class EndlessNode_FourInputIntSwitch: @classmethod def INPUT_TYPES(cls): return { "required": { "switch": ("INT", {"default": 1, "min": 1, "max": 4}), }, "optional": { "int1": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int2": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int3": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int4": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), } } RETURN_TYPES = ("INT",) FUNCTION = "switch_int" CATEGORY = "Endless 🌊✨/Integer Switches" OUTPUT_NODE = True def switch_int(self, switch, int1=None, int2=None, int3=None, int4=None): ints = [int1, int2, int3, int4] # Check if the selected switch position has a connected input if 1 <= switch <= 4: selected_value = ints[switch - 1] if selected_value is not None: return (selected_value,) # If no valid input is connected at the switch position, return 0 return (0,) class EndlessNode_SixInputIntSwitch: @classmethod def INPUT_TYPES(cls): return { "required": { "switch": ("INT", {"default": 1, "min": 1, "max": 6}), }, "optional": { "int1": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int2": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int3": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int4": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int5": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int6": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), } } RETURN_TYPES = ("INT",) FUNCTION = "switch_int" CATEGORY = "Endless 🌊✨/Integer Switches" OUTPUT_NODE = True def switch_int(self, switch, int1=None, int2=None, int3=None, int4=None, int5=None, int6=None): ints = [int1, int2, int3, int4, int5, int6] # Check if the selected switch position has a connected input if 1 <= switch <= 6: selected_value = ints[switch - 1] if selected_value is not None: return (selected_value,) # If no valid input is connected at the switch position, return 0 return (0,) class EndlessNode_EightInputIntSwitch: @classmethod def INPUT_TYPES(cls): return { "required": { "switch": ("INT", {"default": 1, "min": 1, "max": 8}), }, "optional": { "int1": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int2": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int3": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int4": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int5": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int6": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int7": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), "int8": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}), } } RETURN_TYPES = ("INT",) FUNCTION = "switch_int" CATEGORY = "Endless 🌊✨/Integer Switches" OUTPUT_NODE = True def switch_int(self, switch, int1=None, int2=None, int3=None, int4=None, int5=None, int6=None, int7=None, int8=None): ints = [int1, int2, int3, int4, int5, int6, int7, int8] # Check if the selected switch position has a connected input if 1 <= switch <= 8: selected_value = ints[switch - 1] if selected_value is not None: return (selected_value,) # If no valid input is connected at the switch position, return 0 return (0,) NODE_CLASS_MAPPINGS = { "Four_Input_Int_Switch": EndlessNode_FourInputIntSwitch, "Six_Input_Int_Switch": EndlessNode_SixInputIntSwitch, "Eight_Input_Int_Switch": EndlessNode_EightInputIntSwitch, } NODE_DISPLAY_NAME_MAPPINGS = { "Four_Input_Int_Switch": "Four Input Integer Switch", "Six_Input_Int_Switch": "Six Input Integer Switch", "Eight_Input_Int_Switch": "Eight Input Integer Switch", }