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15
veloren/assets/common/abilities/custom/icedrake/icebombs.ron
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15
veloren/assets/common/abilities/custom/icedrake/icebombs.ron
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@@ -0,0 +1,15 @@
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 1.0,
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recover_duration: 0.6,
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projectile: Frostball(
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damage: 35.0,
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radius: 4.0,
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min_falloff: 0.1,
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),
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projectile_body: Object(IceBomb),
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projectile_speed: 25.0,
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num_projectiles: 1,
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projectile_spread: 0.0,
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move_efficiency: 0.3,
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)
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@@ -0,0 +1,19 @@
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BasicBeam(
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buildup_duration: 0.8,
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recover_duration: 0.5,
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beam_duration: 0.5,
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damage: 10.0,
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tick_rate: 3.0,
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range: 15.0,
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max_angle: 22.5,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 10.0,
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strength: Value(0.15),
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chance: 0.25,
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))),
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energy_regen: 0,
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energy_drain: 0,
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ori_rate: 0.3,
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specifier: Frost,
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)
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31
veloren/assets/common/abilities/custom/icedrake/icy_bite.ron
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31
veloren/assets/common/abilities/custom/icedrake/icy_bite.ron
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@@ -0,0 +1,31 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Bash(
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damage: 40,
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poise: 28,
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knockback: 3,
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energy_regen: 0,
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),
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range: 2.0,
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angle: 60.0,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 8.0,
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strength: Value(0.3),
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chance: 1.0,
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))),
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),
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buildup_duration: 1.2,
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swing_duration: 0.4,
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hit_timing: 0.5,
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recover_duration: 0.8,
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movement: (
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swing: Some(Forward(0.2)),
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),
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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)
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@@ -0,0 +1,65 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Stab(
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damage: 16,
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poise: 5,
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knockback: 3,
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energy_regen: 0,
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),
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range: 2.2,
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angle: 30.0,
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),
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buildup_duration: 0.7,
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swing_duration: 0.3,
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hit_timing: 0.5,
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recover_duration: 0.6,
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movement: (
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swing: Some(Forward(0.15)),
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),
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ori_modifier: 0.65,
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),
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(
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melee_constructor: (
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kind: Stab(
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damage: 16,
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poise: 5,
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knockback: 3,
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energy_regen: 0,
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),
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range: 2.2,
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angle: 30.0,
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),
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buildup_duration: 0.5,
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swing_duration: 0.3,
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hit_timing: 0.5,
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recover_duration: 0.6,
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movement: (
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swing: Some(Forward(0.1)),
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),
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ori_modifier: 0.65,
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),
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(
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melee_constructor: (
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kind: Bash(
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damage: 44,
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poise: 25,
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knockback: 3,
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energy_regen: 0,
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),
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range: 2.2,
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angle: 260.0,
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),
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buildup_duration: 1.3,
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swing_duration: 0.4,
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hit_timing: 0.5,
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recover_duration: 0.8,
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movement: (
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swing: Some(Forward(0.5)),
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),
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ori_modifier: 0.65,
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),
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],
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energy_cost_per_strike: 0,
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)
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