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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.boreal.head.warrior"),
chest: Item("common.items.npc_armor.biped_small.boreal.chest.warrior"),
gloves: Item("common.items.npc_armor.biped_small.boreal.hand.warrior"),
legs: Item("common.items.npc_armor.biped_small.boreal.pants.warrior"),
feet: Item("common.items.npc_armor.biped_small.boreal.foot.warrior"),
active_hands: InHands((Choice([
(1, Item("common.items.npc_weapons.biped_small.boreal.bow")),
(1, Item("common.items.npc_weapons.biped_small.boreal.hammer")),
]), None)),
)

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#![enable(implicit_some)]
(
chest: Item("common.items.npc_armor.biped_small.bushly.chest.bushly"),
gloves: Item("common.items.npc_armor.biped_small.bushly.hand.bushly"),
legs: Item("common.items.npc_armor.biped_small.bushly.pants.bushly"),
feet: Item("common.items.npc_armor.biped_small.bushly.foot.bushly"),
active_hands: InHands((Item("common.items.npc_weapons.unique.bushly"), None)),
)

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#![enable(implicit_some)]
(
chest: Item("common.items.npc_armor.biped_small.irrwurz.chest.irrwurz"),
gloves: Item("common.items.npc_armor.biped_small.irrwurz.hand.irrwurz"),
legs: Item("common.items.npc_armor.biped_small.irrwurz.pants.irrwurz"),
feet: Item("common.items.npc_armor.biped_small.irrwurz.foot.irrwurz"),
active_hands: InHands((Item("common.items.npc_weapons.unique.irrwurz"), None)),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.mail.bronze.shoulder"),
chest: Item("common.items.armor.mail.bronze.chest"),
gloves: Item("common.items.armor.mail.bronze.hand"),
back: Choice([
(1, Item("common.items.armor.mail.bronze.back")),
(1, None),
]),
belt: Item("common.items.armor.mail.bronze.belt"),
legs: Item("common.items.armor.mail.bronze.pants"),
feet: Item("common.items.armor.mail.bronze.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.cloth.linen.shoulder"),
chest: Item("common.items.armor.cloth.linen.chest"),
gloves: Item("common.items.armor.cloth.linen.hand"),
back: Choice([
(1, Item("common.items.armor.cloth.linen.back")),
(1, None),
]),
belt: Item("common.items.armor.cloth.linen.belt"),
legs: Item("common.items.armor.cloth.linen.pants"),
feet: Item("common.items.armor.cloth.linen.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.hide.rawhide.shoulder"),
chest: Item("common.items.armor.hide.rawhide.chest"),
gloves: Item("common.items.armor.hide.rawhide.hand"),
back: Choice([
(1, Item("common.items.armor.hide.rawhide.back")),
(1, None),
]),
belt: Item("common.items.armor.hide.rawhide.belt"),
legs: Item("common.items.armor.hide.rawhide.pants"),
feet: Item("common.items.armor.hide.rawhide.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.mail.iron.shoulder"),
chest: Item("common.items.armor.mail.iron.chest"),
gloves: Item("common.items.armor.mail.iron.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.mail.iron.back")),
(1, None),
]),
belt: Item("common.items.armor.mail.iron.belt"),
legs: Item("common.items.armor.mail.iron.pants"),
feet: Item("common.items.armor.mail.iron.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.hide.leather.shoulder"),
chest: Item("common.items.armor.hide.leather.chest"),
gloves: Item("common.items.armor.hide.leather.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.hide.leather.back")),
(1, None),
]),
belt: Item("common.items.armor.hide.leather.belt"),
legs: Item("common.items.armor.hide.leather.pants"),
feet: Item("common.items.armor.hide.leather.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.cloth.woolen.shoulder"),
chest: Item("common.items.armor.cloth.woolen.chest"),
gloves: Item("common.items.armor.cloth.woolen.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.cloth.woolen.back")),
(1, None),
]),
belt: Item("common.items.armor.cloth.woolen.belt"),
legs: Item("common.items.armor.cloth.woolen.pants"),
feet: Item("common.items.armor.cloth.woolen.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.hide.carapace.shoulder"),
chest: Item("common.items.armor.hide.carapace.chest"),
gloves: Item("common.items.armor.hide.carapace.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.hide.carapace.back")),
(1, None),
]),
belt: Item("common.items.armor.hide.carapace.belt"),
legs: Item("common.items.armor.hide.carapace.pants"),
feet: Item("common.items.armor.hide.carapace.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.geode_purp")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.mail.cobalt.shoulder"),
chest: Item("common.items.armor.mail.cobalt.chest"),
gloves: Item("common.items.armor.mail.cobalt.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.mail.cobalt.back")),
(1, None),
]),
belt: Item("common.items.armor.mail.cobalt.belt"),
legs: Item("common.items.armor.mail.cobalt.pants"),
feet: Item("common.items.armor.mail.cobalt.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.geode_purp")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.cloth.druid.shoulder"),
chest: Item("common.items.armor.cloth.druid.chest"),
gloves: Item("common.items.armor.cloth.druid.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.cloth.druid.back")),
(1, None),
]),
belt: Item("common.items.armor.cloth.druid.belt"),
legs: Item("common.items.armor.cloth.druid.pants"),
feet: Item("common.items.armor.cloth.druid.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.geode_purp")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.hide.scale.shoulder"),
chest: Item("common.items.armor.hide.scale.chest"),
gloves: Item("common.items.armor.hide.scale.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.hide.scale.back")),
(1, None),
]),
belt: Item("common.items.armor.hide.scale.belt"),
legs: Item("common.items.armor.hide.scale.pants"),
feet: Item("common.items.armor.hide.scale.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.geode_purp")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.cloth.silken.shoulder"),
chest: Item("common.items.armor.cloth.silken.chest"),
gloves: Item("common.items.armor.cloth.silken.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.cloth.silken.back")),
(1, None),
]),
belt: Item("common.items.armor.cloth.silken.belt"),
legs: Item("common.items.armor.cloth.silken.pants"),
feet: Item("common.items.armor.cloth.silken.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.geode_purp")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.mail.steel.shoulder"),
chest: Item("common.items.armor.mail.steel.chest"),
gloves: Item("common.items.armor.mail.steel.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.mail.steel.back")),
(1, None),
]),
belt: Item("common.items.armor.mail.steel.belt"),
legs: Item("common.items.armor.mail.steel.pants"),
feet: Item("common.items.armor.mail.steel.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.geode_purp")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.mail.bloodsteel.shoulder"),
chest: Item("common.items.armor.mail.bloodsteel.chest"),
gloves: Item("common.items.armor.mail.bloodsteel.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.mail.bloodsteel.back")),
(1, None),
]),
belt: Item("common.items.armor.mail.bloodsteel.belt"),
legs: Item("common.items.armor.mail.bloodsteel.pants"),
feet: Item("common.items.armor.mail.bloodsteel.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.hide.dragonscale.shoulder"),
chest: Item("common.items.armor.hide.dragonscale.chest"),
gloves: Item("common.items.armor.hide.dragonscale.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.hide.dragonscale.back")),
(1, None),
]),
belt: Item("common.items.armor.hide.dragonscale.belt"),
legs: Item("common.items.armor.hide.dragonscale.pants"),
feet: Item("common.items.armor.hide.dragonscale.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.cloth.moonweave.shoulder"),
chest: Item("common.items.armor.cloth.moonweave.chest"),
gloves: Item("common.items.armor.cloth.moonweave.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.cloth.moonweave.back")),
(1, None),
]),
belt: Item("common.items.armor.cloth.moonweave.belt"),
legs: Item("common.items.armor.cloth.moonweave.pants"),
feet: Item("common.items.armor.cloth.moonweave.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.mail.orichalcum.shoulder"),
chest: Item("common.items.armor.mail.orichalcum.chest"),
gloves: Item("common.items.armor.mail.orichalcum.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.mail.orichalcum.back")),
(1, None),
]),
belt: Item("common.items.armor.mail.orichalcum.belt"),
legs: Item("common.items.armor.mail.orichalcum.pants"),
feet: Item("common.items.armor.mail.orichalcum.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.hide.primal.shoulder"),
chest: Item("common.items.armor.hide.primal.chest"),
gloves: Item("common.items.armor.hide.primal.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.hide.primal.back")),
(1, None),
]),
belt: Item("common.items.armor.hide.primal.belt"),
legs: Item("common.items.armor.hide.primal.pants"),
feet: Item("common.items.armor.hide.primal.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.cloth.sunsilk.shoulder"),
chest: Item("common.items.armor.cloth.sunsilk.chest"),
gloves: Item("common.items.armor.cloth.sunsilk.hand"),
back: Choice([
(1, Item("common.items.armor.misc.back.backpack")),
(1, Item("common.items.npc_armor.back.backpack_blue")),
(1, Item("common.items.armor.cloth.sunsilk.back")),
(1, None),
]),
belt: Item("common.items.armor.cloth.sunsilk.belt"),
legs: Item("common.items.armor.cloth.sunsilk.pants"),
feet: Item("common.items.armor.cloth.sunsilk.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(1, Item("common.items.lantern.blue_0")),
(1, Item("common.items.lantern.green_0")),
(1, Item("common.items.lantern.red_0")),
(1, Item("common.items.lantern.geode_purp")),
(1, Item("common.items.boss_drops.lantern")),
]),
)