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Build and Push Image / Build and push image (push) Successful in 3m5s
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Build and Push Image / Build and push image (push) Successful in 3m5s
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[
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(1.0, Item("common.items.modular.weapon.secondary.axe.short")),
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(1.0, Item("common.items.modular.weapon.secondary.axe.medium")),
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(1.0, Item("common.items.modular.weapon.secondary.axe.long")),
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]
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@@ -0,0 +1,5 @@
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[
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(1.0, Item("common.items.modular.weapon.secondary.bow.short")),
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(1.0, Item("common.items.modular.weapon.secondary.bow.medium")),
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(1.0, Item("common.items.modular.weapon.secondary.bow.long")),
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]
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[
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(1.0, Item("common.items.modular.weapon.secondary.hammer.short")),
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(1.0, Item("common.items.modular.weapon.secondary.hammer.medium")),
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(1.0, Item("common.items.modular.weapon.secondary.hammer.long")),
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]
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@@ -0,0 +1,5 @@
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[
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(1.0, Item("common.items.modular.weapon.secondary.sceptre.light")),
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(1.0, Item("common.items.modular.weapon.secondary.sceptre.medium")),
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(1.0, Item("common.items.modular.weapon.secondary.sceptre.heavy")),
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]
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@@ -0,0 +1,5 @@
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[
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(1.0, Item("common.items.modular.weapon.secondary.staff.light")),
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(1.0, Item("common.items.modular.weapon.secondary.staff.medium")),
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(1.0, Item("common.items.modular.weapon.secondary.staff.heavy")),
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]
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@@ -0,0 +1,5 @@
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[
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(1.0, Item("common.items.modular.weapon.secondary.sword.short")),
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(1.0, Item("common.items.modular.weapon.secondary.sword.medium")),
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(1.0, Item("common.items.modular.weapon.secondary.sword.long")),
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]
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@@ -0,0 +1,8 @@
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[
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(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Bronze, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Bronze, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Bronze, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Wood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Wood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Wood, hands: None)),
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]
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@@ -0,0 +1,8 @@
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[
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(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Iron, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Iron, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Iron, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Bamboo, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Bamboo, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Bamboo, hands: None)),
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]
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@@ -0,0 +1,8 @@
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[
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(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Steel, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Steel, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Steel, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Hardwood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Hardwood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Hardwood, hands: None)),
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]
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@@ -0,0 +1,8 @@
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[
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(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Cobalt, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Cobalt, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Cobalt, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Ironwood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Ironwood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Ironwood, hands: None)),
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]
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@@ -0,0 +1,8 @@
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[
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(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Bloodsteel, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Bloodsteel, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Bloodsteel, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Frostwood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Frostwood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Frostwood, hands: None)),
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]
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@@ -0,0 +1,8 @@
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[
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(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Orichalcum, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Orichalcum, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Orichalcum, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Eldwood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Eldwood, hands: None)),
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(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Eldwood, hands: None)),
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]
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