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17
int_switches/__init__.py
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17
int_switches/__init__.py
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from .endless_int_switches import (
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EndlessNode_FourInputIntSwitch,
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EndlessNode_SixInputIntSwitch,
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EndlessNode_EightInputIntSwitch,
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)
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NODE_CLASS_MAPPINGS = {
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"Four_Input_Int_Switch": EndlessNode_FourInputIntSwitch,
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"Six_Input_Int_Switch": EndlessNode_SixInputIntSwitch,
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"Eight_Input_Int_Switch": EndlessNode_EightInputIntSwitch,
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"Four_Input_Int_Switch": "Four Input Integer Switch",
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"Six_Input_Int_Switch": "Six Input Integer Switch",
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"Eight_Input_Int_Switch": "Eight Input Integer Switch",
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}
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116
int_switches/endless_int_switches.py
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116
int_switches/endless_int_switches.py
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class EndlessNode_FourInputIntSwitch:
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"switch": ("INT", {"default": 1, "min": 1, "max": 4}),
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},
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"optional": {
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"int1": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int2": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int3": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int4": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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}
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}
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RETURN_TYPES = ("INT",)
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FUNCTION = "switch_int"
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CATEGORY = "Endless 🌊✨/Integer Switches"
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OUTPUT_NODE = True
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def switch_int(self, switch, int1=None, int2=None, int3=None, int4=None):
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ints = [int1, int2, int3, int4]
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# Check if the selected switch position has a connected input
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if 1 <= switch <= 4:
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selected_value = ints[switch - 1]
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if selected_value is not None:
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return (selected_value,)
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# If no valid input is connected at the switch position, return 0
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return (0,)
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class EndlessNode_SixInputIntSwitch:
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"switch": ("INT", {"default": 1, "min": 1, "max": 6}),
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},
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"optional": {
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"int1": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int2": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int3": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int4": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int5": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int6": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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}
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}
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RETURN_TYPES = ("INT",)
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FUNCTION = "switch_int"
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CATEGORY = "Endless 🌊✨/Integer Switches"
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OUTPUT_NODE = True
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def switch_int(self, switch, int1=None, int2=None, int3=None, int4=None, int5=None, int6=None):
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ints = [int1, int2, int3, int4, int5, int6]
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# Check if the selected switch position has a connected input
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if 1 <= switch <= 6:
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selected_value = ints[switch - 1]
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if selected_value is not None:
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return (selected_value,)
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# If no valid input is connected at the switch position, return 0
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return (0,)
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class EndlessNode_EightInputIntSwitch:
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"switch": ("INT", {"default": 1, "min": 1, "max": 8}),
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},
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"optional": {
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"int1": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int2": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int3": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int4": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int5": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int6": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int7": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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"int8": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
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}
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}
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RETURN_TYPES = ("INT",)
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FUNCTION = "switch_int"
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CATEGORY = "Endless 🌊✨/Integer Switches"
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OUTPUT_NODE = True
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def switch_int(self, switch, int1=None, int2=None, int3=None, int4=None, int5=None, int6=None, int7=None, int8=None):
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ints = [int1, int2, int3, int4, int5, int6, int7, int8]
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# Check if the selected switch position has a connected input
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if 1 <= switch <= 8:
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selected_value = ints[switch - 1]
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if selected_value is not None:
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return (selected_value,)
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# If no valid input is connected at the switch position, return 0
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return (0,)
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NODE_CLASS_MAPPINGS = {
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"Four_Input_Int_Switch": EndlessNode_FourInputIntSwitch,
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"Six_Input_Int_Switch": EndlessNode_SixInputIntSwitch,
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"Eight_Input_Int_Switch": EndlessNode_EightInputIntSwitch,
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"Four_Input_Int_Switch": "Four Input Integer Switch",
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"Six_Input_Int_Switch": "Six Input Integer Switch",
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"Eight_Input_Int_Switch": "Eight Input Integer Switch",
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}
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