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#![enable(implicit_some)]
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(
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name: Automatic,
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body: RandomWith("adlet_elder"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.adlet.elder"),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
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@@ -0,0 +1,16 @@
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#![enable(implicit_some)]
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(
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name: Name("Adlet Hunter"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.adlet.hunter"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.adlet.hunter"),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.hunter"), None)),
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)),
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank1.general"),
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],
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)
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@@ -0,0 +1,16 @@
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#![enable(implicit_some)]
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(
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name: Name("Adlet Icepicker"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.adlet.icepicker"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.adlet.icepicker"),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.icepicker"), None)),
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)),
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank1.general"),
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],
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)
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@@ -0,0 +1,16 @@
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#![enable(implicit_some)]
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(
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name: Name("Adlet Tracker"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.adlet.tracker"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.adlet.tracker"),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.tracker"), None)),
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)),
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank1.general"),
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],
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)
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@@ -0,0 +1,11 @@
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#![enable(implicit_some)]
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(
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name: Name("Yeti"),
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body: RandomWith("yeti"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.adlet.yeti"),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
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