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22
veloren/assets/common/skillset/preset/rank4/axe.ron
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22
veloren/assets/common/skillset/preset/rank4/axe.ron
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([
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Group(Weapon(Axe)),
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Skill((Axe(BrutalSwing), 1)),
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Skill((Axe(Rake), 1)),
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Skill((Axe(SkullBash), 1)),
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Skill((Axe(Berserk), 1)),
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Skill((Axe(RisingTide), 1)),
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Skill((Axe(Bloodfeast), 1)),
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Skill((Axe(FierceRaze), 1)),
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Skill((Axe(Sunder), 1)),
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Skill((Axe(Plunder), 1)),
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Skill((Axe(SavageSense), 1)),
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Skill((Axe(AdrenalineRush), 1)),
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Skill((Axe(Execute), 1)),
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Skill((Axe(Furor), 1)),
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Skill((Axe(Fracture), 1)),
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Skill((Axe(Lacerate), 1)),
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Skill((Axe(Defiance), 1)),
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Skill((Axe(Keelhaul), 1)),
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Skill((Axe(Bulkhead), 1)),
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])
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25
veloren/assets/common/skillset/preset/rank4/bow.ron
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veloren/assets/common/skillset/preset/rank4/bow.ron
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([
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Group(Weapon(Bow)),
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// Projectile Speed
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Skill((Bow(ProjSpeed), 2)),
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// Charged
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Skill((Bow(CDamage), 2)),
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Skill((Bow(CKnockback), 2)),
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Skill((Bow(CSpeed), 2)),
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Skill((Bow(CRegen), 1)),
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Skill((Bow(CMove), 1)),
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// Repeater
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Skill((Bow(RDamage), 2)),
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Skill((Bow(RCost), 1)),
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Skill((Bow(RSpeed), 1)),
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// Shotgun
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Skill((Bow(UnlockShotgun), 1)),
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Skill((Bow(SDamage), 1)),
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Skill((Bow(SCost), 1)),
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Skill((Bow(SArrows), 1)),
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Skill((Bow(SSpread), 1)),
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])
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([
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Tree("common.skillset.preset.rank4.axe"),
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Tree("common.skillset.preset.rank4.bow"),
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Tree("common.skillset.preset.rank4.general"),
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Tree("common.skillset.preset.rank4.hammer"),
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Tree("common.skillset.preset.rank4.sceptre"),
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Tree("common.skillset.preset.rank4.staff"),
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Tree("common.skillset.preset.rank4.sword"),
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])
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2
veloren/assets/common/skillset/preset/rank4/general.ron
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veloren/assets/common/skillset/preset/rank4/general.ron
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([
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])
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23
veloren/assets/common/skillset/preset/rank4/hammer.ron
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veloren/assets/common/skillset/preset/rank4/hammer.ron
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([
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Group(Weapon(Hammer)),
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// Single Strike, as single as you are
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Skill((Hammer(SsKnockback), 2)),
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Skill((Hammer(SsDamage), 2)),
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Skill((Hammer(SsRegen), 2)),
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Skill((Hammer(SsSpeed), 2)),
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// Charged
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Skill((Hammer(CDamage), 2)),
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Skill((Hammer(CKnockback), 2)),
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Skill((Hammer(CDrain), 2)),
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Skill((Hammer(CSpeed), 2)),
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// Leap
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Skill((Hammer(UnlockLeap), 1)),
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Skill((Hammer(LDamage), 1)),
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Skill((Hammer(LCost), 1)),
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Skill((Hammer(LDistance), 1)),
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Skill((Hammer(LKnockback), 1)),
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Skill((Hammer(LRange), 1)),
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])
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21
veloren/assets/common/skillset/preset/rank4/sceptre.ron
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veloren/assets/common/skillset/preset/rank4/sceptre.ron
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([
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Group(Weapon(Sceptre)),
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// Beam
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Skill((Sceptre(LDamage), 2)),
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Skill((Sceptre(LRange), 2)),
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Skill((Sceptre(LLifesteal), 2)),
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Skill((Sceptre(LRegen), 2)),
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// Heal
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Skill((Sceptre(HHeal), 2)),
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Skill((Sceptre(HDuration), 2)),
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Skill((Sceptre(HRange), 2)),
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Skill((Sceptre(HCost), 2)),
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// Ward
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Skill((Sceptre(UnlockAura), 1)),
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Skill((Sceptre(AStrength), 1)),
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Skill((Sceptre(ADuration), 1)),
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Skill((Sceptre(ARange), 1)),
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Skill((Sceptre(ACost), 1)),
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])
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21
veloren/assets/common/skillset/preset/rank4/staff.ron
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veloren/assets/common/skillset/preset/rank4/staff.ron
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([
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Group(Weapon(Staff)),
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// Fireball
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Skill((Staff(BDamage), 1)),
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Skill((Staff(BRegen), 2)),
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Skill((Staff(BRadius), 2)),
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// Flamethrower
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Skill((Staff(FRange), 2)),
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Skill((Staff(FDamage), 1)),
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Skill((Staff(FDrain), 1)),
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Skill((Staff(FVelocity), 2)),
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// Shockwave
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Skill((Staff(UnlockShockwave), 1)),
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Skill((Staff(SDamage), 1)),
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Skill((Staff(SKnockback), 1)),
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Skill((Staff(SRange), 1)),
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Skill((Staff(SCost), 1)),
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])
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29
veloren/assets/common/skillset/preset/rank4/sword.ron
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veloren/assets/common/skillset/preset/rank4/sword.ron
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([
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Group(Weapon(Sword)),
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Skill((Sword(CrescentSlash), 1)),
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Skill((Sword(Cascade), 1)),
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Skill((Sword(CrossCut), 1)),
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Skill((Sword(Skewer), 1)),
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Skill((Sword(FellStrike), 1)),
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Skill((Sword(Finisher), 1)),
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Skill((Sword(HeavySweep), 1)),
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Skill((Sword(HeavyPommelStrike), 1)),
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Skill((Sword(HeavyFortitude), 1)),
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Skill((Sword(HeavyPillarThrust), 1)),
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Skill((Sword(CleavingEarthSplitter), 1)),
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Skill((Sword(CleavingWhirlwindSlice), 1)),
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Skill((Sword(CleavingSkySplitter), 1)),
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Skill((Sword(CleavingBladeFever), 1)),
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Skill((Sword(AgileQuickDraw), 1)),
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Skill((Sword(AgileFeint), 1)),
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Skill((Sword(AgileDancingEdge), 1)),
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Skill((Sword(AgileFlurry), 1)),
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Skill((Sword(CripplingHamstring), 1)),
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Skill((Sword(CripplingGouge), 1)),
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Skill((Sword(CripplingBloodyGash), 1)),
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Skill((Sword(CripplingEviscerate), 1)),
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Skill((Sword(DefensiveRiposte), 1)),
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Skill((Sword(DefensiveDisengage), 1)),
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Skill((Sword(DefensiveStalwartSword), 1)),
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Skill((Sword(DefensiveDeflect), 1)),
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])
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