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2024-04-29 21:38:53 -03:00
commit e11bf493a1
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#![enable(implicit_some)]
(
name: Name("Greenhorn Traveler"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Choice([
(1, Asset("common.loadout.world.traveler0.bronze")),
(1, Asset("common.loadout.world.traveler0.linen")),
(1, Asset("common.loadout.world.traveler0.rawhide")),
]),
active_hands: InHands((Choice([
(1, ModularWeapon(tool: Sword, material: Bronze, hands: None)),
(1, ModularWeapon(tool: Axe, material: Bronze, hands: None)),
(1, ModularWeapon(tool: Hammer, material: Bronze, hands: None)),
(1, ModularWeapon(tool: Bow, material: Wood, hands: None)),
(1, ModularWeapon(tool: Staff, material: Wood, hands: None)),
(1, ModularWeapon(tool: Sceptre, material: Wood, hands: None)),
]), None)),
glider: Item("common.items.glider.basic_white"),
)),
items: [
(5, "common.items.consumable.potion_minor"),
(5, "common.items.food.sunflower_icetea"),
],
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Traveler"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Choice([
(1, Asset("common.loadout.world.traveler1.iron")),
(1, Asset("common.loadout.world.traveler1.leather")),
(1, Asset("common.loadout.world.traveler1.wool")),
]),
active_hands: InHands((Choice([
(1, ModularWeapon(tool: Sword, material: Iron, hands: None)),
(1, ModularWeapon(tool: Axe, material: Iron, hands: None)),
(1, ModularWeapon(tool: Hammer, material: Iron, hands: None)),
(1, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
(1, ModularWeapon(tool: Staff, material: Bamboo, hands: None)),
(1, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)),
]), None)),
glider: Item("common.items.glider.leaves"),
)),
items: [
(25, "common.items.consumable.potion_minor"),
(25, "common.items.food.sunflower_icetea"),
],
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],
)

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// T3
// T4
#![enable(implicit_some)]
(
name: Name("Well-versed Traveler"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Choice([
(1, Asset("common.loadout.world.traveler2.steel")),
(1, Asset("common.loadout.world.traveler2.silk")),
(1, Asset("common.loadout.world.traveler2.scale")),
(1, Asset("common.loadout.world.traveler2.cobalt")),
(1, Asset("common.loadout.world.traveler2.druid")),
(1, Asset("common.loadout.world.traveler2.carapace")),
]),
active_hands: InHands((Choice([
(1, ModularWeapon(tool: Sword, material: Steel, hands: None)),
(1, ModularWeapon(tool: Axe, material: Steel, hands: None)),
(1, ModularWeapon(tool: Hammer, material: Steel, hands: None)),
(1, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
(1, ModularWeapon(tool: Staff, material: Hardwood, hands: None)),
(1, ModularWeapon(tool: Sceptre, material: Hardwood, hands: None)),
(1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
(1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
(1, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
(1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
(1, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
(1, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)),
]), None)),
glider: Item("common.items.glider.butterfly3"),
)),
items: [
(50, "common.items.consumable.potion_med"),
(50, "common.items.food.sunflower_icetea"),
],
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

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// T5
// legendary
#![enable(implicit_some)]
(
name: Name("Experienced Traveler"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Choice([
(1, Asset("common.loadout.world.traveler3.bloodsteel")),
(1, Asset("common.loadout.world.traveler3.moonweave")),
(1, Asset("common.loadout.world.traveler3.primal")),
(1, Asset("common.loadout.world.traveler3.orichalcum")),
(1, Asset("common.loadout.world.traveler3.sunsilk")),
(1, Asset("common.loadout.world.traveler3.dragonscale")),
]),
active_hands: InHands((Choice([
(2, ModularWeapon(tool: Sword, material: Orichalcum, hands: None)),
(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: None)),
(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: None)),
(2, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
(2, ModularWeapon(tool: Staff, material: Eldwood, hands: None)),
(2, ModularWeapon(tool: Sceptre, material: Eldwood, hands: None)),
(2, Item("common.items.weapons.sword.caladbolg")),
(2, Item("common.items.weapons.hammer.mjolnir")),
(2, Item("common.items.weapons.axe.parashu")),
(2, Item("common.items.weapons.bow.sagitta")),
(2, Item("common.items.weapons.staff.laevateinn")),
(1, Item("common.items.weapons.sceptre.caduceus")),
]), None)),
glider: Item("common.items.glider.sunset"),
)),
items: [
(50, "common.items.consumable.potion_big"),
(50, "common.items.food.sunflower_icetea"),
],
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Frost Gigas"),
body: RandomWith("gigas_frost"),
alignment: Alignment(Enemy),
loot: MultiDrop(LootTable("common.loot_tables.world.world_bosses.gigas_frost.boss"), 3, 4),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Boreal Warrior"),
body: RandomWith("boreal"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.world.world_bosses.gigas_frost.summon"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.world.boreal.boreal_warrior"),
active_hands: InHands((Choice([
(1, Item("common.items.npc_weapons.biped_small.boreal.bow")),
(1, Item("common.items.npc_weapons.biped_small.boreal.hammer")),
]), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)