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2024-04-29 21:38:53 -03:00
commit e11bf493a1
2532 changed files with 55878 additions and 0 deletions

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#![enable(implicit_some)]
(
name: Name("Trickster"),
body: RandomWith("draugr"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.calendar.april_fools.trickster"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.calendar.halloween.trickster"),
active_hands: InHands((Choice([
(1, Item("common.items.tool.instruments.double_bass")),
(1, Item("common.items.tool.instruments.flute")),
(1, Item("common.items.tool.instruments.lyre")),
(1, Item("common.items.tool.instruments.kalimba")),
(1, Item("common.items.tool.instruments.sitar")),
(1, Item("common.items.tool.instruments.washboard")),
(1, Item("common.items.tool.instruments.lute")),
(1, Item("common.items.tool.instruments.guitar")),
(1, Item("common.items.tool.instruments.melodica")),
]), None)),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Yeti"),
body: RandomWith("yeti"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.calendar.christmas.yeti"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Harvester"),
body: RandomWith("harvester"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.calendar.halloween.halloween_harvester"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Trickster"),
body: RandomWith("draugr"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.calendar.halloween.trickster"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.calendar.halloween.trickster"),
active_hands: InHands((Choice([
(1, Item("common.items.tool.instruments.double_bass")),
(1, Item("common.items.tool.instruments.flute")),
(1, Item("common.items.tool.instruments.lyre")),
(1, Item("common.items.tool.instruments.kalimba")),
(1, Item("common.items.tool.instruments.sitar")),
(1, Item("common.items.tool.instruments.washboard")),
(1, Item("common.items.tool.instruments.lute")),
(1, Item("common.items.tool.instruments.guitar")),
(1, Item("common.items.tool.instruments.melodica")),
]), None)),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("adlet_elder"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.adlet.elder"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Adlet Hunter"),
body: RandomWith("adlet"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.adlet.hunter"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.adlet.hunter"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.hunter"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.general"),
],
)

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#![enable(implicit_some)]
(
name: Name("Adlet Icepicker"),
body: RandomWith("adlet"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.adlet.icepicker"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.adlet.icepicker"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.icepicker"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.general"),
],
)

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#![enable(implicit_some)]
(
name: Name("Adlet Tracker"),
body: RandomWith("adlet"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.adlet.tracker"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.adlet.tracker"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.tracker"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.general"),
],
)

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#![enable(implicit_some)]
(
name: Name("Yeti"),
body: RandomWith("yeti"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.adlet.yeti"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Beastmaster"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.miniboss"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.cultist.beastmaster"),
active_hands: InHands((Choice([
(1, Item("common.items.weapons.axe.malachite_axe-0")),
(1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: Two)),
(1, Item("common.items.weapons.bow.velorite")),
]), None)),
)),
),
pets: [("common.entity.dungeon.cultist.hound", ( start: 4, end: 5 ))],
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Cultist"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.cultist.cultist"),
active_hands: InHands((Choice([
(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)),
(4, Item("common.items.weapons.sword.cultist")),
(2, Item("common.items.weapons.staff.cultist_staff")),
(2, Item("common.items.weapons.hammer.cultist_purp_2h-0")),
(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: One)),
(2, Item("common.items.weapons.bow.velorite")),
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
]), None)),
)),
items: [
(5, "common.items.consumable.potion_big"),
],
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Tamed Darkhound"),
body: RandomWith("darkhound"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.minion"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Cultist Husk"),
body: RandomWith("husk"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.minion"),
inventory: (
loadout: Asset("common.loadout.dungeon.cultist.husk"),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Husk Brute"),
body: RandomWith("husk_brute"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.miniboss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Mindflayer"),
body: RandomWith("mindflayer"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.mindflayer"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Possessed Turret"),
body: Exact(Object(Crossbow)),
alignment: Alignment(Enemy),
loot: Item("common.items.crafting_ing.twigs"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Cultist Warlock"),
body: RandomWith("cultist_warlock"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.cultist.warlock"),
active_hands: InHands((Choice([
(1, Item("common.items.npc_weapons.staff.bipedlarge-cultist")),
(1, Item("common.items.npc_weapons.bow.bipedlarge-velorite")),
]), None)),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Cultist Warlord"),
body: RandomWith("cultist_warlord"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.cultist.warlord"),
active_hands: InHands((Choice([
(1, Item("common.items.npc_weapons.sword.bipedlarge-cultist")),
(1, Item("common.items.npc_weapons.hammer.bipedlarge-cultist")),
]), None)),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Hermit Alligator"),
body: RandomWith("hermit_alligator"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.alligator"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Captain"),
body: RandomWith("dwarf"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.captain"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.dwarven_quarry.overseer"),
active_hands: InHands((
ModularWeapon(tool: Sword, material: Orichalcum, hands: Two),
None
)),
)),
),
agent: (
idle_wander_factor: 0.1,
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Clockwork"),
body: RandomWith("clockwork"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
active_hands: InHands((Item("common.items.npc_weapons.unique.husk"), None)),
inherit: Asset("common.loadout.dungeon.dwarven_quarry.clockwork"),
)),
),
agent: (
idle_wander_factor: 0.1,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("cyclops"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.cyclops"),
inventory: (
loadout: FromBody,
),
agent: (
idle_wander_factor: 0.0,
aggro_range_multiplier: 0.1,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Flamekeeper"),
body: RandomWith("flamekeeper"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.flamekeeper"),
inventory: (
loadout: Inline((
active_hands: InHands((Item("common.items.npc_weapons.unique.flamekeeper_staff"), None)),
inherit: Asset("common.loadout.dungeon.dwarven_quarry.flamekeeper"),
)), ),
agent: (
idle_wander_factor: 0.0,
aggro_range_multiplier: 2.0,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Lava Thrower"),
body: Exact(Object(Flamethrower)),
alignment: Alignment(Enemy),
loot: Nothing,
inventory: (
loadout: FromBody,
),
agent: (
aggro_range_multiplier: 6.0,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Myrmidon Hoplite"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.myrmidon.hoplite"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)),
)),
),
agent: (
idle_wander_factor: 0.1,
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Myrmidon Marksman"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.myrmidon.marksman"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.marksman"), None)),
)),
),
agent: (
idle_wander_factor: 0.1,
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Mine Guard"),
body: RandomWith("dwarf"),
alignment: Alignment(Enemy),
// TODO Add custom loot table
loot: LootTable("common.loot_tables.humanoids.dwarf_graverobber"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.dwarven_quarry.mine_guard"),
active_hands: InHands((
ModularWeapon(tool: Bow, material: Eldwood, hands: Two),
None
)),
)),
),
agent: (
idle_wander_factor: 0.2,
aggro_range_multiplier: 1.0,
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Greedy Miner"),
body: RandomWith("dwarf"),
alignment: Alignment(Enemy),
// TODO Add custom loot table
loot: LootTable("common.loot_tables.humanoids.dwarf_graverobber"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.dwarven_quarry.greedy_miner"),
active_hands: InHands((Item("common.items.npc_weapons.sword.pickaxe_velorite_sword"), None)),
)),
),
agent: (
idle_wander_factor: 0.1,
aggro_range_multiplier: 2.0,
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Greedy Miner"),
body: RandomWith("draugr"),
alignment: Alignment(Enemy),
// TODO Add custom loot table
loot: LootTable("common.loot_tables.humanoids.dwarf_graverobber"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.dwarven_quarry.greedy_miner"),
active_hands: InHands((Item("common.items.npc_weapons.sword.pickaxe_velorite_sword"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Minotaur"),
body: RandomWith("minotaur"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.minotaur"),
inventory: (
loadout: FromBody,
),
agent: (
idle_wander_factor: 0.0,
aggro_range_multiplier: 0.1,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Overseer"),
body: RandomWith("dwarf"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.overseer"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.dwarven_quarry.overseer"),
active_hands: InHands((
ModularWeapon(tool: Hammer, material: Orichalcum, hands: Two),
None
)),
)),
),
agent: (
idle_wander_factor: 0.0,
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Myrmidon Sniper"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.myrmidon.marksman"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.marksman"), None)),
)),
),
agent: (
idle_wander_factor: 0.1,
aggro_range_multiplier: 4.0,
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Myrmidon Strategian"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.myrmidon.strategian"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.strategian"), None)),
)),
),
agent: (
idle_wander_factor: 0.1,
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Mechanical Turret"),
body: Exact(Object(Crossbow)),
alignment: Alignment(Enemy),
loot: Item("common.items.crafting_ing.twigs"),
inventory: (
loadout: FromBody,
),
agent: (
aggro_range_multiplier: 4.0,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Crazy Sheep"),
body: RandomWith("sheep"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.fallback"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Yan Hus"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.fallback"),
inventory: (
loadout: Inline((
active_hands: InHands((Choice([
(1, Item("common.items.weapons.tool.broom")),
(1, Item("common.items.weapons.tool.hoe")),
(1, Item("common.items.weapons.tool.pickaxe")),
(1, Item("common.items.weapons.tool.rake")),
(1, Item("common.items.weapons.tool.shovel-0")),
(1, Item("common.items.weapons.tool.shovel-1")),
(1, Item("common.items.weapons.bow.starter")),
]), None)),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Big Goose"),
body: RandomWith("goose"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.fallback"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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// Done for health reasons
#![enable(implicit_some)]
(
name: Name("Gnarling Chieftain"),
body: RandomWith("gnarling"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.gnarling.chieftain"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.chieftain"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.chieftain"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Harvester"),
body: RandomWith("harvester"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.gnarling.harvester"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Gnarling Logger"),
body: RandomWith("gnarling"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.gnarling.logger"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.logger"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.logger"), None)),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Mandragora"),
body: RandomWith("mandragora"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.gnarling.mandragora"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.mandragora"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.mandragora"), None)),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Gnarling Mugger"),
body: RandomWith("gnarling"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.gnarling.mugger"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.mugger"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.mugger"), None)),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Gnarling Stalker"),
body: RandomWith("gnarling"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.gnarling.stalker"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.stalker"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.stalker"), None)),
)),
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Wooden Golem"),
body: RandomWith("woodgolem"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.gnarling.woodgolem"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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#![enable(implicit_some)]
(
name: Name("Ancient Effigy"),
body: RandomWith("ancienteffigy"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Haniwa Archer"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.haniwa.archer"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.archer"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

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#![enable(implicit_some)]
(
name: Name("Clay Golem"),
body: RandomWith("claygolem"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("claysteed"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("haniwa_general"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Gravewarden"),
body: RandomWith("gravewarden"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.gravewarden"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Haniwa Guard"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.haniwa.guard"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.guard"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

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@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Haniwa Sentry"),
body: Exact(Object(HaniwaSentry)),
alignment: Alignment(Enemy),
loot: Item("common.items.crafting_ing.stones"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Haniwa Soldier"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.haniwa.soldier"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.soldier"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

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@@ -0,0 +1,14 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("cyclops"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.myrmidon.miniboss"),
inventory: (
loadout: FromBody,
),
agent: (
idle_wander_factor: 0.0,
),
meta: [],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Myrmidon Hoplite"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.myrmidon.hoplite"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Myrmidon Marksman"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.myrmidon.marksman"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.marksman"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

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@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Minotaur"),
body: RandomWith("minotaur"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.myrmidon.minotaur"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Myrmidon Strategian"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.myrmidon.strategian"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.strategian"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

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@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Hakulaq"),
body: RandomWith("hakulaq"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.quad_low.fanged"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Sahagin Sniper"),
body: RandomWith("sahagin"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sahagin.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.sahagin.sniper"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.sahagin.sniper"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Sahagin Sorcerer"),
body: RandomWith("sahagin"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sahagin.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.sahagin.sorcerer"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.sahagin.sorcerer"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Sahagin Spearman"),
body: RandomWith("sahagin"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sahagin.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.sahagin.spearman"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.sahagin.spearman"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],
)

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@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Tidal Warrior"),
body: RandomWith("tidalwarrior"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sahagin.tidalwarrior"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Cardinal"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.cardinal"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.sea_chapel.cardinal"),
active_hands: InHands((Item("common.items.npc_weapons.unique.cardinal"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Coral Golem"),
body: RandomWith("coralgolem"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.coralgolem"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Dagon"),
body: RandomWith("dagon"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.dagon"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Dagonite"),
body: RandomWith("dagonite"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_cleric"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Organ"),
body: Exact(Object(BarrelOrgan)),
alignment: Alignment(Enemy),
loot: Item("common.items.keys.glass_key"),
inventory: (
loadout: FromBody
),
meta: [],
)

View File

@@ -0,0 +1,13 @@
#![enable(implicit_some)]
(
name: Name("Prisoner"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.villager"),
)),
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("sea_bishop"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_bishop"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@@ -0,0 +1,21 @@
#![enable(implicit_some)]
(
name: Name("Sea Cleric"),
body: RandomWith("danari"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_cleric"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.sea_chapel.sea_cleric"),
active_hands: InHands((Choice([
(2, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
(2, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
(2, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
(2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
]), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("terracotta_besieger"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.terracotta.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Cursekeeper"),
body: RandomWith("cursekeeper"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.terracotta.cursekeeper"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@@ -0,0 +1,12 @@
#![enable(implicit_some)]
(
name: Name("Cursekeeper"),
body: RandomWith("cursekeeper"),
alignment: Alignment(Enemy),
loot: Item("common.items.keys.terracotta_key_chest"),
inventory: (
loadout: Inline((
active_hands: InHands((Item("common.items.npc_weapons.unique.cursekeeper_sceptre_fake"), None)),
)), ),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("terracotta_demolisher"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.terracotta.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@@ -0,0 +1,14 @@
#![enable(implicit_some)]
(
name: Name("Jiangshi"),
body: RandomWith("jiangshi"),
alignment: Alignment(Enemy),
loot: Nothing,
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.terracotta.jiangshi"),
active_hands: InHands((Item("common.items.npc_weapons.unique.jiangshi"), None)),
)),
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Mogwai"),
body: RandomWith("mogwai"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.terracotta.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("terracotta_punisher"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.terracotta.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("terracotta_pursuer"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.terracotta.enemy"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@@ -0,0 +1,14 @@
#![enable(implicit_some)]
(
name: Name("Shamanic Spirit"),
body: RandomWith("shamanic_spirit"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.terracotta.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.terracotta.shamanic_spirit"),
active_hands: InHands((Item("common.items.npc_weapons.unique.shamanic_spirit"), None)),
)),
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Terracotta Statue"),
body: Exact(Object(TerracottaStatue)),
alignment: Alignment(Enemy),
loot: Nothing,
inventory: (
loadout: FromBody
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Terracotta Statue"),
body: Exact(Object(TerracottaStatue)),
alignment: Alignment(Enemy),
loot: Item("common.items.keys.terracotta_key_chest"),
inventory: (
loadout: FromBody
),
meta: [],
)

View File

@@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Terracotta Statue"),
body: Exact(Object(TerracottaStatue)),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.terracotta.terracotta_statue_key_chance"),
inventory: (
loadout: FromBody
),
meta: [],
)

View File

@@ -0,0 +1,19 @@
#![enable(implicit_some)]
(
name: Name("Grave Robber"),
body: RandomWith("dwarf"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.humanoids.dwarf_graverobber"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.dwarf_graverobber"),
active_hands: InHands((
ModularWeapon(tool: Hammer, material: Steel, hands: Two),
None
)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

View File

@@ -0,0 +1,14 @@
#![enable(implicit_some)]
(
name: Name("Lioness"),
body: Exact(QuadrupedMedium((
species: Lion,
body_type: Female,
))),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.quad_medium.clawed"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@@ -0,0 +1,14 @@
#![enable(implicit_some)]
(
name: Name("Gnome"),
body: RandomWith("gnome"),
alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.gnome"),
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)),
)),
),
meta: [],
)

View File

@@ -0,0 +1,19 @@
#![enable(implicit_some)]
(
name: Name("Grim Salvager"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.humanoids.grim_salvager"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.dwarf_graverobber"),
active_hands: InHands((
ModularWeapon(tool: Hammer, material: Steel, hands: Two),
None
)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],
)

View File

@@ -0,0 +1,19 @@
#![enable(implicit_some)]
(
name: Name("Pirate"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.humanoids.pirate"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.pirate"),
active_hands: InHands((
ModularWeapon(tool: Sword, material: Iron, hands: One),
ModularWeapon(tool: Sword, material: Iron, hands: One),
)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],
)

View File

@@ -0,0 +1,13 @@
#![enable(implicit_some)]
(
name: Name("Saurok Bandit"),
body: RandomWith("saurok_mighty"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.biped_large.saurok"),
inventory: (
loadout: Inline((
active_hands: InHands((Item("common.items.npc_weapons.bow.saurok_bow"), None)),
)),
),
meta: [],
)

View File

@@ -0,0 +1,16 @@
#![enable(implicit_some)]
(
name: Name("Witch"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.humanoids.witch"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.witch"),
active_hands: InHands((Item("common.items.weapons.sceptre.belzeshrub"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

View File

@@ -0,0 +1,20 @@
#![enable(implicit_some)]
(
name: Name("Adept"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.dungeon.cultist.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.wizard_tower.wizard_low"),
active_hands: InHands((Choice([
(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)),
(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: One)),
]), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

View File

@@ -0,0 +1,19 @@
#![enable(implicit_some)]
(
name: Name("Novice"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.dungeon.cultist.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.wizard_tower.wizard_low"),
active_hands: InHands((Choice([
(2, Item("common.items.weapons.staff.cultist_staff")),
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
]), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

View File

@@ -0,0 +1,17 @@
#![enable(implicit_some)]
(
name: Name("Overseer"),
body: RandomWith("cultist_warlock"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.wizard_tower.wizard_overseer"),
active_hands: InHands((Choice([
(1, Item("common.items.npc_weapons.staff.bipedlarge-cultist")),
(1, Item("common.items.npc_weapons.bow.bipedlarge-velorite")),
]), None)),
)),
),
meta: [],
)

View File

@@ -0,0 +1,17 @@
#![enable(implicit_some)]
(
name: Name("Overseer"),
body: RandomWith("cultist_warlock"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.cultist.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.wizard_tower.wizard_spellbinder"),
active_hands: InHands((Choice([
(1, Item("common.items.npc_weapons.staff.bipedlarge-cultist")),
(1, Item("common.items.npc_weapons.bow.bipedlarge-velorite")),
]), None)),
)),
),
meta: [],
)

View File

@@ -0,0 +1,19 @@
#![enable(implicit_some)]
(
name: Name("Argo"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.dungeon.cultist.miniboss"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.wizard_tower.wizard_boss"),
active_hands: InHands((Choice([
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
]), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

View File

@@ -0,0 +1,19 @@
#![enable(implicit_some)]
(
name: Name("Haku"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.dungeon.cultist.miniboss"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.wizard_tower.wizard_boss"),
active_hands: InHands((Choice([
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
]), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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@@ -0,0 +1,19 @@
#![enable(implicit_some)]
(
name: Name("Trish"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.dungeon.cultist.miniboss"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.wizard_tower.wizard_boss"),
active_hands: InHands((Choice([
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
]), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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@@ -0,0 +1,18 @@
/// Template file for EntityConfig, check documentation in code for more
/// By the time of writing this comment it lives in common/src/generation.rs
#![enable(implicit_some)]
(
name: Name("Paddy"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.humanoids.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.merchant"),
active_hands: InHands((Item("common.items.weapons.sword.cultist"), None)),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

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@@ -0,0 +1,27 @@
#![enable(implicit_some)]
(
name: Name("Alchemist"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.alchemist"),
active_hands: InHands((Choice([
(1, Item("common.items.weapons.tool.broom")),
(1, Item("common.items.weapons.tool.hoe")),
(1, Item("common.items.weapons.tool.pickaxe")),
(1, Item("common.items.weapons.tool.rake")),
(1, Item("common.items.weapons.tool.shovel-0")),
(1, Item("common.items.weapons.tool.shovel-1")),
]), None)),
)),
items: [
(10, "common.items.consumable.potion_big"),
(10, "common.items.food.sunflower_icetea"),
],
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

View File

@@ -0,0 +1,27 @@
#![enable(implicit_some)]
(
name: Name("Blacksmith"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.blacksmith"),
active_hands: InHands((Choice([
(1, Item("common.items.weapons.tool.broom")),
(1, Item("common.items.weapons.tool.hoe")),
(1, Item("common.items.weapons.tool.pickaxe")),
(1, Item("common.items.weapons.tool.rake")),
(1, Item("common.items.weapons.tool.shovel-0")),
(1, Item("common.items.weapons.tool.shovel-1")),
]), None)),
)),
items: [
(10, "common.items.consumable.potion_big"),
(10, "common.items.food.sunflower_icetea"),
],
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

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