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179
veloren/assets/world/style/colors.ron
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179
veloren/assets/world/style/colors.ron
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#![enable(unwrap_newtypes)]
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#![enable(implicit_some)]
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// NOTE: Many of these colors are not used directly, but are modified in various ways (e.g. via
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// lerping). So don't be too frustrated if a color change seems to have a different effect in
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// different places; just follow the trends.
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(
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block: (
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pyramid: (203, 170, 146),
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// These are all ranges from low to high.
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structure_blocks: (
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None: None,
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// Samples the surface color.
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Grass: None,
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// Water blocks ignore color information, and even if they didn't would not be lerped.
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Water: None,
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GreenSludge: None,
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// Leaves all actually get interpolated.
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TemperateLeaves: [
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(start: (20, 100, 40), end: (60, 120, 0)),
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],
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PineLeaves: [(start: (0, 60, 50), end: (30, 80, 10))],
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FrostpineLeaves: [(start: (24, 89, 85), end: (67, 22, 82))],
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PalmLeavesInner: [(start: (70, 140, 43), end: (55, 140, 32))],
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PalmLeavesOuter: [(start: (60, 130, 38), end: (30, 130, 65))],
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Acacia: [(start: (35, 70, 0), end: (100, 120, 30))],
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Liana: [(start: (0, 125, 107), end: (0, 155, 129))],
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Mangrove: [(start: (20, 60, 0), end: (40, 90, 30))],
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Chestnut: [(start: (30, 80, 0), end: (50, 120, 0))],
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Baobab: [(start: (50, 100, 40), end: (50, 90, 0))],
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MapleLeaves: [(start: (103, 32, 21), end: (131, 24, 26)), (start: (96, 30, 44), end: (92, 9, 46))],
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CherryLeaves: [(start: (210, 109, 116), end: (217, 102, 102)), (start: (191, 128, 151), end: (206, 113, 123))],
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AutumnLeaves: [(start: (198, 87, 24), end: (184, 57, 15)), (start: (230, 151, 27), end: (213, 130, 20)), (start: (131, 23, 31), end: (115, 5, 31))],
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)
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// Water blocks ignore color now so this isn't used, but just in case this color was worth
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// remembering here it is.
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// green_sludge: (30.0, 126.0, 23.0)
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),
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column: (
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cold_grass: (0.0, 0.3, 0.1),
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warm_grass: (0.5, 0.55, 0.0),
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dark_grass: (0.15, 0.4, 0.1),
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wet_grass: (0.1, 0.8, 0.2),
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cold_stone: (0.4, 0.67, 0.8),
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hot_stone: (0.05, 0.05, 0.04),
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warm_stone: (0.30, 0.2, 0.15),
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beach_sand: (0.8, 0.75, 0.5),
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desert_sand: (0.6, 0.4, 0.2),
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snow: (0.75, 0.8, 1.8),
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snow_moss: (0.35, 0.55, 0.7),
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stone_col: (90, 110, 150),
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dirt_low: (0.075, 0.07, 0.3),
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dirt_high: (0.6, 0.3, 0.05),
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snow_high: (0.01, 0.3, 0.0),
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warm_stone_high: (0.25, 0.22, 0.3),
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grass_high: (0.15, 0.2, 0.15),
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tropical_high: (0.95, 0.55, 0.50),
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mesa_layers: [
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(0.6, 0.3, 0.2),
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(0.4, 0.03, 0.1),
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(0.8, 0.5, 0.2),
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(0.6, 0.25, 0.1),
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(0.35, 0.3, 0.15),
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(0.4, 0.15, 0.05),
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(0.2, 0.15, 0.1),
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(0.7, 0.6, 0.3),
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],
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),
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// NOTE: I think (but am not sure) that this is the color of stuff below the bottom-most
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// ground. I'm not sure how easy it is to see.
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deep_stone_color: (125, 120, 130),
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layer: (
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bridge: (80, 80, 100),
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stalactite: (90, 71, 112),
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cave_floor: (42, 39, 82),
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cave_roof: (38, 21, 79),
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dirt: (69, 48, 15),
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scaffold: (195, 190, 212),
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lava: (184, 39, 0),
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vein: (61, 229, 198),
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),
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site: (
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castle: (),
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dungeon: (
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stone: (150, 150, 175),
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),
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settlement: (
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building: (
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archetype: (
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keep: (
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brick_base: (80, 80, 80),
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floor_base: (80, 60, 10),
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pole: (90, 70, 50),
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flag: (
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Evil: (80, 10, 130),
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Good: (150, 20, 0),
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),
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stone: (
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Evil: (65, 60, 55),
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Good: (70, 75, 80),
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),
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),
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house: (
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foundation: (70, 70, 70),
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floor: (100, 75, 50),
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roof: (
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Roof1: (0x99, 0x5E, 0x54),
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Roof2: (0x43, 0x63, 0x64),
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Roof3: (0x76, 0x6D, 0x68),
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Roof4: (0x55, 0x25, 0x41),
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Roof5: (0x52, 0x20, 0x20),
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Roof6: (0x05, 0x3A, 0x40),
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Roof7: (0xCC, 0x56, 0x3E),
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Roof8: (0x05, 0x48, 0x40),
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// (0x1D, 0x4D, 0x45),
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// (0xB3, 0x7D, 0x60),
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// (0xAC, 0x5D, 0x26),
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// (0x32, 0x46, 0x6B),
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// (0x2B, 0x19, 0x0F),
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// (0x93, 0x78, 0x51),
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// (0x92, 0x57, 0x24),
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// (0x4A, 0x4E, 0x4E),
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// (0x2F, 0x32, 0x47),
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// (0x8F, 0x35, 0x43),
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// (0x6D, 0x1E, 0x3A),
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// (0x6D, 0xA7, 0x80),
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// (0x4F, 0xA0, 0x95),
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// (0xE2, 0xB9, 0x99),
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// (0x7A, 0x30, 0x22),
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// (0x4A, 0x06, 0x08),
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// (0x8E, 0xB4, 0x57),
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),
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wall: (
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Wall1: (200, 180, 150),
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Wall2: (0xB8, 0xB4, 0xA4),
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Wall3: (0x76, 0x6D, 0x68),
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Wall4: (0xF3, 0xC9, 0x8F),
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Wall5: (0xD3, 0xB7, 0x99),
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Wall6: (0xE1, 0xAB, 0x91),
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Wall7: (0x82, 0x57, 0x4C),
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Wall8: (0xB9, 0x96, 0x77),
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Wall9: (0xAE, 0x8D, 0x9C),
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),
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support: (
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Support1: (65, 30, 0),
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Support2: (0x35, 0x25, 0x26),
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Support3: (0x53, 0x33, 0x13),
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Support4: (0x65, 0x30, 0),
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),
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),
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),
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),
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plot_town_path: (80, 40, 20),
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plot_field_dirt: (55, 20, 5),
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plot_field_mound: (40, 60, 10),
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wall_low: (130, 100, 0),
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wall_high :(90, 70, 50),
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tower_color: (50, 50, 50),
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// NOTE: Ideally these would be part of a make_case_elim, but we can't use it beacuse
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// it doesn't support struct variants yet.
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plot_dirt: (90, 70, 50),
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plot_grass: (100, 200, 0),
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plot_water: (100, 150, 250),
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plot_town: (80, 40, 20),
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// TODO: Add field furrow stuff.
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),
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),
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)
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