/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file order_cmd.cpp Handling of orders. */

#include "stdafx.h"
#include "debug.h"
#include "cmd_helper.h"
#include "command_func.h"
#include "company_func.h"
#include "news_func.h"
#include "strings_func.h"
#include "timetable.h"
#include "vehicle_func.h"
#include "depot_base.h"
#include "core/pool_func.hpp"
#include "core/random_func.hpp"
#include "aircraft.h"
#include "roadveh.h"
#include "station_base.h"
#include "waypoint_base.h"
#include "company_base.h"
#include "infrastructure_func.h"
#include "order_backup.h"
#include "cheat_type.h"

#include "table/strings.h"

#include "safeguards.h"

/* DestinationID must be at least as large as every these below, because it can
 * be any of them
 */
assert_compile(sizeof(DestinationID) >= sizeof(DepotID));
assert_compile(sizeof(DestinationID) >= sizeof(StationID));

OrderPool _order_pool("Order");
INSTANTIATE_POOL_METHODS(Order)
OrderListPool _orderlist_pool("OrderList");
INSTANTIATE_POOL_METHODS(OrderList)

/** Clean everything up. */
Order::~Order()
{
	if (CleaningPool()) return;

	/* We can visit oil rigs and buoys that are not our own. They will be shown in
	 * the list of stations. So, we need to invalidate that window if needed. */
	if (this->IsType(OT_GOTO_STATION) || this->IsType(OT_GOTO_WAYPOINT)) {
		BaseStation *bs = BaseStation::GetIfValid(this->GetDestination());
		if (bs != NULL && bs->owner == OWNER_NONE) InvalidateWindowClassesData(WC_STATION_LIST, 0);
	}
}

/**
 * 'Free' the order
 * @note ONLY use on "current_order" vehicle orders!
 */
void Order::Free()
{
	this->type  = OT_NOTHING;
	this->flags = 0;
	this->dest  = 0;
	this->next  = NULL;
}

/**
 * Makes this order a Go To Station order.
 * @param destination the station to go to.
 */
void Order::MakeGoToStation(StationID destination)
{
	this->type = OT_GOTO_STATION;
	this->flags = 0;
	this->dest = destination;
}

/**
 * Makes this order a Go To Depot order.
 * @param destination   the depot to go to.
 * @param order         is this order a 'default' order, or an overridden vehicle order?
 * @param non_stop_type how to get to the depot?
 * @param action        what to do in the depot?
 * @param cargo         the cargo type to change to.
 */
void Order::MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type, OrderDepotActionFlags action, CargoID cargo)
{
	this->type = OT_GOTO_DEPOT;
	this->SetDepotOrderType(order);
	this->SetDepotActionType(action);
	this->SetNonStopType(non_stop_type);
	this->dest = destination;
	this->SetRefit(cargo);
}

/**
 * Makes this order a Go To Waypoint order.
 * @param destination the waypoint to go to.
 */
void Order::MakeGoToWaypoint(StationID destination)
{
	this->type = OT_GOTO_WAYPOINT;
	this->flags = 0;
	this->dest = destination;
}

/**
 * Makes this order a Loading order.
 * @param ordered is this an ordered stop?
 */
void Order::MakeLoading(bool ordered)
{
	this->type = OT_LOADING;
	if (!ordered) this->flags = 0;
}

/**
 * Makes this order a Leave Station order.
 */
void Order::MakeLeaveStation()
{
	this->type = OT_LEAVESTATION;
	this->flags = 0;
}

/**
 * Makes this order a Dummy order.
 */
void Order::MakeDummy()
{
	this->type = OT_DUMMY;
	this->flags = 0;
}

/**
 * Makes this order an conditional order.
 * @param order the order to jump to.
 */
void Order::MakeConditional(VehicleOrderID order)
{
	this->type = OT_CONDITIONAL;
	this->flags = order;
	this->dest = 0;
}

/**
 * Makes this order an implicit order.
 * @param destination the station to go to.
 */
void Order::MakeImplicit(StationID destination)
{
	this->type = OT_IMPLICIT;
	this->dest = destination;
}

/**
 * Make this depot/station order also a refit order.
 * @param cargo   the cargo type to change to.
 * @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
 */
void Order::SetRefit(CargoID cargo)
{
	this->refit_cargo = cargo;
}

/**
 * Does this order have the same type, flags and destination?
 * @param other the second order to compare to.
 * @return true if the type, flags and destination match.
 */
bool Order::Equals(const Order &other) const
{
	/* In case of go to nearest depot orders we need "only" compare the flags
	 * with the other and not the nearest depot order bit or the actual
	 * destination because those get clear/filled in during the order
	 * evaluation. If we do not do this the order will continuously be seen as
	 * a different order and it will try to find a "nearest depot" every tick. */
	if ((this->IsType(OT_GOTO_DEPOT) && this->type == other.type) &&
			((this->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0 ||
			 (other.GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0)) {
		return this->GetDepotOrderType() == other.GetDepotOrderType() &&
				(this->GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) == (other.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT);
	}

	return this->type == other.type && this->flags == other.flags && this->dest == other.dest;
}

/**
 * Pack this order into a 32 bits integer, or actually only
 * the type, flags and destination.
 * @return the packed representation.
 * @note unpacking is done in the constructor.
 */
uint32 Order::Pack() const
{
	return this->dest << 16 | this->flags << 8 | this->type;
}

/**
 * Pack this order into a 16 bits integer as close to the TTD
 * representation as possible.
 * @return the TTD-like packed representation.
 */
uint16 Order::MapOldOrder() const
{
	uint16 order = this->GetType();
	switch (this->type) {
		case OT_GOTO_STATION:
			if (this->GetUnloadType() & OUFB_UNLOAD) SetBit(order, 5);
			if (this->GetLoadType() & OLFB_FULL_LOAD) SetBit(order, 6);
			if (this->GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS) SetBit(order, 7);
			order |= GB(this->GetDestination(), 0, 8) << 8;
			break;
		case OT_GOTO_DEPOT:
			if (!(this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) SetBit(order, 6);
			SetBit(order, 7);
			order |= GB(this->GetDestination(), 0, 8) << 8;
			break;
		case OT_LOADING:
			if (this->GetLoadType() & OLFB_FULL_LOAD) SetBit(order, 6);
			break;
	}
	return order;
}

/**
 * Create an order based on a packed representation of that order.
 * @param packed the packed representation.
 */
Order::Order(uint32 packed)
{
	this->type    = (OrderType)GB(packed,  0,  8);
	this->flags   = GB(packed,  8,  8);
	this->dest    = GB(packed, 16, 16);
	this->next    = NULL;
	this->refit_cargo   = CT_NO_REFIT;
	this->wait_time     = 0;
	this->travel_time   = 0;
	this->max_speed     = UINT16_MAX;
}

/**
 *
 * Updates the widgets of a vehicle which contains the order-data
 *
 */
void InvalidateVehicleOrder(const Vehicle *v, int data)
{
	SetWindowDirty(WC_VEHICLE_VIEW, v->index);

	if (data != 0) {
		/* Calls SetDirty() too */
		InvalidateWindowData(WC_VEHICLE_ORDERS,    v->index, data);
		InvalidateWindowData(WC_VEHICLE_TIMETABLE, v->index, data);
		return;
	}

	SetWindowDirty(WC_VEHICLE_ORDERS,    v->index);
	SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
}

/**
 *
 * Assign data to an order (from another order)
 *   This function makes sure that the index is maintained correctly
 * @param other the data to copy (except next pointer).
 *
 */
void Order::AssignOrder(const Order &other)
{
	this->type  = other.type;
	this->flags = other.flags;
	this->dest  = other.dest;

	this->refit_cargo   = other.refit_cargo;

	this->wait_time   = other.wait_time;
	this->travel_time = other.travel_time;
	this->max_speed   = other.max_speed;
}

/**
 * Recomputes everything.
 * @param chain first order in the chain
 * @param v one of vehicle that is using this orderlist
 */
void OrderList::Initialize(Order *chain, Vehicle *v)
{
	this->first = chain;
	this->first_shared = v;

	this->num_orders = 0;
	this->num_manual_orders = 0;
	this->num_vehicles = 1;
	this->timetable_duration = 0;
	this->total_duration = 0;

	for (Order *o = this->first; o != NULL; o = o->next) {
		++this->num_orders;
		if (!o->IsType(OT_IMPLICIT)) ++this->num_manual_orders;
		this->timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel();
		this->total_duration += o->GetWaitTime() + o->GetTravelTime();
	}

	for (Vehicle *u = this->first_shared->PreviousShared(); u != NULL; u = u->PreviousShared()) {
		++this->num_vehicles;
		this->first_shared = u;
	}

	for (const Vehicle *u = v->NextShared(); u != NULL; u = u->NextShared()) ++this->num_vehicles;
}

/**
 * Free a complete order chain.
 * @param keep_orderlist If this is true only delete the orders, otherwise also delete the OrderList.
 * @note do not use on "current_order" vehicle orders!
 */
void OrderList::FreeChain(bool keep_orderlist)
{
	Order *next;
	for (Order *o = this->first; o != NULL; o = next) {
		next = o->next;
		delete o;
	}

	if (keep_orderlist) {
		this->first = NULL;
		this->num_orders = 0;
		this->num_manual_orders = 0;
		this->timetable_duration = 0;
	} else {
		delete this;
	}
}

/**
 * Get a certain order of the order chain.
 * @param index zero-based index of the order within the chain.
 * @return the order at position index.
 */
Order *OrderList::GetOrderAt(int index) const
{
	if (index < 0) return NULL;

	Order *order = this->first;

	while (order != NULL && index-- > 0) {
		order = order->next;
	}
	return order;
}

/**
 * Get the next order which will make the given vehicle stop at a station
 * or refit at a depot or evaluate a non-trivial condition.
 * @param next The order to start looking at.
 * @param hops The number of orders we have already looked at.
 * @return Either of
 *         \li a station order
 *         \li a refitting depot order
 *         \li a non-trivial conditional order
 *         \li NULL  if the vehicle won't stop anymore.
 */
const Order *OrderList::GetNextDecisionNode(const Order *next, uint hops) const
{
	if (hops > this->GetNumOrders() || next == NULL) return NULL;

	if (next->IsType(OT_CONDITIONAL)) {
		if (next->GetConditionVariable() != OCV_UNCONDITIONALLY) return next;

		/* We can evaluate trivial conditions right away. They're conceptually
		 * the same as regular order progression. */
		return this->GetNextDecisionNode(
				this->GetOrderAt(next->GetConditionSkipToOrder()),
				hops + 1);
	}

	if (next->IsType(OT_GOTO_DEPOT)) {
		if (next->GetDepotActionType() == ODATFB_HALT) return NULL;
		if (next->IsRefit()) return next;
	}

	if (!next->CanLoadOrUnload()) {
		return this->GetNextDecisionNode(this->GetNext(next), hops + 1);
	}

	return next;
}

/**
 * Recursively determine the next deterministic station to stop at.
 * @param v The vehicle we're looking at.
 * @param first Order to start searching at or NULL to start at cur_implicit_order_index + 1.
 * @param hops Number of orders we have already looked at.
 * @return Next stoppping station or INVALID_STATION.
 * @pre The vehicle is currently loading and v->last_station_visited is meaningful.
 * @note This function may draw a random number. Don't use it from the GUI.
 */
StationIDStack OrderList::GetNextStoppingStation(const Vehicle *v, const Order *first, uint hops) const
{

	const Order *next = first;
	if (first == NULL) {
		next = this->GetOrderAt(v->cur_implicit_order_index);
		if (next == NULL) {
			next = this->GetFirstOrder();
			if (next == NULL) return INVALID_STATION;
		} else {
			/* GetNext never returns NULL if there is a valid station in the list.
			 * As the given "next" is already valid and a station in the list, we
			 * don't have to check for NULL here. */
			next = this->GetNext(next);
			assert(next != NULL);
		}
	}

	do {
		next = this->GetNextDecisionNode(next, ++hops);

		/* Resolve possibly nested conditionals by estimation. */
		while (next != NULL && next->IsType(OT_CONDITIONAL)) {
			/* We return both options of conditional orders. */
			const Order *skip_to = this->GetNextDecisionNode(
					this->GetOrderAt(next->GetConditionSkipToOrder()), hops);
			const Order *advance = this->GetNextDecisionNode(
					this->GetNext(next), hops);
			if (advance == NULL || advance == first || skip_to == advance) {
				next = (skip_to == first) ? NULL : skip_to;
			} else if (skip_to == NULL || skip_to == first) {
				next = (advance == first) ? NULL : advance;
			} else {
				StationIDStack st1 = this->GetNextStoppingStation(v, skip_to, hops);
				StationIDStack st2 = this->GetNextStoppingStation(v, advance, hops);
				while (!st2.IsEmpty()) st1.Push(st2.Pop());
				return st1;
			}
			++hops;
		}

		/* Don't return a next stop if the vehicle has to unload everything. */
		if (next == NULL || ((next->IsType(OT_GOTO_STATION) || next->IsType(OT_IMPLICIT)) &&
				next->GetDestination() == v->last_station_visited &&
				(next->GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) != 0)) {
			return INVALID_STATION;
		}
	} while (next->IsType(OT_GOTO_DEPOT) || next->GetDestination() == v->last_station_visited);

	return next->GetDestination();
}

/**
 * Insert a new order into the order chain.
 * @param new_order is the order to insert into the chain.
 * @param index is the position where the order is supposed to be inserted.
 */
void OrderList::InsertOrderAt(Order *new_order, int index)
{
	if (this->first == NULL) {
		this->first = new_order;
	} else {
		if (index == 0) {
			/* Insert as first or only order */
			new_order->next = this->first;
			this->first = new_order;
		} else if (index >= this->num_orders) {
			/* index is after the last order, add it to the end */
			this->GetLastOrder()->next = new_order;
		} else {
			/* Put the new order in between */
			Order *order = this->GetOrderAt(index - 1);
			new_order->next = order->next;
			order->next = new_order;
		}
	}
	++this->num_orders;
	if (!new_order->IsType(OT_IMPLICIT)) ++this->num_manual_orders;
	this->timetable_duration += new_order->GetTimetabledWait() + new_order->GetTimetabledTravel();
	this->total_duration += new_order->GetWaitTime() + new_order->GetTravelTime();

	/* We can visit oil rigs and buoys that are not our own. They will be shown in
	 * the list of stations. So, we need to invalidate that window if needed. */
	if (new_order->IsType(OT_GOTO_STATION) || new_order->IsType(OT_GOTO_WAYPOINT)) {
		BaseStation *bs = BaseStation::Get(new_order->GetDestination());
		if (bs->owner == OWNER_NONE) InvalidateWindowClassesData(WC_STATION_LIST, 0);
	}

}


/**
 * Remove an order from the order list and delete it.
 * @param index is the position of the order which is to be deleted.
 */
void OrderList::DeleteOrderAt(int index)
{
	if (index >= this->num_orders) return;

	Order *to_remove;

	if (index == 0) {
		to_remove = this->first;
		this->first = to_remove->next;
	} else {
		Order *prev = GetOrderAt(index - 1);
		to_remove = prev->next;
		prev->next = to_remove->next;
	}
	--this->num_orders;
	if (!to_remove->IsType(OT_IMPLICIT)) --this->num_manual_orders;
	this->timetable_duration -= (to_remove->GetTimetabledWait() + to_remove->GetTimetabledTravel());
	this->total_duration -= (to_remove->GetWaitTime() + to_remove->GetTravelTime());
	delete to_remove;
}

/**
 * Move an order to another position within the order list.
 * @param from is the zero-based position of the order to move.
 * @param to is the zero-based position where the order is moved to.
 */
void OrderList::MoveOrder(int from, int to)
{
	if (from >= this->num_orders || to >= this->num_orders || from == to) return;

	Order *moving_one;

	/* Take the moving order out of the pointer-chain */
	if (from == 0) {
		moving_one = this->first;
		this->first = moving_one->next;
	} else {
		Order *one_before = GetOrderAt(from - 1);
		moving_one = one_before->next;
		one_before->next = moving_one->next;
	}

	/* Insert the moving_order again in the pointer-chain */
	if (to == 0) {
		moving_one->next = this->first;
		this->first = moving_one;
	} else {
		Order *one_before = GetOrderAt(to - 1);
		moving_one->next = one_before->next;
		one_before->next = moving_one;
	}
}

/**
 * Removes the vehicle from the shared order list.
 * @note This is supposed to be called when the vehicle is still in the chain
 * @param v vehicle to remove from the list
 */
void OrderList::RemoveVehicle(Vehicle *v)
{
	--this->num_vehicles;
	if (v == this->first_shared) this->first_shared = v->NextShared();
}

/**
 * Checks whether a vehicle is part of the shared vehicle chain.
 * @param v is the vehicle to search in the shared vehicle chain.
 */
bool OrderList::IsVehicleInSharedOrdersList(const Vehicle *v) const
{
	for (const Vehicle *v_shared = this->first_shared; v_shared != NULL; v_shared = v_shared->NextShared()) {
		if (v_shared == v) return true;
	}

	return false;
}

/**
 * Gets the position of the given vehicle within the shared order vehicle list.
 * @param v is the vehicle of which to get the position
 * @return position of v within the shared vehicle chain.
 */
int OrderList::GetPositionInSharedOrderList(const Vehicle *v) const
{
	int count = 0;
	for (const Vehicle *v_shared = v->PreviousShared(); v_shared != NULL; v_shared = v_shared->PreviousShared()) count++;
	return count;
}

/**
 * Checks whether all orders of the list have a filled timetable.
 * @return whether all orders have a filled timetable.
 */
bool OrderList::IsCompleteTimetable() const
{
	for (Order *o = this->first; o != NULL; o = o->next) {
		/* Implicit orders are, by definition, not timetabled. */
		if (o->IsType(OT_IMPLICIT)) continue;
		if (!o->IsCompletelyTimetabled()) return false;
	}
	return true;
}

/**
 * Checks for internal consistency of order list. Triggers assertion if something is wrong.
 */
void OrderList::DebugCheckSanity() const
{
	VehicleOrderID check_num_orders = 0;
	VehicleOrderID check_num_manual_orders = 0;
	uint check_num_vehicles = 0;
	Ticks check_timetable_duration = 0;
	Ticks check_total_duration = 0;

	DEBUG(misc, 6, "Checking OrderList %hu for sanity...", this->index);

	for (const Order *o = this->first; o != NULL; o = o->next) {
		++check_num_orders;
		if (!o->IsType(OT_IMPLICIT)) ++check_num_manual_orders;
		check_timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel();
		check_total_duration += o->GetWaitTime() + o->GetTravelTime();
	}
	assert(this->num_orders == check_num_orders);
	assert(this->num_manual_orders == check_num_manual_orders);
	assert(this->timetable_duration == check_timetable_duration);
	assert(this->total_duration == check_total_duration);

	for (const Vehicle *v = this->first_shared; v != NULL; v = v->NextShared()) {
		++check_num_vehicles;
		assert(v->orders.list == this);
	}
	assert(this->num_vehicles == check_num_vehicles);
	DEBUG(misc, 6, "... detected %u orders (%u manual), %u vehicles, %i timetabled, %i total",
			(uint)this->num_orders, (uint)this->num_manual_orders,
			this->num_vehicles, this->timetable_duration, this->total_duration);
}

/**
 * Checks whether the order goes to a station or not, i.e. whether the
 * destination is a station
 * @param v the vehicle to check for
 * @param o the order to check
 * @return true if the destination is a station
 */
static inline bool OrderGoesToStation(const Vehicle *v, const Order *o)
{
	return o->IsType(OT_GOTO_STATION) ||
			(v->type == VEH_AIRCRAFT && o->IsType(OT_GOTO_DEPOT) && !(o->GetDepotActionType() & ODATFB_NEAREST_DEPOT));
}

/**
 * Delete all news items regarding defective orders about a vehicle
 * This could kill still valid warnings (for example about void order when just
 * another order gets added), but assume the company will notice the problems,
 * when (s)he's changing the orders.
 */
static void DeleteOrderWarnings(const Vehicle *v)
{
	DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS);
	DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_VOID_ORDER);
	DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY);
	DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_INVALID_ENTRY);
	DeleteVehicleNews(v->index, STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY);
}

/**
 * Returns a tile somewhat representing the order destination (not suitable for pathfinding).
 * @param v The vehicle to get the location for.
 * @param airport Get the airport tile and not the station location for aircraft.
 * @return destination of order, or INVALID_TILE if none.
 */
TileIndex Order::GetLocation(const Vehicle *v, bool airport) const
{
	switch (this->GetType()) {
		case OT_GOTO_WAYPOINT:
		case OT_GOTO_STATION:
		case OT_IMPLICIT:
			if (airport && v->type == VEH_AIRCRAFT) return Station::Get(this->GetDestination())->airport.tile;
			return BaseStation::Get(this->GetDestination())->xy;

		case OT_GOTO_DEPOT:
			if ((this->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) return INVALID_TILE;
			return (v->type == VEH_AIRCRAFT) ? Station::Get(this->GetDestination())->xy : Depot::Get(this->GetDestination())->xy;

		default:
			return INVALID_TILE;
	}
}

/**
 * Get the distance between two orders of a vehicle. Conditional orders are resolved
 * and the bigger distance of the two order branches is returned.
 * @param prev Origin order.
 * @param cur Destination order.
 * @param v The vehicle to get the distance for.
 * @param conditional_depth Internal param for resolving conditional orders.
 * @return Maximum distance between the two orders.
 */
uint GetOrderDistance(const Order *prev, const Order *cur, const Vehicle *v, int conditional_depth)
{
	if (cur->IsType(OT_CONDITIONAL)) {
		if (conditional_depth > v->GetNumOrders()) return 0;

		conditional_depth++;

		int dist1 = GetOrderDistance(prev, v->GetOrder(cur->GetConditionSkipToOrder()), v, conditional_depth);
		int dist2 = GetOrderDistance(prev, cur->next == NULL ? v->orders.list->GetFirstOrder() : cur->next, v, conditional_depth);
		return max(dist1, dist2);
	}

	TileIndex prev_tile = prev->GetLocation(v, true);
	TileIndex cur_tile = cur->GetLocation(v, true);
	if (prev_tile == INVALID_TILE || cur_tile == INVALID_TILE) return 0;
	return v->type == VEH_AIRCRAFT ? DistanceSquare(prev_tile, cur_tile) : DistanceManhattan(prev_tile, cur_tile);
}

/**
 * Add an order to the orderlist of a vehicle.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 various bitstuffed elements
 * - p1 = (bit  0 - 19) - ID of the vehicle
 * - p1 = (bit 24 - 31) - the selected order (if any). If the last order is given,
 *                        the order will be inserted before that one
 *                        the maximum vehicle order id is 254.
 * @param p2 packed order to insert
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdInsertOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	VehicleID veh          = GB(p1,  0, 20);
	VehicleOrderID sel_ord = GB(p1, 20, 8);
	Order new_order(p2);

	Vehicle *v = Vehicle::GetIfValid(veh);
	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	/* Check if the inserted order is to the correct destination (owner, type),
	 * and has the correct flags if any */
	switch (new_order.GetType()) {
		case OT_GOTO_STATION: {
			const Station *st = Station::GetIfValid(new_order.GetDestination());
			if (st == NULL) return CMD_ERROR;

			if (st->owner != OWNER_NONE) {
				CommandCost ret = CheckInfraUsageAllowed(v->type, st->owner);
				if (ret.Failed()) return ret;
			}

			if (!CanVehicleUseStation(v, st)) return_cmd_error(STR_ERROR_CAN_T_ADD_ORDER);
			for (Vehicle *u = v->FirstShared(); u != NULL; u = u->NextShared()) {
				if (!CanVehicleUseStation(u, st)) return_cmd_error(STR_ERROR_CAN_T_ADD_ORDER_SHARED);
			}

			/* Non stop only allowed for ground vehicles. */
			if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && !v->IsGroundVehicle()) return CMD_ERROR;

			/* Filter invalid load/unload types. */
			switch (new_order.GetLoadType()) {
				case OLF_LOAD_IF_POSSIBLE: case OLFB_FULL_LOAD: case OLF_FULL_LOAD_ANY: case OLFB_NO_LOAD: break;
				default: return CMD_ERROR;
			}
			switch (new_order.GetUnloadType()) {
				case OUF_UNLOAD_IF_POSSIBLE: case OUFB_UNLOAD: case OUFB_TRANSFER: case OUFB_NO_UNLOAD: break;
				default: return CMD_ERROR;
			}

			/* Filter invalid stop locations */
			switch (new_order.GetStopLocation()) {
				case OSL_PLATFORM_NEAR_END:
				case OSL_PLATFORM_MIDDLE:
					if (v->type != VEH_TRAIN) return CMD_ERROR;
					/* FALL THROUGH */
				case OSL_PLATFORM_FAR_END:
					break;

				default:
					return CMD_ERROR;
			}

			break;
		}

		case OT_GOTO_DEPOT: {
			if ((new_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) == 0) {
				if (v->type == VEH_AIRCRAFT) {
					const Station *st = Station::GetIfValid(new_order.GetDestination());

					if (st == NULL) return CMD_ERROR;

					CommandCost ret = CheckInfraUsageAllowed(v->type, st->owner);
					if (ret.Failed()) return ret;

					if (!CanVehicleUseStation(v, st) || !st->airport.HasHangar()) {
						return CMD_ERROR;
					}
				} else {
					const Depot *dp = Depot::GetIfValid(new_order.GetDestination());

					if (dp == NULL) return CMD_ERROR;

					CommandCost ret = CheckInfraUsageAllowed(v->type, GetTileOwner(dp->xy), dp->xy);
					if (ret.Failed()) return ret;

					switch (v->type) {
						case VEH_TRAIN:
							if (!IsRailDepotTile(dp->xy)) return CMD_ERROR;
							break;

						case VEH_ROAD:
							if (!IsRoadDepotTile(dp->xy)) return CMD_ERROR;
							break;

						case VEH_SHIP:
							if (!IsShipDepotTile(dp->xy)) return CMD_ERROR;
							break;

						default: return CMD_ERROR;
					}
				}
			}

			if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && !v->IsGroundVehicle()) return CMD_ERROR;
			if (new_order.GetDepotOrderType() & ~(ODTFB_PART_OF_ORDERS | ((new_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0 ? ODTFB_SERVICE : 0))) return CMD_ERROR;
			if (new_order.GetDepotActionType() & ~(ODATFB_HALT | ODATFB_NEAREST_DEPOT)) return CMD_ERROR;
			if ((new_order.GetDepotOrderType() & ODTFB_SERVICE) && (new_order.GetDepotActionType() & ODATFB_HALT)) return CMD_ERROR;
			break;
		}

		case OT_GOTO_WAYPOINT: {
			const Waypoint *wp = Waypoint::GetIfValid(new_order.GetDestination());
			if (wp == NULL) return CMD_ERROR;

			switch (v->type) {
				default: return CMD_ERROR;

				case VEH_TRAIN: {
					if (!(wp->facilities & FACIL_TRAIN)) return_cmd_error(STR_ERROR_CAN_T_ADD_ORDER);

					CommandCost ret = CheckInfraUsageAllowed(v->type, wp->owner);
					if (ret.Failed()) return ret;
					break;
				}

				case VEH_SHIP:
					if (!(wp->facilities & FACIL_DOCK)) return_cmd_error(STR_ERROR_CAN_T_ADD_ORDER);
					if (wp->owner != OWNER_NONE) {
						CommandCost ret = CheckInfraUsageAllowed(v->type, wp->owner);
						if (ret.Failed()) return ret;
					}
					break;
			}

			/* Order flags can be any of the following for waypoints:
			 * [non-stop]
			 * non-stop orders (if any) are only valid for trains */
			if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR;
			break;
		}

		case OT_CONDITIONAL: {
			VehicleOrderID skip_to = new_order.GetConditionSkipToOrder();
			if (skip_to != 0 && skip_to >= v->GetNumOrders()) return CMD_ERROR; // Always allow jumping to the first (even when there is no order).
			if (new_order.GetConditionVariable() >= OCV_END) return CMD_ERROR;

			OrderConditionComparator occ = new_order.GetConditionComparator();
			if (occ >= OCC_END) return CMD_ERROR;
			switch (new_order.GetConditionVariable()) {
				case OCV_REQUIRES_SERVICE:
					if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) return CMD_ERROR;
					break;

				case OCV_UNCONDITIONALLY:
					if (occ != OCC_EQUALS) return CMD_ERROR;
					if (new_order.GetConditionValue() != 0) return CMD_ERROR;
					break;

				case OCV_LOAD_PERCENTAGE:
				case OCV_RELIABILITY:
					if (new_order.GetConditionValue() > 100) return CMD_ERROR;
					/* FALL THROUGH */
				default:
					if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) return CMD_ERROR;
					break;
			}
			break;
		}

		default: return CMD_ERROR;
	}

	if (sel_ord > v->GetNumOrders()) return CMD_ERROR;

	if (v->GetNumOrders() >= MAX_VEH_ORDER_ID) return_cmd_error(STR_ERROR_TOO_MANY_ORDERS);
	if (!Order::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
	if (v->orders.list == NULL && !OrderList::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);

	if (v->type == VEH_SHIP && _settings_game.pf.pathfinder_for_ships != VPF_NPF) {
		/* Make sure the new destination is not too far away from the previous */
		const Order *prev = NULL;
		uint n = 0;

		/* Find the last goto station or depot order before the insert location.
		 * If the order is to be inserted at the beginning of the order list this
		 * finds the last order in the list. */
		const Order *o;
		FOR_VEHICLE_ORDERS(v, o) {
			switch (o->GetType()) {
				case OT_GOTO_STATION:
				case OT_GOTO_DEPOT:
				case OT_GOTO_WAYPOINT:
					prev = o;
					break;

				default: break;
			}
			if (++n == sel_ord && prev != NULL) break;
		}
		if (prev != NULL) {
			uint dist;
			if (new_order.IsType(OT_CONDITIONAL)) {
				/* The order is not yet inserted, so we have to do the first iteration here. */
				dist = GetOrderDistance(prev, v->GetOrder(new_order.GetConditionSkipToOrder()), v);
			} else {
				dist = GetOrderDistance(prev, &new_order, v);
			}

			if (dist >= 130) {
				return_cmd_error(STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION);
			}
		}
	}

	if (flags & DC_EXEC) {
		Order *new_o = new Order();
		new_o->AssignOrder(new_order);
		InsertOrder(v, new_o, sel_ord);
	}

	return CommandCost();
}

/**
 * Insert a new order but skip the validation.
 * @param v       The vehicle to insert the order to.
 * @param new_o   The new order.
 * @param sel_ord The position the order should be inserted at.
 */
void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord)
{
	/* Create new order and link in list */
	if (v->orders.list == NULL) {
		v->orders.list = new OrderList(new_o, v);
	} else {
		v->orders.list->InsertOrderAt(new_o, sel_ord);
	}

	Vehicle *u = v->FirstShared();
	DeleteOrderWarnings(u);
	for (; u != NULL; u = u->NextShared()) {
		assert(v->orders.list == u->orders.list);

		/* If there is added an order before the current one, we need
		 * to update the selected order. We do not change implicit/real order indices though.
		 * If the new order is between the current implicit order and real order, the implicit order will
		 * later skip the inserted order. */
		if (sel_ord <= u->cur_real_order_index) {
			uint cur = u->cur_real_order_index + 1;
			/* Check if we don't go out of bound */
			if (cur < u->GetNumOrders()) {
				u->cur_real_order_index = cur;
			}
		}
		if (sel_ord == u->cur_implicit_order_index && u->IsGroundVehicle()) {
			/* We are inserting an order just before the current implicit order.
			 * We do not know whether we will reach current implicit or the newly inserted order first.
			 * So, disable creation of implicit orders until we are on track again. */
			uint16 &gv_flags = u->GetGroundVehicleFlags();
			SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
		}
		if (sel_ord <= u->cur_implicit_order_index) {
			uint cur = u->cur_implicit_order_index + 1;
			/* Check if we don't go out of bound */
			if (cur < u->GetNumOrders()) {
				u->cur_implicit_order_index = cur;
			}
		}
		/* Update any possible open window of the vehicle */
		InvalidateVehicleOrder(u, INVALID_VEH_ORDER_ID | (sel_ord << 8));
	}

	/* As we insert an order, the order to skip to will be 'wrong'. */
	VehicleOrderID cur_order_id = 0;
	Order *order;
	FOR_VEHICLE_ORDERS(v, order) {
		if (order->IsType(OT_CONDITIONAL)) {
			VehicleOrderID order_id = order->GetConditionSkipToOrder();
			if (order_id >= sel_ord) {
				order->SetConditionSkipToOrder(order_id + 1);
			}
			if (order_id == cur_order_id) {
				order->SetConditionSkipToOrder((order_id + 1) % v->GetNumOrders());
			}
		}
		cur_order_id++;
	}

	/* Make sure to rebuild the whole list */
	InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
}

/**
 * Declone an order-list
 * @param *dst delete the orders of this vehicle
 * @param flags execution flags
 */
static CommandCost DecloneOrder(Vehicle *dst, DoCommandFlag flags)
{
	if (flags & DC_EXEC) {
		DeleteVehicleOrders(dst);
		InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS);
		InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
	}
	return CommandCost();
}

/**
 * Delete an order from the orderlist of a vehicle.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the ID of the vehicle
 * @param p2 the order to delete (max 255)
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdDeleteOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	VehicleID veh_id = GB(p1, 0, 20);
	VehicleOrderID sel_ord = GB(p2, 0, 8);

	Vehicle *v = Vehicle::GetIfValid(veh_id);

	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	/* If we did not select an order, we maybe want to de-clone the orders */
	if (sel_ord >= v->GetNumOrders()) return DecloneOrder(v, flags);

	if (v->GetOrder(sel_ord) == NULL) return CMD_ERROR;

	if (flags & DC_EXEC) DeleteOrder(v, sel_ord);
	return CommandCost();
}

/**
 * Cancel the current loading order of the vehicle as the order was deleted.
 * @param v the vehicle
 */
static void CancelLoadingDueToDeletedOrder(Vehicle *v)
{
	assert(v->current_order.IsType(OT_LOADING));
	/* NON-stop flag is misused to see if a train is in a station that is
	 * on his order list or not */
	v->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE);
	/* When full loading, "cancel" that order so the vehicle doesn't
	 * stay indefinitely at this station anymore. */
	if (v->current_order.GetLoadType() & OLFB_FULL_LOAD) v->current_order.SetLoadType(OLF_LOAD_IF_POSSIBLE);
}

/**
 * Delete an order but skip the parameter validation.
 * @param v       The vehicle to delete the order from.
 * @param sel_ord The id of the order to be deleted.
 */
void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord)
{
	v->orders.list->DeleteOrderAt(sel_ord);

	Vehicle *u = v->FirstShared();
	DeleteOrderWarnings(u);
	for (; u != NULL; u = u->NextShared()) {
		assert(v->orders.list == u->orders.list);

		if (sel_ord == u->cur_real_order_index && u->current_order.IsType(OT_LOADING)) {
			CancelLoadingDueToDeletedOrder(u);
		}

		if (sel_ord < u->cur_real_order_index) {
			u->cur_real_order_index--;
		} else if (sel_ord == u->cur_real_order_index) {
			u->UpdateRealOrderIndex();
		}

		if (sel_ord < u->cur_implicit_order_index) {
			u->cur_implicit_order_index--;
		} else if (sel_ord == u->cur_implicit_order_index) {
			/* Make sure the index is valid */
			if (u->cur_implicit_order_index >= u->GetNumOrders()) u->cur_implicit_order_index = 0;

			/* Skip non-implicit orders for the implicit-order-index (e.g. if the current implicit order was deleted */
			while (u->cur_implicit_order_index != u->cur_real_order_index && !u->GetOrder(u->cur_implicit_order_index)->IsType(OT_IMPLICIT)) {
				u->cur_implicit_order_index++;
				if (u->cur_implicit_order_index >= u->GetNumOrders()) u->cur_implicit_order_index = 0;
			}
		}

		/* Update any possible open window of the vehicle */
		InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8));
	}

	/* As we delete an order, the order to skip to will be 'wrong'. */
	VehicleOrderID cur_order_id = 0;
	Order *order = NULL;
	FOR_VEHICLE_ORDERS(v, order) {
		if (order->IsType(OT_CONDITIONAL)) {
			VehicleOrderID order_id = order->GetConditionSkipToOrder();
			if (order_id >= sel_ord) {
				order_id = max(order_id - 1, 0);
			}
			if (order_id == cur_order_id) {
				order_id = (order_id + 1) % v->GetNumOrders();
			}
			order->SetConditionSkipToOrder(order_id);
		}
		cur_order_id++;
	}

	InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
}

/**
 * Goto order of order-list.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 The ID of the vehicle which order is skipped
 * @param p2 the selected order to which we want to skip
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	VehicleID veh_id = GB(p1, 0, 20);
	VehicleOrderID sel_ord = GB(p2, 0, 8);

	Vehicle *v = Vehicle::GetIfValid(veh_id);

	if (v == NULL || !v->IsPrimaryVehicle() || sel_ord == v->cur_implicit_order_index || sel_ord >= v->GetNumOrders() || v->GetNumOrders() < 2) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	if (flags & DC_EXEC) {
		if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();

		v->cur_implicit_order_index = v->cur_real_order_index = sel_ord;
		v->UpdateRealOrderIndex();

		InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS);

		v->ClearSeparation();
		ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
	}

	/* We have an aircraft/ship, they have a mini-schedule, so update them all */
	if (v->type == VEH_AIRCRAFT) SetWindowClassesDirty(WC_AIRCRAFT_LIST);
	if (v->type == VEH_SHIP) SetWindowClassesDirty(WC_SHIPS_LIST);

	return CommandCost();
}

/**
 * Move an order inside the orderlist
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the ID of the vehicle
 * @param p2 order to move and target
 *           bit 0-15  : the order to move
 *           bit 16-31 : the target order
 * @param text unused
 * @return the cost of this operation or an error
 * @note The target order will move one place down in the orderlist
 *  if you move the order upwards else it'll move it one place down
 */
CommandCost CmdMoveOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	VehicleID veh = GB(p1, 0, 20);
	VehicleOrderID moving_order = GB(p2,  0, 16);
	VehicleOrderID target_order = GB(p2, 16, 16);

	Vehicle *v = Vehicle::GetIfValid(veh);
	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	/* Don't make senseless movements */
	if (moving_order >= v->GetNumOrders() || target_order >= v->GetNumOrders() ||
			moving_order == target_order || v->GetNumOrders() <= 1) return CMD_ERROR;

	Order *moving_one = v->GetOrder(moving_order);
	/* Don't move an empty order */
	if (moving_one == NULL) return CMD_ERROR;

	if (flags & DC_EXEC) {
		v->orders.list->MoveOrder(moving_order, target_order);

		/* Update shared list */
		Vehicle *u = v->FirstShared();

		DeleteOrderWarnings(u);

		for (; u != NULL; u = u->NextShared()) {
			/* Update the current order.
			 * There are multiple ways to move orders, which result in cur_implicit_order_index
			 * and cur_real_order_index to not longer make any sense. E.g. moving another
			 * real order between them.
			 *
			 * Basically one could choose to preserve either of them, but not both.
			 * While both ways are suitable in this or that case from a human point of view, neither
			 * of them makes really sense.
			 * However, from an AI point of view, preserving cur_real_order_index is the most
			 * predictable and transparent behaviour.
			 *
			 * With that decision it basically does not matter what we do to cur_implicit_order_index.
			 * If we change orders between the implicit- and real-index, the implicit orders are mostly likely
			 * completely out-dated anyway. So, keep it simple and just keep cur_implicit_order_index as well.
			 * The worst which can happen is that a lot of implicit orders are removed when reaching current_order.
			 */
			if (u->cur_real_order_index == moving_order) {
				u->cur_real_order_index = target_order;
			} else if (u->cur_real_order_index > moving_order && u->cur_real_order_index <= target_order) {
				u->cur_real_order_index--;
			} else if (u->cur_real_order_index < moving_order && u->cur_real_order_index >= target_order) {
				u->cur_real_order_index++;
			}

			if (u->cur_implicit_order_index == moving_order) {
				u->cur_implicit_order_index = target_order;
			} else if (u->cur_implicit_order_index > moving_order && u->cur_implicit_order_index <= target_order) {
				u->cur_implicit_order_index--;
			} else if (u->cur_implicit_order_index < moving_order && u->cur_implicit_order_index >= target_order) {
				u->cur_implicit_order_index++;
			}

			assert(v->orders.list == u->orders.list);
			/* Update any possible open window of the vehicle */
			InvalidateVehicleOrder(u, moving_order | (target_order << 8));
		}

		/* As we move an order, the order to skip to will be 'wrong'. */
		Order *order;
		FOR_VEHICLE_ORDERS(v, order) {
			if (order->IsType(OT_CONDITIONAL)) {
				VehicleOrderID order_id = order->GetConditionSkipToOrder();
				if (order_id == moving_order) {
					order_id = target_order;
				} else if (order_id > moving_order && order_id <= target_order) {
					order_id--;
				} else if (order_id < moving_order && order_id >= target_order) {
					order_id++;
				}
				order->SetConditionSkipToOrder(order_id);
			}
		}

		/* Make sure to rebuild the whole list */
		InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
	}

	return CommandCost();
}

/**
 * Modify an order in the orderlist of a vehicle.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 various bitstuffed elements
 * - p1 = (bit  0 - 19) - ID of the vehicle
 * - p1 = (bit 24 - 31) - the selected order (if any). If the last order is given,
 *                        the order will be inserted before that one
 *                        the maximum vehicle order id is 254.
 * @param p2 various bitstuffed elements
 *  - p2 = (bit 0 -  3) - what data to modify (@see ModifyOrderFlags)
 *  - p2 = (bit 4 - 15) - the data to modify
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdModifyOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	VehicleOrderID sel_ord = GB(p1, 20,  8);
	VehicleID veh          = GB(p1,  0, 20);
	ModifyOrderFlags mof   = Extract<ModifyOrderFlags, 0, 4>(p2);
	uint16 data            = GB(p2,  4, 11);

	if (mof >= MOF_END) return CMD_ERROR;

	Vehicle *v = Vehicle::GetIfValid(veh);
	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	/* Is it a valid order? */
	if (sel_ord >= v->GetNumOrders()) return CMD_ERROR;

	Order *order = v->GetOrder(sel_ord);
	switch (order->GetType()) {
		case OT_GOTO_STATION:
			if (mof != MOF_NON_STOP && mof != MOF_STOP_LOCATION && mof != MOF_UNLOAD && mof != MOF_LOAD) return CMD_ERROR;
			break;

		case OT_GOTO_DEPOT:
			if (mof != MOF_NON_STOP && mof != MOF_DEPOT_ACTION) return CMD_ERROR;
			break;

		case OT_GOTO_WAYPOINT:
			if (mof != MOF_NON_STOP) return CMD_ERROR;
			break;

		case OT_CONDITIONAL:
			if (mof != MOF_COND_VARIABLE && mof != MOF_COND_COMPARATOR && mof != MOF_COND_VALUE && mof != MOF_COND_DESTINATION) return CMD_ERROR;
			break;

		default:
			return CMD_ERROR;
	}

	switch (mof) {
		default: NOT_REACHED();

		case MOF_NON_STOP:
			if (!v->IsGroundVehicle()) return CMD_ERROR;
			if (data >= ONSF_END) return CMD_ERROR;
			if (data == order->GetNonStopType()) return CMD_ERROR;
			break;

		case MOF_STOP_LOCATION:
			if (v->type != VEH_TRAIN) return CMD_ERROR;
			if (data >= OSL_END) return CMD_ERROR;
			break;

		case MOF_UNLOAD:
			if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return CMD_ERROR;
			if ((data & ~(OUFB_UNLOAD | OUFB_TRANSFER | OUFB_NO_UNLOAD)) != 0) return CMD_ERROR;
			/* Unload and no-unload are mutual exclusive and so are transfer and no unload. */
			if (data != 0 && ((data & (OUFB_UNLOAD | OUFB_TRANSFER)) != 0) == ((data & OUFB_NO_UNLOAD) != 0)) return CMD_ERROR;
			if (data == order->GetUnloadType()) return CMD_ERROR;
			break;

		case MOF_LOAD:
			if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return CMD_ERROR;
			if (data > OLFB_NO_LOAD || data == 1) return CMD_ERROR;
			if (data == order->GetLoadType()) return CMD_ERROR;
			break;

		case MOF_DEPOT_ACTION:
			if (data >= DA_END) return CMD_ERROR;
			break;

		case MOF_COND_VARIABLE:
			if (data >= OCV_END) return CMD_ERROR;
			break;

		case MOF_COND_COMPARATOR:
			if (data >= OCC_END) return CMD_ERROR;
			switch (order->GetConditionVariable()) {
				case OCV_UNCONDITIONALLY: return CMD_ERROR;

				case OCV_REQUIRES_SERVICE:
					if (data != OCC_IS_TRUE && data != OCC_IS_FALSE) return CMD_ERROR;
					break;

				default:
					if (data == OCC_IS_TRUE || data == OCC_IS_FALSE) return CMD_ERROR;
					break;
			}
			break;

		case MOF_COND_VALUE:
			switch (order->GetConditionVariable()) {
				case OCV_UNCONDITIONALLY:
				case OCV_REQUIRES_SERVICE:
					return CMD_ERROR;

				case OCV_LOAD_PERCENTAGE:
				case OCV_RELIABILITY:
					if (data > 100) return CMD_ERROR;
					break;

				default:
					if (data > 2047) return CMD_ERROR;
					break;
			}
			break;

		case MOF_COND_DESTINATION:
			if (data >= v->GetNumOrders()) return CMD_ERROR;
			break;
	}

	if (flags & DC_EXEC) {
		switch (mof) {
			case MOF_NON_STOP:
				order->SetNonStopType((OrderNonStopFlags)data);
				if (data & ONSF_NO_STOP_AT_DESTINATION_STATION) {
					order->SetRefit(CT_NO_REFIT);
					order->SetLoadType(OLF_LOAD_IF_POSSIBLE);
					order->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
				}
				break;

			case MOF_STOP_LOCATION:
				order->SetStopLocation((OrderStopLocation)data);
				break;

			case MOF_UNLOAD:
				order->SetUnloadType((OrderUnloadFlags)data);
				break;

			case MOF_LOAD:
				order->SetLoadType((OrderLoadFlags)data);
				if (data & OLFB_NO_LOAD) order->SetRefit(CT_NO_REFIT);
				break;

			case MOF_DEPOT_ACTION: {
				switch (data) {
					case DA_ALWAYS_GO:
						order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE));
						order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_HALT));
						break;

					case DA_SERVICE:
						order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() | ODTFB_SERVICE));
						order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_HALT));
						order->SetRefit(CT_NO_REFIT);
						break;

					case DA_STOP:
						order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE));
						order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() | ODATFB_HALT));
						order->SetRefit(CT_NO_REFIT);
						break;

					default:
						NOT_REACHED();
				}
				break;
			}

			case MOF_COND_VARIABLE: {
				order->SetConditionVariable((OrderConditionVariable)data);

				OrderConditionComparator occ = order->GetConditionComparator();
				switch (order->GetConditionVariable()) {
					case OCV_UNCONDITIONALLY:
						order->SetConditionComparator(OCC_EQUALS);
						order->SetConditionValue(0);
						break;

					case OCV_REQUIRES_SERVICE:
						if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) order->SetConditionComparator(OCC_IS_TRUE);
						order->SetConditionValue(0);
						break;

					case OCV_LOAD_PERCENTAGE:
					case OCV_RELIABILITY:
						if (order->GetConditionValue() > 100) order->SetConditionValue(100);
						/* FALL THROUGH */
					default:
						if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) order->SetConditionComparator(OCC_EQUALS);
						break;
				}
				break;
			}

			case MOF_COND_COMPARATOR:
				order->SetConditionComparator((OrderConditionComparator)data);
				break;

			case MOF_COND_VALUE:
				order->SetConditionValue(data);
				break;

			case MOF_COND_DESTINATION:
				order->SetConditionSkipToOrder(data);
				break;

			default: NOT_REACHED();
		}

		/* Update the windows and full load flags, also for vehicles that share the same order list */
		Vehicle *u = v->FirstShared();
		DeleteOrderWarnings(u);
		for (; u != NULL; u = u->NextShared()) {
			/* Toggle u->current_order "Full load" flag if it changed.
			 * However, as the same flag is used for depot orders, check
			 * whether we are not going to a depot as there are three
			 * cases where the full load flag can be active and only
			 * one case where the flag is used for depot orders. In the
			 * other cases for the OrderTypeByte the flags are not used,
			 * so do not care and those orders should not be active
			 * when this function is called.
			 */
			if (sel_ord == u->cur_real_order_index &&
					(u->current_order.IsType(OT_GOTO_STATION) || u->current_order.IsType(OT_LOADING)) &&
					u->current_order.GetLoadType() != order->GetLoadType()) {
				u->current_order.SetLoadType(order->GetLoadType());
			}
			InvalidateVehicleOrder(u, VIWD_MODIFY_ORDERS);
		}
	}

	return CommandCost();
}

/**
 * Check if an aircraft has enough range for an order list.
 * @param v_new Aircraft to check.
 * @param v_order Vehicle currently holding the order list.
 * @param first First order in the source order list.
 * @return True if the aircraft has enough range for the orders, false otherwise.
 */
static bool CheckAircraftOrderDistance(const Aircraft *v_new, const Vehicle *v_order, const Order *first)
{
	if (first == NULL || v_new->acache.cached_max_range == 0) return true;

	/* Iterate over all orders to check the distance between all
	 * 'goto' orders and their respective next order (of any type). */
	for (const Order *o = first; o != NULL; o = o->next) {
		switch (o->GetType()) {
			case OT_GOTO_STATION:
			case OT_GOTO_DEPOT:
			case OT_GOTO_WAYPOINT:
				/* If we don't have a next order, we've reached the end and must check the first order instead. */
				if (GetOrderDistance(o, o->next != NULL ? o->next : first, v_order) > v_new->acache.cached_max_range_sqr) return false;
				break;

			default: break;
		}
	}

	return true;
}

/**
 * Clone/share/copy an order-list of another vehicle.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 various bitstuffed elements
 * - p1 = (bit  0-19) - destination vehicle to clone orders to
 * - p1 = (bit 30-31) - action to perform
 * @param p2 source vehicle to clone orders from, if any (none for CO_UNSHARE)
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdCloneOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	VehicleID veh_src = GB(p2, 0, 20);
	VehicleID veh_dst = GB(p1, 0, 20);

	Vehicle *dst = Vehicle::GetIfValid(veh_dst);
	if (dst == NULL || !dst->IsPrimaryVehicle()) return CMD_ERROR;

	switch (GB(p1, 30, 2)) {
		case CO_SHARE: {
			Vehicle *src = Vehicle::GetIfValid(veh_src);

			/* Sanity checks */
			if (src == NULL || !src->IsPrimaryVehicle() || dst->type != src->type || dst == src) return CMD_ERROR;

			/* Trucks can't share orders with busses (and visa versa) */
			if (src->type == VEH_ROAD && RoadVehicle::From(src)->IsBus() != RoadVehicle::From(dst)->IsBus()) {
				return CMD_ERROR;
			}

			/* Is the vehicle already in the shared list? */
			if (src->FirstShared() == dst->FirstShared()) return CMD_ERROR;

			const Order *order;

			FOR_VEHICLE_ORDERS(src, order) {
				if (!OrderGoesToStation(dst, order)) continue;

				/* Allow copying unreachable destinations if they were already unreachable for the source.
				 * This is basically to allow cloning / autorenewing / autoreplacing vehicles, while the stations
				 * are temporarily invalid due to reconstruction. */
				const Station *st = Station::Get(order->GetDestination());
				if (CanVehicleUseStation(src, st) && !CanVehicleUseStation(dst, st)) {
					return_cmd_error(STR_ERROR_CAN_T_COPY_SHARE_ORDER);
				}
			}

			/* Check for aircraft range limits. */
			if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src, src->GetFirstOrder())) {
				return_cmd_error(STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE);
			}

			if (src->orders.list == NULL && !OrderList::CanAllocateItem()) {
				return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
			}

			if (flags & DC_EXEC) {
				/* If the destination vehicle had a OrderList, destroy it.
				 * We only reset the order indices, if the new orders are obviously different.
				 * (We mainly do this to keep the order indices valid and in range.) */
				DeleteVehicleOrders(dst, false, dst->GetNumOrders() != src->GetNumOrders());

				dst->orders.list = src->orders.list;

				/* Link this vehicle in the shared-list */
				dst->AddToShared(src);

				/* Set automation bit if target has it. */
				if (HasBit(src->vehicle_flags, VF_AUTOMATE_TIMETABLE))
					SetBit(dst->vehicle_flags, VF_AUTOMATE_TIMETABLE);

				dst->ClearSeparation();
				ClrBit(dst->vehicle_flags, VF_TIMETABLE_STARTED);


				InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS);
				InvalidateVehicleOrder(src, VIWD_MODIFY_ORDERS);

				InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
			}
			break;
		}

		case CO_COPY: {
			Vehicle *src = Vehicle::GetIfValid(veh_src);

			/* Sanity checks */
			if (src == NULL || !src->IsPrimaryVehicle() || dst->type != src->type || dst == src) return CMD_ERROR;

			/* Trucks can't copy all the orders from busses (and visa versa),
			 * and neither can helicopters and aircraft. */
			const Order *order;
			FOR_VEHICLE_ORDERS(src, order) {
				if (OrderGoesToStation(dst, order) &&
						!CanVehicleUseStation(dst, Station::Get(order->GetDestination()))) {
					return_cmd_error(STR_ERROR_CAN_T_COPY_SHARE_ORDER);
				}
			}

			/* Check for aircraft range limits. */
			if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src, src->GetFirstOrder())) {
				return_cmd_error(STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE);
			}

			/* make sure there are orders available */
			if (!Order::CanAllocateItem(src->GetNumOrders()) || !OrderList::CanAllocateItem()) {
				return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
			}

			if (flags & DC_EXEC) {
				const Order *order;
				Order *first = NULL;
				Order **order_dst;

				/* If the destination vehicle had an order list, destroy the chain but keep the OrderList.
				 * We only reset the order indices, if the new orders are obviously different.
				 * (We mainly do this to keep the order indices valid and in range.) */
				DeleteVehicleOrders(dst, true, dst->GetNumOrders() != src->GetNumOrders());

				order_dst = &first;
				FOR_VEHICLE_ORDERS(src, order) {
					*order_dst = new Order();
					(*order_dst)->AssignOrder(*order);
					order_dst = &(*order_dst)->next;
				}
				if (dst->orders.list == NULL) {
					dst->orders.list = new OrderList(first, dst);
				} else {
					assert(dst->orders.list->GetFirstOrder() == NULL);
					assert(!dst->orders.list->IsShared());
					delete dst->orders.list;
					assert(OrderList::CanAllocateItem());
					dst->orders.list = new OrderList(first, dst);
				}

				InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS);

				InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
			}
			break;
		}

		case CO_UNSHARE: return DecloneOrder(dst, flags);
		default: return CMD_ERROR;
	}

	return CommandCost();
}

/**
 * Add/remove refit orders from an order
 * @param tile Not used
 * @param flags operation to perform
 * @param p1 VehicleIndex of the vehicle having the order
 * @param p2 bitmask
 *   - bit 0-7 CargoID
 *   - bit 16-23 number of order to modify
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdOrderRefit(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	VehicleID veh = GB(p1, 0, 20);
	VehicleOrderID order_number  = GB(p2, 16, 8);
	CargoID cargo = GB(p2, 0, 8);

	if (cargo >= NUM_CARGO && cargo != CT_NO_REFIT && cargo != CT_AUTO_REFIT) return CMD_ERROR;

	const Vehicle *v = Vehicle::GetIfValid(veh);
	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;

	CommandCost ret = CheckOwnership(v->owner);
	if (ret.Failed()) return ret;

	Order *order = v->GetOrder(order_number);
	if (order == NULL) return CMD_ERROR;

	/* Automatic refit cargo is only supported for goto station orders. */
	if (cargo == CT_AUTO_REFIT && !order->IsType(OT_GOTO_STATION)) return CMD_ERROR;

	if (order->GetLoadType() & OLFB_NO_LOAD) return CMD_ERROR;

	if (flags & DC_EXEC) {
		order->SetRefit(cargo);

		/* Make the depot order an 'always go' order. */
		if (cargo != CT_NO_REFIT && order->IsType(OT_GOTO_DEPOT)) {
			order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE));
			order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_HALT));
		}

		for (Vehicle *u = v->FirstShared(); u != NULL; u = u->NextShared()) {
			/* Update any possible open window of the vehicle */
			InvalidateVehicleOrder(u, VIWD_MODIFY_ORDERS);

			/* If the vehicle already got the current depot set as current order, then update current order as well */
			if (u->cur_real_order_index == order_number && (u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
				u->current_order.SetRefit(cargo);
			}
		}
	}

	return CommandCost();
}


/**
 *
 * Check the orders of a vehicle, to see if there are invalid orders and stuff
 *
 */
void CheckOrders(const Vehicle *v)
{
	/* Does the user wants us to check things? */
	if (_settings_client.gui.order_review_system == 0) return;

	/* Do nothing for crashed vehicles */
	if (v->vehstatus & VS_CRASHED) return;

	/* Do nothing for stopped vehicles if setting is '1' */
	if (_settings_client.gui.order_review_system == 1 && (v->vehstatus & VS_STOPPED)) return;

	/* do nothing we we're not the first vehicle in a share-chain */
	if (v->FirstShared() != v) return;

	/* Only check every 20 days, so that we don't flood the message log */
	if (v->owner == _local_company && v->day_counter % 20 == 0) {
		const Order *order;
		StringID message = INVALID_STRING_ID;

		/* Check the order list */
		int n_st = 0;

		FOR_VEHICLE_ORDERS(v, order) {
			/* Dummy order? */
			if (order->IsType(OT_DUMMY)) {
				message = STR_NEWS_VEHICLE_HAS_VOID_ORDER;
				break;
			}
			/* Does station have a load-bay for this vehicle? */
			if (order->IsType(OT_GOTO_STATION)) {
				const Station *st = Station::Get(order->GetDestination());

				n_st++;
				if (!CanVehicleUseStation(v, st)) {
					message = STR_NEWS_VEHICLE_HAS_INVALID_ENTRY;
				} else if (v->type == VEH_AIRCRAFT &&
							(AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
							(st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) &&
							_settings_game.vehicle.plane_crashes != 0 &&
							!_cheats.no_jetcrash.value &&
							message == INVALID_STRING_ID) {
					message = STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY;
				}
			}
		}

		/* Check if the last and the first order are the same */
		if (v->GetNumOrders() > 1) {
			const Order *last = v->GetLastOrder();

			if (v->orders.list->GetFirstOrder()->Equals(*last)) {
				message = STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY;
			}
		}

		/* Do we only have 1 station in our order list? */
		if (n_st < 2 && message == INVALID_STRING_ID) message = STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS;

#ifndef NDEBUG
		if (v->orders.list != NULL) v->orders.list->DebugCheckSanity();
#endif

		/* We don't have a problem */
		if (message == INVALID_STRING_ID) return;

		SetDParam(0, v->index);
		AddVehicleAdviceNewsItem(message, v->index);
	}
}

/**
 * Removes an order from all vehicles. Triggers when, say, a station is removed.
 * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]).
 * @param destination The destination. Can be a StationID, DepotID or WaypointID.
 */
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
{
	Vehicle *v;

	/* Aircraft have StationIDs for depot orders and never use DepotIDs
	 * This fact is handled specially below
	 */

	/* Go through all vehicles */
	FOR_ALL_VEHICLES(v) {
		Order *order;

		order = &v->current_order;
		if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
				v->current_order.GetDestination() == destination) {
			order->MakeDummy();
			SetWindowDirty(WC_VEHICLE_VIEW, v->index);
		}

		/* Clear the order from the order-list */
		int id = -1;
		FOR_VEHICLE_ORDERS(v, order) {
			id++;
restart:

			OrderType ot = order->GetType();
			if (ot == OT_GOTO_DEPOT && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue;
			if (ot == OT_IMPLICIT || (v->type == VEH_AIRCRAFT && ot == OT_GOTO_DEPOT)) ot = OT_GOTO_STATION;
			if (ot == type && order->GetDestination() == destination) {
				/* We want to clear implicit orders, but we don't want to make them
				 * dummy orders. They should just vanish. Also check the actual order
				 * type as ot is currently OT_GOTO_STATION. */
				if (order->IsType(OT_IMPLICIT)) {
					order = order->next; // DeleteOrder() invalidates current order
					DeleteOrder(v, id);
					if (order != NULL) goto restart;
					break;
				}

				/* Clear wait time */
				v->orders.list->UpdateTotalDuration(-order->GetWaitTime());
				if (order->IsWaitTimetabled()) {
					v->orders.list->UpdateTimetableDuration(-order->GetTimetabledWait());
					order->SetWaitTimetabled(false);
				}
				order->SetWaitTime(0);

				/* Clear order, preserving travel time */
				bool travel_timetabled = order->IsTravelTimetabled();
				order->MakeDummy();
				order->SetTravelTimetabled(travel_timetabled);

				for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) {
					/* In GUI, simulate by removing the order and adding it back */
					InvalidateVehicleOrder(w, id | (INVALID_VEH_ORDER_ID << 8));
					InvalidateVehicleOrder(w, (INVALID_VEH_ORDER_ID << 8) | id);
				}
			}
		}
	}

	OrderBackup::RemoveOrder(type, destination);
}

/**
 * Checks if a vehicle has a depot in its order list.
 * @return True iff at least one order is a depot order.
 */
bool Vehicle::HasDepotOrder() const
{
	const Order *order;

	FOR_VEHICLE_ORDERS(this, order) {
		if (order->IsType(OT_GOTO_DEPOT)) return true;
	}

	return false;
}

/**
 * Delete all orders from a vehicle
 * @param v                   Vehicle whose orders to reset
 * @param keep_orderlist      If true, do not free the order list, only empty it.
 * @param reset_order_indices If true, reset cur_implicit_order_index and cur_real_order_index
 *                            and cancel the current full load order (if the vehicle is loading).
 *                            If false, _you_ have to make sure the order indices are valid after
 *                            your messing with them!
 */
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
{
	DeleteOrderWarnings(v);

	if (v->IsOrderListShared()) {
		/* Remove ourself from the shared order list. */
		v->RemoveFromShared();
		v->orders.list = NULL;
	} else if (v->orders.list != NULL) {
		/* Remove the orders */
		v->orders.list->FreeChain(keep_orderlist);
		if (!keep_orderlist) v->orders.list = NULL;
	}

	if (reset_order_indices) {
		v->cur_implicit_order_index = v->cur_real_order_index = 0;
		if (v->current_order.IsType(OT_LOADING)) {
			CancelLoadingDueToDeletedOrder(v);
		}
	}
}

/**
 * Clamp the service interval to the correct min/max. The actual min/max values
 * depend on whether it's in percent or days.
 * @param interval proposed service interval
 * @param company_id the owner of the vehicle
 * @return Clamped service interval
 */
uint16 GetServiceIntervalClamped(uint interval, bool ispercent)
{
	return ispercent ? Clamp(interval, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(interval, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
}

/**
 *
 * Check if a vehicle has any valid orders
 *
 * @return false if there are no valid orders
 * @note Conditional orders are not considered valid destination orders
 *
 */
static bool CheckForValidOrders(const Vehicle *v)
{
	const Order *order;

	FOR_VEHICLE_ORDERS(v, order) {
		switch (order->GetType()) {
			case OT_GOTO_STATION:
			case OT_GOTO_DEPOT:
			case OT_GOTO_WAYPOINT:
				return true;

			default:
				break;
		}
	}

	return false;
}

/**
 * Compare the variable and value based on the given comparator.
 */
static bool OrderConditionCompare(OrderConditionComparator occ, int variable, int value)
{
	switch (occ) {
		case OCC_EQUALS:      return variable == value;
		case OCC_NOT_EQUALS:  return variable != value;
		case OCC_LESS_THAN:   return variable <  value;
		case OCC_LESS_EQUALS: return variable <= value;
		case OCC_MORE_THAN:   return variable >  value;
		case OCC_MORE_EQUALS: return variable >= value;
		case OCC_IS_TRUE:     return variable != 0;
		case OCC_IS_FALSE:    return variable == 0;
		default: NOT_REACHED();
	}
}

/**
 * Process a conditional order and determine the next order.
 * @param order the order the vehicle currently has
 * @param v the vehicle to update
 * @return index of next order to jump to, or INVALID_VEH_ORDER_ID to use the next order
 */
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
{
	if (order->GetType() != OT_CONDITIONAL) return INVALID_VEH_ORDER_ID;

	bool skip_order = false;
	OrderConditionComparator occ = order->GetConditionComparator();
	uint16 value = order->GetConditionValue();

	switch (order->GetConditionVariable()) {
		case OCV_LOAD_PERCENTAGE:    skip_order = OrderConditionCompare(occ, CalcPercentVehicleFilled(v, NULL), value); break;
		case OCV_RELIABILITY:        skip_order = OrderConditionCompare(occ, ToPercent16(v->reliability),       value); break;
		case OCV_MAX_SPEED:          skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed() * 10 / 16, value); break;
		case OCV_AGE:                skip_order = OrderConditionCompare(occ, v->age / DAYS_IN_LEAP_YEAR,        value); break;
		case OCV_REQUIRES_SERVICE:   skip_order = OrderConditionCompare(occ, v->NeedsServicing(),               value); break;
		case OCV_UNCONDITIONALLY:    skip_order = true; break;
		case OCV_REMAINING_LIFETIME: skip_order = OrderConditionCompare(occ, max(v->max_age - v->age + DAYS_IN_LEAP_YEAR - 1, 0) / DAYS_IN_LEAP_YEAR, value); break;
		default: NOT_REACHED();
	}

	return skip_order ? order->GetConditionSkipToOrder() : (VehicleOrderID)INVALID_VEH_ORDER_ID;
}

/**
 * Update the vehicle's destination tile from an order.
 * @param order the order the vehicle currently has
 * @param v the vehicle to update
 * @param conditional_depth the depth (amount of steps) to go with conditional orders. This to prevent infinite loops.
 * @param pbs_look_ahead Whether we are forecasting orders for pbs reservations in advance. If true, the order indices must not be modified.
 */
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead)
{
	if (conditional_depth > v->GetNumOrders()) {
		v->current_order.Free();
		v->dest_tile = 0;
		return false;
	}

	switch (order->GetType()) {
		case OT_GOTO_STATION:
			v->dest_tile = v->GetOrderStationLocation(order->GetDestination());
			return true;

		case OT_GOTO_DEPOT:
			if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) {
				assert(!pbs_look_ahead);
				UpdateVehicleTimetable(v, true);
				v->IncrementRealOrderIndex();
				break;
			}

			if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
				/* We need to search for the nearest depot (hangar). */
				TileIndex location;
				DestinationID destination;
				bool reverse;

				if (v->FindClosestDepot(&location, &destination, &reverse)) {
					/* PBS reservations cannot reverse */
					if (pbs_look_ahead && reverse) return false;

					v->dest_tile = location;
					v->current_order.MakeGoToDepot(destination, v->current_order.GetDepotOrderType(), v->current_order.GetNonStopType(), (OrderDepotActionFlags)(v->current_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT), v->current_order.GetRefitCargo());

					/* If there is no depot in front, reverse automatically (trains only) */
					if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);

					if (v->type == VEH_AIRCRAFT) {
						Aircraft *a = Aircraft::From(v);
						if (a->state == FLYING && a->targetairport != destination) {
							/* The aircraft is now heading for a different hangar than the next in the orders */
							extern void AircraftNextAirportPos_and_Order(Aircraft *a);
							AircraftNextAirportPos_and_Order(a);
						}
					}
					return true;
				}

				/* If there is no depot, we cannot help PBS either. */
				if (pbs_look_ahead) return false;

				UpdateVehicleTimetable(v, true);
				v->IncrementRealOrderIndex();
			} else {
				if (v->type != VEH_AIRCRAFT) {
					v->dest_tile = Depot::Get(order->GetDestination())->xy;
				}
				return true;
			}
			break;

		case OT_GOTO_WAYPOINT:
			v->dest_tile = Waypoint::Get(order->GetDestination())->xy;
			return true;

		case OT_CONDITIONAL: {
			assert(!pbs_look_ahead);
			VehicleOrderID next_order = ProcessConditionalOrder(order, v);
			if (next_order != INVALID_VEH_ORDER_ID) {
				/* Jump to next_order. cur_implicit_order_index becomes exactly that order,
				 * cur_real_order_index might come after next_order. */
				UpdateVehicleTimetable(v, false);
				v->cur_implicit_order_index = v->cur_real_order_index = next_order;
				v->UpdateRealOrderIndex();
				v->current_order_time += v->GetOrder(v->cur_real_order_index)->GetTimetabledTravel();

				/* Disable creation of implicit orders.
				 * When inserting them we do not know that we would have to make the conditional orders point to them. */
				if (v->IsGroundVehicle()) {
					uint16 &gv_flags = v->GetGroundVehicleFlags();
					SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
				}
			} else {
				UpdateVehicleTimetable(v, true);
				v->IncrementRealOrderIndex();
			}
			break;
		}

		default:
			v->dest_tile = 0;
			return false;
	}

	assert(v->cur_implicit_order_index < v->GetNumOrders());
	assert(v->cur_real_order_index < v->GetNumOrders());

	/* Get the current order */
	order = v->GetOrder(v->cur_real_order_index);
	if (order != NULL && order->IsType(OT_IMPLICIT)) {
		assert(v->GetNumManualOrders() == 0);
		order = NULL;
	}

	if (order == NULL) {
		v->current_order.Free();
		v->dest_tile = 0;
		return false;
	}

	v->current_order = *order;
	return UpdateOrderDest(v, order, conditional_depth + 1, pbs_look_ahead);
}

/**
 * Handle the orders of a vehicle and determine the next place
 * to go to if needed.
 * @param v the vehicle to do this for.
 * @return true *if* the vehicle is eligible for reversing
 *              (basically only when leaving a station).
 */
bool ProcessOrders(Vehicle *v)
{
	switch (v->current_order.GetType()) {
		case OT_GOTO_DEPOT:
			/* Let a depot order in the orderlist interrupt. */
			if (!(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return false;
			break;

		case OT_LOADING:
			return false;

		case OT_LEAVESTATION:
			if (v->type != VEH_AIRCRAFT) return false;
			break;

		default: break;
	}

	/**
	 * Reversing because of order change is allowed only just after leaving a
	 * station (and the difficulty setting to allowed, of course)
	 * this can be detected because only after OT_LEAVESTATION, current_order
	 * will be reset to nothing. (That also happens if no order, but in that case
	 * it won't hit the point in code where may_reverse is checked)
	 */
	bool may_reverse = v->current_order.IsType(OT_NOTHING);

	/* Check if we've reached a 'via' destination. */
	if (((v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) || v->current_order.IsType(OT_GOTO_WAYPOINT)) &&
			IsTileType(v->tile, MP_STATION) &&
			v->current_order.GetDestination() == GetStationIndex(v->tile)) {
		v->DeleteUnreachedImplicitOrders();
		/* We set the last visited station here because we do not want
		 * the train to stop at this 'via' station if the next order
		 * is a no-non-stop order; in that case not setting the last
		 * visited station will cause the vehicle to still stop. */
		v->last_station_visited = v->current_order.GetDestination();
		UpdateVehicleTimetable(v, true);
		v->IncrementImplicitOrderIndex();
	}

	/* Get the current order */
	assert(v->cur_implicit_order_index == 0 || v->cur_implicit_order_index < v->GetNumOrders());
	v->UpdateRealOrderIndex();

	const Order *order = v->GetOrder(v->cur_real_order_index);
	if (order != NULL && order->IsType(OT_IMPLICIT)) {
		assert(v->GetNumManualOrders() == 0);
		order = NULL;
	}

	/* If no order, do nothing. */
	if (order == NULL || (v->type == VEH_AIRCRAFT && !CheckForValidOrders(v))) {
		if (v->type == VEH_AIRCRAFT) {
			/* Aircraft do something vastly different here, so handle separately */
			extern void HandleMissingAircraftOrders(Aircraft *v);
			HandleMissingAircraftOrders(Aircraft::From(v));
			return false;
		}

		v->current_order.Free();
		v->dest_tile = 0;
		return false;
	}

	/* If it is unchanged, keep it. */
	if (order->Equals(v->current_order) && (v->type == VEH_AIRCRAFT || v->dest_tile != 0) &&
			(v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || Station::Get(order->GetDestination())->dock_tile != INVALID_TILE)) {
		return false;
	}

	/* Otherwise set it, and determine the destination tile. */
	v->current_order = *order;

	InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS);
	switch (v->type) {
		default:
			NOT_REACHED();

		case VEH_ROAD:
		case VEH_TRAIN:
			break;

		case VEH_AIRCRAFT:
		case VEH_SHIP:
			SetWindowClassesDirty(GetWindowClassForVehicleType(v->type));
			break;
	}

	return UpdateOrderDest(v, order) && may_reverse;
}

/**
 * Check whether the given vehicle should stop at the given station
 * based on this order and the non-stop settings.
 * @param v       the vehicle that might be stopping.
 * @param station the station to stop at.
 * @return true if the vehicle should stop.
 */
bool Order::ShouldStopAtStation(const Vehicle *v, StationID station) const
{
	bool is_dest_station = this->IsType(OT_GOTO_STATION) && this->dest == station;

	return (!this->IsType(OT_GOTO_DEPOT) || (this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0) &&
			v->last_station_visited != station && // Do stop only when we've not just been there
			/* Finally do stop when there is no non-stop flag set for this type of station. */
			!(this->GetNonStopType() & (is_dest_station ? ONSF_NO_STOP_AT_DESTINATION_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS));
}

bool Order::CanLoadOrUnload() const
{
	return (this->IsType(OT_GOTO_STATION) || this->IsType(OT_IMPLICIT)) &&
			(this->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) == 0 &&
			((this->GetLoadType() & OLFB_NO_LOAD) == 0 ||
			(this->GetUnloadType() & OUFB_NO_UNLOAD) == 0);
}

/**
 * A vehicle can leave the current station with cargo if:
 * 1. it can load cargo here OR
 * 2a. it could leave the last station with cargo AND
 * 2b. it doesn't have to unload all cargo here.
 */
bool Order::CanLeaveWithCargo(bool has_cargo) const
{
	return (this->GetLoadType() & OLFB_NO_LOAD) == 0 || (has_cargo &&
			(this->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == 0);
}
