Add files via upload

Uploading files for Endless Nodes V1.0
This commit is contained in:
tusharbhutt
2025-06-21 18:51:00 -06:00
committed by GitHub
parent 4a202db6db
commit df0c9d20c2
20 changed files with 2510 additions and 0 deletions

17
int_switches/__init__.py Normal file
View File

@@ -0,0 +1,17 @@
from .endless_int_switches import (
EndlessNode_FourInputIntSwitch,
EndlessNode_SixInputIntSwitch,
EndlessNode_EightInputIntSwitch,
)
NODE_CLASS_MAPPINGS = {
"Four_Input_Int_Switch": EndlessNode_FourInputIntSwitch,
"Six_Input_Int_Switch": EndlessNode_SixInputIntSwitch,
"Eight_Input_Int_Switch": EndlessNode_EightInputIntSwitch,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"Four_Input_Int_Switch": "Four Input Integer Switch",
"Six_Input_Int_Switch": "Six Input Integer Switch",
"Eight_Input_Int_Switch": "Eight Input Integer Switch",
}

View File

@@ -0,0 +1,116 @@
class EndlessNode_FourInputIntSwitch:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"switch": ("INT", {"default": 1, "min": 1, "max": 4}),
},
"optional": {
"int1": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int2": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int3": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int4": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
}
}
RETURN_TYPES = ("INT",)
FUNCTION = "switch_int"
CATEGORY = "Endless 🌊✨/Integer Switches"
OUTPUT_NODE = True
def switch_int(self, switch, int1=None, int2=None, int3=None, int4=None):
ints = [int1, int2, int3, int4]
# Check if the selected switch position has a connected input
if 1 <= switch <= 4:
selected_value = ints[switch - 1]
if selected_value is not None:
return (selected_value,)
# If no valid input is connected at the switch position, return 0
return (0,)
class EndlessNode_SixInputIntSwitch:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"switch": ("INT", {"default": 1, "min": 1, "max": 6}),
},
"optional": {
"int1": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int2": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int3": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int4": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int5": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int6": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
}
}
RETURN_TYPES = ("INT",)
FUNCTION = "switch_int"
CATEGORY = "Endless 🌊✨/Integer Switches"
OUTPUT_NODE = True
def switch_int(self, switch, int1=None, int2=None, int3=None, int4=None, int5=None, int6=None):
ints = [int1, int2, int3, int4, int5, int6]
# Check if the selected switch position has a connected input
if 1 <= switch <= 6:
selected_value = ints[switch - 1]
if selected_value is not None:
return (selected_value,)
# If no valid input is connected at the switch position, return 0
return (0,)
class EndlessNode_EightInputIntSwitch:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"switch": ("INT", {"default": 1, "min": 1, "max": 8}),
},
"optional": {
"int1": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int2": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int3": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int4": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int5": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int6": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int7": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
"int8": ("INT", {"default": 0, "max": 999999999999, "forceInput": True}),
}
}
RETURN_TYPES = ("INT",)
FUNCTION = "switch_int"
CATEGORY = "Endless 🌊✨/Integer Switches"
OUTPUT_NODE = True
def switch_int(self, switch, int1=None, int2=None, int3=None, int4=None, int5=None, int6=None, int7=None, int8=None):
ints = [int1, int2, int3, int4, int5, int6, int7, int8]
# Check if the selected switch position has a connected input
if 1 <= switch <= 8:
selected_value = ints[switch - 1]
if selected_value is not None:
return (selected_value,)
# If no valid input is connected at the switch position, return 0
return (0,)
NODE_CLASS_MAPPINGS = {
"Four_Input_Int_Switch": EndlessNode_FourInputIntSwitch,
"Six_Input_Int_Switch": EndlessNode_SixInputIntSwitch,
"Eight_Input_Int_Switch": EndlessNode_EightInputIntSwitch,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"Four_Input_Int_Switch": "Four Input Integer Switch",
"Six_Input_Int_Switch": "Six Input Integer Switch",
"Eight_Input_Int_Switch": "Eight Input Integer Switch",
}