|
||||
* Konwertuje tensor na obraz HTML
|
||||
* @param {Object} tensor - Tensor z danymi obrazu
|
||||
* @returns {Promise<HTMLImageElement>} Obraz HTML
|
||||
*/
|
||||
export const tensorToImage = withErrorHandling(async function(tensor) {
|
||||
if (!tensor || !tensor.data || !tensor.shape) {
|
||||
throw createValidationError("Invalid tensor format", { tensor });
|
||||
}
|
||||
|
||||
const [, height, width, channels] = tensor.shape;
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
|
||||
const imageData = ctx.createImageData(width, height);
|
||||
const data = tensor.data;
|
||||
|
||||
for (let i = 0; i < width * height; i++) {
|
||||
const pixelIndex = i * 4;
|
||||
const tensorIndex = i * channels;
|
||||
|
||||
imageData.data[pixelIndex] = Math.round(data[tensorIndex] * 255); // R
|
||||
imageData.data[pixelIndex + 1] = Math.round(data[tensorIndex + 1] * 255); // G
|
||||
imageData.data[pixelIndex + 2] = Math.round(data[tensorIndex + 2] * 255); // B
|
||||
imageData.data[pixelIndex + 3] = 255; // A
|
||||
}
|
||||
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = reject;
|
||||
img.src = canvas.toDataURL();
|
||||
});
|
||||
}, 'tensorToImage');
|
||||
|
||||
/**
|
||||
* Zmienia rozmiar obrazu z zachowaniem proporcji
|
||||
* @param {HTMLImageElement} image - Obraz do przeskalowania
|
||||
* @param {number} maxWidth - Maksymalna szerokość
|
||||
* @param {number} maxHeight - Maksymalna wysokość
|
||||
* @returns {Promise<HTMLImageElement>} Przeskalowany obraz
|
||||
*/
|
||||
export const resizeImage = withErrorHandling(async function(image, maxWidth, maxHeight) {
|
||||
if (!image) {
|
||||
throw createValidationError("Image is required");
|
||||
}
|
||||
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
const originalWidth = image.width || image.naturalWidth;
|
||||
const originalHeight = image.height || image.naturalHeight;
|
||||
|
||||
// Oblicz nowe wymiary z zachowaniem proporcji
|
||||
const scale = Math.min(maxWidth / originalWidth, maxHeight / originalHeight);
|
||||
const newWidth = Math.round(originalWidth * scale);
|
||||
const newHeight = Math.round(originalHeight * scale);
|
||||
|
||||
canvas.width = newWidth;
|
||||
canvas.height = newHeight;
|
||||
|
||||
// Użyj wysokiej jakości skalowania
|
||||
ctx.imageSmoothingEnabled = true;
|
||||
ctx.imageSmoothingQuality = 'high';
|
||||
|
||||
ctx.drawImage(image, 0, 0, newWidth, newHeight);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = reject;
|
||||
img.src = canvas.toDataURL();
|
||||
});
|
||||
}, 'resizeImage');
|
||||
|
||||
/**
|
||||
* Tworzy miniaturę obrazu
|
||||
* @param {HTMLImageElement} image - Obraz źródłowy
|
||||
* @param {number} size - Rozmiar miniatury (kwadrat)
|
||||
* @returns {Promise<HTMLImageElement>} Miniatura
|
||||
*/
|
||||
export const createThumbnail = withErrorHandling(async function(image, size = 128) {
|
||||
return resizeImage(image, size, size);
|
||||
}, 'createThumbnail');
|
||||
|
||||
/**
|
||||
* Konwertuje obraz na base64
|
||||
* @param {HTMLImageElement|HTMLCanvasElement} image - Obraz do konwersji
|
||||
* @param {string} format - Format obrazu (png, jpeg, webp)
|
||||
* @param {number} quality - Jakość (0-1) dla formatów stratnych
|
||||
* @returns {string} Base64 string
|
||||
*/
|
||||
export const imageToBase64 = withErrorHandling(function(image, format = 'png', quality = 0.9) {
|
||||
if (!image) {
|
||||
throw createValidationError("Image is required");
|
||||
}
|
||||
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
canvas.width = image.width || image.naturalWidth;
|
||||
canvas.height = image.height || image.naturalHeight;
|
||||
|
||||
ctx.drawImage(image, 0, 0);
|
||||
|
||||
const mimeType = `image/${format}`;
|
||||
return canvas.toDataURL(mimeType, quality);
|
||||
}, 'imageToBase64');
|
||||
|
||||
/**
|
||||
* Konwertuje base64 na obraz
|
||||
* @param {string} base64 - Base64 string
|
||||
* @returns {Promise<HTMLImageElement>} Obraz
|
||||
*/
|
||||
export const base64ToImage = withErrorHandling(function(base64) {
|
||||
if (!base64) {
|
||||
throw createValidationError("Base64 string is required");
|
||||
}
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = () => reject(new Error("Failed to load image from base64"));
|
||||
img.src = base64;
|
||||
});
|
||||
}, 'base64ToImage');
|
||||
|
||||
/**
|
||||
* Sprawdza czy obraz jest prawidłowy
|
||||
* @param {HTMLImageElement} image - Obraz do sprawdzenia
|
||||
* @returns {boolean} Czy obraz jest prawidłowy
|
||||
*/
|
||||
export function isValidImage(image) {
|
||||
return image &&
|
||||
(image instanceof HTMLImageElement || image instanceof HTMLCanvasElement) &&
|
||||
image.width > 0 &&
|
||||
image.height > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pobiera informacje o obrazie
|
||||
* @param {HTMLImageElement} image - Obraz
|
||||
* @returns {Object} Informacje o obrazie
|
||||
*/
|
||||
export function getImageInfo(image) {
|
||||
if (!isValidImage(image)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return {
|
||||
width: image.width || image.naturalWidth,
|
||||
height: image.height || image.naturalHeight,
|
||||
aspectRatio: (image.width || image.naturalWidth) / (image.height || image.naturalHeight),
|
||||
area: (image.width || image.naturalWidth) * (image.height || image.naturalHeight)
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Tworzy pusty obraz o podanych wymiarach
|
||||
* @param {number} width - Szerokość
|
||||
* @param {number} height - Wysokość
|
||||
* @param {string} color - Kolor tła (CSS color)
|
||||
* @returns {Promise<HTMLImageElement>} Pusty obraz
|
||||
*/
|
||||
export const createEmptyImage = withErrorHandling(function(width, height, color = 'transparent') {
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
|
||||
if (color !== 'transparent') {
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(0, 0, width, height);
|
||||
}
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = reject;
|
||||
img.src = canvas.toDataURL();
|
||||
});
|
||||
}, 'createEmptyImage');
|
||||
|
||||
84
js/LoggerUtils.js
Normal file
84
js/LoggerUtils.js
Normal file
@@ -0,0 +1,84 @@
|
||||
/**
|
||||
* LoggerUtils - Centralizacja inicjalizacji loggerów
|
||||
* Eliminuje powtarzalny kod inicjalizacji loggera w każdym module
|
||||
*/
|
||||
|
||||
import {logger, LogLevel} from "./logger.js";
|
||||
|
||||
/**
|
||||
* Tworzy obiekt loggera dla modułu z predefiniowanymi metodami
|
||||
* @param {string} moduleName - Nazwa modułu
|
||||
* @param {LogLevel} level - Poziom logowania (domyślnie DEBUG)
|
||||
* @returns {Object} Obiekt z metodami logowania
|
||||
*/
|
||||
export function createModuleLogger(moduleName, level = LogLevel.DEBUG) {
|
||||
// Konfiguracja loggera dla modułu
|
||||
logger.setModuleLevel(moduleName, level);
|
||||
|
||||
return {
|
||||
debug: (...args) => logger.debug(moduleName, ...args),
|
||||
info: (...args) => logger.info(moduleName, ...args),
|
||||
warn: (...args) => logger.warn(moduleName, ...args),
|
||||
error: (...args) => logger.error(moduleName, ...args)
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Tworzy logger z automatycznym wykrywaniem nazwy modułu z URL
|
||||
* @param {LogLevel} level - Poziom logowania
|
||||
* @returns {Object} Obiekt z metodami logowania
|
||||
*/
|
||||
export function createAutoLogger(level = LogLevel.DEBUG) {
|
||||
// Próba automatycznego wykrycia nazwy modułu z stack trace
|
||||
const stack = new Error().stack;
|
||||
const match = stack.match(/\/([^\/]+)\.js/);
|
||||
const moduleName = match ? match[1] : 'Unknown';
|
||||
|
||||
return createModuleLogger(moduleName, level);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wrapper dla operacji z automatycznym logowaniem błędów
|
||||
* @param {Function} operation - Operacja do wykonania
|
||||
* @param {Object} log - Obiekt loggera
|
||||
* @param {string} operationName - Nazwa operacji (dla logów)
|
||||
* @returns {Function} Opakowana funkcja
|
||||
*/
|
||||
export function withErrorLogging(operation, log, operationName) {
|
||||
return async function(...args) {
|
||||
try {
|
||||
log.debug(`Starting ${operationName}`);
|
||||
const result = await operation.apply(this, args);
|
||||
log.debug(`Completed ${operationName}`);
|
||||
return result;
|
||||
} catch (error) {
|
||||
log.error(`Error in ${operationName}:`, error);
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Decorator dla metod klasy z automatycznym logowaniem
|
||||
* @param {Object} log - Obiekt loggera
|
||||
* @param {string} methodName - Nazwa metody
|
||||
*/
|
||||
export function logMethod(log, methodName) {
|
||||
return function(target, propertyKey, descriptor) {
|
||||
const originalMethod = descriptor.value;
|
||||
|
||||
descriptor.value = async function(...args) {
|
||||
try {
|
||||
log.debug(`${methodName || propertyKey} started`);
|
||||
const result = await originalMethod.apply(this, args);
|
||||
log.debug(`${methodName || propertyKey} completed`);
|
||||
return result;
|
||||
} catch (error) {
|
||||
log.error(`${methodName || propertyKey} failed:`, error);
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
|
||||
return descriptor;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user