Files
Comfyui-LayerForge/js/BatchPreviewManager.js
Dariusz L f8eb91c4ad Make batch preview menu draggable and position-aware
Added draggable functionality to the batch preview menu, allowing users to reposition it within the canvas using world coordinates. The menu's position now updates with viewport changes, and its initial placement is centered below the output area. Also refactored logic to show the menu with new layers instead of adding to an existing batch.
2025-07-03 03:40:43 +02:00

247 lines
8.7 KiB
JavaScript

import {createModuleLogger} from "./utils/LoggerUtils.js";
const log = createModuleLogger('BatchPreviewManager');
export class BatchPreviewManager {
constructor(canvas) {
this.canvas = canvas;
this.active = false;
this.layers = [];
this.currentIndex = 0;
this.element = null;
this.uiInitialized = false;
this.maskWasVisible = false;
// Position in canvas world coordinates
this.worldX = 0;
this.worldY = 0;
this.isDragging = false;
}
updateScreenPosition(viewport) {
if (!this.active || !this.element) return;
// Translate world coordinates to screen coordinates
const screenX = (this.worldX - viewport.x) * viewport.zoom;
const screenY = (this.worldY - viewport.y) * viewport.zoom;
// We can also scale the menu with zoom, but let's keep it constant for now for readability
const scale = 1; // viewport.zoom;
// Use transform for performance
this.element.style.transform = `translate(${screenX}px, ${screenY}px) scale(${scale})`;
}
_createUI() {
if (this.uiInitialized) return;
this.element = document.createElement('div');
this.element.id = 'layerforge-batch-preview';
this.element.style.cssText = `
position: absolute;
top: 0;
left: 0;
background-color: #333;
color: white;
padding: 8px 15px;
border-radius: 10px;
box-shadow: 0 4px 15px rgba(0,0,0,0.5);
display: none;
align-items: center;
gap: 15px;
font-family: sans-serif;
z-index: 1001;
border: 1px solid #555;
cursor: move;
user-select: none;
`;
this.element.addEventListener('mousedown', (e) => {
if (e.target.tagName === 'BUTTON') return;
e.preventDefault();
e.stopPropagation();
this.isDragging = true;
const handleMouseMove = (moveEvent) => {
if (this.isDragging) {
// Convert screen pixel movement to world coordinate movement
const deltaX = moveEvent.movementX / this.canvas.viewport.zoom;
const deltaY = moveEvent.movementY / this.canvas.viewport.zoom;
this.worldX += deltaX;
this.worldY += deltaY;
// The render loop will handle updating the screen position, but we need to trigger it.
this.canvas.render();
}
};
const handleMouseUp = () => {
this.isDragging = false;
document.removeEventListener('mousemove', handleMouseMove);
document.removeEventListener('mouseup', handleMouseUp);
};
document.addEventListener('mousemove', handleMouseMove);
document.addEventListener('mouseup', handleMouseUp);
});
const prevButton = this._createButton('◀', 'Previous'); // Left arrow
const nextButton = this._createButton('▶', 'Next'); // Right arrow
const confirmButton = this._createButton('✔', 'Confirm'); // Checkmark
const cancelButton = this._createButton('✖', 'Cancel All'); // X mark
const closeButton = this._createButton('➲', 'Close'); // Door icon
this.counterElement = document.createElement('span');
this.counterElement.style.minWidth = '40px';
this.counterElement.style.textAlign = 'center';
this.counterElement.style.fontWeight = 'bold';
prevButton.onclick = () => this.navigate(-1);
nextButton.onclick = () => this.navigate(1);
confirmButton.onclick = () => this.confirm();
cancelButton.onclick = () => this.cancelAndRemoveAll();
closeButton.onclick = () => this.hide();
this.element.append(prevButton, this.counterElement, nextButton, confirmButton, cancelButton, closeButton);
if (this.canvas.canvas.parentNode) {
this.canvas.canvas.parentNode.appendChild(this.element);
} else {
log.error("Could not find parent node to attach batch preview UI.");
}
this.uiInitialized = true;
}
_createButton(innerHTML, title) {
const button = document.createElement('button');
button.innerHTML = innerHTML;
button.title = title;
button.style.cssText = `
background: #555;
color: white;
border: 1px solid #777;
border-radius: 5px;
cursor: pointer;
font-size: 16px;
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
`;
button.onmouseover = () => button.style.background = '#666';
button.onmouseout = () => button.style.background = '#555';
return button;
}
show(layers) {
if (!layers || layers.length <= 1) {
return;
}
this._createUI();
// Set initial position to be centered horizontally and just below the output area
const menuWidthInWorld = this.element.offsetWidth / this.canvas.viewport.zoom;
const paddingInWorld = 20 / this.canvas.viewport.zoom; // 20px padding in screen space
this.worldX = (this.canvas.width / 2) - (menuWidthInWorld / 2);
this.worldY = this.canvas.height + paddingInWorld;
// Auto-hide mask logic
this.maskWasVisible = this.canvas.maskTool.isOverlayVisible;
if (this.maskWasVisible) {
this.canvas.maskTool.toggleOverlayVisibility();
const toggleBtn = document.getElementById(`toggle-mask-btn-${this.canvas.node.id}`);
if (toggleBtn) {
toggleBtn.classList.remove('primary');
toggleBtn.textContent = "Hide Mask";
}
this.canvas.render();
}
log.info(`Showing batch preview for ${layers.length} layers.`);
this.layers = layers;
this.currentIndex = 0;
this.element.style.display = 'flex';
this.active = true;
this._update();
}
hide() {
log.info('Hiding batch preview.');
this.element.style.display = 'none';
this.active = false;
this.layers = [];
this.currentIndex = 0;
// Restore mask visibility if it was hidden by this manager
if (this.maskWasVisible && !this.canvas.maskTool.isOverlayVisible) {
this.canvas.maskTool.toggleOverlayVisibility();
const toggleBtn = document.getElementById(`toggle-mask-btn-${this.canvas.node.id}`);
if (toggleBtn) {
toggleBtn.classList.add('primary');
toggleBtn.textContent = "Show Mask";
}
}
this.maskWasVisible = false; // Reset state
// Make all layers visible again upon closing
this.canvas.layers.forEach(l => l.visible = true);
this.canvas.render();
}
navigate(direction) {
this.currentIndex += direction;
if (this.currentIndex < 0) {
this.currentIndex = this.layers.length - 1;
} else if (this.currentIndex >= this.layers.length) {
this.currentIndex = 0;
}
this._update();
}
confirm() {
const layerToKeep = this.layers[this.currentIndex];
log.info(`Confirming selection: Keeping layer ${layerToKeep.id}.`);
const layersToDelete = this.layers.filter(l => l.id !== layerToKeep.id);
const layerIdsToDelete = layersToDelete.map(l => l.id);
this.canvas.removeLayersByIds(layerIdsToDelete);
log.info(`Deleted ${layersToDelete.length} other layers.`);
this.hide();
}
cancelAndRemoveAll() {
log.info('Cancel clicked. Removing all new layers.');
const layerIdsToDelete = this.layers.map(l => l.id);
this.canvas.removeLayersByIds(layerIdsToDelete);
log.info(`Deleted all ${layerIdsToDelete.length} new layers.`);
this.hide();
}
_update() {
this.counterElement.textContent = `${this.currentIndex + 1} / ${this.layers.length}`;
this._focusOnLayer(this.layers[this.currentIndex]);
}
_focusOnLayer(layer) {
if (!layer) return;
log.debug(`Focusing on layer ${layer.id}`);
// Move the selected layer to the top of the layer stack
this.canvas.canvasLayers.moveLayers([layer], { toIndex: 0 });
this.canvas.updateSelection([layer]);
// Render is called by moveLayers, but we call it again to be safe
this.canvas.render();
}
}