primeiro commit

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2024-08-10 10:51:42 -03:00
commit 13a9ba0750
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# send chat messages from the console with
# ] s i love this chat
#
alias s "say %!"

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start_ai MyAI

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echo "Setting default network client settings..."
name = "myname"

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echo "Setting dedicated network server settings..."
# empty the server password
server_pw = "*"
server_name = "My example dedicated gameserver"

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echo "Setting default network server settings..."
net_sync_freq = 100
net_frame_freq = 0

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# Show a MOTD
say "Welcome..."

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# set default server port, and have the dedicated server listen on all interfaces
server_ip = all
server_port = 3979

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# set the server port to the default value
server_port = 3979

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bin/scripts/readme.txt Normal file
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Scripting
---------
OpenTTD supports scripts.
local scripts:
- 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
+network scripts:
should be used to set client optimization settings:
- 'on_client.scr' is executed when you join a server [all clients]
- 'on_server_connect.scr' is executed on the server when a client has joined (MOTD)
should be used to set the servers port/ip and/or server optimization settings/patches:
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
should be used to set the servers name, password and so on:
- 'on_server.scr' is executed after starting a server [dedicated and in-game]
- 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
For examples how a script can look, check the .example examples.