class EndlessNode_FourInputIntSwitch_Widget: @classmethod def INPUT_TYPES(cls): return { "required": { "switch": ("INT", {"default": 1, "min": 1, "max": 4, "widget": "int"}), }, "optional": { "int1": ("INT", {"default": 0, "widget": "int"}), "int2": ("INT", {"default": 0, "widget": "int"}), "int3": ("INT", {"default": 0, "widget": "int"}), "int4": ("INT", {"default": 0, "widget": "int"}), } } RETURN_TYPES = ("INT",) FUNCTION = "switch_int" CATEGORY = "Endless 🌊✨/Integer Switches" OUTPUT_NODE = True def switch_int(self, switch, int1, int2, int3, int4): ints = [int1, int2, int3, int4] if 1 <= switch <= 4: return (ints[switch - 1],) return (0,) class EndlessNode_SixInputIntSwitch_Widget: @classmethod def INPUT_TYPES(cls): return { "required": { "switch": ("INT", {"default": 1, "min": 1, "max": 6, "widget": "int"}), }, "optional": { "int1": ("INT", {"default": 0, "widget": "int"}), "int2": ("INT", {"default": 0, "widget": "int"}), "int3": ("INT", {"default": 0, "widget": "int"}), "int4": ("INT", {"default": 0, "widget": "int"}), "int5": ("INT", {"default": 0, "widget": "int"}), "int6": ("INT", {"default": 0, "widget": "int"}), } } RETURN_TYPES = ("INT",) FUNCTION = "switch_int" CATEGORY = "Endless 🌊✨/Integer Switches" OUTPUT_NODE = True def switch_int(self, switch, int1, int2, int3, int4, int5, int6): ints = [int1, int2, int3, int4, int5, int6] if 1 <= switch <= 6: return (ints[switch - 1],) return (0,) class EndlessNode_EightInputIntSwitch_Widget: @classmethod def INPUT_TYPES(cls): return { "required": { "switch": ("INT", {"default": 1, "min": 1, "max": 8, "widget": "int"}), }, "optional": { "int1": ("INT", {"default": 0, "widget": "int"}), "int2": ("INT", {"default": 0, "widget": "int"}), "int3": ("INT", {"default": 0, "widget": "int"}), "int4": ("INT", {"default": 0, "widget": "int"}), "int5": ("INT", {"default": 0, "widget": "int"}), "int6": ("INT", {"default": 0, "widget": "int"}), "int7": ("INT", {"default": 0, "widget": "int"}), "int8": ("INT", {"default": 0, "widget": "int"}), } } RETURN_TYPES = ("INT",) FUNCTION = "switch_int" CATEGORY = "Endless 🌊✨/Integer Switches" OUTPUT_NODE = True def switch_int(self, switch, int1, int2, int3, int4, int5, int6, int7, int8): ints = [int1, int2, int3, int4, int5, int6, int7, int8] if 1 <= switch <= 8: return (ints[switch - 1],) return (0,) NODE_CLASS_MAPPINGS = { "Four_Input_Int_Switch_Widget": EndlessNode_FourInputIntSwitch_Widget, "Six_Input_Int_Switch_Widget": EndlessNode_SixInputIntSwitch_Widget, "Eight_Input_Int_Switch_Widget": EndlessNode_EightInputIntSwitch_Widget, } NODE_DISPLAY_NAME_MAPPINGS = { "Four_Input_Int_Switch_Widget": "Four Input Integer Switch (Widget)", "Six_Input_Int_Switch_Widget": "Six Input Integer Switch (Widget)", "Eight_Input_Int_Switch_Widget": "Eight Input Integer Switch (Widget)", }