Update Canvas_view.js

This commit is contained in:
tanglup
2024-11-24 10:32:50 +08:00
committed by GitHub
parent 58b52ba659
commit 9c8aa20a4a

View File

@@ -114,7 +114,7 @@ async function createCanvasWidget(node, widget, app) {
flexWrap: "wrap",
alignItems: "center"
},
// 添加监听器来动态整画布容器的位置
// 添加监听器来动态整画布容器的位置
onresize: (entries) => {
const controlsHeight = entries[0].target.offsetHeight;
canvasContainer.style.top = (controlsHeight + 10) + "px";
@@ -168,6 +168,41 @@ async function createCanvasWidget(node, widget, app) {
input.click();
}
}),
$el("button.painter-button.primary", {
textContent: "Import Input",
onclick: async () => {
try {
console.log("Import Input clicked");
console.log("Node ID:", node.id);
const response = await fetch(`/ycnode/get_canvas_data/${node.id}`);
console.log("Response status:", response.status);
const result = await response.json();
console.log("Full response data:", result);
if (result.success && result.data) {
if (result.data.image) {
console.log("Found image data, importing...");
await canvas.importImage({
image: result.data.image,
mask: result.data.mask
});
await canvas.saveToServer(widget.value);
app.graph.runStep();
} else {
throw new Error("No image data found in cache");
}
} else {
throw new Error("Invalid response format");
}
} catch (error) {
console.error("Error importing input:", error);
alert(`Failed to import input: ${error.message}`);
}
}
}),
$el("button.painter-button", {
textContent: "Canvas Size",
onclick: () => {
@@ -321,7 +356,7 @@ async function createCanvasWidget(node, widget, app) {
api.addEventListener("matting_status", updateStatus);
try {
// 获取图像
// 获取图像据
const imageData = await canvas.getLayerImageData(canvas.selectedLayer);
console.log("Sending image to server...");
@@ -456,7 +491,7 @@ async function createCanvasWidget(node, widget, app) {
node.onResize = function() {
const minSize = 300;
const controlsElement = controlPanel.querySelector('.controls');
const controlPanelHeight = controlsElement.offsetHeight; // 取实际高
const controlPanelHeight = controlsElement.offsetHeight; // 取实际高
const padding = 20;
// 保持节点宽度,高度根据画布比例调整
@@ -505,11 +540,30 @@ async function createCanvasWidget(node, widget, app) {
// 设置节点的默认大小
node.size = [500, 500]; // 设置初始大小为正方形
// 在执行时保存画布
// 在执行开始时保存数据
api.addEventListener("execution_start", async () => {
// 保存画布
await canvas.saveToServer(widget.value);
// 保存当前节点的输入数据
if (node.inputs[0].link) {
const linkId = node.inputs[0].link;
const inputData = app.nodeOutputs[linkId];
if (inputData) {
ImageCache.set(linkId, inputData);
}
}
});
// 移除原来在 saveToServer 中的缓存清理
const originalSaveToServer = canvas.saveToServer;
canvas.saveToServer = async function(fileName) {
const result = await originalSaveToServer.call(this, fileName);
// 移除这里的缓存清理
// ImageCache.clear();
return result;
};
return {
canvas: canvas,
panel: controlPanel
@@ -575,10 +629,225 @@ class MattingStatusIndicator {
}
}
// 验证 ComfyUI 的图像数据格式
function validateImageData(data) {
// 打印完整的输入数据结构
console.log("Validating data structure:", {
hasData: !!data,
type: typeof data,
isArray: Array.isArray(data),
keys: data ? Object.keys(data) : null,
shape: data?.shape,
dataType: data?.data ? data.data.constructor.name : null,
fullData: data // 打印完整数据
});
// 检查是否为空
if (!data) {
console.log("Data is null or undefined");
return false;
}
// 如果是数组,获取第一个元素
if (Array.isArray(data)) {
console.log("Data is array, getting first element");
data = data[0];
}
// 检查数据结构
if (!data || typeof data !== 'object') {
console.log("Invalid data type");
return false;
}
// 检查是否有数据属性
if (!data.data) {
console.log("Missing data property");
return false;
}
// 检查数据类型
if (!(data.data instanceof Float32Array)) {
// 如果不是 Float32Array尝试转换
try {
data.data = new Float32Array(data.data);
} catch (e) {
console.log("Failed to convert data to Float32Array:", e);
return false;
}
}
return true;
}
// 转换 ComfyUI 图像数据为画布可用格式
function convertImageData(data) {
console.log("Converting image data:", data);
// 如果是数组,获取第一个元素
if (Array.isArray(data)) {
data = data[0];
}
// 获取维度信息 [batch, height, width, channels]
const shape = data.shape;
const height = shape[1]; // 1393
const width = shape[2]; // 1393
const channels = shape[3]; // 3
const floatData = new Float32Array(data.data);
console.log("Processing dimensions:", { height, width, channels });
// 创建画布格式的数据 (RGBA)
const rgbaData = new Uint8ClampedArray(width * height * 4);
// 转换数据格式 [batch, height, width, channels] -> RGBA
for (let h = 0; h < height; h++) {
for (let w = 0; w < width; w++) {
const pixelIndex = (h * width + w) * 4;
const tensorIndex = (h * width + w) * channels;
// 复制 RGB 通道并转换值范围 (0-1 -> 0-255)
for (let c = 0; c < channels; c++) {
const value = floatData[tensorIndex + c];
rgbaData[pixelIndex + c] = Math.max(0, Math.min(255, Math.round(value * 255)));
}
// 设置 alpha 通道为完全不透明
rgbaData[pixelIndex + 3] = 255;
}
}
// 返回画布可用的格式
return {
data: rgbaData, // Uint8ClampedArray 格式的 RGBA 数据
width: width, // 图像宽度
height: height // 图像高度
};
}
// 处理遮罩数据
function applyMaskToImageData(imageData, maskData) {
console.log("Applying mask to image data");
const rgbaData = new Uint8ClampedArray(imageData.data);
const width = imageData.width;
const height = imageData.height;
// 获取遮罩数据 [batch, height, width]
const maskShape = maskData.shape;
const maskFloatData = new Float32Array(maskData.data);
console.log(`Applying mask of shape: ${maskShape}`);
// 将遮罩数据应用到 alpha 通道
for (let h = 0; h < height; h++) {
for (let w = 0; w < width; w++) {
const pixelIndex = (h * width + w) * 4;
const maskIndex = h * width + w;
// 使遮罩值作为 alpha 值,转换值范围从 0-1 到 0-255
const alpha = maskFloatData[maskIndex];
rgbaData[pixelIndex + 3] = Math.max(0, Math.min(255, Math.round(alpha * 255)));
}
}
console.log("Mask application completed");
return {
data: rgbaData,
width: width,
height: height
};
}
// 修改缓存管理
const ImageCache = {
cache: new Map(),
// 存储图像数据
set(key, imageData) {
console.log("Caching image data for key:", key);
this.cache.set(key, imageData);
},
// 获取图像数据
get(key) {
const data = this.cache.get(key);
console.log("Retrieved cached data for key:", key, !!data);
return data;
},
// 检查是否存在
has(key) {
return this.cache.has(key);
},
// 清除缓存
clear() {
console.log("Clearing image cache");
this.cache.clear();
}
};
// 改进数据准备函数
function prepareImageForCanvas(inputImage) {
console.log("Preparing image for canvas:", inputImage);
try {
// 如果是数组,获取第一个元素
if (Array.isArray(inputImage)) {
inputImage = inputImage[0];
}
if (!inputImage || !inputImage.shape || !inputImage.data) {
throw new Error("Invalid input image format");
}
// 获取维度信息 [batch, height, width, channels]
const shape = inputImage.shape;
const height = shape[1];
const width = shape[2];
const channels = shape[3];
const floatData = new Float32Array(inputImage.data);
console.log("Image dimensions:", { height, width, channels });
// 创建 RGBA 格式数据
const rgbaData = new Uint8ClampedArray(width * height * 4);
// 转换数据格式 [batch, height, width, channels] -> RGBA
for (let h = 0; h < height; h++) {
for (let w = 0; w < width; w++) {
const pixelIndex = (h * width + w) * 4;
const tensorIndex = (h * width + w) * channels;
// 转换 RGB 通道 (0-1 -> 0-255)
for (let c = 0; c < channels; c++) {
const value = floatData[tensorIndex + c];
rgbaData[pixelIndex + c] = Math.max(0, Math.min(255, Math.round(value * 255)));
}
// 设置 alpha 通道
rgbaData[pixelIndex + 3] = 255;
}
}
// 返回画布需要的格式
return {
data: rgbaData,
width: width,
height: height
};
} catch (error) {
console.error("Error preparing image:", error);
throw new Error(`Failed to prepare image: ${error.message}`);
}
}
app.registerExtension({
name: "Comfy.CanvasView",
name: "Comfy.CanvasNode",
async beforeRegisterNodeDef(nodeType, nodeData, app) {
if (nodeType.comfyClass === "CanvasView") {
if (nodeType.comfyClass === "CanvasNode") {
const onNodeCreated = nodeType.prototype.onNodeCreated;
nodeType.prototype.onNodeCreated = async function() {
const r = onNodeCreated?.apply(this, arguments);
@@ -591,3 +860,10 @@ app.registerExtension({
}
}
});
async function handleImportInput(data) {
if (data && data.image) {
const imageData = data.image;
await importImage(imageData);
}
}