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16
veloren/assets/common/entity/dungeon/sea_chapel/cardinal.ron
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16
veloren/assets/common/entity/dungeon/sea_chapel/cardinal.ron
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@@ -0,0 +1,16 @@
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#![enable(implicit_some)]
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(
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name: Name("Cardinal"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.sea_chapel.cardinal"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.sea_chapel.cardinal"),
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active_hands: InHands((Item("common.items.npc_weapons.unique.cardinal"), None)),
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)),
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank5.fullskill"),
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],
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)
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@@ -0,0 +1,11 @@
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#![enable(implicit_some)]
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(
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name: Name("Coral Golem"),
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body: RandomWith("coralgolem"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.sea_chapel.coralgolem"),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
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11
veloren/assets/common/entity/dungeon/sea_chapel/dagon.ron
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11
veloren/assets/common/entity/dungeon/sea_chapel/dagon.ron
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@@ -0,0 +1,11 @@
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#![enable(implicit_some)]
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(
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name: Name("Dagon"),
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body: RandomWith("dagon"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.sea_chapel.dagon"),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
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11
veloren/assets/common/entity/dungeon/sea_chapel/dagonite.ron
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11
veloren/assets/common/entity/dungeon/sea_chapel/dagonite.ron
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@@ -0,0 +1,11 @@
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#![enable(implicit_some)]
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(
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name: Name("Dagonite"),
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body: RandomWith("dagonite"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_cleric"),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
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11
veloren/assets/common/entity/dungeon/sea_chapel/organ.ron
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11
veloren/assets/common/entity/dungeon/sea_chapel/organ.ron
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@@ -0,0 +1,11 @@
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#![enable(implicit_some)]
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(
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name: Name("Organ"),
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body: Exact(Object(BarrelOrgan)),
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alignment: Alignment(Enemy),
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loot: Item("common.items.keys.glass_key"),
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inventory: (
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loadout: FromBody
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),
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meta: [],
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)
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13
veloren/assets/common/entity/dungeon/sea_chapel/prisoner.ron
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13
veloren/assets/common/entity/dungeon/sea_chapel/prisoner.ron
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@@ -0,0 +1,13 @@
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#![enable(implicit_some)]
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(
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name: Name("Prisoner"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.nothing"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.village.villager"),
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)),
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),
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meta: [],
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)
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@@ -0,0 +1,11 @@
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#![enable(implicit_some)]
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(
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name: Automatic,
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body: RandomWith("sea_bishop"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_bishop"),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
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@@ -0,0 +1,21 @@
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#![enable(implicit_some)]
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(
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name: Name("Sea Cleric"),
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body: RandomWith("danari"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_cleric"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.sea_chapel.sea_cleric"),
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active_hands: InHands((Choice([
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(2, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
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(2, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
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(2, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
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(2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
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]), None)),
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)),
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank4.fullskill"),
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],
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)
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