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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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#![enable(implicit_some)]
(
name: Name("Ancient Effigy"),
body: RandomWith("ancienteffigy"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Haniwa Archer"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.haniwa.archer"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.archer"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Clay Golem"),
body: RandomWith("claygolem"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("claysteed"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("haniwa_general"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Gravewarden"),
body: RandomWith("gravewarden"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.gravewarden"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Haniwa Guard"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.haniwa.guard"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.guard"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Haniwa Sentry"),
body: Exact(Object(HaniwaSentry)),
alignment: Alignment(Enemy),
loot: Item("common.items.crafting_ing.stones"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Haniwa Soldier"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.haniwa.soldier"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.soldier"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)