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18
veloren/assets/common/abilities/bow/charged.ron
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18
veloren/assets/common/abilities/bow/charged.ron
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ChargedRanged(
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energy_cost: 0,
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energy_drain: 0,
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initial_regen: 2,
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scaled_regen: 14,
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initial_damage: 2,
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scaled_damage: 12,
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initial_knockback: 0,
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scaled_knockback: 12,
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buildup_duration: 0.25,
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charge_duration: 1.0,
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recover_duration: 0.4,
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projectile_body: Object(Arrow),
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projectile_light: None,
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initial_projectile_speed: 50.0,
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scaled_projectile_speed: 200.0,
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move_speed: 0.6,
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)
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16
veloren/assets/common/abilities/bow/repeater.ron
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16
veloren/assets/common/abilities/bow/repeater.ron
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RepeaterRanged(
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energy_cost: 6.0,
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buildup_duration: 0.2,
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shoot_duration: 0.3,
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recover_duration: 0.5,
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max_speed: 4.0,
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half_speed_at: 3,
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projectile: Arrow(
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damage: 5.0,
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knockback: 0,
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energy_regen: 0,
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),
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projectile_body: Object(Arrow),
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projectile_light: None,
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projectile_speed: 100.0,
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)
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16
veloren/assets/common/abilities/bow/shotgun.ron
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16
veloren/assets/common/abilities/bow/shotgun.ron
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BasicRanged(
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energy_cost: 25.0,
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buildup_duration: 0.3,
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recover_duration: 0.3,
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projectile_spread: 0.05,
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projectile: Arrow(
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damage: 6,
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knockback: 5,
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energy_regen: 0,
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),
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projectile_body: Object(Arrow),
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projectile_light: None,
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projectile_speed: 80.0,
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num_projectiles: 5,
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move_efficiency: 0.3,
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)
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