Files
ComfyUI-Lora-Manager/docs/dom_widget_dev_guide.md
Will Miao 9032226724 fix(autocomplete): fix value persistence in DOM text widgets
Remove multiple sources of truth and async sync chains that caused
values to be lost during load/switch workflow or reload page.

Changes:
- Remove internalValue state variable from main.ts
- Update getValue/setValue to read/write DOM directly via widget.inputEl
- Remove textValue reactive ref and v-model from Vue component
- Remove serializeValue, onSetValue, and watch callbacks
- Register textarea reference on mount, clean up on unmount
- Simplify AutocompleteTextWidgetInterface

Follows ComfyUI built-in addMultilineWidget pattern:
- Single source of truth (DOM element value only)
- Direct sync (no intermediate variables or async chains)

Also adds documentation:
- docs/dom-widgets/value-persistence-best-practices.md
- docs/dom-widgets/README.md
- Update docs/dom_widget_dev_guide.md with reference
2026-01-26 23:24:16 +08:00

21 KiB

DOMWidget Development Guide

This document provides a comprehensive guide for developing custom DOMWidgets in ComfyUI using Vanilla JavaScript. DOMWidgets allow you to embed standard HTML elements (div, video, canvas, input, etc.) into ComfyUI nodes while benefitting from the frontend's automatic layout and zoom management.

1. Core Concepts

In ComfyUI, a DOMWidget extends the default LiteGraph Canvas rendering logic. It maintains an HTML layer on top of the Canvas, making complex interactions and media displays significantly easier to implement than pure Canvas drawing.

Key APIs

  • app.registerExtension: The entry point for registering extensions.
  • getCustomWidgets: A hook for defining new widget types associated with specific input types.
  • node.addDOMWidget: The core method to add HTML elements to a node.

2. Basic Structure

A standard custom DOMWidget extension typically follows this structure:

import { app } from "../../scripts/app.js";

app.registerExtension({
    name: "My.Custom.Extension",
    async getCustomWidgets() {
        return {
            // Define a new widget type named "MY_WIDGET_TYPE"
            MY_WIDGET_TYPE(node, inputName, inputData, app) {
                // 1. Create the HTML element
                const container = document.createElement("div");
                container.innerHTML = "Hello <b>DOMWidget</b>!";
                
                // 2. Setup styles (Optional but recommended)
                container.style.color = "white";
                container.style.backgroundColor = "#222";
                container.style.padding = "5px";

                // 3. Add the DOMWidget and return the result
                const widget = node.addDOMWidget(inputName, "MY_WIDGET_TYPE", container, {
                    // Configuration options
                    getValue() {
                        return container.innerText;
                    },
                    setValue(v) {
                        container.innerText = v;
                    }
                });

                // 4. Return in the standard format
                return { widget };
            }
        };
    }
});

ComfyUI Dual Rendering Modes

ComfyUI frontend supports two rendering modes:

Mode Description DOM Structure
Canvas Mode Traditional rendering where widgets are rendered on top of canvas using absolute positioning Uses .dom-widget class on containers
Vue DOM Mode New rendering mode where nodes and widgets are rendered as Vue components Uses .lg-node-widget class on containers with dynamic IDs (e.g., v-1-0)

Mode Switching

The frontend switches between modes via LiteGraph.vueNodesMode boolean:

  • LiteGraph.vueNodesMode = true → Vue DOM Mode
  • LiteGraph.vueNodesMode = false → Canvas Mode

Key Behavior: Mode switching triggers DOM re-rendering WITHOUT page reload. Widget elements are destroyed and recreated, so any event listeners or references to old DOM elements become invalid.

Testing Mode Switches via Chrome DevTools MCP

// Trigger render mode change
LiteGraph.vueNodesMode = !LiteGraph.vueNodesMode;

// Force canvas redraw (optional but helps trigger re-render)
if (app.canvas) {
    app.canvas.draw(true, true);
}

Development Notes

When implementing widgets that attach event listeners or maintain external references:

  1. Use node.onRemoved to clean up when node is deleted
  2. Detect DOM changes by checking if widget input element is still in document: document.body.contains(inputElement)
  3. Poll for mode changes by watching LiteGraph.vueNodesMode and re-initializing when it changes
  4. Use loadedGraphNode hook for initial setup (guarantees DOM is fully rendered)

3. The addDOMWidget API

node.addDOMWidget(name, type, element, options)

Parameters

  1. name: The internal name of the widget (usually matches the input name).
  2. type: The type identifier for the widget.
  3. element: The actual HTMLElement to embed.
  4. options: (Object) Configuration for lifecycle, sizing, and persistence.

Common options Fields

Field Type Description
getValue Function Defines how to retrieve the widget's value for serialization.
setValue Function Defines how to restore the widget's state from workflow data.
getMinHeight Function Returns the minimum height in pixels.
getHeight Function Returns the preferred height (supports numbers or percentage strings like "50%").
onResize Function Callback triggered when the widget is resized.
hideOnZoom Boolean Whether to hide the DOM element when zoomed out to improve performance (default: true).
selectOn string[] Events on the element that should trigger node selection (default: ['focus', 'click']).

4. Size Control

Custom DOMWidgets must actively inform the parent Node of their size requirements to ensure the Node layout is calculated correctly and connection wires remain aligned.

4.1 Core Mechanism

Whether in Canvas Mode or Vue Mode, the underlying logic model (LGraphNode) calls the widget's computeLayoutSize method to determine dimensions. This logic is used to calculate the Node's total size and the position of input/output slots.

4.2 Controlling Height

It is recommended to use the options parameter to define height behavior.

Performance Note: providing getMinHeight and getHeight via options allows the system to skip expensive DOM measurements (getComputedStyle) during rendering loop. This significantly improves performance and prevents FPS drops during node resizing.

Method 1: Using options (Recommended)

const widget = node.addDOMWidget("MyWidget", "custom", element, {
    // Specify minimum height in pixels
    getMinHeight: () => 150,
    
    // Or specify preferred height (pixels or percentage string)
    // getHeight: () => "50%", 
});

Method 2: Using CSS Variables

You can also set specific CSS variables on the root element:

element.style.setProperty("--comfy-widget-min-height", "150px");
// or --comfy-widget-height

4.3 Controlling Width

By default, a DOMWidget's width automatically stretches to fit the Node's width (which is determined by the Title or other Input Slots).

If you must force the Node to be wider to accommodate your widget, you need to override the widget instance's computeLayoutSize method:

const widget = node.addDOMWidget("WideWidget", "custom", element);

// Override the default layout calculation
widget.computeLayoutSize = (targetNode) => {
    return {
        minHeight: 150, // Must return height
        minWidth: 300   // Force the Node to be at least 300px wide
    };
};

4.4 Dynamic Resizing

If your widget's content changes dynamically (e.g., expanding sections, loading images, or CSS changes), the DOM element will resize, but the Canvas-rendered Node background and Slots will not automatically follow. You must manually trigger a synchronization.

The Update Sequence: Whenever the actual rendering height of your DOM element changes, execute the following "three-step combo":

// 1. Calculate the new optimal size for the node based on current widget requirements
const newSize = node.computeSize();

// 2. Apply the new size to the node model (updates bounding box and slot positions)
node.setSize(newSize);

// 3. Mark the canvas as dirty to trigger a redraw in the next animation frame
node.setDirtyCanvas(true, true);

Common Scenarios:

Scenario Actual Height Change? Update Required?
Expand/Collapse content Yes Yes. Prevents widget from overflowing node boundaries.
Image/Video finished loading Yes Yes. Initial height might be 0 until the media loads.
Changing minHeight Maybe Only if the change causes the element's actual height to shift.
Changing font size/styles Yes Yes. Text reflow often changes the total height.
User dragging node corner Yes No. LiteGraph handles this internally.

5. State Persistence (Serialization)

5.1 Default Behavior

DOMWidgets have serialization enabled by default (serialize property is true).

  • Saving: ComfyUI attempts to read the widget's value to save into the Workflow file.
  • Loading: ComfyUI reads the value from the Workflow file and assigns it to the widget.

5.2 Custom Serialization

To make persistence work effectively (saving internal DOM state and restoring it), you must implement getValue and setValue in the options:

  • getValue: Returns the state to be saved (Number, String, or Object).
  • setValue: Receives the restored value and updates the DOM element.

Example:

const inputEl = document.createElement("input");
const widget = node.addDOMWidget("MyInput", "custom", inputEl, {
    // 1. Called during Save
    getValue: () => {
        return inputEl.value;
    },
    // 2. Called during Load or Copy/Paste
    setValue: (value) => {
        inputEl.value = value || "";
    }
});

// Optional: Listen for changes to update widget.value immediately
inputEl.addEventListener("change", () => {
    widget.value = inputEl.value; // Triggers callbacks
});

⚠️ Important: For Vue-based DOM widgets with text inputs, follow the Value Persistence Best Practices to avoid sync issues. Key takeaway: use DOM element as single source of truth, avoid internal state variables and v-model.

5.3 The Restoration Mechanism (configure)

  • configure(data): When a Workflow is loaded, LGraphNode calls its configure(data) method.
  • setValue Chain: During configure, the Node iterates over the saved widgets_values array and assigns each value (widget.value = savedValue). For DOMWidgets, this assignment triggers the setValue callback defined in your options.

Therefore, options.setValue is the critical hook for restoring widget state.

5.4 Disabling Serialization

If your widget is purely for display (e.g., a real-time monitor or generated chart) and doesn't need to save state, disable serialization to reduce workflow file size.

Note: You cannot set this via options. You must modify the widget instance directly.

const widget = node.addDOMWidget("DisplayOnly", "custom", element);
widget.serialize = false; // Explicitly disable

6. Lifecycle & Events

6.1 onResize

When the Node size changes (e.g., user drags the corner), the widget can receive a notification via options:

const widget = node.addDOMWidget("ResizingWidget", "custom", element, {
    onResize: (w) => {
        // 'w' is the widget instance
        // Adjust internal DOM layout here if necessary
        console.log("Widget resized");
    }
});

6.2 Construction & Mounting

  • Construction: Occurs immediately when addDOMWidget is called.
  • Mounting:
    • Canvas Mode: Appended to .dom-widget-container via DomWidget.vue.
    • Vue Mode: Appended inside the Node component via WidgetDOM.vue.
    • Caution: When addDOMWidget returns, the element may not be in the document.body yet. If you need to access layout properties like getBoundingClientRect, use setTimeout or wait for the first onResize.

6.3 Cleanup

If you create external references (like setInterval or global event listeners), ensure you clean them up using node.onRemoved:

node.onRemoved = function() {
    clearInterval(myInterval);
    // Call original onRemoved if it existed
};

7. Styling & Best Practices

7.1 Styling

Since DOMWidgets are placed in absolute positioned containers or managed by Vue, ensure your container handles sizing gracefully:

container.style.width = "100%";
container.style.boxSizing = "border-box";

7.2 Path References

When importing app, adjust the path based on your extension's folder depth. Typically: import { app } from "../../scripts/app.js";

7.3 Security

If setting innerHTML dynamically, ensure the content is sanitized or trusted to prevent XSS attacks.

7.4 UI Constraints for ComfyUI Custom Node Widgets

When developing DOMWidgets as internal UI widgets for ComfyUI custom nodes, keep the following constraints in mind:

7.4.1 Minimize Vertical Space

ComfyUI nodes are often displayed in a compact graph view with many nodes visible simultaneously. Avoid excessive vertical spacing that could clutter the workspace.

  • Keep layouts compact and efficient
  • Use appropriate padding and margins (4-8px typically)
  • Stack related controls vertically but avoid unnecessary spacing

7.4.2 Avoid Dynamic Height Changes

Dynamic height changes (expand/collapse sections, showing/hiding content) can cause node layout recalculations and affect connection wire positioning.

  • Prefer static layouts over expandable/collapsible sections
  • Use tooltips or overlays for additional information instead
  • If dynamic height is unavoidable, manually trigger layout updates (see Section 4.4)

7.4.3 Keep UI Simple and Intuitive

As internal widgets for ComfyUI custom nodes, the UI should be accessible to users without technical implementation details.

  • Use clear, user-friendly terminology (avoid "frontend/backend roll" in favor of "fixed/always randomize")
  • Focus on user intent rather than implementation details
  • Avoid complex interactions that may confuse users

7.4.4 Forward Middle Mouse Events to Canvas

By default, when a DOM widget receives pointer events (e.g., mouse clicks, drags), these events are captured by the widget and not forwarded to the ComfyUI canvas. This prevents users from panning the workflow using the middle mouse button when the cursor is over a DOM widget.

To enable workflow panning over your widget, you should forward middle mouse events (button 1) to the canvas using the forwardMiddleMouseToCanvas utility function:

import { forwardMiddleMouseToCanvas } from "./utils.js";

// In your widget creation function
const container = document.createElement("div");
container.style.width = "100%";
container.style.height = "100%";
// ... other styles ...

// Forward middle mouse events to canvas for panning
forwardMiddleMouseToCanvas(container);

const widget = node.addDOMWidget(name, type, container, { ... });

The forwardMiddleMouseToCanvas function:

  • Forwards pointerdown events with button 1 (middle mouse button) to app.canvas.processMouseDown
  • Forwards pointermove events while middle mouse button is pressed to app.canvas.processMouseMove
  • Forwards pointerup events with button 1 to app.canvas.processMouseUp

This allows users to pan the workflow canvas even when their mouse cursor is hovering over your DOM widget.


8. Event Handling in Vue DOM Render Mode

ComfyUI frontend supports two rendering modes for nodes:

  • Legacy Canvas Mode: Traditional rendering where widgets are rendered on top of the canvas using absolute positioning
  • Vue DOM Render Mode: New rendering mode where nodes and widgets are rendered as Vue components

In Vue DOM render mode, event handling works differently. The frontend uses useCanvasInteractions composable to manage event forwarding to the canvas. This can cause custom event handlers in your widgets (e.g., mouse wheel for sliders, custom drag operations) to be intercepted by the canvas.

8.1 Wheel Event Handling

By default in Vue DOM render mode, wheel events on widgets may be forwarded to the canvas for workflow zoom, overriding your custom wheel handlers (e.g., adjusting slider values with mouse wheel).

To fix this, use the data-capture-wheel="true" attribute on elements that should capture wheel events:

<!-- Vue component template -->
<div class="my-slider" data-capture-wheel="true" @wheel="onWheel">
  <!-- Slider content -->
</div>

<script setup lang="ts">
const onWheel = (event: WheelEvent) => {
  event.preventDefault()
  // Custom wheel handling logic here
}
</script>

How it works:

  • ComfyUI's useCanvasInteractions.ts checks target?.closest('[data-capture-wheel="true"]') before forwarding wheel events
  • If an element (or its ancestor) has this attribute, wheel events are not forwarded to canvas
  • Your custom @wheel handler will work as expected

Granular control:

  • Apply data-capture-wheel="true" to specific interactive elements (e.g., sliders, scrollable areas)
  • Widget container without this attribute will allow workflow zoom when wheel is used elsewhere
  • This allows users to both: adjust widget values with wheel, and zoom workflow with wheel in widget's non-interactive areas

Example from DualRangeSlider.vue:

<template>
  <div
    class="dual-range-slider"
    :class="{ disabled, 'is-dragging': dragging !== null }"
    data-capture-wheel="true"
    @wheel="onWheel"
  >
    <!-- Slider tracks and handles -->
  </div>
</template>

8.2 Pointer Event Handling

In Vue DOM render mode, pointer events (click, drag, etc.) may also be captured by the canvas system. For custom drag operations:

  1. Use event modifiers to stop propagation:

    <div
      @pointerdown.stop="startDrag"
      @pointermove.stop="onDrag"
      @pointerup.stop="stopDrag"
    >
    
  2. Use pointer capture for reliable drag tracking:

    const startDrag = (event: PointerEvent) => {
      const target = event.currentTarget as HTMLElement
      target.setPointerCapture(event.pointerId)
      // ... drag initialization
    }
    
    const stopDrag = (event: PointerEvent) => {
      const target = event.currentTarget as HTMLElement
      target.releasePointerCapture(event.pointerId)
      // ... drag cleanup
    }
    
  3. Use touch-action: none CSS for touch devices:

    .my-draggable {
      touch-action: none;
    }
    

8.3 Compatibility Checklist

Ensure your widget works in both rendering modes:

Feature Canvas Mode Vue DOM Mode Solution
Mouse wheel on sliders Works by default Needs data-capture-wheel Add data-capture-wheel="true" to slider elements
Custom drag operations Works with stopPropagation() Needs stopPropagation() Use .stop modifier and pointer capture
Middle mouse panning Manual forwarding required Manual forwarding required Use forwardMiddleMouseToCanvas()
Workflow zoom on widget edges Works by default Works by default No action needed (works by default)

8.4 Testing Recommendations

Test your widget in both rendering modes:

  1. Toggle between Canvas Mode and Vue DOM Mode in ComfyUI settings
  2. Verify custom interactions (wheel, drag, etc.) work in both modes
  3. Verify canvas interactions (zoom, pan) still work when cursor is over non-interactive widget areas
  4. Test with touch devices if applicable

9. Complete Example: Text Counter

This example implements a simple widget that displays the character count of another text widget in the same node.

import { app } from "../../scripts/app.js";

app.registerExtension({
    name: "Comfy.TextCounter",
    getCustomWidgets() {
        return {
            TEXT_COUNTER(node, inputName) {
                const el = document.createElement("div");
                Object.assign(el.style, {
                    background: "#222",
                    border: "1px solid #444",
                    padding: "8px",
                    borderRadius: "4px",
                    fontSize: "12px",
                    color: "#eee"
                });
                
                const label = document.createElement("span");
                label.innerText = "Characters: 0";
                el.appendChild(label);

                const widget = node.addDOMWidget(inputName, "TEXT_COUNTER", el, {
                    getValue() { return ""; }, // Nothing to save
                    setValue(v) { },           // Nothing to restore
                    getMinHeight() { return 40; }
                });
                
                // Disable serialization for this display-only widget
                widget.serialize = false;

                // Custom method to update UI
                widget.updateCount = (text) => {
                    label.innerText = `Characters: ${text.length}`;
                };

                return { widget };
            }
        };
    },
    nodeCreated(node) {
        // Logic to link widgets after the node is initialized
        if (node.comfyClass === "MyTextNode") {
            const counterWidget = node.widgets.find(w => w.type === "TEXT_COUNTER");
            const textWidget = node.widgets.find(w => w.name === "text");
            
            if (counterWidget && textWidget) {
                // Hook into the text widget's callback
                const oldCallback = textWidget.callback;
                textWidget.callback = function(v) {
                    if (oldCallback) oldCallback.apply(this, arguments);
                    counterWidget.updateCount(v);
                };
            }
        }
    }
});