Removed redundant and explanatory comments from CanvasInteractions.js, CanvasLayers.js, and ClipboardManager.js to improve code readability. Deleted the REFACTORING_GUIDE.md documentation file. Minor code cleanups were made to event handler logic and UI widget setup, with no changes to core functionality.
Introduces a draggable title bar to the blend mode menu for better usability and restricts its movement within the viewport. Right-clicking on selected layers now opens the blend mode menu, and the default context menu is suppressed on the canvas. Also refines tooltip table cell sizing for improved display.
Adds robust clipboard and drag & drop support for images, including ComfyUI Clipspace integration, system clipboard fallback, and improved user feedback. Clipboard and paste logic is centralized and clarified, with priority handling for internal clipboard, ComfyUI Clipspace, and system clipboard. Drag & drop is now handled at the canvas level, and tooltips and notifications provide clearer guidance for users.
Deleted documentation files related to automatic mask loading. Cleaned up and streamlined comments across Canvas.js, CanvasInteractions.js, CanvasLayers.js, CanvasView.js, MaskTool.js, mask_utils.js, and example scripts for improved clarity and maintainability. No functional changes to core logic.
Improves the paste operation in CanvasLayers to prioritize internal clipboard, then ComfyUI Clipspace, and finally the system clipboard, pasting images at the mouse position. Also clears the internal clipboard when the mouse leaves the canvas in CanvasInteractions.
Eliminated 14 delegation methods to CanvasLayers from Canvas.js. Updated all relevant calls in CanvasRenderer.js, CanvasIO.js, and CanvasInteractions.js to use canvas.canvasLayers directly. This streamlines the Canvas class to only expose core facade operations and necessary helpers.
Removed delegating methods to CanvasState from Canvas.js and updated all references to use canvas.canvasState directly for state operations (undo, redo, saveStateToDB). Updated CanvasInteractions.js, CanvasIO.js, CanvasLayers.js, and CanvasView.js accordingly. Updated REFACTORING_GUIDE.md to reflect the completion of this refactor.
The handlePaste method now accepts a pasteMode parameter to control image placement, allowing images to be pasted either at the mouse position or centered on the canvas. This improves user control when pasting images via keyboard shortcuts or UI buttons.
Introduces a brush preview overlay using a separate preview canvas in MaskTool. Mouse event handlers in CanvasInteractions and MaskTool are updated to support passing both world and view coordinates, enabling accurate brush preview rendering. The preview is shown or hidden appropriately on mouse enter/leave and while drawing.
Replaces the onInteractionEnd callback with onStateChange for more consistent state change notifications. Adds a removeSelectedLayers method to Canvas for cleaner layer removal logic. Updates UI event handlers to use the new methods and callbacks, and ensures state is saved after relevant operations. Cleans up redundant updateOutput calls and streamlines output update logic.
Introduces an optional onInteractionEnd callback to the Canvas class, which is triggered at the end of user interactions. CanvasView now uses this callback to update output after interactions, improving responsiveness to user actions.
This commit applies consistent code formatting across multiple files, including spacing, indentation, and object destructuring. No functional changes were made; the update improves code readability and maintainability.
Removed redundant comments and streamlined logic across canvas-related modules, including mask positioning, garbage collection, and WebSocket communication. Improved code readability and maintainability by eliminating unnecessary explanations and clarifying intent in both Python and JavaScript files. No functional changes were made; this is a cleanup and refactor for better developer experience.
Introduces x/y coordinates to MaskTool for world-space positioning, allowing the mask to extend beyond the output area. Updates mask drawing, export, and rendering logic to account for mask position. Ensures mask position is updated when moving or resizing the canvas, and preserves mask content during canvas resizing. Improves mask extraction and rendering accuracy.
Refactored method and variable names from 'canvas size' to 'output area size' across multiple files for clarity. Updated UI labels and related function calls to reflect this terminology change.
Removed Polish-language and redundant comments from multiple modules, including Canvas, CanvasInteractions, CanvasLayers, CanvasRenderer, CanvasState, Canvas_view, Mask_tool, and CommonUtils. This improves code readability and maintainability by reducing clutter and focusing on self-explanatory code.
Moved CommonUtils.js, ImageUtils.js, and LoggerUtils.js to a new utils/ directory and updated all import paths accordingly throughout the codebase. Also increased the default canvas width in Canvas.js from 512 to 1024.
Refactors CanvasState to maintain independent undo/redo stacks for mask editing and layer editing. Updates all relevant logic to use the correct history depending on the active mode, ensuring undo/redo and history buttons work as expected in both modes. MaskTool now saves history on activation, clear, and mouse up, and history info is reported per mode. Improves user experience when switching between mask and layer editing.
Replaces calls to this.canvas.snapToGrid with the global snapToGrid function throughout CanvasInteractions.js. This simplifies the code and ensures consistent snapping behavior.
Enhanced the canvas save mechanism to ensure unique file names per node, prevent concurrent saves and executions, and handle missing files more robustly. Switched all logger levels to DEBUG for detailed tracing. Added fallback logic for file naming, improved error handling, and ensured that empty canvases are not saved. These changes improve reliability and traceability of canvas operations, especially in multi-node scenarios.
Moved all user interaction handling (mouse, keyboard, panning, resizing, dragging, etc.) from Canvas.js to a new CanvasInteractions.js module. Canvas.js now delegates interaction events to CanvasInteractions, improving code organization and maintainability.