mirror of
https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-21 20:52:12 -03:00
Update Canvas_view.js
This commit is contained in:
@@ -114,7 +114,7 @@ async function createCanvasWidget(node, widget, app) {
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flexWrap: "wrap",
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alignItems: "center"
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},
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// 添加监听器来动态调整画布容器的位置
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// 添加监听器来动态整画布容器的位置
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onresize: (entries) => {
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const controlsHeight = entries[0].target.offsetHeight;
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canvasContainer.style.top = (controlsHeight + 10) + "px";
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@@ -168,6 +168,41 @@ async function createCanvasWidget(node, widget, app) {
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input.click();
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}
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}),
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$el("button.painter-button.primary", {
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textContent: "Import Input",
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onclick: async () => {
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try {
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console.log("Import Input clicked");
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console.log("Node ID:", node.id);
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const response = await fetch(`/ycnode/get_canvas_data/${node.id}`);
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console.log("Response status:", response.status);
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const result = await response.json();
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console.log("Full response data:", result);
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if (result.success && result.data) {
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if (result.data.image) {
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console.log("Found image data, importing...");
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await canvas.importImage({
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image: result.data.image,
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mask: result.data.mask
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});
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await canvas.saveToServer(widget.value);
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app.graph.runStep();
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} else {
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throw new Error("No image data found in cache");
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}
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} else {
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throw new Error("Invalid response format");
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}
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} catch (error) {
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console.error("Error importing input:", error);
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alert(`Failed to import input: ${error.message}`);
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}
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}
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}),
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$el("button.painter-button", {
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textContent: "Canvas Size",
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onclick: () => {
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@@ -321,7 +356,7 @@ async function createCanvasWidget(node, widget, app) {
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api.addEventListener("matting_status", updateStatus);
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try {
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// 获取图像数据
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// 获取图像据
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const imageData = await canvas.getLayerImageData(canvas.selectedLayer);
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console.log("Sending image to server...");
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@@ -456,7 +491,7 @@ async function createCanvasWidget(node, widget, app) {
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node.onResize = function() {
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const minSize = 300;
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const controlsElement = controlPanel.querySelector('.controls');
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const controlPanelHeight = controlsElement.offsetHeight; // 获取实际高度
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const controlPanelHeight = controlsElement.offsetHeight; // 取实际高
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const padding = 20;
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// 保持节点宽度,高度根据画布比例调整
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@@ -505,11 +540,30 @@ async function createCanvasWidget(node, widget, app) {
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// 设置节点的默认大小
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node.size = [500, 500]; // 设置初始大小为正方形
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// 在执行时保存画布
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// 在执行开始时保存数据
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api.addEventListener("execution_start", async () => {
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// 保存画布
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await canvas.saveToServer(widget.value);
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// 保存当前节点的输入数据
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if (node.inputs[0].link) {
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const linkId = node.inputs[0].link;
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const inputData = app.nodeOutputs[linkId];
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if (inputData) {
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ImageCache.set(linkId, inputData);
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}
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}
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});
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// 移除原来在 saveToServer 中的缓存清理
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const originalSaveToServer = canvas.saveToServer;
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canvas.saveToServer = async function(fileName) {
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const result = await originalSaveToServer.call(this, fileName);
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// 移除这里的缓存清理
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// ImageCache.clear();
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return result;
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};
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return {
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canvas: canvas,
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panel: controlPanel
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@@ -575,10 +629,225 @@ class MattingStatusIndicator {
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}
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}
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// 验证 ComfyUI 的图像数据格式
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function validateImageData(data) {
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// 打印完整的输入数据结构
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console.log("Validating data structure:", {
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hasData: !!data,
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type: typeof data,
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isArray: Array.isArray(data),
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keys: data ? Object.keys(data) : null,
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shape: data?.shape,
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dataType: data?.data ? data.data.constructor.name : null,
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fullData: data // 打印完整数据
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});
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// 检查是否为空
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if (!data) {
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console.log("Data is null or undefined");
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return false;
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}
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// 如果是数组,获取第一个元素
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if (Array.isArray(data)) {
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console.log("Data is array, getting first element");
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data = data[0];
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}
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// 检查数据结构
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if (!data || typeof data !== 'object') {
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console.log("Invalid data type");
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return false;
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}
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// 检查是否有数据属性
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if (!data.data) {
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console.log("Missing data property");
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return false;
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}
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// 检查数据类型
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if (!(data.data instanceof Float32Array)) {
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// 如果不是 Float32Array,尝试转换
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try {
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data.data = new Float32Array(data.data);
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} catch (e) {
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console.log("Failed to convert data to Float32Array:", e);
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return false;
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}
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}
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return true;
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}
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// 转换 ComfyUI 图像数据为画布可用格式
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function convertImageData(data) {
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console.log("Converting image data:", data);
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// 如果是数组,获取第一个元素
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if (Array.isArray(data)) {
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data = data[0];
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}
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// 获取维度信息 [batch, height, width, channels]
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const shape = data.shape;
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const height = shape[1]; // 1393
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const width = shape[2]; // 1393
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const channels = shape[3]; // 3
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const floatData = new Float32Array(data.data);
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console.log("Processing dimensions:", { height, width, channels });
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// 创建画布格式的数据 (RGBA)
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const rgbaData = new Uint8ClampedArray(width * height * 4);
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// 转换数据格式 [batch, height, width, channels] -> RGBA
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for (let h = 0; h < height; h++) {
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for (let w = 0; w < width; w++) {
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const pixelIndex = (h * width + w) * 4;
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const tensorIndex = (h * width + w) * channels;
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// 复制 RGB 通道并转换值范围 (0-1 -> 0-255)
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for (let c = 0; c < channels; c++) {
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const value = floatData[tensorIndex + c];
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rgbaData[pixelIndex + c] = Math.max(0, Math.min(255, Math.round(value * 255)));
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}
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// 设置 alpha 通道为完全不透明
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rgbaData[pixelIndex + 3] = 255;
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}
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}
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// 返回画布可用的格式
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return {
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data: rgbaData, // Uint8ClampedArray 格式的 RGBA 数据
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width: width, // 图像宽度
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height: height // 图像高度
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};
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}
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// 处理遮罩数据
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function applyMaskToImageData(imageData, maskData) {
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console.log("Applying mask to image data");
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const rgbaData = new Uint8ClampedArray(imageData.data);
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const width = imageData.width;
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const height = imageData.height;
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// 获取遮罩数据 [batch, height, width]
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const maskShape = maskData.shape;
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const maskFloatData = new Float32Array(maskData.data);
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console.log(`Applying mask of shape: ${maskShape}`);
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// 将遮罩数据应用到 alpha 通道
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for (let h = 0; h < height; h++) {
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for (let w = 0; w < width; w++) {
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const pixelIndex = (h * width + w) * 4;
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const maskIndex = h * width + w;
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// 使遮罩值作为 alpha 值,转换值范围从 0-1 到 0-255
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const alpha = maskFloatData[maskIndex];
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rgbaData[pixelIndex + 3] = Math.max(0, Math.min(255, Math.round(alpha * 255)));
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}
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}
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console.log("Mask application completed");
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return {
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data: rgbaData,
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width: width,
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height: height
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};
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}
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// 修改缓存管理
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const ImageCache = {
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cache: new Map(),
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// 存储图像数据
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set(key, imageData) {
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console.log("Caching image data for key:", key);
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this.cache.set(key, imageData);
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},
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// 获取图像数据
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get(key) {
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const data = this.cache.get(key);
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console.log("Retrieved cached data for key:", key, !!data);
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return data;
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},
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// 检查是否存在
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has(key) {
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return this.cache.has(key);
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},
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// 清除缓存
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clear() {
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console.log("Clearing image cache");
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this.cache.clear();
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}
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};
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// 改进数据准备函数
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function prepareImageForCanvas(inputImage) {
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console.log("Preparing image for canvas:", inputImage);
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try {
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// 如果是数组,获取第一个元素
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if (Array.isArray(inputImage)) {
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inputImage = inputImage[0];
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}
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if (!inputImage || !inputImage.shape || !inputImage.data) {
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throw new Error("Invalid input image format");
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}
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// 获取维度信息 [batch, height, width, channels]
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const shape = inputImage.shape;
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const height = shape[1];
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const width = shape[2];
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const channels = shape[3];
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const floatData = new Float32Array(inputImage.data);
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console.log("Image dimensions:", { height, width, channels });
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// 创建 RGBA 格式数据
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const rgbaData = new Uint8ClampedArray(width * height * 4);
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// 转换数据格式 [batch, height, width, channels] -> RGBA
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for (let h = 0; h < height; h++) {
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for (let w = 0; w < width; w++) {
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const pixelIndex = (h * width + w) * 4;
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const tensorIndex = (h * width + w) * channels;
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// 转换 RGB 通道 (0-1 -> 0-255)
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for (let c = 0; c < channels; c++) {
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const value = floatData[tensorIndex + c];
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rgbaData[pixelIndex + c] = Math.max(0, Math.min(255, Math.round(value * 255)));
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}
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// 设置 alpha 通道
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rgbaData[pixelIndex + 3] = 255;
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}
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}
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// 返回画布需要的格式
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return {
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data: rgbaData,
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width: width,
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height: height
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};
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} catch (error) {
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console.error("Error preparing image:", error);
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throw new Error(`Failed to prepare image: ${error.message}`);
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}
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}
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app.registerExtension({
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name: "Comfy.CanvasView",
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name: "Comfy.CanvasNode",
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async beforeRegisterNodeDef(nodeType, nodeData, app) {
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if (nodeType.comfyClass === "CanvasView") {
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if (nodeType.comfyClass === "CanvasNode") {
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const onNodeCreated = nodeType.prototype.onNodeCreated;
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nodeType.prototype.onNodeCreated = async function() {
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const r = onNodeCreated?.apply(this, arguments);
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@@ -591,3 +860,10 @@ app.registerExtension({
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}
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}
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});
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async function handleImportInput(data) {
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if (data && data.image) {
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const imageData = data.image;
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await importImage(imageData);
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}
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}
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