mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-24 14:02:11 -03:00
Added mask and image input
This commit is contained in:
124
js/CanvasView.js
124
js/CanvasView.js
@@ -911,7 +911,9 @@ async function createCanvasWidget(node, widget, app) {
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height: "100%"
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}
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}, [controlPanel, canvasContainer, layersPanelContainer]);
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node.addDOMWidget("mainContainer", "widget", mainContainer);
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if (node.addDOMWidget) {
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node.addDOMWidget("mainContainer", "widget", mainContainer);
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}
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const openEditorBtn = controlPanel.querySelector(`#open-editor-btn-${node.id}`);
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let backdrop = null;
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let originalParent = null;
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@@ -1000,7 +1002,11 @@ async function createCanvasWidget(node, widget, app) {
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if (!window.canvasExecutionStates) {
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window.canvasExecutionStates = new Map();
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}
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node.canvasWidget = canvas;
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// Store the entire widget object, not just the canvas
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node.canvasWidget = {
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canvas: canvas,
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panel: controlPanel
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};
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setTimeout(() => {
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canvas.loadInitialState();
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if (canvas.canvasLayersPanel) {
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@@ -1017,7 +1023,7 @@ async function createCanvasWidget(node, widget, app) {
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if (canvas && canvas.setPreviewVisibility) {
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canvas.setPreviewVisibility(value);
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}
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if (node.graph && node.graph.canvas) {
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if (node.graph && node.graph.canvas && node.setDirtyCanvas) {
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node.setDirtyCanvas(true, true);
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}
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};
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@@ -1096,9 +1102,117 @@ app.registerExtension({
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const canvasWidget = await createCanvasWidget(this, null, app);
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canvasNodeInstances.set(this.id, canvasWidget);
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log.info(`Registered CanvasNode instance for ID: ${this.id}`);
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// Store the canvas widget on the node
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this.canvasWidget = canvasWidget;
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// Check if there are already connected inputs
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setTimeout(() => {
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this.setDirtyCanvas(true, true);
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}, 100);
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if (this.inputs && this.inputs.length > 0) {
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// Check if input_image (index 0) is connected
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if (this.inputs[0] && this.inputs[0].link) {
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log.info("Input image already connected on node creation, checking for data...");
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if (canvasWidget.canvas && canvasWidget.canvas.canvasIO) {
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canvasWidget.canvas.inputDataLoaded = false;
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canvasWidget.canvas.canvasIO.checkForInputData();
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}
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}
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}
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if (this.setDirtyCanvas) {
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this.setDirtyCanvas(true, true);
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}
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}, 500);
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};
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// Add onConnectionsChange handler to detect when inputs are connected
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nodeType.prototype.onConnectionsChange = function (type, index, connected, link_info) {
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log.info(`onConnectionsChange called: type=${type}, index=${index}, connected=${connected}`, link_info);
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// Check if this is an input connection (type 1 = INPUT)
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if (type === 1) {
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// Get the canvas widget - it might be in different places
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const canvasWidget = this.canvasWidget;
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const canvas = canvasWidget?.canvas || canvasWidget;
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if (!canvas || !canvas.canvasIO) {
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log.warn("Canvas not ready in onConnectionsChange, scheduling retry...");
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// Retry multiple times with increasing delays
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const retryDelays = [500, 1000, 2000];
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let retryCount = 0;
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const tryAgain = () => {
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const retryCanvas = this.canvasWidget?.canvas || this.canvasWidget;
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if (retryCanvas && retryCanvas.canvasIO) {
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log.info("Canvas now ready, checking for input data...");
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if (connected) {
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retryCanvas.inputDataLoaded = false;
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retryCanvas.canvasIO.checkForInputData();
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}
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}
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else if (retryCount < retryDelays.length) {
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log.warn(`Canvas still not ready, retry ${retryCount + 1}/${retryDelays.length}...`);
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setTimeout(tryAgain, retryDelays[retryCount++]);
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}
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else {
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log.error("Canvas failed to initialize after multiple retries");
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}
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};
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setTimeout(tryAgain, retryDelays[retryCount++]);
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return;
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}
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// Handle input_image connection (index 0)
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if (index === 0) {
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if (connected && link_info) {
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log.info("Input image connected, marking for data check...");
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// Reset the input data loaded flag to allow loading the new connection
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canvas.inputDataLoaded = false;
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// Also reset the last loaded image source and link ID to allow the new image
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canvas.lastLoadedImageSrc = undefined;
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canvas.lastLoadedLinkId = undefined;
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// Mark that we have a pending input connection
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canvas.hasPendingInputConnection = true;
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// Check for data immediately when connected
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setTimeout(() => {
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log.info("Checking for input data after connection...");
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canvas.canvasIO.checkForInputData();
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}, 500);
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}
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else {
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log.info("Input image disconnected");
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canvas.hasPendingInputConnection = false;
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// Reset when disconnected so a new connection can load
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canvas.inputDataLoaded = false;
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canvas.lastLoadedImageSrc = undefined;
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canvas.lastLoadedLinkId = undefined;
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}
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}
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// Handle input_mask connection (index 1)
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if (index === 1) {
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if (connected && link_info) {
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log.info("Input mask connected");
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// Mark that we have a pending mask connection
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canvas.hasPendingMaskConnection = true;
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// Check for data immediately when connected
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setTimeout(() => {
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log.info("Checking for input data after mask connection...");
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canvas.canvasIO.checkForInputData();
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}, 500);
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}
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else {
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log.info("Input mask disconnected");
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canvas.hasPendingMaskConnection = false;
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}
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}
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}
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};
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// Add onExecuted handler to check for input data after workflow execution
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const originalOnExecuted = nodeType.prototype.onExecuted;
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nodeType.prototype.onExecuted = function (message) {
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log.info("Node executed, checking for input data...");
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const canvas = this.canvasWidget?.canvas || this.canvasWidget;
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if (canvas && canvas.canvasIO) {
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// Don't reset inputDataLoaded - just check for new data
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// The checkForInputData method will handle checking if we already loaded this image
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canvas.canvasIO.checkForInputData();
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}
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// Call original if it exists
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if (originalOnExecuted) {
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originalOnExecuted.apply(this, arguments);
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}
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};
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const onRemoved = nodeType.prototype.onRemoved;
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nodeType.prototype.onRemoved = function () {
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