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Updated randomizers, README, init.py
This commit is contained in:
tusharbhutt
2025-06-23 23:28:47 -06:00
committed by GitHub
parent 6a2a20728d
commit 84b4e42a4b
4 changed files with 233 additions and 133 deletions

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@@ -85,7 +85,7 @@ NODE_DISPLAY_NAME_MAPPINGS.update(TEXT_SWITCH_NAMES)
NODE_DISPLAY_NAME_MAPPINGS.update(TYPE_CONVERTER_NAMES) NODE_DISPLAY_NAME_MAPPINGS.update(TYPE_CONVERTER_NAMES)
# Version info # Version info
__version__ = "0.46" __version__ = "1.2.0"
print(f"Endless Sea of Stars Custom Nodes v{__version__} loaded successfully!") print(f"Endless Sea of Stars Custom Nodes v{__version__} loaded successfully!")
print("Nodes available under 'Endless 🌊✨' menu") print("Nodes available under 'Endless 🌊✨' menu")

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@@ -1,65 +1,65 @@
Jun 23/23, V1.2.0: Added the Endless Pandemonium node, a black box that randomly and invisibly changes parameters on you. Put in ability to use 64 or 16 as the minimum steps for the dimensions in the Randomizer nodes, added CFG Guidance outputs for Flux. Fixed typos and added better credits in README. Some bug squishing.
Jun 22/25, V1.1.1: Minor typos and trying to align version numbers Jun 22/25, V1.1.1: Minor typos and trying to align version numbers
Jun 21/25, V1.00: Blew it all up and started again Jun 21/25, V1.0.0: Blew it all up and started again
Aug 19/24, V0.41: Fixed Image Saver node so it appears Aug 19/24, V0.41: Fixed Image Saver node so it appears
Oct 20/23, V0.40: Updated ImageSaver to turn off JSON save to image data Oct 20/23, V0.40: Updated ImageSaver to turn off JSON save to image data
Oct 18/23, V0.39: Added six float output node Oct 18/23, V0.39: Added six float output node
Oct 18/23, V0.38: (UNRELEASED)Putting in hooks for future fixes and improvements Oct 18/23, V0.38: (UNRELEASED)Putting in hooks for future fixes and improvements
Oct 18/23, V0.37: Bug fix in Image Saver module that would overwrite files was corrected Oct 18/23, V0.37: Bug fix in Image Saver module that would overwrite files was corrected
Oct 07/23, V0.36: Killed the scorers until I figure out why CLIP won't load for some people Oct 07/23, V0.36: Killed the scorers until I figure out why CLIP won't load for some people
Oct 06/23, V0.35: Reverted the Image Saver module as I had inadvertently removed the ability to add date and time to the filenames Oct 06/23, V0.35: Reverted the Image Saver module as I had inadvertently removed the ability to add date and time to the filenames
Oct 05/23, V0.33: Renamed nodes to make them shorter and easier to search for, breaks names of previous workflows though Oct 05/23, V0.33: Renamed nodes to make them shorter and easier to search for, breaks names of previous workflows though
Oct 07/23, V0.33: Removed Aesthetic Scorer and ImageReward until I can figure out why the CLIP module isn't working for a few people Oct 07/23, V0.33: Removed Aesthetic Scorer and ImageReward until I can figure out why the CLIP module isn't working for a few people
Oct 05/23, V0.32: (UNRELEASED)Set rules for image saver so paths + filename length do not exceed 248 (leaves room for extension) Oct 05/23, V0.32: (UNRELEASED)Set rules for image saver so paths + filename length do not exceed 248 (leaves room for extension)
Oct 04/23, V0.31: Release of V0.28 functionality (int, float, num to X), added String to X, code cleanup, vanity node renaming and recategorization Oct 04/23, V0.31: Release of V0.28 functionality (int, float, num to X), added String to X, code cleanup, vanity node renaming and recategorization
Oct 04/23, V0.30: Squished bugs in the various X to X nodes Oct 04/23, V0.30: Squished bugs in the various X to X nodes
Oct 03/23, V0.29: Save Image module added, saves images and JSON to separate folder if requested Oct 03/23, V0.29: Save Image module added, saves images and JSON to separate folder if requested
Sep 28/23, V0.28: (UNRELEASED) Added Variable types to X Sep 28/23, V0.28: (UNRELEASED) Added Variable types to X
Sep 28/23, V0.27: (UNRELEASED) Corrected scoring nodes to actually add the value of the score into the image metadata .... still goobered! Sep 28/23, V0.27: (UNRELEASED) Corrected scoring nodes to actually add the value of the score into the image metadata .... still goobered!
Sep 24/23, V0.26: (UNRELEASED) starting to correct scoring to get to image metadata Sep 24/23, V0.26: (UNRELEASED) starting to correct scoring to get to image metadata
Sep 24/23, V0.25: Added various X to String Nodes Sep 24/23, V0.25: Added various X to String Nodes
Sep 24/23, V0.24: Added In Image Reward scoring model with a single node to load model and output standard deviation and scoring via number or string nodes Sep 24/23, V0.24: Added In Image Reward scoring model with a single node to load model and output standard deviation and scoring via number or string nodes
Sep 24/23, V0.23: Rework Aesthetic Score model and integrate it into single node to display score, added a requirements file Sep 24/23, V0.23: Rework Aesthetic Score model and integrate it into single node to display score, added a requirements file
Sep 23/23, V0.22: (UNRELEASED) Convert ImageReward output to base ten score Sep 23/23, V0.22: (UNRELEASED) Convert ImageReward output to base ten score
Sep 22/23, V0.21: (UNRELEASED) Introduced aestheticscore, recategorized nodes into submenus, added some vanity coding to the node names, changed the ComfyUI manager header text Sep 22/23, V0.21: (UNRELEASED) Introduced aestheticscore, recategorized nodes into submenus, added some vanity coding to the node names, changed the ComfyUI manager header text
Sep 21/23, V0.20: (UNRELEASED) Skeleton for save image Sep 21/23, V0.20: (UNRELEASED) Skeleton for save image
Sep 21/23, V0.19: (UNRELEASED) Attempt for basic display nodes Sep 21/23, V0.19: (UNRELEASED) Attempt for basic display nodes
Sep 20/23, V0.16: Added Eight Input Number String Sep 20/23, V0.16: Added Eight Input Number String
Sep 18/23, V0.15: Added Combo Parameterizers to reduce number of nodes, allows for common resolution parameters to go to both pos/neg CLIP encode and adds separate pos/neg aesthetic score. Also has a version with pos/neg prompts Sep 18/23, V0.15: Added Combo Parameterizers to reduce number of nodes, allows for common resolution parameters to go to both pos/neg CLIP encode and adds separate pos/neg aesthetic score. Also has a version with pos/neg prompts
Sep 18/23, V0.13: Fixed typos, added Paramaterizer with Prompt (unreleased to GitHub) Sep 18/23, V0.13: Fixed typos, added Paramaterizer with Prompt (unreleased to GitHub)
Sep 18/23, V0.12: Added "Parameterizer", allows for parameters to be added to CLIP Encode Sep 18/23, V0.12: Added "Parameterizer", allows for parameters to be added to CLIP Encode
Sep 15/23, V0.10: Added Six Input Number Widget, first release to GitHub Sep 15/23, V0.10: Added Six Input Number Widget, first release to GitHub
Sep 12/23, V0.05: Added Six Input Number String Sep 12/23, V0.05: Added Six Input Number String
Sep 08/23, V0.00: Basic Flow for Six Input Text Switch Sep 08/23, V0.00: Basic Flow for Six Input Text Switch
\

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@@ -5,13 +5,13 @@ from .endless_randomizers import (
) )
NODE_CLASS_MAPPINGS = { NODE_CLASS_MAPPINGS = {
"Randomzier_Mayhem": EndlessNode_Mayhem, "Randomizer_Mayhem": EndlessNode_Mayhem,
"Randomzier_Chaos": EndlessNode_Chaos, "Randomizer_Chaos": EndlessNode_Chaos,
# "Randomzier_Pandemonium": EndlessNode_Pandemonium, "Randomizer_Pandemonium": EndlessNode_Pandemonium,
} }
NODE_DISPLAY_NAME_MAPPINGS = { NODE_DISPLAY_NAME_MAPPINGS = {
"Randomzier_Mayhem": "Mayhem Randomizer", "Randomizer_Mayhem": "Mayhem Randomizer",
"Randomzier_Chaos": "Chaos Randomizer", "Randomizer_Chaos": "Chaos Randomizer",
# "Randomzier_Pandemonium": "Pandemonium Randomizer", "Randomizer_Pandemonium": "Pandemonium Randomizer",
} }

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@@ -1,12 +1,7 @@
import random import random
# Safe samplers and schedulers for Flux (example set from your flux matrix) def ensure_order(a, b):
SAFE_SAMPLERS = [ return (a, b) if a <= b else (b, a)
"DDIM", "Euler", "Euler a", "LMS", "Heun", "DPM2", "DPM2 a", "DPM++ 2S a", "DPM++ 2M", "DPM++ SDE"
]
SAFE_SCHEDULERS = [
"Default", "Scheduler A", "Scheduler B" # Replace with actual safe schedulers if known
]
class EndlessNode_Mayhem: class EndlessNode_Mayhem:
@classmethod @classmethod
@@ -17,10 +12,14 @@ class EndlessNode_Mayhem:
"steps_max": ("INT", {"default": 40, "min": 1, "max": 150}), "steps_max": ("INT", {"default": 40, "min": 1, "max": 150}),
"cfg_min": ("FLOAT", {"default": 6.0, "min": 1.0, "max": 20.0}), "cfg_min": ("FLOAT", {"default": 6.0, "min": 1.0, "max": 20.0}),
"cfg_max": ("FLOAT", {"default": 12.0, "min": 1.0, "max": 20.0}), "cfg_max": ("FLOAT", {"default": 12.0, "min": 1.0, "max": 20.0}),
"height_min": ("INT", {"default": 512, "min": 64, "max": 4096}), "guidance_min": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 6.0}),
"guidance_max": ("FLOAT", {"default": 3.5, "min": 0.0, "max": 6.0}),
"height_min": ("INT", {"default": 512, "min": 256, "max": 4096}),
"height_max": ("INT", {"default": 768, "min": 256, "max": 4096}), "height_max": ("INT", {"default": 768, "min": 256, "max": 4096}),
"width_min": ("INT", {"default": 512, "min": 64, "max": 4096}), "width_min": ("INT", {"default": 512, "min": 256, "max": 4096}),
"width_max": ("INT", {"default": 768, "min": 256, "max": 4096}), "width_max": ("INT", {"default": 768, "min": 256, "max": 4096}),
"flip_dimensions": ("BOOLEAN", {"default": True}),
"divisible_by_64": ("BOOLEAN", {"default": False}),
"seed_min": ("INT", {"default": 0, "min": 0, "max": 2**32 - 1}), "seed_min": ("INT", {"default": 0, "min": 0, "max": 2**32 - 1}),
"seed_max": ("INT", {"default": 8675309, "min": 0, "max": 2**32 - 1}), "seed_max": ("INT", {"default": 8675309, "min": 0, "max": 2**32 - 1}),
"seed": ("INT", { "seed": ("INT", {
@@ -31,27 +30,50 @@ class EndlessNode_Mayhem:
} }
} }
RETURN_TYPES = ("INT", "FLOAT", "INT", "INT", "INT") RETURN_TYPES = ("INT", "FLOAT", "FLOAT", "INT", "INT", "INT")
RETURN_NAMES = ("steps", "cfg_scale", "height", "width", "seed") RETURN_NAMES = ("steps", "cfg_scale", "cfg_guidance", "height", "width", "seed")
FUNCTION = "randomize" FUNCTION = "randomize_with_flip"
CATEGORY = "Endless 🌊✨/Randomizers" CATEGORY = "Endless 🌊✨/Randomizers"
def randomize(self, steps_min, steps_max, cfg_min, cfg_max, height_min, height_max, width_min, width_max, seed_min, seed_max, seed): def randomize_with_flip(self, steps_min, steps_max, cfg_min, cfg_max, guidance_min, guidance_max, height_min, height_max, width_min, width_max, flip_dimensions, divisible_by_64, seed_min, seed_max, seed):
# Use the seed to ensure reproducible randomness # Use the seed to ensure reproducible randomness
random.seed(seed) random.seed(seed)
# Ensure dimensions are divisible by 16 and at least 256 # Set divisibility requirement
height_min = max(256, (height_min // 16) * 16) divisor = 64 if divisible_by_64 else 16
height_max = max(256, (height_max // 16) * 16)
width_min = max(256, (width_min // 16) * 16)
width_max = max(256, (width_max // 16) * 16)
# Min and max sanity checks
steps_min, steps_max = ensure_order(steps_min, steps_max)
cfg_min, cfg_max = ensure_order(cfg_min, cfg_max)
guidance_min, guidance_max = ensure_order(guidance_min, guidance_max)
height_min, height_max = ensure_order(height_min, height_max)
width_min, width_max = ensure_order(width_min, width_max)
seed_min, seed_max = ensure_order(seed_min, seed_max)
# Ensure dimensions are divisible by divisor and at least 256
height_min = max(256, (height_min // divisor) * divisor)
height_max = max(256, (height_max // divisor) * divisor)
width_min = max(256, (width_min // divisor) * divisor)
width_max = max(256, (width_max // divisor) * divisor)
# Random values
steps = random.randint(steps_min, steps_max) steps = random.randint(steps_min, steps_max)
cfg_scale = round(random.uniform(cfg_min, cfg_max), 2) cfg_scale = round(random.uniform(cfg_min, cfg_max), 2)
height = random.randint(height_min // 16, height_max // 16) * 16 cfg_guidance = round(random.uniform(guidance_min, guidance_max), 2)
width = random.randint(width_min // 16, width_max // 16) * 16
# Pick values based on user-defined intent
height = random.randint(height_min // divisor, height_max // divisor) * divisor
width = random.randint(width_min // divisor, width_max // divisor) * divisor
# Flip output if requested
if flip_dimensions and random.random() < 0.5:
width, height = height, width
output_seed = random.randint(seed_min, seed_max) output_seed = random.randint(seed_min, seed_max)
return (steps, cfg_scale, height, width, output_seed) return (steps, cfg_scale, cfg_guidance, height, width, output_seed)
class EndlessNode_Chaos: class EndlessNode_Chaos:
@classmethod @classmethod
@@ -62,10 +84,12 @@ class EndlessNode_Chaos:
"steps_max": ("INT", {"default": 40, "min": 1, "max": 150}), "steps_max": ("INT", {"default": 40, "min": 1, "max": 150}),
"cfg_min": ("FLOAT", {"default": 6.0, "min": 1.0, "max": 20.0}), "cfg_min": ("FLOAT", {"default": 6.0, "min": 1.0, "max": 20.0}),
"cfg_max": ("FLOAT", {"default": 12.0, "min": 1.0, "max": 20.0}), "cfg_max": ("FLOAT", {"default": 12.0, "min": 1.0, "max": 20.0}),
"height_min": ("INT", {"default": 512, "min": 64, "max": 4096}), "guidance_min": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 6.0}),
"height_max": ("INT", {"default": 768, "min": 64, "max": 4096}), "guidance_max": ("FLOAT", {"default": 3.5, "min": 0.0, "max": 6.0}),
"width_min": ("INT", {"default": 512, "min": 64, "max": 4096}), "dimension_min": ("INT", {"default": 512, "min": 256, "max": 4096}),
"width_max": ("INT", {"default": 768, "min": 64, "max": 4096}), "dimension_max": ("INT", {"default": 1024, "min": 256, "max": 4096}),
"orientation": (["portrait", "landscape", "square", "random"], {"default": "random"}),
"divisible_by_64": ("BOOLEAN", {"default": False}),
"seed_min": ("INT", {"default": 0, "min": 0, "max": 2**32 - 1}), "seed_min": ("INT", {"default": 0, "min": 0, "max": 2**32 - 1}),
"seed_max": ("INT", {"default": 8675309, "min": 0, "max": 2**32 - 1}), "seed_max": ("INT", {"default": 8675309, "min": 0, "max": 2**32 - 1}),
"seed": ("INT", { "seed": ("INT", {
@@ -76,58 +100,112 @@ class EndlessNode_Chaos:
} }
} }
RETURN_TYPES = ("INT", "FLOAT", "INT", "INT", "INT") RETURN_TYPES = ("INT", "FLOAT", "FLOAT", "INT", "INT", "INT")
RETURN_NAMES = ("steps", "cfg_scale", "height", "width", "seed") RETURN_NAMES = ("steps", "cfg_scale", "cfg_guidance", "height", "width", "seed")
FUNCTION = "randomize_with_flip" FUNCTION = "randomize_aspect_ratio_chaos"
CATEGORY = "Endless 🌊✨/Randomizers" CATEGORY = "Endless 🌊✨/Randomizers"
def randomize_with_flip(self, steps_min, steps_max, cfg_min, cfg_max, height_min, height_max, width_min, width_max, seed_min, seed_max, seed): def randomize_aspect_ratio_chaos(self, steps_min, steps_max, cfg_min, cfg_max, guidance_min, guidance_max, dimension_min, dimension_max, orientation, divisible_by_64, seed_min, seed_max, seed):
# Use the seed to ensure reproducible randomness # Use the seed to ensure reproducible randomness
random.seed(seed) random.seed(seed)
# Ensure dimensions are divisible by 16 and at least 256 # Set divisibility requirement
height_min = max(256, (height_min // 16) * 16) divisor = 64 if divisible_by_64 else 16
height_max = max(256, (height_max // 16) * 16)
width_min = max(256, (width_min // 16) * 16)
width_max = max(256, (width_max // 16) * 16)
# Min and max sanity checks
steps_min, steps_max = ensure_order(steps_min, steps_max)
cfg_min, cfg_max = ensure_order(cfg_min, cfg_max)
guidance_min, guidance_max = ensure_order(guidance_min, guidance_max)
dimension_min, dimension_max = ensure_order(dimension_min, dimension_max)
seed_min, seed_max = ensure_order(seed_min, seed_max)
# Ensure min/max dimensions are properly divisible
dimension_min = max(256, (dimension_min // divisor) * divisor)
dimension_max = max(256, (dimension_max // divisor) * divisor)
# Common aspect ratios (width:height)
aspect_ratios = [
(1, 1), # 1:1 Square
(4, 3), # 4:3 Classic
(3, 2), # 3:2 Classic photo
(16, 9), # 16:9 Widescreen
(5, 4), # 5:4
(5, 3), # 5:3
(7, 5), # 7:5
(8, 5), # 8:5
(192, 100), # 1.92:1 Instagram Stories
(21, 9), # 21:9 Ultrawide (2.33:1)
(9, 21), # 9:21 Ultra-tall mobile
(22, 10), # 2.2:1 70mm Cinema
(28, 10), # 2.8:1 Facebook Cover (approx)
(185, 100), # 1.85:1 Cinema
(239, 100), # 2.39:1 Anamorphic
]
# Filter aspect ratios based on orientation
if orientation == "square":
filtered_ratios = [(1, 1)]
elif orientation == "landscape":
filtered_ratios = [(w, h) for w, h in aspect_ratios if w > h]
elif orientation == "portrait":
filtered_ratios = [(h, w) for w, h in aspect_ratios if w > h] # Flip to portrait
filtered_ratios.append((1, 1)) # Include square
else: # random
# Include both orientations for non-square ratios
all_ratios = []
for w, h in aspect_ratios:
all_ratios.append((w, h)) # Landscape
if w != h: # Don't duplicate square
all_ratios.append((h, w)) # Portrait
filtered_ratios = all_ratios
# Find valid dimensions for each aspect ratio
valid_dimensions = []
for aspect_w, aspect_h in filtered_ratios:
# Try different scales to find dimensions within our bounds
for scale in range(1, 100): # Reasonable scale range
width = (aspect_w * scale * divisor) // divisor * divisor
height = (aspect_h * scale * divisor) // divisor * divisor
# Check if dimensions are within bounds
if (dimension_min <= width <= dimension_max and
dimension_min <= height <= dimension_max):
valid_dimensions.append((width, height))
# If we've exceeded max dimension, no point in larger scales
if width > dimension_max or height > dimension_max:
break
# Remove duplicates and ensure we have at least one option
valid_dimensions = list(set(valid_dimensions))
if not valid_dimensions:
# Fallback to square if no valid aspect ratios found
size = (dimension_min // divisor) * divisor
valid_dimensions = [(size, size)]
# Choose random dimensions
width, height = random.choice(valid_dimensions)
# Generate other random values
steps = random.randint(steps_min, steps_max) steps = random.randint(steps_min, steps_max)
cfg_scale = round(random.uniform(cfg_min, cfg_max), 2) cfg_scale = round(random.uniform(cfg_min, cfg_max), 2)
# Randomly flip height and width with 50% chance
if random.random() < 0.5:
height = random.randint(height_min // 16, height_max // 16) * 16
width = random.randint(width_min // 16, width_max // 16) * 16
else:
width = random.randint(height_min // 16, height_max // 16) * 16
height = random.randint(width_min // 16, width_max // 16) * 16
output_seed = random.randint(seed_min, seed_max) output_seed = random.randint(seed_min, seed_max)
return (steps, cfg_scale, height, width, output_seed) cfg_guidance = round(random.uniform(guidance_min, guidance_max), 2)
return (steps, cfg_scale, cfg_guidance, height, width, output_seed)
class EndlessNode_Pandemonium: class EndlessNode_Pandemonium:
@classmethod @classmethod
def INPUT_TYPES(cls): def INPUT_TYPES(cls):
return { return {
"required": { "required": {
"steps_min": ("INT", {"default": 20, "min": 1, "max": 150}), "divisible_by_64": ("BOOLEAN", {"default": False}),
"steps_max": ("INT", {"default": 40, "min": 1, "max": 150}),
"cfg_min": ("FLOAT", {"default": 6.0, "min": 1.0, "max": 20.0}),
"cfg_max": ("FLOAT", {"default": 12.0, "min": 1.0, "max": 20.0}),
"height_min": ("INT", {"default": 512, "min": 64, "max": 4096}),
"height_max": ("INT", {"default": 768, "min": 64, "max": 4096}),
"width_min": ("INT", {"default": 512, "min": 64, "max": 4096}),
"width_max": ("INT", {"default": 768, "min": 64, "max": 4096}),
"seed_min": ("INT", {"default": 0, "min": 0, "max": 2**32-1}),
"seed_max": ("INT", {"default": 8675309, "min": 0, "max": 2**32 - 1}),
"samplers": ("STRING", {
"multiline": True,
"default": "euler\neuler_ancestral\nheun\nheunpp2\ndpm_2\ndpm_2_ancestral\nlms\ndpm_fast\ndpm_adaptive\ndpmpp_2s_ancestral\ndpmpp_sde\ndpmpp_sde_gpu\ndpmpp_2m\ndpmpp_2m_sde\ndpmpp_2m_sde_gpu\ndpmpp_3m_sde\ndpmpp_3m_sde_gpu\nddpm\nlcm\nddim\nuni_pc\nuni_pc_bh2"
}),
"schedulers": ("STRING", {
"multiline": True,
"default": "normal\nkarras\nexponential\nsgm_uniform\nsimple\nddim_uniform\nbeta"
}),
"seed": ("INT", { "seed": ("INT", {
"default": 0, "default": 0,
"min": 0, "min": 0,
@@ -136,38 +214,60 @@ class EndlessNode_Pandemonium:
} }
} }
RETURN_TYPES = ("INT", "FLOAT", "INT", "INT", "INT", "STRING", "STRING") RETURN_TYPES = ("INT", "FLOAT", "FLOAT", "INT", "INT", "INT")
RETURN_NAMES = ("steps", "cfg_scale", "height", "width", "seed", "sampler", "scheduler") RETURN_NAMES = ("steps", "cfg_scale", "cfg_guidance", "height", "width", "seed")
FUNCTION = "randomize_all" FUNCTION = "randomize_aspect_ratio_mayhem"
CATEGORY = "Endless 🌊✨/Randomizers" CATEGORY = "Endless 🌊✨/Randomizers"
def randomize_all(self, steps_min, steps_max, cfg_min, cfg_max, height_min, height_max, width_min, width_max, seed_min, seed_max, samplers, schedulers, seed): def randomize_aspect_ratio_mayhem(self, divisible_by_64, seed):
# Use the seed to ensure reproducible randomness import random
random.seed(seed) random.seed(seed)
# Ensure dimensions are divisible by 16 and at least 256
height_min = max(256, (height_min // 16) * 16)
height_max = max(256, (height_max // 16) * 16)
width_min = max(256, (width_min // 16) * 16)
width_max = max(256, (width_max // 16) * 16)
steps = random.randint(steps_min, steps_max)
cfg_scale = round(random.uniform(cfg_min, cfg_max), 2)
height = random.randint(height_min // 16, height_max // 16) * 16
width = random.randint(width_min // 16, width_max // 16) * 16
output_seed = random.randint(seed_min, seed_max)
# Parse samplers and schedulers from input strings # Fixed internal config
sampler_list = [s.strip() for s in samplers.splitlines() if s.strip()] dimension_min = 512
scheduler_list = [s.strip() for s in schedulers.splitlines() if s.strip()] dimension_max = 1536
divisor = 64 if divisible_by_64 else 16
# Fallback to defaults if lists are empty
if not sampler_list:
sampler_list = SAFE_SAMPLERS
if not scheduler_list:
scheduler_list = SAFE_SCHEDULERS
sampler = random.choice(sampler_list) dimension_min = max(256, (dimension_min // divisor) * divisor)
scheduler = random.choice(scheduler_list) dimension_max = max(256, (dimension_max // divisor) * divisor)
# All aspect ratios (landscape + portrait + square)
aspect_ratios = [
(1, 1),
(4, 3), (3, 2),
(16, 9), (9, 16),
(5, 4), (4, 5),
(5, 3), (3, 5),
(7, 5), (5, 7),
(8, 5), (5, 8),
(192, 100), (100, 192),
(21, 9), (9, 21),
(22, 10), (10, 22),
(28, 10), (10, 28),
(185, 100), (100, 185),
(239, 100), (100, 239)
]
valid_dimensions = []
for aspect_w, aspect_h in aspect_ratios:
for scale in range(1, 100):
width = (aspect_w * scale * divisor) // divisor * divisor
height = (aspect_h * scale * divisor) // divisor * divisor
if dimension_min <= width <= dimension_max and dimension_min <= height <= dimension_max:
valid_dimensions.append((width, height))
if width > dimension_max or height > dimension_max:
break
if not valid_dimensions:
fallback = (dimension_min // divisor) * divisor
valid_dimensions = [(fallback, fallback)]
width, height = random.choice(valid_dimensions)
steps = random.randint(5, 60)
cfg_scale = round(random.uniform(0, 15), 2)
cfg_guidance = round(random.uniform(1, 4), 2)
output_seed = random.randint(0, seed)
return (steps, cfg_scale, cfg_guidance, height, width, output_seed)
return (steps, cfg_scale, height, width, output_seed, sampler, scheduler)