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Build and Push Image / Build and push image (push) Successful in 3m5s

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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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({
Hammer(SsKnockback): 2,
Hammer(SsDamage): 3,
Hammer(SsRegen): 2,
Hammer(SsSpeed): 3,
Hammer(CDamage): 3,
Hammer(CKnockback): 3,
Hammer(CDrain): 2,
Hammer(CSpeed): 2,
Hammer(LDamage): 2,
Hammer(LCost): 2,
Hammer(LDistance): 2,
Hammer(LKnockback): 2,
Hammer(LRange): 2,
Bow(ProjSpeed): 2,
Bow(CDamage): 3,
Bow(CRegen): 2,
Bow(CKnockback): 2,
Bow(CSpeed): 2,
Bow(CMove): 2,
Bow(RDamage): 3,
Bow(RCost): 2,
Bow(RSpeed): 2,
Bow(SDamage): 2,
Bow(SCost): 2,
Bow(SArrows): 2,
Bow(SSpread): 2,
Staff(BDamage): 3,
Staff(BRegen): 2,
Staff(BRadius): 3,
Staff(FRange): 2,
Staff(FDamage): 3,
Staff(FDrain): 2,
Staff(FVelocity): 2,
Staff(SDamage): 2,
Staff(SKnockback): 2,
Staff(SRange): 2,
Staff(SCost): 2,
Sceptre(LDamage): 3,
Sceptre(LRange): 2,
Sceptre(LLifesteal): 3,
Sceptre(LRegen): 2,
Sceptre(HHeal): 3,
Sceptre(HRange): 2,
Sceptre(HDuration): 2,
Sceptre(HCost): 2,
Sceptre(AStrength): 2,
Sceptre(ADuration): 2,
Sceptre(ARange): 2,
Sceptre(ACost): 2,
Climb(Cost): 2,
Climb(Speed): 2,
Swim(Speed): 2,
Pick(Speed): 3,
Pick(OreGain): 3,
Pick(GemGain): 3,
})

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({
Sword(HeavySweep): Any({Sword(CrescentSlash): 1, Sword(Cascade): 1}),
Sword(HeavyPommelStrike): Any({Sword(CrescentSlash): 1, Sword(Cascade): 1}),
Sword(HeavyFortitude): All({Sword(HeavySweep): 1}),
Sword(HeavyPillarThrust): All({Sword(HeavyPommelStrike): 1}),
Sword(AgileQuickDraw): Any({Sword(CrossCut): 1, Sword(Skewer): 1}),
Sword(AgileFeint): Any({Sword(CrossCut): 1, Sword(Skewer): 1}),
Sword(AgileDancingEdge): All({Sword(AgileQuickDraw): 1}),
Sword(AgileFlurry): All({Sword(AgileFeint): 1}),
Sword(DefensiveRiposte): Any({Sword(FellStrike): 1, Sword(CrescentSlash): 1}),
Sword(DefensiveDisengage): Any({Sword(FellStrike): 1, Sword(CrescentSlash): 1}),
Sword(DefensiveDeflect): All({Sword(DefensiveDisengage): 1}),
Sword(DefensiveStalwartSword): All({Sword(DefensiveRiposte): 1}),
Sword(CripplingGouge): Any({Sword(Skewer): 1, Sword(FellStrike): 1}),
Sword(CripplingHamstring): Any({Sword(Skewer): 1, Sword(FellStrike): 1}),
Sword(CripplingBloodyGash): All({Sword(CripplingGouge): 1}),
Sword(CripplingEviscerate): All({Sword(CripplingHamstring): 1}),
Sword(CleavingWhirlwindSlice): Any({Sword(Cascade): 1, Sword(CrossCut): 1}),
Sword(CleavingEarthSplitter): Any({Sword(Cascade): 1, Sword(CrossCut): 1}),
Sword(CleavingSkySplitter): All({Sword(CleavingEarthSplitter): 1}),
Sword(CleavingBladeFever): All({Sword(CleavingWhirlwindSlice): 1}),
Axe(Berserk): All({Axe(BrutalSwing): 1}),
Axe(RisingTide): All({Axe(BrutalSwing): 1}),
Axe(SavageSense): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
Axe(AdrenalineRush): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
Axe(Execute): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
Axe(Maelstrom): All({Axe(Execute): 1}),
Axe(Bloodfeast): All({Axe(Rake): 1}),
Axe(FierceRaze): All({Axe(Rake): 1}),
Axe(Furor): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
Axe(Fracture): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
Axe(Lacerate): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
Axe(Riptide): All({Axe(Lacerate): 1}),
Axe(Sunder): All({Axe(SkullBash): 1}),
Axe(Plunder): All({Axe(SkullBash): 1}),
Axe(Defiance): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
Axe(Keelhaul): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
Axe(Bulkhead): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
Axe(Capsize): All({Axe(Bulkhead): 1}),
Hammer(LDamage): All({Hammer(UnlockLeap): 1}),
Hammer(LCost): All({Hammer(UnlockLeap): 1}),
Hammer(LDistance): All({Hammer(UnlockLeap): 1}),
Hammer(LKnockback): All({Hammer(UnlockLeap): 1}),
Hammer(LRange): All({Hammer(UnlockLeap): 1}),
Bow(SDamage): All({Bow(UnlockShotgun): 1}),
Bow(SCost): All({Bow(UnlockShotgun): 1}),
Bow(SArrows): All({Bow(UnlockShotgun): 1}),
Bow(SSpread): All({Bow(UnlockShotgun): 1}),
Staff(SDamage): All({Staff(UnlockShockwave): 1}),
Staff(SKnockback): All({Staff(UnlockShockwave): 1}),
Staff(SRange): All({Staff(UnlockShockwave): 1}),
Staff(SCost): All({Staff(UnlockShockwave): 1}),
Sceptre(AStrength): All({Sceptre(UnlockAura): 1}),
Sceptre(ADuration): All({Sceptre(UnlockAura): 1}),
Sceptre(ARange): All({Sceptre(UnlockAura): 1}),
Sceptre(ACost): All({Sceptre(UnlockAura): 1}),
})

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({
General: [
UnlockGroup(Weapon(Sword)),
UnlockGroup(Weapon(Axe)),
UnlockGroup(Weapon(Hammer)),
UnlockGroup(Weapon(Bow)),
UnlockGroup(Weapon(Staff)),
UnlockGroup(Weapon(Sceptre)),
Climb(Cost),
Climb(Speed),
Swim(Speed),
],
Weapon(Sword): [
Sword(CrescentSlash),
Sword(FellStrike),
Sword(Skewer),
Sword(Cascade),
Sword(CrossCut),
Sword(Finisher),
Sword(HeavySweep),
Sword(HeavyPommelStrike),
Sword(HeavyFortitude),
Sword(HeavyPillarThrust),
Sword(AgileQuickDraw),
Sword(AgileFeint),
Sword(AgileDancingEdge),
Sword(AgileFlurry),
Sword(DefensiveRiposte),
Sword(DefensiveDisengage),
Sword(DefensiveDeflect),
Sword(DefensiveStalwartSword),
Sword(CripplingGouge),
Sword(CripplingHamstring),
Sword(CripplingBloodyGash),
Sword(CripplingEviscerate),
Sword(CleavingWhirlwindSlice),
Sword(CleavingEarthSplitter),
Sword(CleavingSkySplitter),
Sword(CleavingBladeFever),
],
Weapon(Axe): [
Axe(BrutalSwing),
Axe(Berserk),
Axe(RisingTide),
Axe(SavageSense),
Axe(AdrenalineRush),
Axe(Execute),
Axe(Maelstrom),
Axe(Rake),
Axe(Bloodfeast),
Axe(FierceRaze),
Axe(Furor),
Axe(Fracture),
Axe(Lacerate),
Axe(Riptide),
Axe(SkullBash),
Axe(Sunder),
Axe(Plunder),
Axe(Defiance),
Axe(Keelhaul),
Axe(Bulkhead),
Axe(Capsize),
],
Weapon(Hammer): [
Hammer(SsKnockback),
Hammer(SsDamage),
Hammer(SsSpeed),
Hammer(SsRegen),
Hammer(CDamage),
Hammer(CKnockback),
Hammer(CDrain),
Hammer(CSpeed),
Hammer(UnlockLeap),
Hammer(LDamage),
Hammer(LCost),
Hammer(LDistance),
Hammer(LKnockback),
Hammer(LRange),
],
Weapon(Bow): [
Bow(ProjSpeed),
Bow(CDamage),
Bow(CRegen),
Bow(CKnockback),
Bow(CSpeed),
Bow(CMove),
Bow(RDamage),
Bow(RCost),
Bow(RSpeed),
Bow(UnlockShotgun),
Bow(SDamage),
Bow(SCost),
Bow(SArrows),
Bow(SSpread),
],
Weapon(Staff): [
Staff(BDamage),
Staff(BRegen),
Staff(BRadius),
Staff(FDamage),
Staff(FRange),
Staff(FDrain),
Staff(FVelocity),
Staff(UnlockShockwave),
Staff(SDamage),
Staff(SKnockback),
Staff(SRange),
Staff(SCost),
],
Weapon(Sceptre): [
Sceptre(LDamage),
Sceptre(LRange),
Sceptre(LLifesteal),
Sceptre(LRegen),
Sceptre(HHeal),
Sceptre(HRange),
Sceptre(HDuration),
Sceptre(HCost),
Sceptre(UnlockAura),
Sceptre(AStrength),
Sceptre(ADuration),
Sceptre(ARange),
Sceptre(ACost),
],
Weapon(Pick): [
Pick(Speed),
Pick(OreGain),
Pick(GemGain),
],
})