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Build and Push Image / Build and push image (push) Successful in 3m5s

This commit is contained in:
2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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([
Group(Weapon(Axe)),
])

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([
Group(Weapon(Bow)),
// Projectile Speed
Skill((Bow(ProjSpeed), 1)),
// Charged
Skill((Bow(CDamage), 1)),
Skill((Bow(CKnockback), 1)),
// Repeater
Skill((Bow(RDamage), 1)),
])

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([
Tree("common.skillset.preset.rank1.axe"),
Tree("common.skillset.preset.rank1.bow"),
Tree("common.skillset.preset.rank1.general"),
Tree("common.skillset.preset.rank1.hammer"),
Tree("common.skillset.preset.rank1.sceptre"),
Tree("common.skillset.preset.rank1.staff"),
Tree("common.skillset.preset.rank1.sword"),
])

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([
])

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([
Group(Weapon(Hammer)),
// Single Strike, as single as you are
Skill((Hammer(SsKnockback), 1)),
Skill((Hammer(SsDamage), 1)),
// Charged
Skill((Hammer(CDamage), 1)),
Skill((Hammer(CKnockback), 1)),
])

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([
Group(Weapon(Sceptre)),
// Beam
Skill((Sceptre(LDamage), 1)),
Skill((Sceptre(LRange), 1)),
// Heal
Skill((Sceptre(HHeal), 1)),
Skill((Sceptre(HDuration), 1)),
])

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([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), 2)),
Skill((Staff(BRegen), 2)),
Skill((Staff(BRadius), 1)),
// Flamethrower
Skill((Staff(FRange), 1)),
])

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([
Group(Weapon(Sword)),
])

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([
Group(Weapon(Axe)),
Skill((Axe(BrutalSwing), 1)),
Skill((Axe(Rake), 1)),
Skill((Axe(SkullBash), 1)),
])

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([
Group(Weapon(Bow)),
// Projectile Speed
Skill((Bow(ProjSpeed), 1)),
// Charged
Skill((Bow(CDamage), 1)),
Skill((Bow(CKnockback), 1)),
Skill((Bow(CSpeed), 1)),
Skill((Bow(CRegen), 1)),
// Repeater
Skill((Bow(RDamage), 1)),
Skill((Bow(RCost), 1)),
])

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([
Tree("common.skillset.preset.rank2.axe"),
Tree("common.skillset.preset.rank2.bow"),
Tree("common.skillset.preset.rank2.general"),
Tree("common.skillset.preset.rank2.hammer"),
Tree("common.skillset.preset.rank2.sceptre"),
Tree("common.skillset.preset.rank2.staff"),
Tree("common.skillset.preset.rank2.sword"),
])

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([
])

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([
Group(Weapon(Hammer)),
// Single Strike, as single as you are
Skill((Hammer(SsKnockback), 1)),
Skill((Hammer(SsDamage), 2)),
Skill((Hammer(SsRegen), 1)),
Skill((Hammer(SsSpeed), 1)),
// Charged
Skill((Hammer(CDamage), 1)),
Skill((Hammer(CKnockback), 1)),
Skill((Hammer(CDrain), 1)),
Skill((Hammer(CSpeed), 1)),
])

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([
Group(Weapon(Sceptre)),
// Beam
Skill((Sceptre(LDamage), 1)),
Skill((Sceptre(LRange), 1)),
Skill((Sceptre(LLifesteal), 1)),
Skill((Sceptre(LRegen), 1)),
// Heal
Skill((Sceptre(HHeal), 1)),
Skill((Sceptre(HDuration), 1)),
Skill((Sceptre(HRange), 1)),
Skill((Sceptre(HCost), 1)),
])

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([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), 2)),
Skill((Staff(BRegen), 2)),
Skill((Staff(BRadius), 1)),
// Flamethrower
Skill((Staff(FRange), 2)),
Skill((Staff(FDamage), 2)),
])

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([
Group(Weapon(Sword)),
Skill((Sword(CrescentSlash), 1)),
Skill((Sword(Cascade), 1)),
Skill((Sword(CrossCut), 1)),
Skill((Sword(Skewer), 1)),
Skill((Sword(FellStrike), 1)),
Skill((Sword(Finisher), 1)),
])

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([
Group(Weapon(Axe)),
Skill((Axe(BrutalSwing), 1)),
Skill((Axe(Rake), 1)),
Skill((Axe(SkullBash), 1)),
Skill((Axe(Berserk), 1)),
Skill((Axe(RisingTide), 1)),
Skill((Axe(Bloodfeast), 1)),
Skill((Axe(FierceRaze), 1)),
Skill((Axe(Sunder), 1)),
Skill((Axe(Plunder), 1)),
])

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([
Group(Weapon(Bow)),
// Projectile Speed
Skill((Bow(ProjSpeed), 2)),
// Charged
Skill((Bow(CDamage), 1)),
Skill((Bow(CKnockback), 1)),
Skill((Bow(CSpeed), 1)),
Skill((Bow(CRegen), 1)),
Skill((Bow(CMove), 1)),
// Repeater
Skill((Bow(RDamage), 1)),
Skill((Bow(RCost), 1)),
Skill((Bow(RSpeed), 1)),
// Shotgun
Skill((Bow(UnlockShotgun), 1)),
Skill((Bow(SDamage), 1)),
Skill((Bow(SCost), 1)),
])

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([
Tree("common.skillset.preset.rank3.axe"),
Tree("common.skillset.preset.rank3.bow"),
Tree("common.skillset.preset.rank3.general"),
Tree("common.skillset.preset.rank3.hammer"),
Tree("common.skillset.preset.rank3.sceptre"),
Tree("common.skillset.preset.rank3.staff"),
Tree("common.skillset.preset.rank3.sword"),
])

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([
])

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([
Group(Weapon(Hammer)),
// Single Strike, as single as you are
Skill((Hammer(SsKnockback), 2)),
Skill((Hammer(SsDamage), 2)),
Skill((Hammer(SsRegen), 1)),
Skill((Hammer(SsSpeed), 1)),
// Charged
Skill((Hammer(CDamage), 2)),
Skill((Hammer(CKnockback), 1)),
Skill((Hammer(CDrain), 1)),
Skill((Hammer(CSpeed), 1)),
// Leap
Skill((Hammer(UnlockLeap), 1)),
Skill((Hammer(LDamage), 1)),
Skill((Hammer(LCost), 1)),
Skill((Hammer(LDistance), 1)),
])

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([
Group(Weapon(Sceptre)),
// Beam
Skill((Sceptre(LDamage), 2)),
Skill((Sceptre(LRange), 2)),
Skill((Sceptre(LLifesteal), 1)),
Skill((Sceptre(LRegen), 1)),
// Heal
Skill((Sceptre(HHeal), 2)),
Skill((Sceptre(HDuration), 1)),
Skill((Sceptre(HRange), 1)),
Skill((Sceptre(HCost), 1)),
// Ward
Skill((Sceptre(UnlockAura), 1)),
Skill((Sceptre(AStrength), 1)),
Skill((Sceptre(ADuration), 1)),
])

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([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), 2)),
Skill((Staff(BRegen), 2)),
Skill((Staff(BRadius), 2)),
// Flamethrower
Skill((Staff(FRange), 2)),
Skill((Staff(FDamage), 3)),
Skill((Staff(FDrain), 2)),
Skill((Staff(FVelocity), 1)),
])

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([
Group(Weapon(Sword)),
Skill((Sword(CrescentSlash), 1)),
Skill((Sword(Cascade), 1)),
Skill((Sword(CrossCut), 1)),
Skill((Sword(Skewer), 1)),
Skill((Sword(FellStrike), 1)),
Skill((Sword(Finisher), 1)),
Skill((Sword(HeavySweep), 1)),
Skill((Sword(HeavyPommelStrike), 1)),
Skill((Sword(CleavingEarthSplitter), 1)),
Skill((Sword(CleavingWhirlwindSlice), 1)),
Skill((Sword(AgileQuickDraw), 1)),
Skill((Sword(AgileFeint), 1)),
Skill((Sword(CripplingHamstring), 1)),
Skill((Sword(CripplingGouge), 1)),
Skill((Sword(DefensiveRiposte), 1)),
Skill((Sword(DefensiveDisengage), 1)),
])

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([
Group(Weapon(Axe)),
Skill((Axe(BrutalSwing), 1)),
Skill((Axe(Rake), 1)),
Skill((Axe(SkullBash), 1)),
Skill((Axe(Berserk), 1)),
Skill((Axe(RisingTide), 1)),
Skill((Axe(Bloodfeast), 1)),
Skill((Axe(FierceRaze), 1)),
Skill((Axe(Sunder), 1)),
Skill((Axe(Plunder), 1)),
Skill((Axe(SavageSense), 1)),
Skill((Axe(AdrenalineRush), 1)),
Skill((Axe(Execute), 1)),
Skill((Axe(Furor), 1)),
Skill((Axe(Fracture), 1)),
Skill((Axe(Lacerate), 1)),
Skill((Axe(Defiance), 1)),
Skill((Axe(Keelhaul), 1)),
Skill((Axe(Bulkhead), 1)),
])

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([
Group(Weapon(Bow)),
// Projectile Speed
Skill((Bow(ProjSpeed), 2)),
// Charged
Skill((Bow(CDamage), 2)),
Skill((Bow(CKnockback), 2)),
Skill((Bow(CSpeed), 2)),
Skill((Bow(CRegen), 1)),
Skill((Bow(CMove), 1)),
// Repeater
Skill((Bow(RDamage), 2)),
Skill((Bow(RCost), 1)),
Skill((Bow(RSpeed), 1)),
// Shotgun
Skill((Bow(UnlockShotgun), 1)),
Skill((Bow(SDamage), 1)),
Skill((Bow(SCost), 1)),
Skill((Bow(SArrows), 1)),
Skill((Bow(SSpread), 1)),
])

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([
Tree("common.skillset.preset.rank4.axe"),
Tree("common.skillset.preset.rank4.bow"),
Tree("common.skillset.preset.rank4.general"),
Tree("common.skillset.preset.rank4.hammer"),
Tree("common.skillset.preset.rank4.sceptre"),
Tree("common.skillset.preset.rank4.staff"),
Tree("common.skillset.preset.rank4.sword"),
])

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([
])

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([
Group(Weapon(Hammer)),
// Single Strike, as single as you are
Skill((Hammer(SsKnockback), 2)),
Skill((Hammer(SsDamage), 2)),
Skill((Hammer(SsRegen), 2)),
Skill((Hammer(SsSpeed), 2)),
// Charged
Skill((Hammer(CDamage), 2)),
Skill((Hammer(CKnockback), 2)),
Skill((Hammer(CDrain), 2)),
Skill((Hammer(CSpeed), 2)),
// Leap
Skill((Hammer(UnlockLeap), 1)),
Skill((Hammer(LDamage), 1)),
Skill((Hammer(LCost), 1)),
Skill((Hammer(LDistance), 1)),
Skill((Hammer(LKnockback), 1)),
Skill((Hammer(LRange), 1)),
])

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([
Group(Weapon(Sceptre)),
// Beam
Skill((Sceptre(LDamage), 2)),
Skill((Sceptre(LRange), 2)),
Skill((Sceptre(LLifesteal), 2)),
Skill((Sceptre(LRegen), 2)),
// Heal
Skill((Sceptre(HHeal), 2)),
Skill((Sceptre(HDuration), 2)),
Skill((Sceptre(HRange), 2)),
Skill((Sceptre(HCost), 2)),
// Ward
Skill((Sceptre(UnlockAura), 1)),
Skill((Sceptre(AStrength), 1)),
Skill((Sceptre(ADuration), 1)),
Skill((Sceptre(ARange), 1)),
Skill((Sceptre(ACost), 1)),
])

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([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), 1)),
Skill((Staff(BRegen), 2)),
Skill((Staff(BRadius), 2)),
// Flamethrower
Skill((Staff(FRange), 2)),
Skill((Staff(FDamage), 1)),
Skill((Staff(FDrain), 1)),
Skill((Staff(FVelocity), 2)),
// Shockwave
Skill((Staff(UnlockShockwave), 1)),
Skill((Staff(SDamage), 1)),
Skill((Staff(SKnockback), 1)),
Skill((Staff(SRange), 1)),
Skill((Staff(SCost), 1)),
])

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([
Group(Weapon(Sword)),
Skill((Sword(CrescentSlash), 1)),
Skill((Sword(Cascade), 1)),
Skill((Sword(CrossCut), 1)),
Skill((Sword(Skewer), 1)),
Skill((Sword(FellStrike), 1)),
Skill((Sword(Finisher), 1)),
Skill((Sword(HeavySweep), 1)),
Skill((Sword(HeavyPommelStrike), 1)),
Skill((Sword(HeavyFortitude), 1)),
Skill((Sword(HeavyPillarThrust), 1)),
Skill((Sword(CleavingEarthSplitter), 1)),
Skill((Sword(CleavingWhirlwindSlice), 1)),
Skill((Sword(CleavingSkySplitter), 1)),
Skill((Sword(CleavingBladeFever), 1)),
Skill((Sword(AgileQuickDraw), 1)),
Skill((Sword(AgileFeint), 1)),
Skill((Sword(AgileDancingEdge), 1)),
Skill((Sword(AgileFlurry), 1)),
Skill((Sword(CripplingHamstring), 1)),
Skill((Sword(CripplingGouge), 1)),
Skill((Sword(CripplingBloodyGash), 1)),
Skill((Sword(CripplingEviscerate), 1)),
Skill((Sword(DefensiveRiposte), 1)),
Skill((Sword(DefensiveDisengage), 1)),
Skill((Sword(DefensiveStalwartSword), 1)),
Skill((Sword(DefensiveDeflect), 1)),
])

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([
Group(Weapon(Axe)),
Skill((Axe(BrutalSwing), 1)),
Skill((Axe(Rake), 1)),
Skill((Axe(SkullBash), 1)),
Skill((Axe(Berserk), 1)),
Skill((Axe(RisingTide), 1)),
Skill((Axe(Bloodfeast), 1)),
Skill((Axe(FierceRaze), 1)),
Skill((Axe(Sunder), 1)),
Skill((Axe(Plunder), 1)),
Skill((Axe(SavageSense), 1)),
Skill((Axe(AdrenalineRush), 1)),
Skill((Axe(Execute), 1)),
Skill((Axe(Furor), 1)),
Skill((Axe(Fracture), 1)),
Skill((Axe(Lacerate), 1)),
Skill((Axe(Defiance), 1)),
Skill((Axe(Keelhaul), 1)),
Skill((Axe(Bulkhead), 1)),
Skill((Axe(Maelstrom), 1)),
Skill((Axe(Riptide), 1)),
Skill((Axe(Capsize), 1)),
])

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([
Group(Weapon(Bow)),
// Projectile Speed
Skill((Bow(ProjSpeed), 2)),
// Charged
Skill((Bow(CDamage), 3)),
Skill((Bow(CKnockback), 2)),
Skill((Bow(CSpeed), 2)),
Skill((Bow(CRegen), 2)),
Skill((Bow(CMove), 2)),
// Repeater
Skill((Bow(RDamage), 3)),
Skill((Bow(RCost), 2)),
Skill((Bow(RSpeed), 2)),
// Shotgun
Skill((Bow(UnlockShotgun), 1)),
Skill((Bow(SDamage), 2)),
Skill((Bow(SCost), 2)),
Skill((Bow(SArrows), 2)),
Skill((Bow(SSpread), 2)),
])

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([
Tree("common.skillset.preset.rank5.axe"),
Tree("common.skillset.preset.rank5.bow"),
Tree("common.skillset.preset.rank5.general"),
Tree("common.skillset.preset.rank5.hammer"),
Tree("common.skillset.preset.rank5.sceptre"),
Tree("common.skillset.preset.rank5.staff"),
Tree("common.skillset.preset.rank5.sword"),
])

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([
])

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([
Group(Weapon(Hammer)),
// Single Strike, as single as you are
Skill((Hammer(SsKnockback), 2)),
Skill((Hammer(SsDamage), 3)),
Skill((Hammer(SsRegen), 2)),
Skill((Hammer(SsSpeed), 3)),
// Charged
Skill((Hammer(CDamage), 3)),
Skill((Hammer(CKnockback), 3)),
Skill((Hammer(CDrain), 2)),
Skill((Hammer(CSpeed), 2)),
// Leap
Skill((Hammer(UnlockLeap), 1)),
Skill((Hammer(LDamage), 2)),
Skill((Hammer(LCost), 2)),
Skill((Hammer(LDistance), 2)),
Skill((Hammer(LKnockback), 2)),
Skill((Hammer(LRange), 2)),
])

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([
Group(Weapon(Sceptre)),
// Beam
Skill((Sceptre(LDamage), 3)),
Skill((Sceptre(LRange), 2)),
Skill((Sceptre(LLifesteal), 3)),
Skill((Sceptre(LRegen), 2)),
// Heal
Skill((Sceptre(HHeal), 3)),
Skill((Sceptre(HDuration), 2)),
Skill((Sceptre(HRange), 2)),
Skill((Sceptre(HCost), 2)),
// Ward
Skill((Sceptre(UnlockAura), 1)),
Skill((Sceptre(AStrength), 2)),
Skill((Sceptre(ADuration), 2)),
Skill((Sceptre(ARange), 2)),
Skill((Sceptre(ACost), 2)),
])

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([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), 3)),
Skill((Staff(BRegen), 2)),
Skill((Staff(BRadius), 3)),
// Flamethrower
Skill((Staff(FRange), 2)),
Skill((Staff(FDamage), 3)),
Skill((Staff(FDrain), 2)),
Skill((Staff(FVelocity), 2)),
// Shockwave
Skill((Staff(UnlockShockwave), 1)),
Skill((Staff(SDamage), 2)),
Skill((Staff(SKnockback), 2)),
Skill((Staff(SRange), 2)),
Skill((Staff(SCost), 2)),
])

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([
Group(Weapon(Sword)),
Skill((Sword(CrescentSlash), 1)),
Skill((Sword(Cascade), 1)),
Skill((Sword(CrossCut), 1)),
Skill((Sword(Skewer), 1)),
Skill((Sword(FellStrike), 1)),
Skill((Sword(Finisher), 1)),
Skill((Sword(HeavySweep), 1)),
Skill((Sword(HeavyPommelStrike), 1)),
Skill((Sword(HeavyFortitude), 1)),
Skill((Sword(HeavyPillarThrust), 1)),
Skill((Sword(CleavingEarthSplitter), 1)),
Skill((Sword(CleavingWhirlwindSlice), 1)),
Skill((Sword(CleavingSkySplitter), 1)),
Skill((Sword(CleavingBladeFever), 1)),
Skill((Sword(AgileQuickDraw), 1)),
Skill((Sword(AgileFeint), 1)),
Skill((Sword(AgileDancingEdge), 1)),
Skill((Sword(AgileFlurry), 1)),
Skill((Sword(CripplingHamstring), 1)),
Skill((Sword(CripplingGouge), 1)),
Skill((Sword(CripplingBloodyGash), 1)),
Skill((Sword(CripplingEviscerate), 1)),
Skill((Sword(DefensiveRiposte), 1)),
Skill((Sword(DefensiveDisengage), 1)),
Skill((Sword(DefensiveStalwartSword), 1)),
Skill((Sword(DefensiveDeflect), 1)),
])