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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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[
(1.0, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
(1.0, Item("common.items.weapons.bow.velorite")),
(1.0, Item("common.items.weapons.axe.malachite_axe-0")),
]

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[
(1.0, Item("common.items.modular.weapon.secondary.axe.short")),
(1.0, Item("common.items.modular.weapon.secondary.axe.medium")),
(1.0, Item("common.items.modular.weapon.secondary.axe.long")),
]

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[
(1.0, Item("common.items.modular.weapon.secondary.bow.short")),
(1.0, Item("common.items.modular.weapon.secondary.bow.medium")),
(1.0, Item("common.items.modular.weapon.secondary.bow.long")),
]

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[
(1.0, Item("common.items.modular.weapon.secondary.hammer.short")),
(1.0, Item("common.items.modular.weapon.secondary.hammer.medium")),
(1.0, Item("common.items.modular.weapon.secondary.hammer.long")),
]

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[
(1.0, Item("common.items.modular.weapon.secondary.sceptre.light")),
(1.0, Item("common.items.modular.weapon.secondary.sceptre.medium")),
(1.0, Item("common.items.modular.weapon.secondary.sceptre.heavy")),
]

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[
(1.0, Item("common.items.modular.weapon.secondary.staff.light")),
(1.0, Item("common.items.modular.weapon.secondary.staff.medium")),
(1.0, Item("common.items.modular.weapon.secondary.staff.heavy")),
]

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[
(1.0, Item("common.items.modular.weapon.secondary.sword.short")),
(1.0, Item("common.items.modular.weapon.secondary.sword.medium")),
(1.0, Item("common.items.modular.weapon.secondary.sword.long")),
]

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[
(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Bronze, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Bronze, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Bronze, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Wood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Wood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Wood, hands: None)),
]

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[
(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Iron, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Iron, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Iron, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Bamboo, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Bamboo, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Bamboo, hands: None)),
]

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[
(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Steel, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Steel, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Steel, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Hardwood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Hardwood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Hardwood, hands: None)),
]

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[
(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Cobalt, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Cobalt, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Cobalt, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Ironwood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Ironwood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Ironwood, hands: None)),
]

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[
(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Bloodsteel, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Bloodsteel, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Bloodsteel, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Frostwood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Frostwood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Frostwood, hands: None)),
]

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[
(1.0, ModularWeaponPrimaryComponent(tool: Sword, material: Orichalcum, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Axe, material: Orichalcum, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Hammer, material: Orichalcum, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Bow, material: Eldwood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Staff, material: Eldwood, hands: None)),
(1.0, ModularWeaponPrimaryComponent(tool: Sceptre, material: Eldwood, hands: None)),
]

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[
(1.0, Item("common.items.weapons.sword.cultist")),
(1.0, Item("common.items.weapons.hammer.cultist_purp_2h-0")),
(1.0, Item("common.items.weapons.staff.cultist_staff")),
(1.0, Item("common.items.weapons.sceptre.root_evil")),
]

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[
(1.0, LootTable("common.loot_tables.weapons.legendary_melee")),
(1.0, LootTable("common.loot_tables.weapons.legendary_ranged")),
]

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[
(1.0, Item("common.items.weapons.sword.caladbolg")),
(1.0, Item("common.items.weapons.hammer.mjolnir")),
(1.0, Item("common.items.weapons.axe.parashu")),
]

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[
(1.0, Item("common.items.weapons.bow.sagitta")),
(1.0, Item("common.items.weapons.staff.laevateinn")),
(1.0, Item("common.items.weapons.sceptre.caduceus")),
]

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[
(1.0, Item("common.items.weapons.sword.starter")),
(1.0, Item("common.items.weapons.hammer.starter_hammer")),
(1.0, Item("common.items.weapons.bow.starter")),
(1.0, Item("common.items.weapons.axe.starter_axe")),
(1.0, Item("common.items.weapons.staff.starter_staff")),
(1.0, Item("common.items.weapons.sceptre.starter_sceptre")),
(1.0, Item("common.items.weapons.shield.starter_shield")),
]

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[
(1.0, ModularWeapon(tool: Sword, material: Bronze, hands: None)),
(1.0, ModularWeapon(tool: Axe, material: Bronze, hands: None)),
(1.0, ModularWeapon(tool: Hammer, material: Bronze, hands: None)),
(1.0, ModularWeapon(tool: Bow, material: Wood, hands: None)),
(1.0, ModularWeapon(tool: Staff, material: Wood, hands: None)),
(1.0, ModularWeapon(tool: Sceptre, material: Wood, hands: None)),
]

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[
(1.0, ModularWeapon(tool: Sword, material: Iron, hands: None)),
(1.0, ModularWeapon(tool: Axe, material: Iron, hands: None)),
(1.0, ModularWeapon(tool: Hammer, material: Iron, hands: None)),
(1.0, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
(1.0, ModularWeapon(tool: Staff, material: Bamboo, hands: None)),
(1.0, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)),
]

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[
(1.0, ModularWeapon(tool: Sword, material: Steel, hands: None)),
(1.0, ModularWeapon(tool: Axe, material: Steel, hands: None)),
(1.0, ModularWeapon(tool: Hammer, material: Steel, hands: None)),
(1.0, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
(1.0, ModularWeapon(tool: Staff, material: Hardwood, hands: None)),
(1.0, ModularWeapon(tool: Sceptre, material: Hardwood, hands: None)),
]

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[
(1.0, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
(1.0, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
(1.0, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
(1.0, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
(1.0, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
(1.0, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)),
]

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[
(1.0, ModularWeapon(tool: Sword, material: Bloodsteel, hands: None)),
(1.0, ModularWeapon(tool: Axe, material: Bloodsteel, hands: None)),
(1.0, ModularWeapon(tool: Hammer, material: Bloodsteel, hands: None)),
(1.0, ModularWeapon(tool: Bow, material: Frostwood, hands: None)),
(1.0, ModularWeapon(tool: Staff, material: Frostwood, hands: None)),
(1.0, ModularWeapon(tool: Sceptre, material: Frostwood, hands: None)),
]

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[
(1.0, ModularWeapon(tool: Sword, material: Orichalcum, hands: None)),
(1.0, ModularWeapon(tool: Axe, material: Orichalcum, hands: None)),
(1.0, ModularWeapon(tool: Hammer, material: Orichalcum, hands: None)),
(1.0, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
(1.0, ModularWeapon(tool: Staff, material: Eldwood, hands: None)),
(1.0, ModularWeapon(tool: Sceptre, material: Eldwood, hands: None)),
]