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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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#![enable(implicit_some)]
(
head: Choice([
(1, Item("common.items.armor.misc.head.bandana.thief")),
(1, Item("common.items.armor.misc.head.bandana.red")),
(1, Item("common.items.armor.misc.head.hood")),
(1, Item("common.items.armor.misc.head.hood_dark")),
]),
shoulders: Item("common.items.armor.hide.rawhide.shoulder"),
chest: Item("common.items.armor.hide.rawhide.chest"),
gloves: Item("common.items.armor.hide.rawhide.hand"),
belt: Item("common.items.armor.hide.rawhide.belt"),
legs: Item("common.items.armor.hide.rawhide.pants"),
feet: Item("common.items.armor.hide.rawhide.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(2, None),
]),
)

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#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.gnome.head.gnome"),
chest: Item("common.items.npc_armor.biped_small.gnome.chest.gnome"),
gloves: Item("common.items.npc_armor.biped_small.gnome.hand.gnome"),
legs: Item("common.items.npc_armor.biped_small.gnome.pants.gnome"),
feet: Item("common.items.npc_armor.biped_small.gnome.foot.gnome"),
)

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#![enable(implicit_some)]
(
head: Item("common.items.armor.pirate.hat"),
shoulders: Item("common.items.armor.pirate.shoulder"),
chest: Item("common.items.armor.pirate.chest"),
gloves: Item("common.items.armor.pirate.hand"),
belt: Item("common.items.armor.pirate.belt"),
legs: Item("common.items.armor.pirate.pants"),
feet: Item("common.items.armor.pirate.foot"),
lantern: Item("common.items.lantern.black_0"),
)

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#![enable(implicit_some)]
(
head: Item("common.items.armor.witch.hat"),
shoulders: Item("common.items.armor.witch.shoulder"),
chest: Item("common.items.armor.witch.chest"),
gloves: Item("common.items.armor.witch.hand"),
belt: Item("common.items.armor.witch.belt"),
legs: Item("common.items.armor.witch.pants"),
feet: Item("common.items.armor.witch.foot"),
lantern: Item("common.items.lantern.pumpkin"),
)

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#![enable(implicit_some)]
(
head: Choice([
(2, None),
(1, Item("common.items.armor.misc.head.hood")),
(1, Item("common.items.armor.misc.head.hood_dark")),
]),
shoulders: Item("common.items.armor.velorite_mage.shoulder"),
back: Item("common.items.armor.velorite_mage.back"),
chest: Item("common.items.armor.velorite_mage.chest"),
gloves: Item("common.items.armor.velorite_mage.hand"),
belt: Item("common.items.armor.velorite_mage.belt"),
legs: Item("common.items.armor.velorite_mage.pants"),
feet: Item("common.items.armor.velorite_mage.foot"),
lantern: Choice([
(1, Item("common.items.lantern.geode_purp")),
(2, None),
]),
)

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#![enable(implicit_some)]
(
head: Choice([
(2, None),
(1, Item("common.items.armor.misc.head.hood")),
(1, Item("common.items.armor.misc.head.hood_dark")),
]),
shoulders: Item("common.items.armor.velorite_mage.shoulder"),
back: Item("common.items.armor.velorite_mage.back"),
chest: Item("common.items.armor.velorite_mage.chest"),
gloves: Item("common.items.armor.velorite_mage.hand"),
belt: Item("common.items.armor.velorite_mage.belt"),
legs: Item("common.items.armor.velorite_mage.pants"),
feet: Item("common.items.armor.velorite_mage.foot"),
lantern: Choice([
(1, Item("common.items.lantern.geode_purp")),
(2, None),
]),
)

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#![enable(implicit_some)]
(
head: Choice([
(2, None),
(1, Item("common.items.armor.misc.head.hood")),
(1, Item("common.items.armor.misc.head.hood_dark")),
]),
shoulders: Item("common.items.armor.velorite_mage.shoulder"),
back: Item("common.items.armor.velorite_mage.back"),
chest: Item("common.items.armor.velorite_mage.chest"),
gloves: Item("common.items.armor.velorite_mage.hand"),
belt: Item("common.items.armor.velorite_mage.belt"),
legs: Item("common.items.armor.velorite_mage.pants"),
feet: Item("common.items.armor.velorite_mage.foot"),
lantern: Choice([
(1, Item("common.items.lantern.geode_purp")),
(2, None),
]),
)

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#![enable(implicit_some)]
(
head: Choice([
(2, None),
(1, Item("common.items.armor.misc.head.hood")),
(1, Item("common.items.armor.misc.head.hood_dark")),
]),
shoulders: Item("common.items.armor.velorite_mage.shoulder"),
back: Item("common.items.armor.velorite_mage.back"),
chest: Item("common.items.armor.velorite_mage.chest"),
gloves: Item("common.items.armor.velorite_mage.hand"),
belt: Item("common.items.armor.velorite_mage.belt"),
legs: Item("common.items.armor.velorite_mage.pants"),
feet: Item("common.items.armor.velorite_mage.foot"),
lantern: Choice([
(1, Item("common.items.lantern.geode_purp")),
(2, None),
]),
)

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#![enable(implicit_some)]
(
head: Choice([
(2, None),
(1, Item("common.items.armor.misc.head.hood")),
(1, Item("common.items.armor.misc.head.hood_dark")),
]),
shoulders: Item("common.items.armor.velorite_mage.shoulder"),
back: Item("common.items.armor.velorite_mage.back"),
chest: Item("common.items.armor.velorite_mage.chest"),
gloves: Item("common.items.armor.velorite_mage.hand"),
belt: Item("common.items.armor.velorite_mage.belt"),
legs: Item("common.items.armor.velorite_mage.pants"),
feet: Item("common.items.armor.velorite_mage.foot"),
lantern: Choice([
(1, Item("common.items.lantern.geode_purp")),
(2, None),
]),
)