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- Update documentation to reflect new widget filename `lora-manager-widgets.js` - Remove `LoraManagerDemoNode` import and registration from `__init__.py` - Translate development guide from Chinese to English for broader accessibility - Clean up obsolete demo references to align with actual widget implementation
321 lines
11 KiB
Markdown
321 lines
11 KiB
Markdown
# DOMWidget Development Guide
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This document provides a comprehensive guide for developing custom DOMWidgets in ComfyUI using Vanilla JavaScript. DOMWidgets allow you to embed standard HTML elements (div, video, canvas, input, etc.) into ComfyUI nodes while benefitting from the frontend's automatic layout and zoom management.
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## 1. Core Concepts
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In ComfyUI, a `DOMWidget` extends the default LiteGraph Canvas rendering logic. It maintains an HTML layer on top of the Canvas, making complex interactions and media displays significantly easier to implement than pure Canvas drawing.
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### Key APIs
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* **`app.registerExtension`**: The entry point for registering extensions.
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* **`getCustomWidgets`**: A hook for defining new widget types associated with specific input types.
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* **`node.addDOMWidget`**: The core method to add HTML elements to a node.
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---
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## 2. Basic Structure
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A standard custom DOMWidget extension typically follows this structure:
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```javascript
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import { app } from "../../scripts/app.js";
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app.registerExtension({
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name: "My.Custom.Extension",
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async getCustomWidgets() {
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return {
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// Define a new widget type named "MY_WIDGET_TYPE"
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MY_WIDGET_TYPE(node, inputName, inputData, app) {
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// 1. Create the HTML element
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const container = document.createElement("div");
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container.innerHTML = "Hello <b>DOMWidget</b>!";
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// 2. Setup styles (Optional but recommended)
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container.style.color = "white";
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container.style.backgroundColor = "#222";
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container.style.padding = "5px";
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// 3. Add the DOMWidget and return the result
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const widget = node.addDOMWidget(inputName, "MY_WIDGET_TYPE", container, {
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// Configuration options
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getValue() {
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return container.innerText;
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},
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setValue(v) {
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container.innerText = v;
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}
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});
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// 4. Return in the standard format
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return { widget };
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}
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};
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}
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});
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```
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---
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## 3. The `addDOMWidget` API
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```javascript
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node.addDOMWidget(name, type, element, options)
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```
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### Parameters
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1. **`name`**: The internal name of the widget (usually matches the input name).
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2. **`type`**: The type identifier for the widget.
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3. **`element`**: The actual HTMLElement to embed.
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4. **`options`**: (Object) Configuration for lifecycle, sizing, and persistence.
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### Common `options` Fields
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| Field | Type | Description |
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| :--- | :--- | :--- |
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| `getValue` | `Function` | Defines how to retrieve the widget's value for serialization. |
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| `setValue` | `Function` | Defines how to restore the widget's state from workflow data. |
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| `getMinHeight` | `Function` | Returns the minimum height in pixels. |
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| `getHeight` | `Function` | Returns the preferred height (supports numbers or percentage strings like `"50%"`). |
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| `onResize` | `Function` | Callback triggered when the widget is resized. |
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| `hideOnZoom`| `Boolean` | Whether to hide the DOM element when zoomed out to improve performance (default: `true`). |
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| `selectOn` | `string[]` | Events on the element that should trigger node selection (default: `['focus', 'click']`). |
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---
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## 4. Size Control
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Custom DOMWidgets must actively inform the parent Node of their size requirements to ensure the Node layout is calculated correctly and connection wires remain aligned.
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### 4.1 Core Mechanism
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Whether in Canvas Mode or Vue Mode, the underlying logic model (`LGraphNode`) calls the widget's `computeLayoutSize` method to determine dimensions. This logic is used to calculate the Node's total size and the position of input/output slots.
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### 4.2 Controlling Height
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It is recommended to use the `options` parameter to define height behavior.
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**Method 1: Using `options` (Recommended)**
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```javascript
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const widget = node.addDOMWidget("MyWidget", "custom", element, {
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// Specify minimum height in pixels
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getMinHeight: () => 150,
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// Or specify preferred height (pixels or percentage string)
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// getHeight: () => "50%",
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});
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```
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**Method 2: Using CSS Variables**
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You can also set specific CSS variables on the root element:
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```javascript
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element.style.setProperty("--comfy-widget-min-height", "150px");
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// or --comfy-widget-height
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```
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### 4.3 Controlling Width
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By default, a DOMWidget's width automatically stretches to fit the Node's width (which is determined by the Title or other Input Slots).
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If you must **force the Node to be wider** to accommodate your widget, you need to override the widget instance's `computeLayoutSize` method:
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```javascript
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const widget = node.addDOMWidget("WideWidget", "custom", element);
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// Override the default layout calculation
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widget.computeLayoutSize = (targetNode) => {
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return {
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minHeight: 150, // Must return height
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minWidth: 300 // Force the Node to be at least 300px wide
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};
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};
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```
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### 4.4 Dynamic Resizing
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If your widget's content changes dynamically (e.g., expanding sections, loading images), you must manually trigger a node resize:
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```javascript
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// Execute after internal size changes:
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node.setSize(node.computeSize());
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node.setDirtyCanvas(true, true); // Force redraw
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```
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---
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## 5. State Persistence (Serialization)
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### 5.1 Default Behavior
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DOMWidgets have **serialization enabled** by default (`serialize` property is `true`).
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* **Saving**: ComfyUI attempts to read the widget's value to save into the Workflow file.
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* **Loading**: ComfyUI reads the value from the Workflow file and assigns it to the widget.
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### 5.2 Custom Serialization
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To make persistence work effectively (saving internal DOM state and restoring it), you must implement `getValue` and `setValue` in the `options`:
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* **`getValue`**: Returns the state to be saved (Number, String, or Object).
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* **`setValue`**: Receives the restored value and updates the DOM element.
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**Example:**
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```javascript
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const inputEl = document.createElement("input");
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const widget = node.addDOMWidget("MyInput", "custom", inputEl, {
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// 1. Called during Save
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getValue: () => {
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return inputEl.value;
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},
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// 2. Called during Load or Copy/Paste
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setValue: (value) => {
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inputEl.value = value || "";
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}
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});
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// Optional: Listen for changes to update widget.value immediately
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inputEl.addEventListener("change", () => {
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widget.value = inputEl.value; // Triggers callbacks
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});
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```
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### 5.3 The Restoration Mechanism (`configure`)
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* **`configure(data)`**: When a Workflow is loaded, `LGraphNode` calls its `configure(data)` method.
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* **`setValue` Chain**: During `configure`, the Node iterates over the saved `widgets_values` array and assigns each value (`widget.value = savedValue`). For DOMWidgets, this assignment triggers the `setValue` callback defined in your options.
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Therefore, `options.setValue` is the critical hook for restoring widget state.
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### 5.4 Disabling Serialization
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If your widget is purely for display (e.g., a real-time monitor or generated chart) and doesn't need to save state, disable serialization to reduce workflow file size.
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**Note**: You cannot set this via `options`. You must modify the widget instance directly.
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```javascript
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const widget = node.addDOMWidget("DisplayOnly", "custom", element);
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widget.serialize = false; // Explicitly disable
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```
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---
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## 6. Lifecycle & Events
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### 6.1 `onResize`
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When the Node size changes (e.g., user drags the corner), the widget can receive a notification via `options`:
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```javascript
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const widget = node.addDOMWidget("ResizingWidget", "custom", element, {
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onResize: (w) => {
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// 'w' is the widget instance
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// Adjust internal DOM layout here if necessary
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console.log("Widget resized");
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}
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});
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```
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### 6.2 Construction & Mounting
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* **Construction**: Occurs immediately when `addDOMWidget` is called.
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* **Mounting**:
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* **Canvas Mode**: Appended to `.dom-widget-container` via `DomWidget.vue`.
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* **Vue Mode**: Appended inside the Node component via `WidgetDOM.vue`.
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* **Caution**: When `addDOMWidget` returns, the element may not be in the `document.body` yet. If you need to access layout properties like `getBoundingClientRect`, use `setTimeout` or wait for the first `onResize`.
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### 6.3 Cleanup
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If you create external references (like `setInterval` or global event listeners), ensure you clean them up using `node.onRemoved`:
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```javascript
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node.onRemoved = function() {
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clearInterval(myInterval);
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// Call original onRemoved if it existed
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};
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```
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---
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## 7. Styling & Best Practices
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### 7.1 Styling
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Since DOMWidgets are placed in absolute positioned containers or managed by Vue, ensure your container handles sizing gracefully:
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```javascript
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container.style.width = "100%";
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container.style.boxSizing = "border-box";
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```
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### 7.2 Path References
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When importing `app`, adjust the path based on your extension's folder depth. Typically:
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`import { app } from "../../scripts/app.js";`
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### 7.3 Security
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If setting `innerHTML` dynamically, ensure the content is sanitized or trusted to prevent XSS attacks.
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---
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## 8. Complete Example: Text Counter
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This example implements a simple widget that displays the character count of another text widget in the same node.
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```javascript
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import { app } from "../../scripts/app.js";
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app.registerExtension({
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name: "Comfy.TextCounter",
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getCustomWidgets() {
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return {
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TEXT_COUNTER(node, inputName) {
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const el = document.createElement("div");
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Object.assign(el.style, {
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background: "#222",
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border: "1px solid #444",
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padding: "8px",
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borderRadius: "4px",
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fontSize: "12px",
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color: "#eee"
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});
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const label = document.createElement("span");
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label.innerText = "Characters: 0";
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el.appendChild(label);
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const widget = node.addDOMWidget(inputName, "TEXT_COUNTER", el, {
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getValue() { return ""; }, // Nothing to save
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setValue(v) { }, // Nothing to restore
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getMinHeight() { return 40; }
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});
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// Disable serialization for this display-only widget
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widget.serialize = false;
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// Custom method to update UI
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widget.updateCount = (text) => {
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label.innerText = `Characters: ${text.length}`;
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};
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return { widget };
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}
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};
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},
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nodeCreated(node) {
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// Logic to link widgets after the node is initialized
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if (node.comfyClass === "MyTextNode") {
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const counterWidget = node.widgets.find(w => w.type === "TEXT_COUNTER");
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const textWidget = node.widgets.find(w => w.name === "text");
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if (counterWidget && textWidget) {
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// Hook into the text widget's callback
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const oldCallback = textWidget.callback;
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textWidget.callback = function(v) {
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if (oldCallback) oldCallback.apply(this, arguments);
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counterWidget.updateCount(v);
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};
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}
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}
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}
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});
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```
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