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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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ItemDef(
legacy_name: "Arthropod Armor",
legacy_description: "Worn by arthropods.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(83.0)),
poise_resilience: Some(Normal(20.0)),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Leafbeetle Armor",
legacy_description: "Worn by arthropods.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(62.0)),
poise_resilience: Some(Normal(10.0)),
)),
)),
quality: Common,
tags: [],
)

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ItemDef(
legacy_name: "Weevil Armor",
legacy_description: "Worn by arthropods.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(40.0)),
poise_resilience: Some(Normal(5.0)),
)),
)),
quality: Common,
tags: [],
)

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ItemDef(
legacy_name: "Rugged Backpack",
legacy_description: "Keeps all your stuff together.",
kind: Armor((
kind: Backpack,
stats: Direct((
protection: Some(Normal(0.0)),
poise_resilience: Some(Normal(0.0)),
)),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
legacy_name: "Blue Traveler Coat",
legacy_description: "",
kind: Armor((
kind: Back,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(0.0)),
)),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
legacy_name: "Cyclops Armor",
legacy_description: "Made of mysteries.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(60.0)),
)),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
legacy_name: "Dullahan Itself Armor",
legacy_description: "Made of It ownself.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(200.0)),
poise_resilience: Some(Normal(10.0)),
)),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
legacy_name: "Generic Biped Large",
legacy_description: "Worn by bipeds.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(45.0)),
poise_resilience: Some(Normal(1.0)),
)),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
legacy_name: "Frost Gigas Armor",
legacy_description: "The best defense is a good offense.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(140.0)),
poise_resilience: Some(Normal(25.0)),
energy_max: Some(150.0),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Haniwa General Armor",
legacy_description: "Worn by haniwa general.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(80.0)),
poise_resilience: Some(Normal(30.0)),
)),
)),
quality: Epic,
tags: [],
)

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ItemDef(
legacy_name: "Harvester Shirt",
legacy_description: "Made of sunflowers.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(0.0)),
poise_resilience: Some(Normal(0.0)),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Mindflayer Armor",
legacy_description: "Worn by mindflayer.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(110.0)),
poise_resilience: Some(Normal(1.0)),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Minotaur Armor",
legacy_description: "The best defense is a good offense.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(60.0)),
poise_resilience: Some(Normal(10.0)),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Terracotta Armor",
legacy_description: "Worn by terracotta enemies.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(50.0)),
poise_resilience: Some(Normal(20.0)),
)),
)),
quality: Epic,
tags: [],
)

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ItemDef(
legacy_name: "Tidal Warrior Armor",
legacy_description: "Made of fish scales.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(20.0)),
poise_resilience: Some(Normal(0.0)),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Tursus Skin",
legacy_description: "Born with it",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(65.0)),
poise_resilience: Some(Normal(10.0)),
)),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
legacy_name: "Giant Warlock Chest",
legacy_description: "Made of darkest silk.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(250.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(100.0),
energy_reward: Some(1.0),
)),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
legacy_name: "Giant Warlord Chest",
legacy_description: "Made of darkest steel.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(300.0)),
poise_resilience: Some(Normal(1.0)),
)),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
legacy_name: "Yeti Hide",
legacy_description: "Strong as Yeti itself.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(100.0)),
poise_resilience: Some(Normal(30.0)),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Hunter",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.06),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Icepicker",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(14.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.4),
energy_reward: Some(0.054),
precision_power: Some(0.05),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Tracker",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(14.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.4),
energy_reward: Some(0.054),
precision_power: Some(0.05),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Hunter",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(1.8),
energy_reward: Some(0.018),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Icepicker",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(1.8),
energy_reward: Some(0.018),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Tracker",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(1.8),
energy_reward: Some(0.018),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Hunter",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(6.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Adlet Icepicker",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(6.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Tracker",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(1.8),
energy_reward: Some(0.018),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Hunter",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Adlet Icepicker",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Tracker",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(3.6),
energy_reward: Some(0.04),
precision_power: Some(0.32),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Hunter",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Adlet Icepicker",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Adlet Tracker",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(3.6),
energy_reward: Some(0.04),
precision_power: Some(0.32),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Adlet Hunter",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(3.0)),
poise_resilience: Some(Normal(3.0)),
energy_max: Some(0.8),
energy_reward: Some(0.01),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Adlet Icepicker",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(3.0)),
poise_resilience: Some(Normal(3.0)),
energy_max: Some(0.8),
energy_reward: Some(0.01),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Adlet Tracker",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(3.0)),
poise_resilience: Some(Normal(3.0)),
energy_max: Some(0.8),
energy_reward: Some(0.01),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Chestplate",
legacy_description: "So frigid that you can feel it in your heart.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(80.0)),
poise_resilience: Some(Normal(60.0)),
energy_max: Some(120.0),
energy_reward: Some(0.027),
precision_power: Some(0.025),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Wrappings",
legacy_description: "The blistering cold makes it hard to move.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Gauntlets",
legacy_description: "Colder than the touch of death.",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Helmet",
legacy_description: "Did somebody say...BRAINFREEZE?!",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Tunic",
legacy_description: "Colder than the climate it protects you from.",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Bushly",
legacy_description: "Plant Creature",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.81),
precision_power: Some(0.075),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Bushly",
legacy_description: "Plant Creature",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.81),
precision_power: Some(0.075),
)),
)),
quality: Low,
tags: [],
)

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ItemDef(
legacy_name: "Mandragora",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.81),
precision_power: Some(0.075),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Bushly",
legacy_description: "Plant Creature",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(2.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.81),
precision_power: Some(0.075),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Clockwork Chest",
legacy_description: "Clockwork Chest",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.06),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Clockwork Foot",
legacy_description: "Clockwork Foot.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(2.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(1.8),
energy_reward: Some(0.018),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Clockwork Hand",
legacy_description: "Clockwork Hand",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(3.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Clockwork Head",
legacy_description: "Clockwork Head",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(4.5)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Clockwork Pants",
legacy_description: "Clockwork Pants",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(4.5)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Flamekeeper Chest",
legacy_description: "Flamekeeper Chest",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.06),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Flamekeeper Foot",
legacy_description: "Flamekeeper Foot.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(1.8),
energy_reward: Some(0.018),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Flamekeeper Hand",
legacy_description: "Flamekeeper Hand",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(6.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Flamekeeper Head",
legacy_description: "Flamekeeper Head",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,14 @@
ItemDef(
legacy_name: "Flamekeeper Pants",
legacy_description: "Flamekeeper Pants",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling Chieftain",
legacy_description: "Only worn by the most spiritual of Gnarlings.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(80.0)),
poise_resilience: Some(Normal(60.0)),
energy_max: Some(120.0),
energy_reward: Some(0.027),
precision_power: Some(0.025),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(2.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.7),
energy_reward: Some(0.027),
precision_power: Some(0.025),
)),
)),
quality: Low,
tags: [],
)

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@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(2.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.7),
energy_reward: Some(0.027),
precision_power: Some(0.025),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(2.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.7),
energy_reward: Some(0.027),
precision_power: Some(0.025),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling Chieftain",
legacy_description: "Only worn by the most spiritual of Gnarlings.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling Chieftain",
legacy_description: "Only worn by the most spiritual of Gnarlings.",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.9),
energy_reward: Some(0.009),
precision_power: Some(0.008),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling Chieftain",
legacy_description: "Only worn by the most spiritual of Gnarlings.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.8),
energy_reward: Some(0.02),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.8),
energy_reward: Some(0.02),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.8),
energy_reward: Some(0.02),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.8),
energy_reward: Some(0.02),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling Chieftain",
legacy_description: "Only worn by the most spiritual of Gnarlings.",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.8),
energy_reward: Some(0.02),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.8),
energy_reward: Some(0.02),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.8),
energy_reward: Some(0.02),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.8),
energy_reward: Some(0.02),
precision_power: Some(0.016),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling Chieftain",
legacy_description: "Only worn by the most spiritual of Gnarlings.",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.4),
energy_reward: Some(0.005),
precision_power: Some(0.004),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.4),
energy_reward: Some(0.005),
precision_power: Some(0.004),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.4),
energy_reward: Some(0.005),
precision_power: Some(0.004),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnarling",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(0.4),
energy_reward: Some(0.005),
precision_power: Some(0.004),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Rogue",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(38.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.108),
precision_power: Some(0.1),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Shaman",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(38.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.108),
precision_power: Some(0.1),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Trapper",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(38.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.108),
precision_power: Some(0.1),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Rogue",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Shaman",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Trapper",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Rogue",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Shaman",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Trapper",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand,
stats: Direct((
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
precision_power: Some(0.032),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Rogue",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
precision_power: Some(0.064),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Shaman",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
precision_power: Some(0.064),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Trapper",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
precision_power: Some(0.064),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Rogue",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
precision_power: Some(0.064),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Shaman",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
precision_power: Some(0.064),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Trapper",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants,
stats: Direct((
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
precision_power: Some(0.064),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Rogue",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
precision_power: Some(0.064),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Shaman",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
precision_power: Some(0.064),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,16 @@
ItemDef(
legacy_name: "Gnoll Trapper",
legacy_description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt,
stats: Direct((
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
precision_power: Some(0.064),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Gnome",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: Direct((
protection: Some(Normal(36.0)),
poise_resilience: Some(Normal(1.0)),
)),
)),
quality: Low,
tags: [],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Gnome",
legacy_description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot,
stats: Direct((
protection: Some(Normal(1.0)),
poise_resilience: Some(Normal(1.0)),
)),
)),
quality: Low,
tags: [],
)

Some files were not shown because too many files have changed in this diff Show More