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This commit is contained in:
4
veloren/assets/common/skillset/preset/rank1/axe.ron
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4
veloren/assets/common/skillset/preset/rank1/axe.ron
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@@ -0,0 +1,4 @@
|
||||
([
|
||||
Group(Weapon(Axe)),
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||||
|
||||
])
|
||||
14
veloren/assets/common/skillset/preset/rank1/bow.ron
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14
veloren/assets/common/skillset/preset/rank1/bow.ron
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@@ -0,0 +1,14 @@
|
||||
([
|
||||
Group(Weapon(Bow)),
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||||
|
||||
// Projectile Speed
|
||||
Skill((Bow(ProjSpeed), 1)),
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||||
|
||||
// Charged
|
||||
Skill((Bow(CDamage), 1)),
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||||
Skill((Bow(CKnockback), 1)),
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||||
|
||||
// Repeater
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Skill((Bow(RDamage), 1)),
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||||
|
||||
])
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@@ -0,0 +1,9 @@
|
||||
([
|
||||
Tree("common.skillset.preset.rank1.axe"),
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||||
Tree("common.skillset.preset.rank1.bow"),
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||||
Tree("common.skillset.preset.rank1.general"),
|
||||
Tree("common.skillset.preset.rank1.hammer"),
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||||
Tree("common.skillset.preset.rank1.sceptre"),
|
||||
Tree("common.skillset.preset.rank1.staff"),
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||||
Tree("common.skillset.preset.rank1.sword"),
|
||||
])
|
||||
2
veloren/assets/common/skillset/preset/rank1/general.ron
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2
veloren/assets/common/skillset/preset/rank1/general.ron
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@@ -0,0 +1,2 @@
|
||||
([
|
||||
])
|
||||
12
veloren/assets/common/skillset/preset/rank1/hammer.ron
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12
veloren/assets/common/skillset/preset/rank1/hammer.ron
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@@ -0,0 +1,12 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
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||||
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// Single Strike, as single as you are
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Skill((Hammer(SsKnockback), 1)),
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Skill((Hammer(SsDamage), 1)),
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// Charged
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Skill((Hammer(CDamage), 1)),
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Skill((Hammer(CKnockback), 1)),
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||||
|
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])
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||||
12
veloren/assets/common/skillset/preset/rank1/sceptre.ron
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12
veloren/assets/common/skillset/preset/rank1/sceptre.ron
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@@ -0,0 +1,12 @@
|
||||
([
|
||||
Group(Weapon(Sceptre)),
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// Beam
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Skill((Sceptre(LDamage), 1)),
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Skill((Sceptre(LRange), 1)),
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// Heal
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Skill((Sceptre(HHeal), 1)),
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Skill((Sceptre(HDuration), 1)),
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||||
|
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])
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||||
12
veloren/assets/common/skillset/preset/rank1/staff.ron
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12
veloren/assets/common/skillset/preset/rank1/staff.ron
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@@ -0,0 +1,12 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
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||||
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// Fireball
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Skill((Staff(BDamage), 2)),
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Skill((Staff(BRegen), 2)),
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Skill((Staff(BRadius), 1)),
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// Flamethrower
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Skill((Staff(FRange), 1)),
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||||
|
||||
])
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||||
3
veloren/assets/common/skillset/preset/rank1/sword.ron
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3
veloren/assets/common/skillset/preset/rank1/sword.ron
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@@ -0,0 +1,3 @@
|
||||
([
|
||||
Group(Weapon(Sword)),
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||||
])
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||||
8
veloren/assets/common/skillset/preset/rank2/axe.ron
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8
veloren/assets/common/skillset/preset/rank2/axe.ron
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@@ -0,0 +1,8 @@
|
||||
([
|
||||
Group(Weapon(Axe)),
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||||
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Skill((Axe(BrutalSwing), 1)),
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Skill((Axe(Rake), 1)),
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Skill((Axe(SkullBash), 1)),
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||||
|
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])
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||||
17
veloren/assets/common/skillset/preset/rank2/bow.ron
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17
veloren/assets/common/skillset/preset/rank2/bow.ron
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@@ -0,0 +1,17 @@
|
||||
([
|
||||
Group(Weapon(Bow)),
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||||
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// Projectile Speed
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Skill((Bow(ProjSpeed), 1)),
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||||
|
||||
// Charged
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Skill((Bow(CDamage), 1)),
|
||||
Skill((Bow(CKnockback), 1)),
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||||
Skill((Bow(CSpeed), 1)),
|
||||
Skill((Bow(CRegen), 1)),
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||||
|
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// Repeater
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Skill((Bow(RDamage), 1)),
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Skill((Bow(RCost), 1)),
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||||
|
||||
])
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@@ -0,0 +1,9 @@
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||||
([
|
||||
Tree("common.skillset.preset.rank2.axe"),
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Tree("common.skillset.preset.rank2.bow"),
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||||
Tree("common.skillset.preset.rank2.general"),
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||||
Tree("common.skillset.preset.rank2.hammer"),
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Tree("common.skillset.preset.rank2.sceptre"),
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Tree("common.skillset.preset.rank2.staff"),
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||||
Tree("common.skillset.preset.rank2.sword"),
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||||
])
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||||
2
veloren/assets/common/skillset/preset/rank2/general.ron
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2
veloren/assets/common/skillset/preset/rank2/general.ron
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@@ -0,0 +1,2 @@
|
||||
([
|
||||
])
|
||||
16
veloren/assets/common/skillset/preset/rank2/hammer.ron
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16
veloren/assets/common/skillset/preset/rank2/hammer.ron
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@@ -0,0 +1,16 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
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||||
|
||||
// Single Strike, as single as you are
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||||
Skill((Hammer(SsKnockback), 1)),
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||||
Skill((Hammer(SsDamage), 2)),
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||||
Skill((Hammer(SsRegen), 1)),
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||||
Skill((Hammer(SsSpeed), 1)),
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// Charged
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Skill((Hammer(CDamage), 1)),
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Skill((Hammer(CKnockback), 1)),
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Skill((Hammer(CDrain), 1)),
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||||
Skill((Hammer(CSpeed), 1)),
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||||
|
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])
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||||
16
veloren/assets/common/skillset/preset/rank2/sceptre.ron
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16
veloren/assets/common/skillset/preset/rank2/sceptre.ron
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@@ -0,0 +1,16 @@
|
||||
([
|
||||
Group(Weapon(Sceptre)),
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||||
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// Beam
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Skill((Sceptre(LDamage), 1)),
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Skill((Sceptre(LRange), 1)),
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Skill((Sceptre(LLifesteal), 1)),
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Skill((Sceptre(LRegen), 1)),
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||||
|
||||
// Heal
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Skill((Sceptre(HHeal), 1)),
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Skill((Sceptre(HDuration), 1)),
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Skill((Sceptre(HRange), 1)),
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||||
Skill((Sceptre(HCost), 1)),
|
||||
|
||||
])
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||||
13
veloren/assets/common/skillset/preset/rank2/staff.ron
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13
veloren/assets/common/skillset/preset/rank2/staff.ron
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@@ -0,0 +1,13 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
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||||
|
||||
// Fireball
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||||
Skill((Staff(BDamage), 2)),
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Skill((Staff(BRegen), 2)),
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Skill((Staff(BRadius), 1)),
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||||
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||||
// Flamethrower
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Skill((Staff(FRange), 2)),
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Skill((Staff(FDamage), 2)),
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||||
|
||||
])
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||||
9
veloren/assets/common/skillset/preset/rank2/sword.ron
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9
veloren/assets/common/skillset/preset/rank2/sword.ron
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@@ -0,0 +1,9 @@
|
||||
([
|
||||
Group(Weapon(Sword)),
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||||
Skill((Sword(CrescentSlash), 1)),
|
||||
Skill((Sword(Cascade), 1)),
|
||||
Skill((Sword(CrossCut), 1)),
|
||||
Skill((Sword(Skewer), 1)),
|
||||
Skill((Sword(FellStrike), 1)),
|
||||
Skill((Sword(Finisher), 1)),
|
||||
])
|
||||
13
veloren/assets/common/skillset/preset/rank3/axe.ron
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13
veloren/assets/common/skillset/preset/rank3/axe.ron
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@@ -0,0 +1,13 @@
|
||||
([
|
||||
Group(Weapon(Axe)),
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||||
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||||
Skill((Axe(BrutalSwing), 1)),
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||||
Skill((Axe(Rake), 1)),
|
||||
Skill((Axe(SkullBash), 1)),
|
||||
Skill((Axe(Berserk), 1)),
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||||
Skill((Axe(RisingTide), 1)),
|
||||
Skill((Axe(Bloodfeast), 1)),
|
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Skill((Axe(FierceRaze), 1)),
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||||
Skill((Axe(Sunder), 1)),
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||||
Skill((Axe(Plunder), 1)),
|
||||
])
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||||
23
veloren/assets/common/skillset/preset/rank3/bow.ron
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23
veloren/assets/common/skillset/preset/rank3/bow.ron
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@@ -0,0 +1,23 @@
|
||||
([
|
||||
Group(Weapon(Bow)),
|
||||
|
||||
// Projectile Speed
|
||||
Skill((Bow(ProjSpeed), 2)),
|
||||
|
||||
// Charged
|
||||
Skill((Bow(CDamage), 1)),
|
||||
Skill((Bow(CKnockback), 1)),
|
||||
Skill((Bow(CSpeed), 1)),
|
||||
Skill((Bow(CRegen), 1)),
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||||
Skill((Bow(CMove), 1)),
|
||||
|
||||
// Repeater
|
||||
Skill((Bow(RDamage), 1)),
|
||||
Skill((Bow(RCost), 1)),
|
||||
Skill((Bow(RSpeed), 1)),
|
||||
|
||||
// Shotgun
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||||
Skill((Bow(UnlockShotgun), 1)),
|
||||
Skill((Bow(SDamage), 1)),
|
||||
Skill((Bow(SCost), 1)),
|
||||
])
|
||||
@@ -0,0 +1,9 @@
|
||||
([
|
||||
Tree("common.skillset.preset.rank3.axe"),
|
||||
Tree("common.skillset.preset.rank3.bow"),
|
||||
Tree("common.skillset.preset.rank3.general"),
|
||||
Tree("common.skillset.preset.rank3.hammer"),
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||||
Tree("common.skillset.preset.rank3.sceptre"),
|
||||
Tree("common.skillset.preset.rank3.staff"),
|
||||
Tree("common.skillset.preset.rank3.sword"),
|
||||
])
|
||||
2
veloren/assets/common/skillset/preset/rank3/general.ron
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2
veloren/assets/common/skillset/preset/rank3/general.ron
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@@ -0,0 +1,2 @@
|
||||
([
|
||||
])
|
||||
21
veloren/assets/common/skillset/preset/rank3/hammer.ron
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21
veloren/assets/common/skillset/preset/rank3/hammer.ron
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@@ -0,0 +1,21 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
|
||||
|
||||
// Single Strike, as single as you are
|
||||
Skill((Hammer(SsKnockback), 2)),
|
||||
Skill((Hammer(SsDamage), 2)),
|
||||
Skill((Hammer(SsRegen), 1)),
|
||||
Skill((Hammer(SsSpeed), 1)),
|
||||
|
||||
// Charged
|
||||
Skill((Hammer(CDamage), 2)),
|
||||
Skill((Hammer(CKnockback), 1)),
|
||||
Skill((Hammer(CDrain), 1)),
|
||||
Skill((Hammer(CSpeed), 1)),
|
||||
|
||||
// Leap
|
||||
Skill((Hammer(UnlockLeap), 1)),
|
||||
Skill((Hammer(LDamage), 1)),
|
||||
Skill((Hammer(LCost), 1)),
|
||||
Skill((Hammer(LDistance), 1)),
|
||||
])
|
||||
19
veloren/assets/common/skillset/preset/rank3/sceptre.ron
Normal file
19
veloren/assets/common/skillset/preset/rank3/sceptre.ron
Normal file
@@ -0,0 +1,19 @@
|
||||
([
|
||||
Group(Weapon(Sceptre)),
|
||||
|
||||
// Beam
|
||||
Skill((Sceptre(LDamage), 2)),
|
||||
Skill((Sceptre(LRange), 2)),
|
||||
Skill((Sceptre(LLifesteal), 1)),
|
||||
Skill((Sceptre(LRegen), 1)),
|
||||
|
||||
// Heal
|
||||
Skill((Sceptre(HHeal), 2)),
|
||||
Skill((Sceptre(HDuration), 1)),
|
||||
Skill((Sceptre(HRange), 1)),
|
||||
Skill((Sceptre(HCost), 1)),
|
||||
// Ward
|
||||
Skill((Sceptre(UnlockAura), 1)),
|
||||
Skill((Sceptre(AStrength), 1)),
|
||||
Skill((Sceptre(ADuration), 1)),
|
||||
])
|
||||
15
veloren/assets/common/skillset/preset/rank3/staff.ron
Normal file
15
veloren/assets/common/skillset/preset/rank3/staff.ron
Normal file
@@ -0,0 +1,15 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
|
||||
|
||||
// Fireball
|
||||
Skill((Staff(BDamage), 2)),
|
||||
Skill((Staff(BRegen), 2)),
|
||||
Skill((Staff(BRadius), 2)),
|
||||
|
||||
// Flamethrower
|
||||
Skill((Staff(FRange), 2)),
|
||||
Skill((Staff(FDamage), 3)),
|
||||
Skill((Staff(FDrain), 2)),
|
||||
Skill((Staff(FVelocity), 1)),
|
||||
|
||||
])
|
||||
19
veloren/assets/common/skillset/preset/rank3/sword.ron
Normal file
19
veloren/assets/common/skillset/preset/rank3/sword.ron
Normal file
@@ -0,0 +1,19 @@
|
||||
([
|
||||
Group(Weapon(Sword)),
|
||||
Skill((Sword(CrescentSlash), 1)),
|
||||
Skill((Sword(Cascade), 1)),
|
||||
Skill((Sword(CrossCut), 1)),
|
||||
Skill((Sword(Skewer), 1)),
|
||||
Skill((Sword(FellStrike), 1)),
|
||||
Skill((Sword(Finisher), 1)),
|
||||
Skill((Sword(HeavySweep), 1)),
|
||||
Skill((Sword(HeavyPommelStrike), 1)),
|
||||
Skill((Sword(CleavingEarthSplitter), 1)),
|
||||
Skill((Sword(CleavingWhirlwindSlice), 1)),
|
||||
Skill((Sword(AgileQuickDraw), 1)),
|
||||
Skill((Sword(AgileFeint), 1)),
|
||||
Skill((Sword(CripplingHamstring), 1)),
|
||||
Skill((Sword(CripplingGouge), 1)),
|
||||
Skill((Sword(DefensiveRiposte), 1)),
|
||||
Skill((Sword(DefensiveDisengage), 1)),
|
||||
])
|
||||
22
veloren/assets/common/skillset/preset/rank4/axe.ron
Normal file
22
veloren/assets/common/skillset/preset/rank4/axe.ron
Normal file
@@ -0,0 +1,22 @@
|
||||
([
|
||||
Group(Weapon(Axe)),
|
||||
|
||||
Skill((Axe(BrutalSwing), 1)),
|
||||
Skill((Axe(Rake), 1)),
|
||||
Skill((Axe(SkullBash), 1)),
|
||||
Skill((Axe(Berserk), 1)),
|
||||
Skill((Axe(RisingTide), 1)),
|
||||
Skill((Axe(Bloodfeast), 1)),
|
||||
Skill((Axe(FierceRaze), 1)),
|
||||
Skill((Axe(Sunder), 1)),
|
||||
Skill((Axe(Plunder), 1)),
|
||||
Skill((Axe(SavageSense), 1)),
|
||||
Skill((Axe(AdrenalineRush), 1)),
|
||||
Skill((Axe(Execute), 1)),
|
||||
Skill((Axe(Furor), 1)),
|
||||
Skill((Axe(Fracture), 1)),
|
||||
Skill((Axe(Lacerate), 1)),
|
||||
Skill((Axe(Defiance), 1)),
|
||||
Skill((Axe(Keelhaul), 1)),
|
||||
Skill((Axe(Bulkhead), 1)),
|
||||
])
|
||||
25
veloren/assets/common/skillset/preset/rank4/bow.ron
Normal file
25
veloren/assets/common/skillset/preset/rank4/bow.ron
Normal file
@@ -0,0 +1,25 @@
|
||||
([
|
||||
Group(Weapon(Bow)),
|
||||
|
||||
// Projectile Speed
|
||||
Skill((Bow(ProjSpeed), 2)),
|
||||
|
||||
// Charged
|
||||
Skill((Bow(CDamage), 2)),
|
||||
Skill((Bow(CKnockback), 2)),
|
||||
Skill((Bow(CSpeed), 2)),
|
||||
Skill((Bow(CRegen), 1)),
|
||||
Skill((Bow(CMove), 1)),
|
||||
|
||||
// Repeater
|
||||
Skill((Bow(RDamage), 2)),
|
||||
Skill((Bow(RCost), 1)),
|
||||
Skill((Bow(RSpeed), 1)),
|
||||
|
||||
// Shotgun
|
||||
Skill((Bow(UnlockShotgun), 1)),
|
||||
Skill((Bow(SDamage), 1)),
|
||||
Skill((Bow(SCost), 1)),
|
||||
Skill((Bow(SArrows), 1)),
|
||||
Skill((Bow(SSpread), 1)),
|
||||
])
|
||||
@@ -0,0 +1,9 @@
|
||||
([
|
||||
Tree("common.skillset.preset.rank4.axe"),
|
||||
Tree("common.skillset.preset.rank4.bow"),
|
||||
Tree("common.skillset.preset.rank4.general"),
|
||||
Tree("common.skillset.preset.rank4.hammer"),
|
||||
Tree("common.skillset.preset.rank4.sceptre"),
|
||||
Tree("common.skillset.preset.rank4.staff"),
|
||||
Tree("common.skillset.preset.rank4.sword"),
|
||||
])
|
||||
2
veloren/assets/common/skillset/preset/rank4/general.ron
Normal file
2
veloren/assets/common/skillset/preset/rank4/general.ron
Normal file
@@ -0,0 +1,2 @@
|
||||
([
|
||||
])
|
||||
23
veloren/assets/common/skillset/preset/rank4/hammer.ron
Normal file
23
veloren/assets/common/skillset/preset/rank4/hammer.ron
Normal file
@@ -0,0 +1,23 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
|
||||
|
||||
// Single Strike, as single as you are
|
||||
Skill((Hammer(SsKnockback), 2)),
|
||||
Skill((Hammer(SsDamage), 2)),
|
||||
Skill((Hammer(SsRegen), 2)),
|
||||
Skill((Hammer(SsSpeed), 2)),
|
||||
|
||||
// Charged
|
||||
Skill((Hammer(CDamage), 2)),
|
||||
Skill((Hammer(CKnockback), 2)),
|
||||
Skill((Hammer(CDrain), 2)),
|
||||
Skill((Hammer(CSpeed), 2)),
|
||||
|
||||
// Leap
|
||||
Skill((Hammer(UnlockLeap), 1)),
|
||||
Skill((Hammer(LDamage), 1)),
|
||||
Skill((Hammer(LCost), 1)),
|
||||
Skill((Hammer(LDistance), 1)),
|
||||
Skill((Hammer(LKnockback), 1)),
|
||||
Skill((Hammer(LRange), 1)),
|
||||
])
|
||||
21
veloren/assets/common/skillset/preset/rank4/sceptre.ron
Normal file
21
veloren/assets/common/skillset/preset/rank4/sceptre.ron
Normal file
@@ -0,0 +1,21 @@
|
||||
([
|
||||
Group(Weapon(Sceptre)),
|
||||
|
||||
// Beam
|
||||
Skill((Sceptre(LDamage), 2)),
|
||||
Skill((Sceptre(LRange), 2)),
|
||||
Skill((Sceptre(LLifesteal), 2)),
|
||||
Skill((Sceptre(LRegen), 2)),
|
||||
|
||||
// Heal
|
||||
Skill((Sceptre(HHeal), 2)),
|
||||
Skill((Sceptre(HDuration), 2)),
|
||||
Skill((Sceptre(HRange), 2)),
|
||||
Skill((Sceptre(HCost), 2)),
|
||||
// Ward
|
||||
Skill((Sceptre(UnlockAura), 1)),
|
||||
Skill((Sceptre(AStrength), 1)),
|
||||
Skill((Sceptre(ADuration), 1)),
|
||||
Skill((Sceptre(ARange), 1)),
|
||||
Skill((Sceptre(ACost), 1)),
|
||||
])
|
||||
21
veloren/assets/common/skillset/preset/rank4/staff.ron
Normal file
21
veloren/assets/common/skillset/preset/rank4/staff.ron
Normal file
@@ -0,0 +1,21 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
|
||||
|
||||
// Fireball
|
||||
Skill((Staff(BDamage), 1)),
|
||||
Skill((Staff(BRegen), 2)),
|
||||
Skill((Staff(BRadius), 2)),
|
||||
|
||||
// Flamethrower
|
||||
Skill((Staff(FRange), 2)),
|
||||
Skill((Staff(FDamage), 1)),
|
||||
Skill((Staff(FDrain), 1)),
|
||||
Skill((Staff(FVelocity), 2)),
|
||||
|
||||
// Shockwave
|
||||
Skill((Staff(UnlockShockwave), 1)),
|
||||
Skill((Staff(SDamage), 1)),
|
||||
Skill((Staff(SKnockback), 1)),
|
||||
Skill((Staff(SRange), 1)),
|
||||
Skill((Staff(SCost), 1)),
|
||||
])
|
||||
29
veloren/assets/common/skillset/preset/rank4/sword.ron
Normal file
29
veloren/assets/common/skillset/preset/rank4/sword.ron
Normal file
@@ -0,0 +1,29 @@
|
||||
([
|
||||
Group(Weapon(Sword)),
|
||||
Skill((Sword(CrescentSlash), 1)),
|
||||
Skill((Sword(Cascade), 1)),
|
||||
Skill((Sword(CrossCut), 1)),
|
||||
Skill((Sword(Skewer), 1)),
|
||||
Skill((Sword(FellStrike), 1)),
|
||||
Skill((Sword(Finisher), 1)),
|
||||
Skill((Sword(HeavySweep), 1)),
|
||||
Skill((Sword(HeavyPommelStrike), 1)),
|
||||
Skill((Sword(HeavyFortitude), 1)),
|
||||
Skill((Sword(HeavyPillarThrust), 1)),
|
||||
Skill((Sword(CleavingEarthSplitter), 1)),
|
||||
Skill((Sword(CleavingWhirlwindSlice), 1)),
|
||||
Skill((Sword(CleavingSkySplitter), 1)),
|
||||
Skill((Sword(CleavingBladeFever), 1)),
|
||||
Skill((Sword(AgileQuickDraw), 1)),
|
||||
Skill((Sword(AgileFeint), 1)),
|
||||
Skill((Sword(AgileDancingEdge), 1)),
|
||||
Skill((Sword(AgileFlurry), 1)),
|
||||
Skill((Sword(CripplingHamstring), 1)),
|
||||
Skill((Sword(CripplingGouge), 1)),
|
||||
Skill((Sword(CripplingBloodyGash), 1)),
|
||||
Skill((Sword(CripplingEviscerate), 1)),
|
||||
Skill((Sword(DefensiveRiposte), 1)),
|
||||
Skill((Sword(DefensiveDisengage), 1)),
|
||||
Skill((Sword(DefensiveStalwartSword), 1)),
|
||||
Skill((Sword(DefensiveDeflect), 1)),
|
||||
])
|
||||
25
veloren/assets/common/skillset/preset/rank5/axe.ron
Normal file
25
veloren/assets/common/skillset/preset/rank5/axe.ron
Normal file
@@ -0,0 +1,25 @@
|
||||
([
|
||||
Group(Weapon(Axe)),
|
||||
|
||||
Skill((Axe(BrutalSwing), 1)),
|
||||
Skill((Axe(Rake), 1)),
|
||||
Skill((Axe(SkullBash), 1)),
|
||||
Skill((Axe(Berserk), 1)),
|
||||
Skill((Axe(RisingTide), 1)),
|
||||
Skill((Axe(Bloodfeast), 1)),
|
||||
Skill((Axe(FierceRaze), 1)),
|
||||
Skill((Axe(Sunder), 1)),
|
||||
Skill((Axe(Plunder), 1)),
|
||||
Skill((Axe(SavageSense), 1)),
|
||||
Skill((Axe(AdrenalineRush), 1)),
|
||||
Skill((Axe(Execute), 1)),
|
||||
Skill((Axe(Furor), 1)),
|
||||
Skill((Axe(Fracture), 1)),
|
||||
Skill((Axe(Lacerate), 1)),
|
||||
Skill((Axe(Defiance), 1)),
|
||||
Skill((Axe(Keelhaul), 1)),
|
||||
Skill((Axe(Bulkhead), 1)),
|
||||
Skill((Axe(Maelstrom), 1)),
|
||||
Skill((Axe(Riptide), 1)),
|
||||
Skill((Axe(Capsize), 1)),
|
||||
])
|
||||
25
veloren/assets/common/skillset/preset/rank5/bow.ron
Normal file
25
veloren/assets/common/skillset/preset/rank5/bow.ron
Normal file
@@ -0,0 +1,25 @@
|
||||
([
|
||||
Group(Weapon(Bow)),
|
||||
|
||||
// Projectile Speed
|
||||
Skill((Bow(ProjSpeed), 2)),
|
||||
|
||||
// Charged
|
||||
Skill((Bow(CDamage), 3)),
|
||||
Skill((Bow(CKnockback), 2)),
|
||||
Skill((Bow(CSpeed), 2)),
|
||||
Skill((Bow(CRegen), 2)),
|
||||
Skill((Bow(CMove), 2)),
|
||||
|
||||
// Repeater
|
||||
Skill((Bow(RDamage), 3)),
|
||||
Skill((Bow(RCost), 2)),
|
||||
Skill((Bow(RSpeed), 2)),
|
||||
|
||||
// Shotgun
|
||||
Skill((Bow(UnlockShotgun), 1)),
|
||||
Skill((Bow(SDamage), 2)),
|
||||
Skill((Bow(SCost), 2)),
|
||||
Skill((Bow(SArrows), 2)),
|
||||
Skill((Bow(SSpread), 2)),
|
||||
])
|
||||
@@ -0,0 +1,9 @@
|
||||
([
|
||||
Tree("common.skillset.preset.rank5.axe"),
|
||||
Tree("common.skillset.preset.rank5.bow"),
|
||||
Tree("common.skillset.preset.rank5.general"),
|
||||
Tree("common.skillset.preset.rank5.hammer"),
|
||||
Tree("common.skillset.preset.rank5.sceptre"),
|
||||
Tree("common.skillset.preset.rank5.staff"),
|
||||
Tree("common.skillset.preset.rank5.sword"),
|
||||
])
|
||||
2
veloren/assets/common/skillset/preset/rank5/general.ron
Normal file
2
veloren/assets/common/skillset/preset/rank5/general.ron
Normal file
@@ -0,0 +1,2 @@
|
||||
([
|
||||
])
|
||||
23
veloren/assets/common/skillset/preset/rank5/hammer.ron
Normal file
23
veloren/assets/common/skillset/preset/rank5/hammer.ron
Normal file
@@ -0,0 +1,23 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
|
||||
|
||||
// Single Strike, as single as you are
|
||||
Skill((Hammer(SsKnockback), 2)),
|
||||
Skill((Hammer(SsDamage), 3)),
|
||||
Skill((Hammer(SsRegen), 2)),
|
||||
Skill((Hammer(SsSpeed), 3)),
|
||||
|
||||
// Charged
|
||||
Skill((Hammer(CDamage), 3)),
|
||||
Skill((Hammer(CKnockback), 3)),
|
||||
Skill((Hammer(CDrain), 2)),
|
||||
Skill((Hammer(CSpeed), 2)),
|
||||
|
||||
// Leap
|
||||
Skill((Hammer(UnlockLeap), 1)),
|
||||
Skill((Hammer(LDamage), 2)),
|
||||
Skill((Hammer(LCost), 2)),
|
||||
Skill((Hammer(LDistance), 2)),
|
||||
Skill((Hammer(LKnockback), 2)),
|
||||
Skill((Hammer(LRange), 2)),
|
||||
])
|
||||
21
veloren/assets/common/skillset/preset/rank5/sceptre.ron
Normal file
21
veloren/assets/common/skillset/preset/rank5/sceptre.ron
Normal file
@@ -0,0 +1,21 @@
|
||||
([
|
||||
Group(Weapon(Sceptre)),
|
||||
|
||||
// Beam
|
||||
Skill((Sceptre(LDamage), 3)),
|
||||
Skill((Sceptre(LRange), 2)),
|
||||
Skill((Sceptre(LLifesteal), 3)),
|
||||
Skill((Sceptre(LRegen), 2)),
|
||||
|
||||
// Heal
|
||||
Skill((Sceptre(HHeal), 3)),
|
||||
Skill((Sceptre(HDuration), 2)),
|
||||
Skill((Sceptre(HRange), 2)),
|
||||
Skill((Sceptre(HCost), 2)),
|
||||
// Ward
|
||||
Skill((Sceptre(UnlockAura), 1)),
|
||||
Skill((Sceptre(AStrength), 2)),
|
||||
Skill((Sceptre(ADuration), 2)),
|
||||
Skill((Sceptre(ARange), 2)),
|
||||
Skill((Sceptre(ACost), 2)),
|
||||
])
|
||||
21
veloren/assets/common/skillset/preset/rank5/staff.ron
Normal file
21
veloren/assets/common/skillset/preset/rank5/staff.ron
Normal file
@@ -0,0 +1,21 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
|
||||
|
||||
// Fireball
|
||||
Skill((Staff(BDamage), 3)),
|
||||
Skill((Staff(BRegen), 2)),
|
||||
Skill((Staff(BRadius), 3)),
|
||||
|
||||
// Flamethrower
|
||||
Skill((Staff(FRange), 2)),
|
||||
Skill((Staff(FDamage), 3)),
|
||||
Skill((Staff(FDrain), 2)),
|
||||
Skill((Staff(FVelocity), 2)),
|
||||
|
||||
// Shockwave
|
||||
Skill((Staff(UnlockShockwave), 1)),
|
||||
Skill((Staff(SDamage), 2)),
|
||||
Skill((Staff(SKnockback), 2)),
|
||||
Skill((Staff(SRange), 2)),
|
||||
Skill((Staff(SCost), 2)),
|
||||
])
|
||||
29
veloren/assets/common/skillset/preset/rank5/sword.ron
Normal file
29
veloren/assets/common/skillset/preset/rank5/sword.ron
Normal file
@@ -0,0 +1,29 @@
|
||||
([
|
||||
Group(Weapon(Sword)),
|
||||
Skill((Sword(CrescentSlash), 1)),
|
||||
Skill((Sword(Cascade), 1)),
|
||||
Skill((Sword(CrossCut), 1)),
|
||||
Skill((Sword(Skewer), 1)),
|
||||
Skill((Sword(FellStrike), 1)),
|
||||
Skill((Sword(Finisher), 1)),
|
||||
Skill((Sword(HeavySweep), 1)),
|
||||
Skill((Sword(HeavyPommelStrike), 1)),
|
||||
Skill((Sword(HeavyFortitude), 1)),
|
||||
Skill((Sword(HeavyPillarThrust), 1)),
|
||||
Skill((Sword(CleavingEarthSplitter), 1)),
|
||||
Skill((Sword(CleavingWhirlwindSlice), 1)),
|
||||
Skill((Sword(CleavingSkySplitter), 1)),
|
||||
Skill((Sword(CleavingBladeFever), 1)),
|
||||
Skill((Sword(AgileQuickDraw), 1)),
|
||||
Skill((Sword(AgileFeint), 1)),
|
||||
Skill((Sword(AgileDancingEdge), 1)),
|
||||
Skill((Sword(AgileFlurry), 1)),
|
||||
Skill((Sword(CripplingHamstring), 1)),
|
||||
Skill((Sword(CripplingGouge), 1)),
|
||||
Skill((Sword(CripplingBloodyGash), 1)),
|
||||
Skill((Sword(CripplingEviscerate), 1)),
|
||||
Skill((Sword(DefensiveRiposte), 1)),
|
||||
Skill((Sword(DefensiveDisengage), 1)),
|
||||
Skill((Sword(DefensiveStalwartSword), 1)),
|
||||
Skill((Sword(DefensiveDeflect), 1)),
|
||||
])
|
||||
Reference in New Issue
Block a user