primeiro commit
All checks were successful
Build and Push Image / Build and push image (push) Successful in 3m5s
All checks were successful
Build and Push Image / Build and push image (push) Successful in 3m5s
This commit is contained in:
57
veloren/assets/common/skill_trees/skill_max_levels.ron
Normal file
57
veloren/assets/common/skill_trees/skill_max_levels.ron
Normal file
@@ -0,0 +1,57 @@
|
||||
({
|
||||
Hammer(SsKnockback): 2,
|
||||
Hammer(SsDamage): 3,
|
||||
Hammer(SsRegen): 2,
|
||||
Hammer(SsSpeed): 3,
|
||||
Hammer(CDamage): 3,
|
||||
Hammer(CKnockback): 3,
|
||||
Hammer(CDrain): 2,
|
||||
Hammer(CSpeed): 2,
|
||||
Hammer(LDamage): 2,
|
||||
Hammer(LCost): 2,
|
||||
Hammer(LDistance): 2,
|
||||
Hammer(LKnockback): 2,
|
||||
Hammer(LRange): 2,
|
||||
Bow(ProjSpeed): 2,
|
||||
Bow(CDamage): 3,
|
||||
Bow(CRegen): 2,
|
||||
Bow(CKnockback): 2,
|
||||
Bow(CSpeed): 2,
|
||||
Bow(CMove): 2,
|
||||
Bow(RDamage): 3,
|
||||
Bow(RCost): 2,
|
||||
Bow(RSpeed): 2,
|
||||
Bow(SDamage): 2,
|
||||
Bow(SCost): 2,
|
||||
Bow(SArrows): 2,
|
||||
Bow(SSpread): 2,
|
||||
Staff(BDamage): 3,
|
||||
Staff(BRegen): 2,
|
||||
Staff(BRadius): 3,
|
||||
Staff(FRange): 2,
|
||||
Staff(FDamage): 3,
|
||||
Staff(FDrain): 2,
|
||||
Staff(FVelocity): 2,
|
||||
Staff(SDamage): 2,
|
||||
Staff(SKnockback): 2,
|
||||
Staff(SRange): 2,
|
||||
Staff(SCost): 2,
|
||||
Sceptre(LDamage): 3,
|
||||
Sceptre(LRange): 2,
|
||||
Sceptre(LLifesteal): 3,
|
||||
Sceptre(LRegen): 2,
|
||||
Sceptre(HHeal): 3,
|
||||
Sceptre(HRange): 2,
|
||||
Sceptre(HDuration): 2,
|
||||
Sceptre(HCost): 2,
|
||||
Sceptre(AStrength): 2,
|
||||
Sceptre(ADuration): 2,
|
||||
Sceptre(ARange): 2,
|
||||
Sceptre(ACost): 2,
|
||||
Climb(Cost): 2,
|
||||
Climb(Speed): 2,
|
||||
Swim(Speed): 2,
|
||||
Pick(Speed): 3,
|
||||
Pick(OreGain): 3,
|
||||
Pick(GemGain): 3,
|
||||
})
|
||||
57
veloren/assets/common/skill_trees/skill_prerequisites.ron
Normal file
57
veloren/assets/common/skill_trees/skill_prerequisites.ron
Normal file
@@ -0,0 +1,57 @@
|
||||
({
|
||||
Sword(HeavySweep): Any({Sword(CrescentSlash): 1, Sword(Cascade): 1}),
|
||||
Sword(HeavyPommelStrike): Any({Sword(CrescentSlash): 1, Sword(Cascade): 1}),
|
||||
Sword(HeavyFortitude): All({Sword(HeavySweep): 1}),
|
||||
Sword(HeavyPillarThrust): All({Sword(HeavyPommelStrike): 1}),
|
||||
Sword(AgileQuickDraw): Any({Sword(CrossCut): 1, Sword(Skewer): 1}),
|
||||
Sword(AgileFeint): Any({Sword(CrossCut): 1, Sword(Skewer): 1}),
|
||||
Sword(AgileDancingEdge): All({Sword(AgileQuickDraw): 1}),
|
||||
Sword(AgileFlurry): All({Sword(AgileFeint): 1}),
|
||||
Sword(DefensiveRiposte): Any({Sword(FellStrike): 1, Sword(CrescentSlash): 1}),
|
||||
Sword(DefensiveDisengage): Any({Sword(FellStrike): 1, Sword(CrescentSlash): 1}),
|
||||
Sword(DefensiveDeflect): All({Sword(DefensiveDisengage): 1}),
|
||||
Sword(DefensiveStalwartSword): All({Sword(DefensiveRiposte): 1}),
|
||||
Sword(CripplingGouge): Any({Sword(Skewer): 1, Sword(FellStrike): 1}),
|
||||
Sword(CripplingHamstring): Any({Sword(Skewer): 1, Sword(FellStrike): 1}),
|
||||
Sword(CripplingBloodyGash): All({Sword(CripplingGouge): 1}),
|
||||
Sword(CripplingEviscerate): All({Sword(CripplingHamstring): 1}),
|
||||
Sword(CleavingWhirlwindSlice): Any({Sword(Cascade): 1, Sword(CrossCut): 1}),
|
||||
Sword(CleavingEarthSplitter): Any({Sword(Cascade): 1, Sword(CrossCut): 1}),
|
||||
Sword(CleavingSkySplitter): All({Sword(CleavingEarthSplitter): 1}),
|
||||
Sword(CleavingBladeFever): All({Sword(CleavingWhirlwindSlice): 1}),
|
||||
Axe(Berserk): All({Axe(BrutalSwing): 1}),
|
||||
Axe(RisingTide): All({Axe(BrutalSwing): 1}),
|
||||
Axe(SavageSense): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
|
||||
Axe(AdrenalineRush): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
|
||||
Axe(Execute): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
|
||||
Axe(Maelstrom): All({Axe(Execute): 1}),
|
||||
Axe(Bloodfeast): All({Axe(Rake): 1}),
|
||||
Axe(FierceRaze): All({Axe(Rake): 1}),
|
||||
Axe(Furor): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
|
||||
Axe(Fracture): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
|
||||
Axe(Lacerate): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
|
||||
Axe(Riptide): All({Axe(Lacerate): 1}),
|
||||
Axe(Sunder): All({Axe(SkullBash): 1}),
|
||||
Axe(Plunder): All({Axe(SkullBash): 1}),
|
||||
Axe(Defiance): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
|
||||
Axe(Keelhaul): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
|
||||
Axe(Bulkhead): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
|
||||
Axe(Capsize): All({Axe(Bulkhead): 1}),
|
||||
Hammer(LDamage): All({Hammer(UnlockLeap): 1}),
|
||||
Hammer(LCost): All({Hammer(UnlockLeap): 1}),
|
||||
Hammer(LDistance): All({Hammer(UnlockLeap): 1}),
|
||||
Hammer(LKnockback): All({Hammer(UnlockLeap): 1}),
|
||||
Hammer(LRange): All({Hammer(UnlockLeap): 1}),
|
||||
Bow(SDamage): All({Bow(UnlockShotgun): 1}),
|
||||
Bow(SCost): All({Bow(UnlockShotgun): 1}),
|
||||
Bow(SArrows): All({Bow(UnlockShotgun): 1}),
|
||||
Bow(SSpread): All({Bow(UnlockShotgun): 1}),
|
||||
Staff(SDamage): All({Staff(UnlockShockwave): 1}),
|
||||
Staff(SKnockback): All({Staff(UnlockShockwave): 1}),
|
||||
Staff(SRange): All({Staff(UnlockShockwave): 1}),
|
||||
Staff(SCost): All({Staff(UnlockShockwave): 1}),
|
||||
Sceptre(AStrength): All({Sceptre(UnlockAura): 1}),
|
||||
Sceptre(ADuration): All({Sceptre(UnlockAura): 1}),
|
||||
Sceptre(ARange): All({Sceptre(UnlockAura): 1}),
|
||||
Sceptre(ACost): All({Sceptre(UnlockAura): 1}),
|
||||
})
|
||||
@@ -0,0 +1,130 @@
|
||||
({
|
||||
General: [
|
||||
UnlockGroup(Weapon(Sword)),
|
||||
UnlockGroup(Weapon(Axe)),
|
||||
UnlockGroup(Weapon(Hammer)),
|
||||
UnlockGroup(Weapon(Bow)),
|
||||
UnlockGroup(Weapon(Staff)),
|
||||
UnlockGroup(Weapon(Sceptre)),
|
||||
Climb(Cost),
|
||||
Climb(Speed),
|
||||
Swim(Speed),
|
||||
],
|
||||
Weapon(Sword): [
|
||||
Sword(CrescentSlash),
|
||||
Sword(FellStrike),
|
||||
Sword(Skewer),
|
||||
Sword(Cascade),
|
||||
Sword(CrossCut),
|
||||
Sword(Finisher),
|
||||
Sword(HeavySweep),
|
||||
Sword(HeavyPommelStrike),
|
||||
Sword(HeavyFortitude),
|
||||
Sword(HeavyPillarThrust),
|
||||
Sword(AgileQuickDraw),
|
||||
Sword(AgileFeint),
|
||||
Sword(AgileDancingEdge),
|
||||
Sword(AgileFlurry),
|
||||
Sword(DefensiveRiposte),
|
||||
Sword(DefensiveDisengage),
|
||||
Sword(DefensiveDeflect),
|
||||
Sword(DefensiveStalwartSword),
|
||||
Sword(CripplingGouge),
|
||||
Sword(CripplingHamstring),
|
||||
Sword(CripplingBloodyGash),
|
||||
Sword(CripplingEviscerate),
|
||||
Sword(CleavingWhirlwindSlice),
|
||||
Sword(CleavingEarthSplitter),
|
||||
Sword(CleavingSkySplitter),
|
||||
Sword(CleavingBladeFever),
|
||||
],
|
||||
Weapon(Axe): [
|
||||
Axe(BrutalSwing),
|
||||
Axe(Berserk),
|
||||
Axe(RisingTide),
|
||||
Axe(SavageSense),
|
||||
Axe(AdrenalineRush),
|
||||
Axe(Execute),
|
||||
Axe(Maelstrom),
|
||||
Axe(Rake),
|
||||
Axe(Bloodfeast),
|
||||
Axe(FierceRaze),
|
||||
Axe(Furor),
|
||||
Axe(Fracture),
|
||||
Axe(Lacerate),
|
||||
Axe(Riptide),
|
||||
Axe(SkullBash),
|
||||
Axe(Sunder),
|
||||
Axe(Plunder),
|
||||
Axe(Defiance),
|
||||
Axe(Keelhaul),
|
||||
Axe(Bulkhead),
|
||||
Axe(Capsize),
|
||||
],
|
||||
Weapon(Hammer): [
|
||||
Hammer(SsKnockback),
|
||||
Hammer(SsDamage),
|
||||
Hammer(SsSpeed),
|
||||
Hammer(SsRegen),
|
||||
Hammer(CDamage),
|
||||
Hammer(CKnockback),
|
||||
Hammer(CDrain),
|
||||
Hammer(CSpeed),
|
||||
Hammer(UnlockLeap),
|
||||
Hammer(LDamage),
|
||||
Hammer(LCost),
|
||||
Hammer(LDistance),
|
||||
Hammer(LKnockback),
|
||||
Hammer(LRange),
|
||||
],
|
||||
Weapon(Bow): [
|
||||
Bow(ProjSpeed),
|
||||
Bow(CDamage),
|
||||
Bow(CRegen),
|
||||
Bow(CKnockback),
|
||||
Bow(CSpeed),
|
||||
Bow(CMove),
|
||||
Bow(RDamage),
|
||||
Bow(RCost),
|
||||
Bow(RSpeed),
|
||||
Bow(UnlockShotgun),
|
||||
Bow(SDamage),
|
||||
Bow(SCost),
|
||||
Bow(SArrows),
|
||||
Bow(SSpread),
|
||||
],
|
||||
Weapon(Staff): [
|
||||
Staff(BDamage),
|
||||
Staff(BRegen),
|
||||
Staff(BRadius),
|
||||
Staff(FDamage),
|
||||
Staff(FRange),
|
||||
Staff(FDrain),
|
||||
Staff(FVelocity),
|
||||
Staff(UnlockShockwave),
|
||||
Staff(SDamage),
|
||||
Staff(SKnockback),
|
||||
Staff(SRange),
|
||||
Staff(SCost),
|
||||
],
|
||||
Weapon(Sceptre): [
|
||||
Sceptre(LDamage),
|
||||
Sceptre(LRange),
|
||||
Sceptre(LLifesteal),
|
||||
Sceptre(LRegen),
|
||||
Sceptre(HHeal),
|
||||
Sceptre(HRange),
|
||||
Sceptre(HDuration),
|
||||
Sceptre(HCost),
|
||||
Sceptre(UnlockAura),
|
||||
Sceptre(AStrength),
|
||||
Sceptre(ADuration),
|
||||
Sceptre(ARange),
|
||||
Sceptre(ACost),
|
||||
],
|
||||
Weapon(Pick): [
|
||||
Pick(Speed),
|
||||
Pick(OreGain),
|
||||
Pick(GemGain),
|
||||
],
|
||||
})
|
||||
Reference in New Issue
Block a user