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2024-04-29 21:38:53 -03:00
commit e11bf493a1
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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.mail.bloodsteel.shoulder"),
chest: Item("common.items.armor.mail.bloodsteel.chest"),
gloves: Item("common.items.armor.mail.bloodsteel.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.mail.bloodsteel.back")),
(1, None),
]),
belt: Item("common.items.armor.mail.bloodsteel.belt"),
legs: Item("common.items.armor.mail.bloodsteel.pants"),
feet: Item("common.items.armor.mail.bloodsteel.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.hide.dragonscale.shoulder"),
chest: Item("common.items.armor.hide.dragonscale.chest"),
gloves: Item("common.items.armor.hide.dragonscale.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.hide.dragonscale.back")),
(1, None),
]),
belt: Item("common.items.armor.hide.dragonscale.belt"),
legs: Item("common.items.armor.hide.dragonscale.pants"),
feet: Item("common.items.armor.hide.dragonscale.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.cloth.moonweave.shoulder"),
chest: Item("common.items.armor.cloth.moonweave.chest"),
gloves: Item("common.items.armor.cloth.moonweave.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.cloth.moonweave.back")),
(1, None),
]),
belt: Item("common.items.armor.cloth.moonweave.belt"),
legs: Item("common.items.armor.cloth.moonweave.pants"),
feet: Item("common.items.armor.cloth.moonweave.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.mail.orichalcum.shoulder"),
chest: Item("common.items.armor.mail.orichalcum.chest"),
gloves: Item("common.items.armor.mail.orichalcum.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.mail.orichalcum.back")),
(1, None),
]),
belt: Item("common.items.armor.mail.orichalcum.belt"),
legs: Item("common.items.armor.mail.orichalcum.pants"),
feet: Item("common.items.armor.mail.orichalcum.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.hide.primal.shoulder"),
chest: Item("common.items.armor.hide.primal.chest"),
gloves: Item("common.items.armor.hide.primal.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.hide.primal.back")),
(1, None),
]),
belt: Item("common.items.armor.hide.primal.belt"),
legs: Item("common.items.armor.hide.primal.pants"),
feet: Item("common.items.armor.hide.primal.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.cloth.sunsilk.shoulder"),
chest: Item("common.items.armor.cloth.sunsilk.chest"),
gloves: Item("common.items.armor.cloth.sunsilk.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.cloth.sunsilk.back")),
(1, None),
]),
belt: Item("common.items.armor.cloth.sunsilk.belt"),
legs: Item("common.items.armor.cloth.sunsilk.pants"),
feet: Item("common.items.armor.cloth.sunsilk.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)