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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.ferocious.shoulder"),
chest: Item("common.items.armor.ferocious.chest"),
gloves: Item("common.items.armor.ferocious.hand"),
back: Item("common.items.armor.ferocious.back"),
belt: Item("common.items.armor.ferocious.belt"),
legs: Item("common.items.armor.ferocious.pants"),
feet: Item("common.items.armor.ferocious.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(2, None),
]),
glider: Item("common.items.glider.blue"),
)

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//Little easter egg, lost their mask in a chest
#![enable(implicit_some)]
(
head: Choice([
(111, Item("common.items.armor.cultist.bandana")),
(1, None),
]),
shoulders: Item("common.items.armor.cultist.shoulder"),
chest: Item("common.items.armor.cultist.chest"),
gloves: Item("common.items.armor.cultist.hand"),
back: Item("common.items.armor.misc.back.dungeon_purple"),
belt: Item("common.items.armor.cultist.belt"),
legs: Item("common.items.armor.cultist.pants"),
feet: Item("common.items.armor.cultist.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(2, None),
]),
glider: Item("common.items.glider.skullgrin"),
active_hands: InHands((Choice([
(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: None)),
(4, Item("common.items.weapons.sword.cultist")),
(2, Item("common.items.weapons.staff.cultist_staff")),
(2, Item("common.items.weapons.hammer.cultist_purp_2h-0")),
(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: None)),
(2, Item("common.items.weapons.bow.velorite")),
(1, Item("common.items.weapons.sceptre.root_evil")),
]), None)),
)

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#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.husk.head.husk"),
chest: Item("common.items.npc_armor.biped_small.husk.chest.husk"),
gloves: Item("common.items.npc_armor.biped_small.husk.hand.husk"),
legs: Item("common.items.npc_armor.biped_small.husk.pants.husk"),
feet: Item("common.items.npc_armor.biped_small.husk.foot.husk"),
active_hands: InHands((Item("common.items.npc_weapons.unique.husk"), None)),
)

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#![enable(implicit_some)]
(
chest: Item("common.items.npc_armor.biped_large.warlock"),
)

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#![enable(implicit_some)]
(
chest: Item("common.items.npc_armor.biped_large.warlord"),
)