add advanced brush cursor visualization

Implemented dynamic brush cursor with visual feedback for size (circle radius), strength (opacity), and hardness (solid/dashed border with gradient). Added overlay canvas system for smooth cursor updates without affecting main rendering performance.
This commit is contained in:
Dariusz L
2025-08-08 14:20:55 +02:00
parent 176b9d03ac
commit dd2a81b6f2
8 changed files with 388 additions and 46 deletions

View File

@@ -28,8 +28,8 @@ export class MaskTool {
this.isOverlayVisible = true;
this.isActive = false;
this.brushSize = 20;
this.brushStrength = 0.5;
this.brushHardness = 0.5;
this._brushStrength = 0.5;
this._brushHardness = 0.5;
this.isDrawing = false;
this.lastPosition = null;
const { canvas: previewCanvas, ctx: previewCtx } = createCanvas(1, 1, '2d', { willReadFrequently: true });
@@ -79,8 +79,15 @@ export class MaskTool {
this.canvasInstance.canvas.parentElement.appendChild(this.previewCanvas);
}
}
// Getters for brush properties
get brushStrength() {
return this._brushStrength;
}
get brushHardness() {
return this._brushHardness;
}
setBrushHardness(hardness) {
this.brushHardness = Math.max(0, Math.min(1, hardness));
this._brushHardness = Math.max(0, Math.min(1, hardness));
}
initMaskCanvas() {
// Initialize chunked system
@@ -671,7 +678,7 @@ export class MaskTool {
this.brushSize = Math.max(1, size);
}
setBrushStrength(strength) {
this.brushStrength = Math.max(0, Math.min(1, strength));
this._brushStrength = Math.max(0, Math.min(1, strength));
}
handleMouseDown(worldCoords, viewCoords) {
if (!this.isActive)
@@ -697,6 +704,8 @@ export class MaskTool {
handleMouseLeave() {
this.previewVisible = false;
this.clearPreview();
// Clear overlay canvas when mouse leaves
this.canvasInstance.canvasRenderer.clearOverlay();
}
handleMouseEnter() {
this.previewVisible = true;
@@ -767,13 +776,13 @@ export class MaskTool {
chunk.ctx.moveTo(startLocal.x, startLocal.y);
chunk.ctx.lineTo(endLocal.x, endLocal.y);
const gradientRadius = this.brushSize / 2;
if (this.brushHardness === 1) {
chunk.ctx.strokeStyle = `rgba(255, 255, 255, ${this.brushStrength})`;
if (this._brushHardness === 1) {
chunk.ctx.strokeStyle = `rgba(255, 255, 255, ${this._brushStrength})`;
}
else {
const innerRadius = gradientRadius * this.brushHardness;
const innerRadius = gradientRadius * this._brushHardness;
const gradient = chunk.ctx.createRadialGradient(endLocal.x, endLocal.y, innerRadius, endLocal.x, endLocal.y, gradientRadius);
gradient.addColorStop(0, `rgba(255, 255, 255, ${this.brushStrength})`);
gradient.addColorStop(0, `rgba(255, 255, 255, ${this._brushStrength})`);
gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
chunk.ctx.strokeStyle = gradient;
}
@@ -903,18 +912,12 @@ export class MaskTool {
}
drawBrushPreview(viewCoords) {
if (!this.previewVisible || this.isDrawing) {
this.clearPreview();
this.canvasInstance.canvasRenderer.clearOverlay();
return;
}
this.clearPreview();
const zoom = this.canvasInstance.viewport.zoom;
const radius = (this.brushSize / 2) * zoom;
this.previewCtx.beginPath();
this.previewCtx.arc(viewCoords.x, viewCoords.y, radius, 0, 2 * Math.PI);
this.previewCtx.strokeStyle = 'rgba(255, 255, 255, 0.8)';
this.previewCtx.lineWidth = 1;
this.previewCtx.setLineDash([2, 4]);
this.previewCtx.stroke();
// Use overlay canvas instead of preview canvas for brush cursor
const worldCoords = this.canvasInstance.lastMousePosition;
this.canvasInstance.canvasRenderer.drawMaskBrushCursor(worldCoords);
}
clearPreview() {
this.previewCtx.clearRect(0, 0, this.previewCanvas.width, this.previewCanvas.height);