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32
veloren/assets/common/entity/world/traveler0.ron
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32
veloren/assets/common/entity/world/traveler0.ron
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#![enable(implicit_some)]
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(
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name: Name("Greenhorn Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.nothing"),
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inventory: (
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loadout: Inline((
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inherit: Choice([
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(1, Asset("common.loadout.world.traveler0.bronze")),
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(1, Asset("common.loadout.world.traveler0.linen")),
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(1, Asset("common.loadout.world.traveler0.rawhide")),
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]),
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active_hands: InHands((Choice([
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(1, ModularWeapon(tool: Sword, material: Bronze, hands: None)),
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(1, ModularWeapon(tool: Axe, material: Bronze, hands: None)),
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(1, ModularWeapon(tool: Hammer, material: Bronze, hands: None)),
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(1, ModularWeapon(tool: Bow, material: Wood, hands: None)),
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(1, ModularWeapon(tool: Staff, material: Wood, hands: None)),
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(1, ModularWeapon(tool: Sceptre, material: Wood, hands: None)),
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]), None)),
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glider: Item("common.items.glider.basic_white"),
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)),
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items: [
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(5, "common.items.consumable.potion_minor"),
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(5, "common.items.food.sunflower_icetea"),
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],
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank1.fullskill"),
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],
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)
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32
veloren/assets/common/entity/world/traveler1.ron
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32
veloren/assets/common/entity/world/traveler1.ron
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#![enable(implicit_some)]
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(
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name: Name("Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.nothing"),
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inventory: (
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loadout: Inline((
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inherit: Choice([
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(1, Asset("common.loadout.world.traveler1.iron")),
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(1, Asset("common.loadout.world.traveler1.leather")),
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(1, Asset("common.loadout.world.traveler1.wool")),
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]),
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active_hands: InHands((Choice([
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(1, ModularWeapon(tool: Sword, material: Iron, hands: None)),
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(1, ModularWeapon(tool: Axe, material: Iron, hands: None)),
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(1, ModularWeapon(tool: Hammer, material: Iron, hands: None)),
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(1, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
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(1, ModularWeapon(tool: Staff, material: Bamboo, hands: None)),
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(1, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)),
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]), None)),
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glider: Item("common.items.glider.leaves"),
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)),
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items: [
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(25, "common.items.consumable.potion_minor"),
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(25, "common.items.food.sunflower_icetea"),
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],
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank2.fullskill"),
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],
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)
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43
veloren/assets/common/entity/world/traveler2.ron
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43
veloren/assets/common/entity/world/traveler2.ron
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// T3
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// T4
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#![enable(implicit_some)]
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(
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name: Name("Well-versed Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.nothing"),
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inventory: (
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loadout: Inline((
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inherit: Choice([
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(1, Asset("common.loadout.world.traveler2.steel")),
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(1, Asset("common.loadout.world.traveler2.silk")),
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(1, Asset("common.loadout.world.traveler2.scale")),
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(1, Asset("common.loadout.world.traveler2.cobalt")),
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(1, Asset("common.loadout.world.traveler2.druid")),
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(1, Asset("common.loadout.world.traveler2.carapace")),
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]),
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active_hands: InHands((Choice([
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(1, ModularWeapon(tool: Sword, material: Steel, hands: None)),
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(1, ModularWeapon(tool: Axe, material: Steel, hands: None)),
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(1, ModularWeapon(tool: Hammer, material: Steel, hands: None)),
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(1, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
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(1, ModularWeapon(tool: Staff, material: Hardwood, hands: None)),
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(1, ModularWeapon(tool: Sceptre, material: Hardwood, hands: None)),
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(1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
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(1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
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(1, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
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(1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
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(1, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
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(1, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)),
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]), None)),
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glider: Item("common.items.glider.butterfly3"),
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)),
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items: [
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(50, "common.items.consumable.potion_med"),
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(50, "common.items.food.sunflower_icetea"),
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],
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
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],
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)
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43
veloren/assets/common/entity/world/traveler3.ron
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43
veloren/assets/common/entity/world/traveler3.ron
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@@ -0,0 +1,43 @@
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// T5
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// legendary
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#![enable(implicit_some)]
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(
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name: Name("Experienced Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.nothing"),
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inventory: (
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loadout: Inline((
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inherit: Choice([
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(1, Asset("common.loadout.world.traveler3.bloodsteel")),
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(1, Asset("common.loadout.world.traveler3.moonweave")),
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(1, Asset("common.loadout.world.traveler3.primal")),
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(1, Asset("common.loadout.world.traveler3.orichalcum")),
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(1, Asset("common.loadout.world.traveler3.sunsilk")),
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(1, Asset("common.loadout.world.traveler3.dragonscale")),
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]),
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active_hands: InHands((Choice([
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(2, ModularWeapon(tool: Sword, material: Orichalcum, hands: None)),
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(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: None)),
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(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: None)),
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(2, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
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(2, ModularWeapon(tool: Staff, material: Eldwood, hands: None)),
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(2, ModularWeapon(tool: Sceptre, material: Eldwood, hands: None)),
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(2, Item("common.items.weapons.sword.caladbolg")),
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(2, Item("common.items.weapons.hammer.mjolnir")),
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(2, Item("common.items.weapons.axe.parashu")),
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(2, Item("common.items.weapons.bow.sagitta")),
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(2, Item("common.items.weapons.staff.laevateinn")),
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(1, Item("common.items.weapons.sceptre.caduceus")),
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]), None)),
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glider: Item("common.items.glider.sunset"),
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)),
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items: [
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(50, "common.items.consumable.potion_big"),
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(50, "common.items.food.sunflower_icetea"),
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],
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank5.fullskill"),
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],
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)
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@@ -0,0 +1,11 @@
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#![enable(implicit_some)]
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(
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name: Name("Frost Gigas"),
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body: RandomWith("gigas_frost"),
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alignment: Alignment(Enemy),
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loot: MultiDrop(LootTable("common.loot_tables.world.world_bosses.gigas_frost.boss"), 3, 4),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
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@@ -0,0 +1,19 @@
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#![enable(implicit_some)]
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(
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name: Name("Boreal Warrior"),
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body: RandomWith("boreal"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.world.world_bosses.gigas_frost.summon"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.world.boreal.boreal_warrior"),
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active_hands: InHands((Choice([
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(1, Item("common.items.npc_weapons.biped_small.boreal.bow")),
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(1, Item("common.items.npc_weapons.biped_small.boreal.hammer")),
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]), None)),
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)),
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank5.fullskill"),
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],
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)
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