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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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#![enable(implicit_some)]
(
name: Name("Cardinal"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.cardinal"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.sea_chapel.cardinal"),
active_hands: InHands((Item("common.items.npc_weapons.unique.cardinal"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Coral Golem"),
body: RandomWith("coralgolem"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.coralgolem"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Dagon"),
body: RandomWith("dagon"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.dagon"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Dagonite"),
body: RandomWith("dagonite"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_cleric"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Organ"),
body: Exact(Object(BarrelOrgan)),
alignment: Alignment(Enemy),
loot: Item("common.items.keys.glass_key"),
inventory: (
loadout: FromBody
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Prisoner"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.villager"),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("sea_bishop"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_bishop"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Sea Cleric"),
body: RandomWith("danari"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_cleric"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.sea_chapel.sea_cleric"),
active_hands: InHands((Choice([
(2, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
(2, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
(2, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
(2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
]), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)