mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-25 14:25:44 -03:00
Switch mask preview from chunked to canvas rendering
Replaced chunked rendering approach with direct canvas drawing for mask preview, then applying to main canvas. Added "Mask Opacity" slider.
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@@ -131,6 +131,11 @@ export class CanvasInteractions {
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this.canvas.viewport.x = worldCoords.x - (mouseBufferX / this.canvas.viewport.zoom);
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this.canvas.viewport.y = worldCoords.y - (mouseBufferY / this.canvas.viewport.zoom);
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// Update stroke overlay if mask tool is drawing during zoom
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if (this.canvas.maskTool.isDrawing) {
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this.canvas.maskTool.handleViewportChange();
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}
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this.canvas.onViewportChange?.();
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}
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@@ -243,7 +248,7 @@ export class CanvasInteractions {
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if (this.interaction.mode === 'drawingMask') {
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this.canvas.maskTool.handleMouseDown(coords.world, coords.view);
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this.canvas.render();
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// Don't render here - mask tool will handle its own drawing
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return;
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}
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@@ -327,10 +332,7 @@ export class CanvasInteractions {
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switch (this.interaction.mode) {
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case 'drawingMask':
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this.canvas.maskTool.handleMouseMove(coords.world, coords.view);
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// Only render if actually drawing, not just moving cursor
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if (this.canvas.maskTool.isDrawing) {
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this.canvas.render();
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}
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// Don't render during mask drawing - it's handled by mask tool internally
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break;
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case 'panning':
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this.panViewport(e);
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@@ -370,6 +372,7 @@ export class CanvasInteractions {
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if (this.interaction.mode === 'drawingMask') {
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this.canvas.maskTool.handleMouseUp(coords.view);
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// Render only once after drawing is complete
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this.canvas.render();
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return;
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}
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@@ -840,6 +843,12 @@ export class CanvasInteractions {
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this.canvas.viewport.x -= dx / this.canvas.viewport.zoom;
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this.canvas.viewport.y -= dy / this.canvas.viewport.zoom;
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this.interaction.panStart = {x: e.clientX, y: e.clientY};
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// Update stroke overlay if mask tool is drawing during pan
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if (this.canvas.maskTool.isDrawing) {
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this.canvas.maskTool.handleViewportChange();
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}
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this.canvas.render();
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this.canvas.onViewportChange?.();
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}
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