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https://github.com/Azornes/Comfyui-LayerForge.git
synced 2026-03-24 14:02:11 -03:00
Repair Undo/Redo in Masking Mode
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@@ -404,12 +404,10 @@ If you see dark images or masks in the output, make sure node_id is set to ${cor
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}
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if (this.maskUndoStack.length > 0) {
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const prevState = this.maskUndoStack[this.maskUndoStack.length - 1];
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const maskCanvas = this.canvas.maskTool.getMask();
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const maskCtx = maskCanvas.getContext('2d', { willReadFrequently: true });
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if (maskCtx) {
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maskCtx.clearRect(0, 0, maskCanvas.width, maskCanvas.height);
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maskCtx.drawImage(prevState, 0, 0);
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}
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// Use the new restoreMaskFromSavedState method that properly clears chunks first
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this.canvas.maskTool.restoreMaskFromSavedState(prevState);
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// Clear stroke overlay to prevent old drawing previews from persisting
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this.canvas.canvasRenderer.clearMaskStrokeOverlay();
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this.canvas.render();
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}
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this.canvas.updateHistoryButtons();
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@@ -420,12 +418,10 @@ If you see dark images or masks in the output, make sure node_id is set to ${cor
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const nextState = this.maskRedoStack.pop();
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if (nextState) {
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this.maskUndoStack.push(nextState);
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const maskCanvas = this.canvas.maskTool.getMask();
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const maskCtx = maskCanvas.getContext('2d', { willReadFrequently: true });
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if (maskCtx) {
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maskCtx.clearRect(0, 0, maskCanvas.width, maskCanvas.height);
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maskCtx.drawImage(nextState, 0, 0);
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}
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// Use the new restoreMaskFromSavedState method that properly clears chunks first
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this.canvas.maskTool.restoreMaskFromSavedState(nextState);
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// Clear stroke overlay to prevent old drawing previews from persisting
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this.canvas.canvasRenderer.clearMaskStrokeOverlay();
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this.canvas.render();
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}
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this.canvas.updateHistoryButtons();
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