# text_switches.py class EndlessNode_FourInputTextSwitch: @classmethod def INPUT_TYPES(cls): return { "required": { "switch": ("INT", {"default": 1, "min": 1, "max": 4, "widget": "int"}), }, "optional": { "text1": ("STRING", {"default": ""}), "text2": ("STRING", {"default": ""}), "text3": ("STRING", {"default": ""}), "text4": ("STRING", {"default": ""}), } } RETURN_TYPES = ("STRING",) FUNCTION = "switch_text" CATEGORY = "Endless 🌊✨/Text Switches" OUTPUT_NODE = True def switch_text(self, switch, text1, text2, text3, text4): texts = [text1, text2, text3, text4] if 1 <= switch <= 4: return (texts[switch - 1],) return ("",) class EndlessNode_SixInputTextSwitch: @classmethod def INPUT_TYPES(cls): return { "required": { "switch": ("INT", {"default": 1, "min": 1, "max": 6, "widget": "int"}), }, "optional": { "text1": ("STRING", {"default": ""}), "text2": ("STRING", {"default": ""}), "text3": ("STRING", {"default": ""}), "text4": ("STRING", {"default": ""}), "text5": ("STRING", {"default": ""}), "text6": ("STRING", {"default": ""}), } } RETURN_TYPES = ("STRING",) FUNCTION = "switch_text" CATEGORY = "Endless 🌊✨/Text Switches" OUTPUT_NODE = True def switch_text(self, switch, text1, text2, text3, text4, text5, text6): texts = [text1, text2, text3, text4, text5, text6] if 1 <= switch <= 6: return (texts[switch - 1],) return ("",) class EndlessNode_EightInputTextSwitch: @classmethod def INPUT_TYPES(cls): return { "required": { "switch": ("INT", {"default": 1, "min": 1, "max": 8, "widget": "int"}), }, "optional": { "text1": ("STRING", {"default": ""}), "text2": ("STRING", {"default": ""}), "text3": ("STRING", {"default": ""}), "text4": ("STRING", {"default": ""}), "text5": ("STRING", {"default": ""}), "text6": ("STRING", {"default": ""}), "text7": ("STRING", {"default": ""}), "text8": ("STRING", {"default": ""}), } } RETURN_TYPES = ("STRING",) FUNCTION = "switch_text" CATEGORY = "Endless 🌊✨/Text Switches" OUTPUT_NODE = True def switch_text(self, switch, text1, text2, text3, text4, text5, text6, text7, text8): texts = [text1, text2, text3, text4, text5, text6, text7, text8] if 1 <= switch <= 8: return (texts[switch - 1],) return ("",) NODE_CLASS_MAPPINGS = { "Four_Input_Text_Switch": EndlessNode_FourInputTextSwitch, "Six_Input_Text_Switch": EndlessNode_SixInputTextSwitch, "Eight_Input_Text_Switch": EndlessNode_EightInputTextSwitch, } NODE_DISPLAY_NAME_MAPPINGS = { "Four_Input_Text_Switch": "Four Input Text Switch", "Six_Input_Text_Switch": "Six Input Text Switch", "Eight_Input_Text_Switch": "Eight Input Text Switch", }