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25
veloren/assets/common/abilities/custom/gigas_frost/bonk.ron
Normal file
25
veloren/assets/common/abilities/custom/gigas_frost/bonk.ron
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.7,
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swing_duration: 0.15,
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hit_timing: 0.7,
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recover_duration: 0.6,
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melee_constructor: (
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kind: Bash(
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damage: 30,
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poise: 100,
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knockback: 0,
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energy_regen: 0,
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),
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range: 8.0,
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angle: 100.0,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 5,
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strength: Value(0.7),
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chance: 1.0,
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))),
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multi_target: Some(Normal),
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),
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ori_modifier: 0.8,
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)
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.5,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.7,
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melee_constructor: (
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kind: Slash(
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damage: 60.0,
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poise: 5.0,
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knockback: 5.0,
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energy_regen: 10.0,
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),
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range: 7.0,
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angle: 75.0,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 1.0,
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strength: Value(0.5),
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chance: 0.3,
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))),
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multi_target: Some(Normal),
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),
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ori_modifier: 0.2,
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)
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@@ -0,0 +1,24 @@
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Shockwave(
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energy_cost: 0,
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buildup_duration: 1.8,
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swing_duration: 0.12,
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recover_duration: 1.5,
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damage: 50.0,
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poise_damage: 30,
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knockback: (strength: 0.0, direction: TowardsUp),
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shockwave_angle: 220.0,
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shockwave_vertical_angle: 360.0,
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shockwave_speed: 200.0,
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shockwave_duration: 0.15,
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dodgeable: No,
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move_efficiency: 0.2,
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damage_kind: Piercing,
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specifier: IceSpikes,
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ori_rate: 0.1,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 2.0,
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strength: Value(3.0),
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chance: 1.0,
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))),
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)
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@@ -0,0 +1,19 @@
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BasicSummon(
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buildup_duration: 1.75,
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cast_duration: 1.5,
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recover_duration: 0.75,
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summon_amount: 12,
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summon_distance: (10, 15),
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summon_info: (
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body: BipedSmall((
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species: Boreal,
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body_type: Male,
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)),
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use_npc_name: true,
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scale: None,
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has_health: true,
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loadout_config: Some(BorealSummon),
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skillset_config: None,
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),
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duration: None,
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)
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@@ -0,0 +1,16 @@
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 0.5,
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recover_duration: 0.9,
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projectile: IceBomb(
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damage: 30.0,
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radius: 3.0,
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knockback: 12.0,
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min_falloff: 0.1,
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),
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projectile_body: Object(IceBomb),
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projectile_speed: 40.0,
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num_projectiles: 5,
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projectile_spread: 0.05,
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move_efficiency: 0.3,
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)
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SpriteSummon(
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buildup_duration: 1.3,
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cast_duration: 0.1,
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recover_duration: 1.1,
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sprite: IceSpike,
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del_timeout: Some((5, 15)),
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summon_distance: (2, 18),
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sparseness: 0.96,
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angle: 360,
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)
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@@ -0,0 +1,12 @@
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SpriteSummon(
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buildup_duration: 0.4,
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cast_duration: 0.1,
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recover_duration: 1.1,
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sprite: IceSpike,
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del_timeout: Some((5, 15)),
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summon_distance: (0, 5),
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sparseness: 0.7,
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angle: 360,
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move_efficiency: 1.0,
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anchor: Target,
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)
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@@ -0,0 +1,26 @@
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LeapShockwave(
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energy_cost: 0,
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buildup_duration: 1.4,
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movement_duration: 0.8,
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swing_duration: 0.15,
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recover_duration: 0.9,
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damage: 45.0,
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poise_damage: 10,
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knockback: (strength: 3.0, direction: Up),
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shockwave_angle: 360.0,
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shockwave_vertical_angle: 15.0,
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shockwave_speed: 30.0,
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shockwave_duration: 1.2,
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dodgeable: Jump,
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move_efficiency: 0.2,
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damage_kind: Piercing,
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specifier: IceSpikes,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 1.0,
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strength: Value(1.2),
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chance: 1.0,
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))),
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forward_leap_strength: 45.0,
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vertical_leap_strength: 10.0,
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)
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@@ -0,0 +1,27 @@
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RapidMelee(
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buildup_duration: 1.1,
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swing_duration: 0.4,
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recover_duration: 0.6,
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melee_constructor: (
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kind: Bash(
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damage: 45,
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poise: 30,
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knockback: 55,
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energy_regen: 0,
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),
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range: 20.5,
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angle: 360.0,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 5.0,
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strength: Value(0.3),
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chance: 1.0,
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))),
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multi_target: Some(Normal),
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),
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energy_cost: 0,
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max_strikes: Some(3),
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ori_modifier: 1.0,
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move_modifier: 1.0,
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frontend_specifier: Some(Whirlwind),
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)
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@@ -0,0 +1,25 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.4,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.8,
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melee_constructor: (
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kind: Slash(
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damage: 70.0,
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poise: 20.0,
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knockback: 5.0,
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energy_regen: 5.0,
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),
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range: 7.0,
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angle: 120.0,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 1.0,
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strength: Value(0.5),
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chance: 0.5,
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))),
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multi_target: Some(Normal),
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),
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ori_modifier: 1.0,
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)
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