Initial commit

Add initial project files and setup.
This commit is contained in:
Dariusz L
2025-06-26 00:57:12 +02:00
parent 0c3baa3fbd
commit 7e539d37ab
8 changed files with 1247 additions and 393 deletions

View File

@@ -5,18 +5,12 @@ import {CanvasInteractions} from "./CanvasInteractions.js";
import {CanvasLayers} from "./CanvasLayers.js";
import {CanvasRenderer} from "./CanvasRenderer.js";
import {CanvasIO} from "./CanvasIO.js";
import {logger, LogLevel} from "./logger.js";
import {createModuleLogger} from "./LoggerUtils.js";
import {generateUUID, snapToGrid, getSnapAdjustment, worldToLocal, localToWorld} from "./CommonUtils.js";
import {withErrorHandling, safeExecute} from "./ErrorHandler.js";
// Inicjalizacja loggera dla modułu Canvas
const log = {
debug: (...args) => logger.debug('Canvas', ...args),
info: (...args) => logger.info('Canvas', ...args),
warn: (...args) => logger.warn('Canvas', ...args),
error: (...args) => logger.error('Canvas', ...args)
};
// Konfiguracja loggera dla modułu Canvas
logger.setModuleLevel('Canvas', LogLevel.DEBUG); // Domyślnie INFO, można zmienić na DEBUG dla szczegółowych logów
const log = createModuleLogger('Canvas');
export class Canvas {
constructor(node, widget) {
@@ -221,9 +215,6 @@ export class Canvas {
return this.canvasLayers.addLayerWithImage(image, layerProps);
}
generateUUID() {
return this.canvasLayers.generateUUID();
}
async addLayer(image) {
return this.addLayerWithImage(image);
@@ -264,13 +255,6 @@ export class Canvas {
return {x: worldX, y: worldY};
}
snapToGrid(value, gridSize = 64) {
return this.canvasLayers.snapToGrid(value, gridSize);
}
getSnapAdjustment(layer, gridSize = 64, snapThreshold = 10) {
return this.canvasLayers.getSnapAdjustment(layer, gridSize, snapThreshold);
}
moveLayer(fromIndex, toIndex) {
return this.canvasLayers.moveLayer(fromIndex, toIndex);
@@ -312,13 +296,6 @@ export class Canvas {
return this.canvasLayers.getHandleAtPosition(worldX, worldY);
}
worldToLocal(worldX, worldY, layerProps) {
return this.canvasLayers.worldToLocal(worldX, worldY, layerProps);
}
localToWorld(localX, localY, layerProps) {
return this.canvasLayers.localToWorld(localX, localY, layerProps);
}
async saveToServer(fileName) {