Commit Graph

13 Commits

Author SHA1 Message Date
Dariusz L
375ed6a2b8 Refactor codebase for consistent formatting and style
This commit applies consistent code formatting across multiple files, including spacing, indentation, and object destructuring. No functional changes were made; the update improves code readability and maintainability.
2025-06-27 07:13:20 +02:00
Dariusz L
b40d645a79 Refactor canvas and mask handling for clarity and maintainability
Removed redundant comments and streamlined logic across canvas-related modules, including mask positioning, garbage collection, and WebSocket communication. Improved code readability and maintainability by eliminating unnecessary explanations and clarifying intent in both Python and JavaScript files. No functional changes were made; this is a cleanup and refactor for better developer experience.
2025-06-27 06:17:24 +02:00
Dariusz L
711722eb9f Revert "Refactor logging and formatting"
This reverts commit 83ce890ef4.
2025-06-27 05:50:47 +02:00
Dariusz L
83ce890ef4 Refactor logging and formatting
Improved code readability
2025-06-27 05:32:11 +02:00
Dariusz L
daf3abeea7 Add world-space positioning and resizing for mask tool
Introduces x/y coordinates to MaskTool for world-space positioning, allowing the mask to extend beyond the output area. Updates mask drawing, export, and rendering logic to account for mask position. Ensures mask position is updated when moving or resizing the canvas, and preserves mask content during canvas resizing. Improves mask extraction and rendering accuracy.
2025-06-26 22:09:28 +02:00
Dariusz L
dd6a9dfc85 Rename canvas size methods and labels to output area
Refactored method and variable names from 'canvas size' to 'output area size' across multiple files for clarity. Updated UI labels and related function calls to reflect this terminology change.
2025-06-26 18:06:40 +02:00
Dariusz L
93c4bfd90d Remove Polish comments and clean up codebase
Removed Polish-language and redundant comments from multiple modules, including Canvas, CanvasInteractions, CanvasLayers, CanvasRenderer, CanvasState, Canvas_view, Mask_tool, and CommonUtils. This improves code readability and maintainability by reducing clutter and focusing on self-explanatory code.
2025-06-26 05:05:42 +02:00
Dariusz L
c892f93c35 Refactor utils imports and move utility files to utils/
Moved CommonUtils.js, ImageUtils.js, and LoggerUtils.js to a new utils/ directory and updated all import paths accordingly throughout the codebase. Also increased the default canvas width in Canvas.js from 512 to 1024.
2025-06-26 03:44:21 +02:00
Dariusz L
cb142908ad Add separate undo/redo history for mask and layers
Refactors CanvasState to maintain independent undo/redo stacks for mask editing and layer editing. Updates all relevant logic to use the correct history depending on the active mode, ensuring undo/redo and history buttons work as expected in both modes. MaskTool now saves history on activation, clear, and mouse up, and history info is reported per mode. Improves user experience when switching between mask and layer editing.
2025-06-26 03:22:18 +02:00
Dariusz L
63ab402154 Refactor to use global snapToGrid instead of method
Replaces calls to this.canvas.snapToGrid with the global snapToGrid function throughout CanvasInteractions.js. This simplifies the code and ensures consistent snapping behavior.
2025-06-26 02:19:42 +02:00
Dariusz L
7e539d37ab Initial commit
Add initial project files and setup.
2025-06-26 00:57:12 +02:00
Dariusz L
38ad476719 Improve canvas save logic and add detailed debug logging
Enhanced the canvas save mechanism to ensure unique file names per node, prevent concurrent saves and executions, and handle missing files more robustly. Switched all logger levels to DEBUG for detailed tracing. Added fallback logic for file naming, improved error handling, and ensured that empty canvases are not saved. These changes improve reliability and traceability of canvas operations, especially in multi-node scenarios.
2025-06-25 23:21:50 +02:00
Dariusz L
1f63aa9ca1 Refactor Canvas interaction logic to separate module
Moved all user interaction handling (mouse, keyboard, panning, resizing, dragging, etc.) from Canvas.js to a new CanvasInteractions.js module. Canvas.js now delegates interaction events to CanvasInteractions, improving code organization and maintainability.
2025-06-25 22:02:39 +02:00