primeiro commit
All checks were successful
Build and Push Image / Build and push image (push) Successful in 3m5s
All checks were successful
Build and Push Image / Build and push image (push) Successful in 3m5s
This commit is contained in:
13
veloren/assets/common/items/npc_armor/arthropod/generic.ron
Normal file
13
veloren/assets/common/items/npc_armor/arthropod/generic.ron
Normal file
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Arthropod Armor",
|
||||
legacy_description: "Worn by arthropods.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(83.0)),
|
||||
poise_resilience: Some(Normal(20.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Leafbeetle Armor",
|
||||
legacy_description: "Worn by arthropods.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(62.0)),
|
||||
poise_resilience: Some(Normal(10.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
||||
13
veloren/assets/common/items/npc_armor/arthropod/weevil.ron
Normal file
13
veloren/assets/common/items/npc_armor/arthropod/weevil.ron
Normal file
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Weevil Armor",
|
||||
legacy_description: "Worn by arthropods.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(40.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
)
|
||||
13
veloren/assets/common/items/npc_armor/back/backpack_blue.ron
Normal file
13
veloren/assets/common/items/npc_armor/back/backpack_blue.ron
Normal file
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Rugged Backpack",
|
||||
legacy_description: "Keeps all your stuff together.",
|
||||
kind: Armor((
|
||||
kind: Backpack,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.0)),
|
||||
poise_resilience: Some(Normal(0.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
||||
13
veloren/assets/common/items/npc_armor/back/leather_blue.ron
Normal file
13
veloren/assets/common/items/npc_armor/back/leather_blue.ron
Normal file
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Blue Traveler Coat",
|
||||
legacy_description: "",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(0.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Cyclops Armor",
|
||||
legacy_description: "Made of mysteries.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(120.0)),
|
||||
poise_resilience: Some(Normal(60.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Dullahan Itself Armor",
|
||||
legacy_description: "Made of It ownself.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(200.0)),
|
||||
poise_resilience: Some(Normal(10.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Generic Biped Large",
|
||||
legacy_description: "Worn by bipeds.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(45.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Frost Gigas Armor",
|
||||
legacy_description: "The best defense is a good offense.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(140.0)),
|
||||
poise_resilience: Some(Normal(25.0)),
|
||||
energy_max: Some(150.0),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Haniwa General Armor",
|
||||
legacy_description: "Worn by haniwa general.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(80.0)),
|
||||
poise_resilience: Some(Normal(30.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Harvester Shirt",
|
||||
legacy_description: "Made of sunflowers.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.0)),
|
||||
poise_resilience: Some(Normal(0.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Mindflayer Armor",
|
||||
legacy_description: "Worn by mindflayer.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(110.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Minotaur Armor",
|
||||
legacy_description: "The best defense is a good offense.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(60.0)),
|
||||
poise_resilience: Some(Normal(10.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Terracotta Armor",
|
||||
legacy_description: "Worn by terracotta enemies.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(50.0)),
|
||||
poise_resilience: Some(Normal(20.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Tidal Warrior Armor",
|
||||
legacy_description: "Made of fish scales.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(20.0)),
|
||||
poise_resilience: Some(Normal(0.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
13
veloren/assets/common/items/npc_armor/biped_large/tursus.ron
Normal file
13
veloren/assets/common/items/npc_armor/biped_large/tursus.ron
Normal file
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Tursus Skin",
|
||||
legacy_description: "Born with it",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(65.0)),
|
||||
poise_resilience: Some(Normal(10.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,15 @@
|
||||
ItemDef(
|
||||
legacy_name: "Giant Warlock Chest",
|
||||
legacy_description: "Made of darkest silk.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(250.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(100.0),
|
||||
energy_reward: Some(1.0),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Giant Warlord Chest",
|
||||
legacy_description: "Made of darkest steel.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(300.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
)
|
||||
13
veloren/assets/common/items/npc_armor/biped_large/yeti.ron
Normal file
13
veloren/assets/common/items/npc_armor/biped_large/yeti.ron
Normal file
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Yeti Hide",
|
||||
legacy_description: "Strong as Yeti itself.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(100.0)),
|
||||
poise_resilience: Some(Normal(30.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Hunter",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.06),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Icepicker",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(14.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.4),
|
||||
energy_reward: Some(0.054),
|
||||
precision_power: Some(0.05),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Tracker",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(14.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.4),
|
||||
energy_reward: Some(0.054),
|
||||
precision_power: Some(0.05),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Hunter",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.018),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Icepicker",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.018),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Tracker",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.018),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Hunter",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(6.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Icepicker",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(6.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Tracker",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.018),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Hunter",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Icepicker",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Tracker",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(7.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(3.6),
|
||||
energy_reward: Some(0.04),
|
||||
precision_power: Some(0.32),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Hunter",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Icepicker",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Tracker",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(7.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(3.6),
|
||||
energy_reward: Some(0.04),
|
||||
precision_power: Some(0.32),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Hunter",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(3.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
energy_max: Some(0.8),
|
||||
energy_reward: Some(0.01),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Icepicker",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(3.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
energy_max: Some(0.8),
|
||||
energy_reward: Some(0.01),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Adlet Tracker",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(3.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
energy_max: Some(0.8),
|
||||
energy_reward: Some(0.01),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Boreal Chestplate",
|
||||
legacy_description: "So frigid that you can feel it in your heart.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(80.0)),
|
||||
poise_resilience: Some(Normal(60.0)),
|
||||
energy_max: Some(120.0),
|
||||
energy_reward: Some(0.027),
|
||||
precision_power: Some(0.025),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Boreal Wrappings",
|
||||
legacy_description: "The blistering cold makes it hard to move.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Boreal Gauntlets",
|
||||
legacy_description: "Colder than the touch of death.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Boreal Helmet",
|
||||
legacy_description: "Did somebody say...BRAINFREEZE?!",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Boreal Tunic",
|
||||
legacy_description: "Colder than the climate it protects you from.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Bushly",
|
||||
legacy_description: "Plant Creature",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.81),
|
||||
precision_power: Some(0.075),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Bushly",
|
||||
legacy_description: "Plant Creature",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.81),
|
||||
precision_power: Some(0.075),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Mandragora",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.81),
|
||||
precision_power: Some(0.075),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Bushly",
|
||||
legacy_description: "Plant Creature",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.81),
|
||||
precision_power: Some(0.075),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Clockwork Chest",
|
||||
legacy_description: "Clockwork Chest",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.06),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Clockwork Foot",
|
||||
legacy_description: "Clockwork Foot.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.018),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Clockwork Hand",
|
||||
legacy_description: "Clockwork Hand",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(3.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Clockwork Head",
|
||||
legacy_description: "Clockwork Head",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.5)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Clockwork Pants",
|
||||
legacy_description: "Clockwork Pants",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.5)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Flamekeeper Chest",
|
||||
legacy_description: "Flamekeeper Chest",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.06),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Flamekeeper Foot",
|
||||
legacy_description: "Flamekeeper Foot.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.018),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Flamekeeper Hand",
|
||||
legacy_description: "Flamekeeper Hand",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(6.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Flamekeeper Head",
|
||||
legacy_description: "Flamekeeper Head",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
ItemDef(
|
||||
legacy_name: "Flamekeeper Pants",
|
||||
legacy_description: "Flamekeeper Pants",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling Chieftain",
|
||||
legacy_description: "Only worn by the most spiritual of Gnarlings.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(80.0)),
|
||||
poise_resilience: Some(Normal(60.0)),
|
||||
energy_max: Some(120.0),
|
||||
energy_reward: Some(0.027),
|
||||
precision_power: Some(0.025),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.7),
|
||||
energy_reward: Some(0.027),
|
||||
precision_power: Some(0.025),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.7),
|
||||
energy_reward: Some(0.027),
|
||||
precision_power: Some(0.025),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.7),
|
||||
energy_reward: Some(0.027),
|
||||
precision_power: Some(0.025),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling Chieftain",
|
||||
legacy_description: "Only worn by the most spiritual of Gnarlings.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling Chieftain",
|
||||
legacy_description: "Only worn by the most spiritual of Gnarlings.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.9),
|
||||
energy_reward: Some(0.009),
|
||||
precision_power: Some(0.008),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling Chieftain",
|
||||
legacy_description: "Only worn by the most spiritual of Gnarlings.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.02),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.02),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.02),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.02),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling Chieftain",
|
||||
legacy_description: "Only worn by the most spiritual of Gnarlings.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.02),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.02),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.02),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.8),
|
||||
energy_reward: Some(0.02),
|
||||
precision_power: Some(0.016),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling Chieftain",
|
||||
legacy_description: "Only worn by the most spiritual of Gnarlings.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.4),
|
||||
energy_reward: Some(0.005),
|
||||
precision_power: Some(0.004),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.4),
|
||||
energy_reward: Some(0.005),
|
||||
precision_power: Some(0.004),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.4),
|
||||
energy_reward: Some(0.005),
|
||||
precision_power: Some(0.004),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnarling",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(0.4),
|
||||
energy_reward: Some(0.005),
|
||||
precision_power: Some(0.004),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Rogue",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(38.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.108),
|
||||
precision_power: Some(0.1),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Shaman",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(38.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.108),
|
||||
precision_power: Some(0.1),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Trapper",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(38.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.108),
|
||||
precision_power: Some(0.1),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Rogue",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Shaman",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Trapper",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Rogue",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Shaman",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Trapper",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
precision_power: Some(0.032),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Rogue",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
precision_power: Some(0.064),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Shaman",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
precision_power: Some(0.064),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Trapper",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
precision_power: Some(0.064),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Rogue",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
precision_power: Some(0.064),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Shaman",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
precision_power: Some(0.064),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Trapper",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
precision_power: Some(0.064),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Rogue",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
precision_power: Some(0.064),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Shaman",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
precision_power: Some(0.064),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnoll Trapper",
|
||||
legacy_description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
precision_power: Some(0.064),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnome",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(36.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
ItemDef(
|
||||
legacy_name: "Gnome",
|
||||
legacy_description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user