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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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ItemDef(
legacy_name: "Alchemist Belt",
legacy_description: "",
kind: Armor((
kind: Belt,
stats: FromSet("Alchemist"),
)),
quality: Epic,
tags: [
],
)

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ItemDef(
legacy_name: "Alchemist Jacket",
legacy_description: "",
kind: Armor((
kind: Chest,
stats: FromSet("Alchemist"),
)),
quality: Epic,
tags: [
],
)

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ItemDef(
legacy_name: "Alchemist Hat",
legacy_description: "It seems like a parrot was perched up here.",
kind: Armor((
kind: Head,
stats: FromSet("Alchemist"),
)),
quality: High,
tags: [
],
)

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@@ -0,0 +1,11 @@
ItemDef(
legacy_name: "Alchemist Pants",
legacy_description: "",
kind: Armor((
kind: Pants,
stats: FromSet("Alchemist"),
)),
quality: Epic,
tags: [
],
)

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ItemDef(
legacy_name: "Assassin Belt",
legacy_description: "Only the best for a member of the creed.",
kind: Armor((
kind: Belt,
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [
Material(Leather),
],
)

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@@ -0,0 +1,12 @@
ItemDef(
legacy_name: "Assassin Chest",
legacy_description: "Only the best for a member of the creed.",
kind: Armor((
kind: Chest,
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Assassin Boots",
legacy_description: "Only the best for a member of the creed.",
kind: Armor((
kind: Foot,
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [
Material(Leather),
],
)

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@@ -0,0 +1,12 @@
ItemDef(
legacy_name: "Assassin Gloves",
legacy_description: "Only the best for a member of the creed.",
kind: Armor((
kind: Hand,
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Dark Assassin Mask",
legacy_description: "A general assassination mask preventing the wearer from being identified.",
kind: Armor((
kind: Head,
stats: Direct((
)),
)),
quality: Moderate,
tags: [
Material(Leather),
],
)

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@@ -0,0 +1,12 @@
ItemDef(
legacy_name: "Assassin Pants",
legacy_description: "Only the best for a member of the creed.",
kind: Armor((
kind: Pants,
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Assassin Shoulder Guard",
legacy_description: "Only the best for a member of the creed.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Blacksmith Belt",
legacy_description: "",
kind: Armor((
kind: Belt,
stats: FromSet("Blacksmith"),
)),
quality: Epic,
tags: [
],
)

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ItemDef(
legacy_name: "Blacksmith Jacket",
legacy_description: "",
kind: Armor((
kind: Chest,
stats: FromSet("Blacksmith"),
)),
quality: Epic,
tags: [
],
)

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ItemDef(
legacy_name: "Blacksmith Gloves",
legacy_description: "",
kind: Armor((
kind: Hand,
stats: FromSet("Blacksmith"),
)),
quality: Epic,
tags: [
],
)

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ItemDef(
legacy_name: "Blacksmith Hat",
legacy_description: "",
kind: Armor((
kind: Head,
stats: FromSet("Blacksmith"),
)),
quality: High,
tags: [
],
)

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ItemDef(
legacy_name: "Blacksmith Pants",
legacy_description: "",
kind: Armor((
kind: Pants,
stats: FromSet("Blacksmith"),
)),
quality: Epic,
tags: [
],
)

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ItemDef(
legacy_name: "Bonerattler Belt",
legacy_description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
kind: Armor((
kind: Belt,
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Bonerattler Cuirass",
legacy_description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
kind: Armor((
kind: Chest,
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Bonerattler Boots",
legacy_description: "Boots made from the claws and hide of a bonerattler.",
kind: Armor((
kind: Foot,
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Bonerattler Gauntlets",
legacy_description: "The hide and bone from a bonerattler provide strong protection for the wearer.",
kind: Armor((
kind: Hand,
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Bonerattler Chausses",
legacy_description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
kind: Armor((
kind: Pants,
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Bonerattler Shoulder Pad",
legacy_description: "Roughly formed bonerattler hide provide some strong protection.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [
Material(Leather),
],
)

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ItemDef(
legacy_name: "Boreal Cloak",
legacy_description: "Thick yet surprisingly cold.",
kind: Armor((
kind: Back,
stats: FromSet("Boreal"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Belt",
legacy_description: "It's cold.",
kind: Armor((
kind: Belt,
stats: FromSet("Boreal"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Chestplate",
legacy_description: "So frigid that you can feel it in your heart.",
kind: Armor((
kind: Chest,
stats: FromSet("Boreal"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Wrappings",
legacy_description: "The blistering cold makes it hard to move.",
kind: Armor((
kind: Foot,
stats: FromSet("Boreal"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Gauntlets",
legacy_description: "Colder than the touch of death.",
kind: Armor((
kind: Hand,
stats: FromSet("Boreal"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Tunic",
legacy_description: "Colder than the climate it protects you from.",
kind: Armor((
kind: Pants,
stats: FromSet("Boreal"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Boreal Spaulders",
legacy_description: "As though the icy grip of death touches your shoulder.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Boreal"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Brinestone Cloak",
legacy_description: "It's not weak.",
kind: Armor((
kind: Back,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Brinestone Belt",
legacy_description: "Ties it together.",
kind: Armor((
kind: Belt,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Brinestone Chestplate",
legacy_description: "Hard to pierce.",
kind: Armor((
kind: Chest,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Brinestone Crown",
legacy_description: "Makes you look taller.",
kind: Armor((
kind: Head,
stats: Direct((
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(4.0)),
energy_reward: Some(0.15),
precision_power: Some(-0.05),
)),
)),
quality: Legendary,
tags: [],
)

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@@ -0,0 +1,10 @@
ItemDef(
legacy_name: "Brinestone Boots",
legacy_description: "Not very comfortable.",
kind: Armor((
kind: Foot,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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@@ -0,0 +1,10 @@
ItemDef(
legacy_name: "Brinestone Gauntlets",
legacy_description: "Hits like a rock.",
kind: Armor((
kind: Hand,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Brinestone Pants",
legacy_description: "Do not tumble.",
kind: Armor((
kind: Pants,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Brinestone Pads",
legacy_description: "Almost too heavy.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Brinestone"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Cardinal's Belt",
legacy_description: "Seemlessly transitions...",
kind: Armor((
kind: Belt,
stats: FromSet("Cardinal"),
)),
quality: Legendary,
tags: [
],
)

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ItemDef(
legacy_name: "Cardinal's Cloak",
legacy_description: "A part of the cardinal's exquisite cloak.",
kind: Armor((
kind: Chest,
stats: FromSet("Cardinal"),
)),
quality: Legendary,
tags: [
],
)

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ItemDef(
legacy_name: "Cardinal's Boots",
legacy_description: "The boots with millions of steps.",
kind: Armor((
kind: Foot,
stats: FromSet("Cardinal"),
)),
quality: Legendary,
tags: [
],
)

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ItemDef(
legacy_name: "Cardinal's Gloves",
legacy_description: "Bloodstained and rugged.",
kind: Armor((
kind: Hand,
stats: FromSet("Cardinal"),
)),
quality: Legendary,
tags: [
],
)

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ItemDef(
legacy_name: "Cardinal Mitre",
legacy_description: "Induces respect.",
kind: Armor((
kind: Head,
stats: FromSet("Cardinal"),
)),
quality: Legendary,
tags: [],
)

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ItemDef(
legacy_name: "Cardinal's Jeans",
legacy_description: "Pants with many experiences.",
kind: Armor((
kind: Pants,
stats: FromSet("Cardinal"),
)),
quality: Legendary,
tags: [
],
)

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ItemDef(
legacy_name: "Cardinal's Shoulderguard",
legacy_description: "The other was lost in a vicious fight.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Cardinal"),
)),
quality: Legendary,
tags: [
],
)

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ItemDef(
legacy_name: "Chef Belt",
legacy_description: "",
kind: Armor((
kind: Belt,
stats: FromSet("Chef"),
)),
quality: Epic,
tags: [
],
)

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@@ -0,0 +1,11 @@
ItemDef(
legacy_name: "Chef Jacket",
legacy_description: "",
kind: Armor((
kind: Chest,
stats: FromSet("Chef"),
)),
quality: Epic,
tags: [
],
)

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@@ -0,0 +1,11 @@
ItemDef(
legacy_name: "Chef Hat",
legacy_description: "",
kind: Armor((
kind: Head,
stats: FromSet("Chef"),
)),
quality: High,
tags: [
],
)

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@@ -0,0 +1,11 @@
ItemDef(
legacy_name: "Chef Pants",
legacy_description: "",
kind: Armor((
kind: Pants,
stats: FromSet("Chef"),
)),
quality: Epic,
tags: [
],
)

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ItemDef(
legacy_name: "Druid Cape",
legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Back,
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [
Material(Lifecloth),
SalvageInto(Lifecloth, 1),
],
)

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ItemDef(
legacy_name: "Druid Sash",
legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Belt,
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [
Material(Lifecloth),
SalvageInto(Lifecloth, 1),
],
)

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ItemDef(
legacy_name: "Druid Chestguard",
legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Chest,
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [
Material(Lifecloth),
SalvageInto(Lifecloth, 3),
],
)

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ItemDef(
legacy_name: "Druid Kickers",
legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Foot,
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [
Material(Lifecloth),
SalvageInto(Lifecloth, 1),
],
)

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ItemDef(
legacy_name: "Druid Handwraps",
legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Hand,
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [
Material(Lifecloth),
SalvageInto(Lifecloth, 1),
],
)

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ItemDef(
legacy_name: "Druid Leggings",
legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Pants,
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [
Material(Lifecloth),
SalvageInto(Lifecloth, 2),
],
)

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ItemDef(
legacy_name: "Druid Shoulderpads",
legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [
Material(Lifecloth),
SalvageInto(Lifecloth, 1),
],
)

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ItemDef(
legacy_name: "Linen Shawl",
legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Back,
stats: FromSet("Linen"),
)),
quality: Low,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

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ItemDef(
legacy_name: "Linen Sash",
legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Belt,
stats: FromSet("Linen"),
)),
quality: Low,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

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ItemDef(
legacy_name: "Linen Vest",
legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Chest,
stats: FromSet("Linen"),
)),
quality: Low,
tags: [
Material(Linen),
SalvageInto(Linen, 3),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Linen Feet",
legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Foot,
stats: FromSet("Linen"),
)),
quality: Low,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Linen Handwraps",
legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Hand,
stats: FromSet("Linen"),
)),
quality: Low,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Linen Pants",
legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Pants,
stats: FromSet("Linen"),
)),
quality: Low,
tags: [
Material(Linen),
SalvageInto(Linen, 2),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Linen Shoulders",
legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Linen"),
)),
quality: Low,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

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ItemDef(
legacy_name: "Moonweave Cape",
legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Back,
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [
Material(Moonweave),
SalvageInto(Moonweave, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Moonweave Belt",
legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Belt,
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [
Material(Moonweave),
SalvageInto(Moonweave, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Moonweave Vest",
legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Chest,
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [
Material(Moonweave),
SalvageInto(Moonweave, 3),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Moonweave Boots",
legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Foot,
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [
Material(Moonweave),
SalvageInto(Moonweave, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Moonweave Gloves",
legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Hand,
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [
Material(Moonweave),
SalvageInto(Moonweave, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Moonweave Legs",
legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Pants,
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [
Material(Moonweave),
SalvageInto(Moonweave, 2),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Moonweave Shoulders",
legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [
Material(Moonweave),
SalvageInto(Moonweave, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Silken Cape",
legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Back,
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [
Material(Silk),
SalvageInto(Silk, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Silken Sash",
legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Belt,
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [
Material(Silk),
SalvageInto(Silk, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Silken Robe",
legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Chest,
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [
Material(Silk),
SalvageInto(Silk, 3),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Silken Feet",
legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Foot,
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [
Material(Silk),
SalvageInto(Silk, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Silken Wraps",
legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Hand,
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [
Material(Silk),
SalvageInto(Silk, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Silken Skirt",
legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Pants,
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [
Material(Silk),
SalvageInto(Silk, 2),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Silken Shoulders",
legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [
Material(Silk),
SalvageInto(Silk, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Sunsilk Cape",
legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Back,
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [
Material(Sunsilk),
SalvageInto(Sunsilk, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Sunsilk Sash",
legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Belt,
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [
Material(Sunsilk),
SalvageInto(Sunsilk, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Sunsilk Tunic",
legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Chest,
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [
Material(Sunsilk),
SalvageInto(Sunsilk, 3),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Sunsilk Footwraps",
legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Foot,
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [
Material(Sunsilk),
SalvageInto(Sunsilk, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Sunsilk Handwraps",
legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Hand,
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [
Material(Sunsilk),
SalvageInto(Sunsilk, 1),
],
)

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@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Sunsilk Kilt",
legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Pants,
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [
Material(Sunsilk),
SalvageInto(Sunsilk, 2),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Sunsilk Shoulderwraps",
legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [
Material(Sunsilk),
SalvageInto(Sunsilk, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Woolen Cloak",
legacy_description: "Thick and ready for the snow.",
kind: Armor((
kind: Back,
stats: FromSet("Wool"),
)),
quality: Common,
tags: [
Material(Wool),
SalvageInto(Wool, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Woolen Belt",
legacy_description: "Thick and ready for the snow.",
kind: Armor((
kind: Belt,
stats: FromSet("Wool"),
)),
quality: Common,
tags: [
Material(Wool),
SalvageInto(Wool, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Woolen Parka",
legacy_description: "Thick and ready for the snow.",
kind: Armor((
kind: Chest,
stats: FromSet("Wool"),
)),
quality: Common,
tags: [
Material(Wool),
SalvageInto(Wool, 3),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Woolen Boots",
legacy_description: "Thick and ready for the snow.",
kind: Armor((
kind: Foot,
stats: FromSet("Wool"),
)),
quality: Common,
tags: [
Material(Wool),
SalvageInto(Wool, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Woolen Mittens",
legacy_description: "Thick and ready for the snow.",
kind: Armor((
kind: Hand,
stats: FromSet("Wool"),
)),
quality: Common,
tags: [
Material(Wool),
SalvageInto(Wool, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Woolen Pants",
legacy_description: "Thick and ready for the snow.",
kind: Armor((
kind: Pants,
stats: FromSet("Wool"),
)),
quality: Common,
tags: [
Material(Wool),
SalvageInto(Wool, 2),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Woolen Shoulders",
legacy_description: "Thick and ready for the snow.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Wool"),
)),
quality: Common,
tags: [
Material(Wool),
SalvageInto(Wool, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Blue Linen Belt",
legacy_description: "A stylish rough fabric belt, dyed blue.",
kind: Armor((
kind: Belt,
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Blue Linen Chest",
legacy_description: "A stylish rough fabric surcoat, dyed blue.",
kind: Armor((
kind: Chest,
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 3),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Blue Linen Boots",
legacy_description: "Cobbled rough fabric boots, dyed blue.",
kind: Armor((
kind: Foot,
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Blue Linen Wrists",
legacy_description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.",
kind: Armor((
kind: Hand,
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Blue Linen Skirt",
legacy_description: "A stylish, rough fabric skirt, dyed blue.",
kind: Armor((
kind: Pants,
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 2),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Blue Linen Coat",
legacy_description: "A rough fabric coat, dyed blue.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Blue Cloth Pads",
legacy_description: "Simple shoulderpads made from blue cloth.",
kind: Armor((
kind: Shoulder,
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Green Linen Belt",
legacy_description: "A stylish rough fabric belt, dyed green.",
kind: Armor((
kind: Belt,
stats: FromSet("Cloth Green"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Green Linen Chest",
legacy_description: "A stylish rough fabric surcoat, dyed green.",
kind: Armor((
kind: Chest,
stats: FromSet("Cloth Green"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 3),
],
)

View File

@@ -0,0 +1,13 @@
ItemDef(
legacy_name: "Green Linen Boots",
legacy_description: "Cobbled rough fabric boots, dyed green.",
kind: Armor((
kind: Foot,
stats: FromSet("Cloth Green"),
)),
quality: Common,
tags: [
Material(Linen),
SalvageInto(Linen, 1),
],
)

Some files were not shown because too many files have changed in this diff Show More