Add grab icon for layer movement

Implemented grab icon feature in transform mode to move selected layers without changing selection, even when behind other layers. Added hover detection, cursor updates, and visual rendering in CanvasInteractions.ts and CanvasRenderer.ts.
This commit is contained in:
Dariusz L
2025-10-27 17:20:53 +01:00
parent 4acece1602
commit de67252a87
4 changed files with 215 additions and 0 deletions

View File

@@ -41,6 +41,7 @@ export class CanvasInteractions {
canvasMoveRect: null,
outputAreaTransformHandle: null,
outputAreaTransformAnchor: { x: 0, y: 0 },
hoveringGrabIcon: false,
};
this.originalLayerPositions = new Map();
}
@@ -151,6 +152,29 @@ export class CanvasInteractions {
}
return false;
}
/**
* Sprawdza czy punkt znajduje się w obszarze ikony "grab" (środek layera)
* Zwraca layer, jeśli kliknięto w ikonę grab
*/
getGrabIconAtPosition(worldX, worldY) {
// Rozmiar ikony grab w pikselach światowych
const grabIconRadius = 20 / this.canvas.viewport.zoom;
for (const layer of this.canvas.canvasSelection.selectedLayers) {
if (!layer.visible)
continue;
const centerX = layer.x + layer.width / 2;
const centerY = layer.y + layer.height / 2;
// Sprawdź czy punkt jest w obszarze ikony grab (okrąg wokół środka)
const dx = worldX - centerX;
const dy = worldY - centerY;
const distanceSquared = dx * dx + dy * dy;
const radiusSquared = grabIconRadius * grabIconRadius;
if (distanceSquared <= radiusSquared) {
return layer;
}
}
return null;
}
resetInteractionState() {
this.interaction.mode = 'none';
this.interaction.resizeHandle = null;
@@ -227,6 +251,14 @@ export class CanvasInteractions {
this.startLayerTransform(transformTarget.layer, transformTarget.handle, coords.world);
return;
}
// Check if clicking on grab icon of a selected layer
const grabIconLayer = this.getGrabIconAtPosition(coords.world.x, coords.world.y);
if (grabIconLayer) {
// Start dragging the selected layer(s) without changing selection
this.interaction.mode = 'potential-drag';
this.interaction.dragStart = { ...coords.world };
return;
}
const clickedLayerResult = this.canvas.canvasLayers.getLayerAtPosition(coords.world.x, coords.world.y);
if (clickedLayerResult) {
this.prepareForDrag(clickedLayerResult.layer, coords.world);
@@ -282,6 +314,13 @@ export class CanvasInteractions {
}
break;
default:
// Check if hovering over grab icon
const wasHovering = this.interaction.hoveringGrabIcon;
this.interaction.hoveringGrabIcon = this.getGrabIconAtPosition(coords.world.x, coords.world.y) !== null;
// Re-render if hover state changed to show/hide grab icon
if (wasHovering !== this.interaction.hoveringGrabIcon) {
this.canvas.render();
}
this.updateCursor(coords.world);
// Update brush cursor on overlay if mask tool is active
if (this.canvas.maskTool.isActive) {
@@ -617,6 +656,11 @@ export class CanvasInteractions {
this.canvas.canvas.style.cursor = 'grabbing';
return;
}
// Check if hovering over grab icon
if (this.interaction.hoveringGrabIcon) {
this.canvas.canvas.style.cursor = 'grab';
return;
}
const transformTarget = this.canvas.canvasLayers.getHandleAtPosition(worldCoords.x, worldCoords.y);
if (transformTarget) {
const handleName = transformTarget.handle;