primeiro commit
All checks were successful
Build and Push Image / Build and push image (push) Successful in 3m5s

This commit is contained in:
2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.adlet.head.hunter"),
chest: Item("common.items.npc_armor.biped_small.adlet.chest.hunter"),
gloves: Item("common.items.npc_armor.biped_small.adlet.hand.hunter"),
belt: Item("common.items.npc_armor.biped_small.adlet.tail.hunter"),
legs: Item("common.items.npc_armor.biped_small.adlet.pants.hunter"),
feet: Item("common.items.npc_armor.biped_small.adlet.foot.hunter"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.adlet.head.icepicker"),
chest: Item("common.items.npc_armor.biped_small.adlet.chest.icepicker"),
gloves: Item("common.items.npc_armor.biped_small.adlet.hand.icepicker"),
belt: Item("common.items.npc_armor.biped_small.adlet.tail.icepicker"),
legs: Item("common.items.npc_armor.biped_small.adlet.pants.icepicker"),
feet: Item("common.items.npc_armor.biped_small.adlet.foot.icepicker"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.adlet.head.tracker"),
chest: Item("common.items.npc_armor.biped_small.adlet.chest.tracker"),
gloves: Item("common.items.npc_armor.biped_small.adlet.hand.tracker"),
belt: Item("common.items.npc_armor.biped_small.adlet.tail.tracker"),
legs: Item("common.items.npc_armor.biped_small.adlet.pants.tracker"),
feet: Item("common.items.npc_armor.biped_small.adlet.foot.tracker"),
)

View File

@@ -0,0 +1,15 @@
#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.ferocious.shoulder"),
chest: Item("common.items.armor.ferocious.chest"),
gloves: Item("common.items.armor.ferocious.hand"),
back: Item("common.items.armor.ferocious.back"),
belt: Item("common.items.armor.ferocious.belt"),
legs: Item("common.items.armor.ferocious.pants"),
feet: Item("common.items.armor.ferocious.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(2, None),
]),
glider: Item("common.items.glider.blue"),
)

View File

@@ -0,0 +1,29 @@
//Little easter egg, lost their mask in a chest
#![enable(implicit_some)]
(
head: Choice([
(111, Item("common.items.armor.cultist.bandana")),
(1, None),
]),
shoulders: Item("common.items.armor.cultist.shoulder"),
chest: Item("common.items.armor.cultist.chest"),
gloves: Item("common.items.armor.cultist.hand"),
back: Item("common.items.armor.misc.back.dungeon_purple"),
belt: Item("common.items.armor.cultist.belt"),
legs: Item("common.items.armor.cultist.pants"),
feet: Item("common.items.armor.cultist.foot"),
lantern: Choice([
(1, Item("common.items.lantern.black_0")),
(2, None),
]),
glider: Item("common.items.glider.skullgrin"),
active_hands: InHands((Choice([
(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: None)),
(4, Item("common.items.weapons.sword.cultist")),
(2, Item("common.items.weapons.staff.cultist_staff")),
(2, Item("common.items.weapons.hammer.cultist_purp_2h-0")),
(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: None)),
(2, Item("common.items.weapons.bow.velorite")),
(1, Item("common.items.weapons.sceptre.root_evil")),
]), None)),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.husk.head.husk"),
chest: Item("common.items.npc_armor.biped_small.husk.chest.husk"),
gloves: Item("common.items.npc_armor.biped_small.husk.hand.husk"),
legs: Item("common.items.npc_armor.biped_small.husk.pants.husk"),
feet: Item("common.items.npc_armor.biped_small.husk.foot.husk"),
active_hands: InHands((Item("common.items.npc_weapons.unique.husk"), None)),
)

View File

@@ -0,0 +1,4 @@
#![enable(implicit_some)]
(
chest: Item("common.items.npc_armor.biped_large.warlock"),
)

View File

@@ -0,0 +1,4 @@
#![enable(implicit_some)]
(
chest: Item("common.items.npc_armor.biped_large.warlord"),
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.miner.shoulder"),
back: Item("common.items.armor.miner.back"),
chest: Item("common.items.armor.miner.chest"),
gloves: Item("common.items.armor.miner.hand"),
belt: Item("common.items.armor.miner.belt"),
legs: Item("common.items.armor.miner.pants"),
feet: Item("common.items.armor.miner.foot"),
lantern: Item("common.items.lantern.black_0"),
)

View File

@@ -0,0 +1,8 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.clockwork.head.clockwork"),
chest: Item("common.items.npc_armor.biped_small.clockwork.chest.clockwork"),
gloves: Item("common.items.npc_armor.biped_small.clockwork.hand.clockwork"),
legs: Item("common.items.npc_armor.biped_small.clockwork.pants.clockwork"),
feet: Item("common.items.npc_armor.biped_small.clockwork.foot.clockwork"),
)

View File

@@ -0,0 +1,8 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.flamekeeper.head.flamekeeper"),
chest: Item("common.items.npc_armor.biped_small.flamekeeper.chest.flamekeeper"),
gloves: Item("common.items.npc_armor.biped_small.flamekeeper.hand.flamekeeper"),
legs: Item("common.items.npc_armor.biped_small.flamekeeper.pants.flamekeeper"),
feet: Item("common.items.npc_armor.biped_small.flamekeeper.foot.flamekeeper"),
)

View File

@@ -0,0 +1,10 @@
#![enable(implicit_some)]
(
head: Item("common.items.armor.miner.helmet"),
chest: Item("common.items.armor.miner.chest"),
gloves: Item("common.items.armor.miner.hand"),
belt: Item("common.items.armor.miner.belt"),
legs: Item("common.items.armor.miner.pants"),
feet: Item("common.items.armor.miner.foot"),
lantern: Item("common.items.lantern.black_0"),
)

View File

@@ -0,0 +1,10 @@
#![enable(implicit_some)]
(
head: Item("common.items.armor.misc.head.winged_coronet"),
chest: Item("common.items.armor.miner.chest"),
gloves: Item("common.items.armor.miner.hand"),
belt: Item("common.items.armor.miner.belt"),
legs: Item("common.items.armor.miner.pants"),
feet: Item("common.items.armor.miner.foot"),
lantern: Item("common.items.lantern.black_0"),
)

View File

@@ -0,0 +1,12 @@
#![enable(implicit_some)]
(
head: Item("common.items.armor.misc.head.winged_coronet"),
shoulders: Item("common.items.armor.miner.shoulder"),
back: Item("common.items.armor.miner.back"),
chest: Item("common.items.armor.miner.chest"),
gloves: Item("common.items.armor.miner.hand"),
belt: Item("common.items.armor.miner.belt"),
legs: Item("common.items.armor.miner.pants"),
feet: Item("common.items.armor.miner.foot"),
lantern: Item("common.items.lantern.black_0"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.gnarling.head.chieftain"),
chest: Item("common.items.npc_armor.biped_small.gnarling.chest.chieftain"),
gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.chieftain"),
belt: Item("common.items.npc_armor.biped_small.gnarling.tail.chieftain"),
legs: Item("common.items.npc_armor.biped_small.gnarling.pants.chieftain"),
feet: Item("common.items.npc_armor.biped_small.gnarling.foot.chieftain"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.gnarling.head.logger"),
chest: Item("common.items.npc_armor.biped_small.gnarling.chest.logger"),
gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.logger"),
belt: Item("common.items.npc_armor.biped_small.gnarling.tail.logger"),
legs: Item("common.items.npc_armor.biped_small.gnarling.pants.logger"),
feet: Item("common.items.npc_armor.biped_small.gnarling.foot.logger"),
)

View File

@@ -0,0 +1,7 @@
#![enable(implicit_some)]
(
chest: Item("common.items.npc_armor.biped_small.mandragora.chest.mandragora"),
gloves: Item("common.items.npc_armor.biped_small.mandragora.hand.mandragora"),
legs: Item("common.items.npc_armor.biped_small.mandragora.pants.mandragora"),
feet: Item("common.items.npc_armor.biped_small.mandragora.foot.mandragora"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.gnarling.head.mugger"),
chest: Item("common.items.npc_armor.biped_small.gnarling.chest.mugger"),
gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.mugger"),
belt: Item("common.items.npc_armor.biped_small.gnarling.tail.mugger"),
legs: Item("common.items.npc_armor.biped_small.gnarling.pants.mugger"),
feet: Item("common.items.npc_armor.biped_small.gnarling.foot.mugger"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.gnarling.head.stalker"),
chest: Item("common.items.npc_armor.biped_small.gnarling.chest.stalker"),
gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.stalker"),
belt: Item("common.items.npc_armor.biped_small.gnarling.tail.stalker"),
legs: Item("common.items.npc_armor.biped_small.gnarling.pants.stalker"),
feet: Item("common.items.npc_armor.biped_small.gnarling.foot.stalker"),
)

View File

@@ -0,0 +1,8 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.haniwa.head.archer"),
chest: Item("common.items.npc_armor.biped_small.haniwa.chest.archer"),
gloves: Item("common.items.npc_armor.biped_small.haniwa.hand.archer"),
legs: Item("common.items.npc_armor.biped_small.haniwa.pants.archer"),
feet: Item("common.items.npc_armor.biped_small.haniwa.foot.archer"),
)

View File

@@ -0,0 +1,8 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.haniwa.head.guard"),
chest: Item("common.items.npc_armor.biped_small.haniwa.chest.guard"),
gloves: Item("common.items.npc_armor.biped_small.haniwa.hand.guard"),
legs: Item("common.items.npc_armor.biped_small.haniwa.pants.guard"),
feet: Item("common.items.npc_armor.biped_small.haniwa.foot.guard"),
)

View File

@@ -0,0 +1,8 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.haniwa.head.soldier"),
chest: Item("common.items.npc_armor.biped_small.haniwa.chest.soldier"),
gloves: Item("common.items.npc_armor.biped_small.haniwa.hand.soldier"),
legs: Item("common.items.npc_armor.biped_small.haniwa.pants.soldier"),
feet: Item("common.items.npc_armor.biped_small.haniwa.foot.soldier"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.myrmidon.head.hoplite"),
chest: Item("common.items.npc_armor.biped_small.myrmidon.chest.hoplite"),
gloves: Item("common.items.npc_armor.biped_small.myrmidon.hand.hoplite"),
belt: Item("common.items.npc_armor.biped_small.myrmidon.tail.hoplite"),
legs: Item("common.items.npc_armor.biped_small.myrmidon.pants.hoplite"),
feet: Item("common.items.npc_armor.biped_small.myrmidon.foot.hoplite"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.myrmidon.head.marksman"),
chest: Item("common.items.npc_armor.biped_small.myrmidon.chest.marksman"),
gloves: Item("common.items.npc_armor.biped_small.myrmidon.hand.marksman"),
belt: Item("common.items.npc_armor.biped_small.myrmidon.tail.marksman"),
legs: Item("common.items.npc_armor.biped_small.myrmidon.pants.marksman"),
feet: Item("common.items.npc_armor.biped_small.myrmidon.foot.marksman"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.myrmidon.head.strategian"),
chest: Item("common.items.npc_armor.biped_small.myrmidon.chest.strategian"),
gloves: Item("common.items.npc_armor.biped_small.myrmidon.hand.strategian"),
belt: Item("common.items.npc_armor.biped_small.myrmidon.tail.strategian"),
legs: Item("common.items.npc_armor.biped_small.myrmidon.pants.strategian"),
feet: Item("common.items.npc_armor.biped_small.myrmidon.foot.strategian"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.sahagin.head.sniper"),
chest: Item("common.items.npc_armor.biped_small.sahagin.chest.sniper"),
gloves: Item("common.items.npc_armor.biped_small.sahagin.hand.sniper"),
belt: Item("common.items.npc_armor.biped_small.sahagin.tail.sniper"),
legs: Item("common.items.npc_armor.biped_small.sahagin.pants.sniper"),
feet: Item("common.items.npc_armor.biped_small.sahagin.foot.sniper"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.sahagin.head.sorcerer"),
chest: Item("common.items.npc_armor.biped_small.sahagin.chest.sorcerer"),
gloves: Item("common.items.npc_armor.biped_small.sahagin.hand.sorcerer"),
belt: Item("common.items.npc_armor.biped_small.sahagin.tail.sorcerer"),
legs: Item("common.items.npc_armor.biped_small.sahagin.pants.sorcerer"),
feet: Item("common.items.npc_armor.biped_small.sahagin.foot.sorcerer"),
)

View File

@@ -0,0 +1,9 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.sahagin.head.spearman"),
chest: Item("common.items.npc_armor.biped_small.sahagin.chest.spearman"),
gloves: Item("common.items.npc_armor.biped_small.sahagin.hand.spearman"),
belt: Item("common.items.npc_armor.biped_small.sahagin.tail.spearman"),
legs: Item("common.items.npc_armor.biped_small.sahagin.pants.spearman"),
feet: Item("common.items.npc_armor.biped_small.sahagin.foot.spearman"),
)

View File

@@ -0,0 +1,15 @@
#![enable(implicit_some)]
(
shoulders: Item("common.items.armor.cardinal.shoulder"),
chest: Item("common.items.armor.cardinal.chest"),
gloves: Item("common.items.armor.cardinal.hand"),
ring1: Item("common.items.armor.misc.ring.gold"),
ring2: Item("common.items.armor.misc.ring.gold"),
belt: Item("common.items.armor.cardinal.belt"),
legs: Item("common.items.armor.cardinal.pants"),
feet: Item("common.items.armor.cardinal.foot"),
lantern: Item("common.items.lantern.blue_0"),
neck: Item("common.items.armor.misc.neck.abyssal_gorget"),
head: Item("common.items.armor.cardinal.mitre"),
)

View File

@@ -0,0 +1,13 @@
#![enable(implicit_some)]
(
head: Item("common.items.armor.misc.head.winged_coronet"),
shoulders: Item("common.items.armor.cloth.silken.shoulder"),
chest: Item("common.items.armor.cloth.silken.chest"),
gloves: Item("common.items.armor.cloth.silken.hand"),
ring1: Item("common.items.armor.misc.ring.gold"),
ring2: Item("common.items.armor.misc.ring.gold"),
belt: Item("common.items.armor.cloth.silken.belt"),
legs: Item("common.items.armor.cloth.silken.pants"),
feet: Item("common.items.armor.cloth.silken.foot"),
lantern: Item("common.items.lantern.blue_0"),
)

View File

@@ -0,0 +1,8 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.jiangshi.head.jiangshi"),
chest: Item("common.items.npc_armor.biped_small.jiangshi.chest.jiangshi"),
gloves: Item("common.items.npc_armor.biped_small.jiangshi.hand.jiangshi"),
legs: Item("common.items.npc_armor.biped_small.jiangshi.pants.jiangshi"),
feet: Item("common.items.npc_armor.biped_small.jiangshi.foot.jiangshi"),
)

View File

@@ -0,0 +1,7 @@
#![enable(implicit_some)]
(
head: Item("common.items.npc_armor.biped_small.shamanic_spirit.head.shamanic_spirit"),
chest: Item("common.items.npc_armor.biped_small.shamanic_spirit.chest.shamanic_spirit"),
gloves: Item("common.items.npc_armor.biped_small.shamanic_spirit.hand.shamanic_spirit"),
legs: Item("common.items.npc_armor.biped_small.shamanic_spirit.pants.shamanic_spirit"),
)