This commit applies consistent code formatting across multiple files, including spacing, indentation, and object destructuring. No functional changes were made; the update improves code readability and maintainability.
Removed redundant comments and streamlined logic across canvas-related modules, including mask positioning, garbage collection, and WebSocket communication. Improved code readability and maintainability by eliminating unnecessary explanations and clarifying intent in both Python and JavaScript files. No functional changes were made; this is a cleanup and refactor for better developer experience.
Introduces a WebSocket-based mechanism for CanvasNode to send and receive canvas image and mask data in RAM, enabling fast, diskless data transfer between frontend and backend. Adds a new WebSocketManager utility, updates CanvasIO to support RAM output mode, and modifies CanvasView to send canvas data via WebSocket before prompt execution. The backend (canvas_node.py) is updated to handle WebSocket data storage and retrieval, with improved locking and cleanup logic. This change improves workflow speed and reliability by avoiding unnecessary disk I/O and ensuring up-to-date canvas data is available during node execution.
Introduces x/y coordinates to MaskTool for world-space positioning, allowing the mask to extend beyond the output area. Updates mask drawing, export, and rendering logic to account for mask position. Ensures mask position is updated when moving or resizing the canvas, and preserves mask content during canvas resizing. Improves mask extraction and rendering accuracy.
Eliminated the applyBlendMode method from Canvas and CanvasLayers, along with related unused imports in CanvasIO and CanvasLayers. This streamlines the code by removing dead code and unnecessary dependencies.
This commit removes unnecessary and redundant comments from multiple JavaScript modules, streamlining the code and improving readability. No functional changes were made; only comment cleanup and minor formatting adjustments.
Moved CommonUtils.js, ImageUtils.js, and LoggerUtils.js to a new utils/ directory and updated all import paths accordingly throughout the codebase. Also increased the default canvas width in Canvas.js from 512 to 1024.
Extracted and centralized common utility functions such as createCanvas, normalizeToUint8, and generateUniqueFileName in CommonUtils.js to reduce code duplication. Added createImageFromSource to ImageUtils.js. Refactored db.js to use a helper for IndexedDB requests, simplifying error handling and reducing boilerplate. Updated CanvasIO.js, CanvasLayers.js, and Canvas_view.js to use the new utilities.
Moved all input/output related methods from Canvas.js to a new CanvasIO.js module and delegated corresponding Canvas class methods to CanvasIO. This improves code organization and separation of concerns, making Canvas.js more focused on core canvas logic and CanvasIO.js responsible for I/O operations.