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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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ItemDef(
legacy_name: "Bloodsteel Cape",
legacy_description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Back,
stats: FromSet("Bloodsteel"),
)),
quality: Epic,
tags: [
Material(Bloodsteel),
SalvageInto(Bloodsteel, 1),
],
)

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ItemDef(
legacy_name: "Bloodsteel Girdle",
legacy_description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Belt,
stats: FromSet("Bloodsteel"),
)),
quality: Epic,
tags: [
Material(Bloodsteel),
SalvageInto(Bloodsteel, 1),
],
)

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ItemDef(
legacy_name: "Bloodsteel Chest",
legacy_description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Chest,
stats: FromSet("Bloodsteel"),
)),
quality: Epic,
tags: [
Material(Bloodsteel),
SalvageInto(Bloodsteel, 3),
],
)

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ItemDef(
legacy_name: "Bloodsteel Sabatons",
legacy_description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Foot,
stats: FromSet("Bloodsteel"),
)),
quality: Epic,
tags: [
Material(Bloodsteel),
SalvageInto(Bloodsteel, 1),
],
)

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ItemDef(
legacy_name: "Bloodsteel Gauntlets",
legacy_description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Hand,
stats: FromSet("Bloodsteel"),
)),
quality: Epic,
tags: [
Material(Bloodsteel),
SalvageInto(Bloodsteel, 1),
],
)

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ItemDef(
legacy_name: "Bloodsteel Legs",
legacy_description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Pants,
stats: FromSet("Bloodsteel"),
)),
quality: Epic,
tags: [
Material(Bloodsteel),
SalvageInto(Bloodsteel, 2),
],
)

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ItemDef(
legacy_name: "Bloodsteel Pauldrons",
legacy_description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Bloodsteel"),
)),
quality: Epic,
tags: [
Material(Bloodsteel),
SalvageInto(Bloodsteel, 1),
],
)

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ItemDef(
legacy_name: "Bronze Cloak",
legacy_description: "'Heavy and dull, but it can take a punch.'",
kind: Armor((
kind: Back,
stats: FromSet("Bronze"),
)),
quality: Low,
tags: [
Material(Bronze),
SalvageInto(Bronze, 1),
],
)

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ItemDef(
legacy_name: "Bronze Girdle",
legacy_description: "'Heavy and dull, but it can take a punch.'",
kind: Armor((
kind: Belt,
stats: FromSet("Bronze"),
)),
quality: Low,
tags: [
Material(Bronze),
SalvageInto(Bronze, 1),
],
)

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ItemDef(
legacy_name: "Bronze Chestguard",
legacy_description: "Heavy and dull, but it can take a punch.",
kind: Armor((
kind: Chest,
stats: FromSet("Bronze"),
)),
quality: Low,
tags: [
Material(Bronze),
SalvageInto(Bronze, 3),
],
)

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ItemDef(
legacy_name: "Bronze Shoes",
legacy_description: "'Heavy and dull, but it can take a punch.",
kind: Armor((
kind: Foot,
stats: FromSet("Bronze"),
)),
quality: Low,
tags: [
Material(Bronze),
SalvageInto(Bronze, 1),
],
)

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ItemDef(
legacy_name: "Bronze Gauntlets",
legacy_description: "'Heavy and dull, but it can take a punch.'",
kind: Armor((
kind: Hand,
stats: FromSet("Bronze"),
)),
quality: Low,
tags: [
Material(Bronze),
SalvageInto(Bronze, 1),
],
)

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ItemDef(
legacy_name: "Bronze Pantalons",
legacy_description: "'Heavy and dull, but it can take a punch.'",
kind: Armor((
kind: Pants,
stats: FromSet("Bronze"),
)),
quality: Low,
tags: [
Material(Bronze),
SalvageInto(Bronze, 2),
],
)

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ItemDef(
legacy_name: "Bronze Guards",
legacy_description: "Heavy and dull, but it can take a punch.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Bronze"),
)),
quality: Low,
tags: [
Material(Bronze),
SalvageInto(Bronze, 1),
],
)

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ItemDef(
legacy_name: "Cobalt Cape",
legacy_description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Back,
stats: FromSet("Cobalt"),
)),
quality: High,
tags: [
Material(Cobalt),
SalvageInto(Cobalt, 1),
],
)

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ItemDef(
legacy_name: "Cobalt Girdle",
legacy_description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Belt,
stats: FromSet("Cobalt"),
)),
quality: High,
tags: [
Material(Cobalt),
SalvageInto(Cobalt, 1),
],
)

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ItemDef(
legacy_name: "Cobalt Chestpiece",
legacy_description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Chest,
stats: FromSet("Cobalt"),
)),
quality: High,
tags: [
Material(Cobalt),
SalvageInto(Cobalt, 3),
],
)

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ItemDef(
legacy_name: "Cobalt Footguards",
legacy_description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Foot,
stats: FromSet("Cobalt"),
)),
quality: High,
tags: [
Material(Cobalt),
SalvageInto(Cobalt, 1),
],
)

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ItemDef(
legacy_name: "Cobalt Gauntlets",
legacy_description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Hand,
stats: FromSet("Cobalt"),
)),
quality: High,
tags: [
Material(Cobalt),
SalvageInto(Cobalt, 1),
],
)

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ItemDef(
legacy_name: "Cobalt Leggings",
legacy_description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Pants,
stats: FromSet("Cobalt"),
)),
quality: High,
tags: [
Material(Cobalt),
SalvageInto(Cobalt, 2),
],
)

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ItemDef(
legacy_name: "Cobalt Shoulderguards",
legacy_description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Cobalt"),
)),
quality: High,
tags: [
Material(Cobalt),
SalvageInto(Cobalt, 1),
],
)

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ItemDef(
legacy_name: "Iron Cloak",
legacy_description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Back,
stats: FromSet("Iron"),
)),
quality: Common,
tags: [
Material(Iron),
SalvageInto(Iron, 1),
],
)

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ItemDef(
legacy_name: "Iron Belt",
legacy_description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Belt,
stats: FromSet("Iron"),
)),
quality: Common,
tags: [
Material(Iron),
SalvageInto(Iron, 1),
],
)

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ItemDef(
legacy_name: "Iron Chestguard",
legacy_description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Chest,
stats: FromSet("Iron"),
)),
quality: Common,
tags: [
Material(Iron),
SalvageInto(Iron, 3),
],
)

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ItemDef(
legacy_name: "Iron Footguards",
legacy_description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Foot,
stats: FromSet("Iron"),
)),
quality: Common,
tags: [
Material(Iron),
SalvageInto(Iron, 1),
],
)

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ItemDef(
legacy_name: "Iron Fists",
legacy_description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Hand,
stats: FromSet("Iron"),
)),
quality: Common,
tags: [
Material(Iron),
SalvageInto(Iron, 1),
],
)

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ItemDef(
legacy_name: "Iron Pants",
legacy_description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Pants,
stats: FromSet("Iron"),
)),
quality: Common,
tags: [
Material(Iron),
SalvageInto(Iron, 2),
],
)

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ItemDef(
legacy_name: "Iron Shoulderpads",
legacy_description: "Sturdy and unyielding, across ages of war.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Iron"),
)),
quality: Common,
tags: [
Material(Iron),
SalvageInto(Iron, 1),
],
)

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ItemDef(
legacy_name: "Orichalcum Cape",
legacy_description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Back,
stats: FromSet("Orichalcum"),
)),
quality: Legendary,
tags: [
Material(Orichalcum),
SalvageInto(Orichalcum, 1),
],
)

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ItemDef(
legacy_name: "Orichalcum Belt",
legacy_description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Belt,
stats: FromSet("Orichalcum"),
)),
quality: Legendary,
tags: [
Material(Orichalcum),
SalvageInto(Orichalcum, 1),
],
)

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ItemDef(
legacy_name: "Orichalcum Chestguard",
legacy_description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Chest,
stats: FromSet("Orichalcum"),
)),
quality: Legendary,
tags: [
Material(Orichalcum),
SalvageInto(Orichalcum, 3),
],
)

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ItemDef(
legacy_name: "Orichalcum Warboots",
legacy_description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Foot,
stats: FromSet("Orichalcum"),
)),
quality: Legendary,
tags: [
Material(Orichalcum),
SalvageInto(Orichalcum, 1),
],
)

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ItemDef(
legacy_name: "Orichalcum Gloves",
legacy_description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Hand,
stats: FromSet("Orichalcum"),
)),
quality: Legendary,
tags: [
Material(Orichalcum),
SalvageInto(Orichalcum, 1),
],
)

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ItemDef(
legacy_name: "Orichalcum Legplates",
legacy_description: "An ancient alloy. Myths remain of heroes who once wore this metal.",
kind: Armor((
kind: Pants,
stats: FromSet("Orichalcum"),
)),
quality: Legendary,
tags: [
Material(Orichalcum),
SalvageInto(Orichalcum, 2),
],
)

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ItemDef(
legacy_name: "Orichalcum Mantle",
legacy_description: "An ancient alloy. Myths remain of heroes who once wore this armor.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Orichalcum"),
)),
quality: Legendary,
tags: [
Material(Orichalcum),
SalvageInto(Orichalcum, 1),
],
)

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ItemDef(
legacy_name: "Steel Cape",
legacy_description: "Metal alloy interlocking plates to improve protection.",
kind: Armor((
kind: Back,
stats: FromSet("Steel"),
)),
quality: Moderate,
tags: [
Material(Steel),
SalvageInto(Steel, 1),
],
)

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ItemDef(
legacy_name: "Steel Belt",
legacy_description: "Metal alloy interlocking plates to improve protection.",
kind: Armor((
kind: Belt,
stats: FromSet("Steel"),
)),
quality: Moderate,
tags: [
Material(Steel),
SalvageInto(Steel, 1),
],
)

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ItemDef(
legacy_name: "Steel Cuirass",
legacy_description: "The metal alloy provides a somewhat lighter and stronger cuirass.",
kind: Armor((
kind: Chest,
stats: FromSet("Steel"),
)),
quality: Moderate,
tags: [
Material(Steel),
SalvageInto(Steel, 3),
],
)

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ItemDef(
legacy_name: "Steel Boots",
legacy_description: "Metal alloy boots providing a more comfortable and durable protection.",
kind: Armor((
kind: Foot,
stats: FromSet("Steel"),
)),
quality: Moderate,
tags: [
Material(Steel),
SalvageInto(Steel, 1),
],
)

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ItemDef(
legacy_name: "Steel Gauntlets",
legacy_description: "The metal alloy provides better protection and lighter weight, a quite comfortable gauntlet.",
kind: Armor((
kind: Hand,
stats: FromSet("Steel"),
)),
quality: Moderate,
tags: [
Material(Steel),
SalvageInto(Steel, 1),
],
)

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ItemDef(
legacy_name: "Steel Chausses",
legacy_description: "The metal alloy provides improvements to fit, durability, and lightness.",
kind: Armor((
kind: Pants,
stats: FromSet("Steel"),
)),
quality: Moderate,
tags: [
Material(Steel),
SalvageInto(Steel, 2),
],
)

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ItemDef(
legacy_name: "Steel Shoulders",
legacy_description: "The metal alloy plates provide better protection and comfort.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Steel"),
)),
quality: Moderate,
tags: [
Material(Steel),
SalvageInto(Steel, 1),
],
)